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Showing results for tags 'parclo'.
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So last time I said I was going to sketch a map of the region. I did that and it was pretty swell, too, but then I accidentally the whole thing, so now we're left without it. As in, I derped up and only saved the background: I'll redraw it soon, just couldn't be bothered right now. Meanwhile I still had my sketch to draw some highways into the region. Because I plan the entire region ahead anyway I like to build those in advance just to kinda get things going. Two highways are going to meet in the southern suburbs of Whitehaven, one of them heads northeast around the city while the other one runs from the southern border of the region to a future ferry terminal in downtown Whitehaven. The process of building these itself probably isn't the most interesting to most of you, so here's the finished product. First, the current region view, Day 1 so to speak: Yeah, they look chunky when you look at them like that, but we all know it's not really practical to have a highway smoothly waving through the countryside if you want some interchanges here and there, so... here's some of those from a little closer: A lot of parclo action and a roomy Y where the highways meet. Parclos are everything around where I live, almost all highway onramps are some variation of a parclo. I like that and I love how the NAM has evolved to be able to build them this smooth and neatly. I'm thinking I might add another interchange somewhere in the urban area and build it as a diamond of some sort though. This is the currently very barren looking end of the south-north highway: Had to get rid of that lane somehow... also, pardon the grid. And I see that bump right there... at least now I do. *facepalm* We'll see all of these again at some point when they look much nicer. So far I've decided to already dress them up with some lights and signage because god knows I don't wanna spend ages scrolling down to that stuff in my parks menu at some point in the future, so why not do it while that menu is still nice and empty... As for the terraforming, I'm going to take that step by step on a smaller scale, mediating between using the existing terrain and adjusting it for better use or aesthetics. And then of course, there's... The aforementioned signs in form of the GLR Signage Sets have gone in alongside with the outdated version of the LRM I like to use. The T21s you also may have noticed already. Along with that there's a sidewalk mod I made a while back using GoFSH and the wonderful compository by rsc. Still very nice and tidy, but now that the main traffic anchors are done road-wise, it's time to get dirty with some rail - and that means I have a couple of hours on the popular file exchanges ahead of me looking for some stations. Feel free to shoot any suggestions my way, what I've been looking for pretty desperately has been a really large central station that is not a terminus. I know Warsaw Central sort of fits that description but I'd like regular ground rail for regular ground raility purposes. If anyone has anything nice, I'm game. So next time hopefully I'll have the map back and some clunky old rail lines to show you guys. See you then!
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From the album NAM Showcase - Monthly Challenge #5
Just a regular medium sized partial cloverleaf interchange that I am in the process of building. The construction is complete and I'm down to the finishing touches.-
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- parclo
- partial cloverleaf
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