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Showing results for tags 'decorations'.
Found 3 results
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Version 1.0.0
66 Downloads
Introducing the Maritimes Decoration Collection - Version 100! This collection provides a range of decorative items, which are all free to place and ghosted. All of these decorations are models used in other mods in the collection, and have been extracted and turned into decorations in this convenient package. This set includes... New Roads - based on the iconic red dirt of Prince Edward Island. PEI Dirt Road - a red textured dirt road. PEI Stone Road - a red textured herring bone stone road. Both new roads are found in the Vanilla Transportation Menu under a new Maritimes Roads tab. Road decorative squares - a few decorative texture pieces to smooth the edges of you roads and extend them under buildings etc. All free to place and ghosted. PEI Dirt square and triangle. PEI Stone square and triangle. Decorative Natural Resources - A selection of natural resources have been extracted from the Pine Set and turned into ghost decorations. Blueberry Bush. Cranberry Bush. Chanterelles (3 variants). Fiddleheads. Pine Boughs (3 variants). Flax Plant. Hemp Plant. Grouse Nest. Beaver Lodge. Fox Hole. Deadfall Trap. Snare Trap. Pitfall Trap. Decorative Trees - All trees from the Pine Set/Maritimes Trees Mod have been extracted and turned into ghost decorations. Apple Tree (4 variants). Aspen Tree (4 variants). Birch Tree (4 variants). Fir Tree (4 variants). Maple Tree (4 variants). Spruce Tree (4 variants). White Pine Tree (3 variants). Decorative Town Trees - All trees mentioned above (apart from the apple, which is small anyway) have been duplicated and shrunk by 30 %. This is so that they can be used to decorate a down setting and not dwarf buildings. Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! There is a decorations ta b (a goat with a fence) where you will find all of the decorative items mentioned above. Within the decorations menu, there is a sub menu for Road Squares, Natural Resources, Trees, and Small Trees. Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial ). It would probably be safe to run the most recently released mod above the rest. This mod does not change or add any core files, and therefore should be compatible with all other mods. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Jinxie - Natural Decorations by Jinxiewinxie
STEX Custodian posted a file in Banished's Banished Mods
Version 1.0.0
83 Downloads
Just a little deco mod that adds deco versions of all the base game's natural elements so you can place them down around your towns as you'd like All the items on THIS side of the steam are deco and were placed manually. Included are deco versions of the base game crops (wheat, potato, peppers, beans, pumpkin, squash, corn, cabbage) and then all the gather-able items (mushrooms, herbs, blueberries, onions & roots) and then each of the trees, rocks and iron ore deposits. Most of them have F-Key options, except for the Oak Tree because the game only has one model for that fella. The trees change their appearance through the seasons, just like the base-game trees do. You can also rotate all these deco pieces around when you're placing them with the R key and it gives some of them a completely different look =) Update 1.1 adds deco versions of all the base-game orchard trees as well as gatherable boxes, baskets and resource piles -
Trees returning to their seedling forms - bug or not?
TheMurderousCricket posted a topic in SC4 Bugs & Technical Issues
Some parts of my cities are plagued with a strange problem - the vanilla trees planted in various spots seem to randomly return to their basic, undeveloped seedling forms, despite having been fully-grown. This is absolutely annoying. Especially in the areas where tree placement has been carefully planned for and the trees are expected to remain there for good. I noticed this is more frequent near (mind you, near not "on") residential zones. Also, once, I definitely noticed some trees degrade upon zooming out. But maybe this is not a bug, but the tree's life cycle simulation? Any advice?

