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Showing results for tags 'seasonal flora'.
Found 6 results
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Version 2.0.2
381 Downloads
Seasonal flora looks great, but they come with a few drawbacks. For example, most flora needs to be planted on a specific date (often September 1st). If you don't do this, you will get a mix of various seasons. Also, even though a lot of content is available with seasonal flora, as are seasonal tree controllers, you often still end up with a mix of both, which can look a bit awkward. This mod takes a different approach, inspired by @T Wrecks' Non-Seasonal Cycledogg Trees and the Central European Tree Controller. Instead of seasonally changing flora, it ensures that all of the supported flora - both seasonal and evergreen - becomes static and matches the season you picked during installation. As @11241036 said: "After all, we do only need seasonally changing trees for good looks and screenshots." I've decided to call this approach *everseasonal flora*. With this mod you can change seasons independently of the game date. For example, if you're making a fall-themed CJ entry, use the fall version and then change back to summer later on. You could also follow real-life seasons if you want: just change the fall version in September, winter version in December and so on. That way your game matches the true seasons, which can really give a new dynamic to playing the game! Currently, this mod supports the flora & props from the following packages. If there are any other packages that have seasonal flora or props, you can send me a message to make me aware of it. All of Girafe's flora mgb204:mmp-pack-vol2, which makes some of Girafe's trees that were only available as props also available as flora. t-wrecks:maxis-tree-hd-replacement-mod orange:fagus orange:aesculus bsc:mega-props-cp-vol01 bsc:mega-props-cp-vol02 vip:rural-pack 11241036:vip-trees-as-props 11241036:central-european-tree-controller Note that these packages are no hard dependencies, except for t-wrecks:maxis-tree-hd-replacement-mod (see below). "Compatible" means that this mod will affect the appearance of the trees in those packages, but you're free to leave out the ones you don't want or need. Also note that the Central European Tree Controller already has its own way of changing seasons. However, you usually want to change seasons in one pass, so it's undesirable to have to change both the season for this mod and the CETC. Therefore, since v2 of this mod, all you have to do is change seasons with this mod, and then the CETC is automatically affected too. Remember though, if you use the seasonal variant of the CETC, then your trees are under the hood still seasonal, even though they appear static, so as for the other packages, you will still need to plant your trees at September 1st if you intend to disable this mod again! Below is a screenshot of the mod in action on @RRetail Roadside Rest Area, which uses evergreen trees: Installation I strongly recommend installing this mod with the sc4pac Mod Manager. Not only does sc4pac make installation easy, it also makes it easy to switch season by resetting the smf16:everseasonal-flora:season variant. You can do this by going to "Dashboard" > "Variants" If you choose to install this mod manually, then you have to pick ONLY ONE of the five folders. Choose the one labeled for the season of your liking. If you want to change seasons, remove the old folder again, and replace it with the season of your liking. Due to the exemplar patching, there is no requirement to have the mod load after all other mods, so you can put it anywhere you want in your plugins folder. Dependencies This mod uses exemplar patching, which is why it needs null-45:sc4-resource-loading-hooks to work. This is the only hard dependency: you don't need to have all of the flora listed above, the mod will only change what you have installed. However, if you happen to not have t-wrecks:maxis-tree-hd-replacement-mod, then you need to remove the t-wrecks.maxis-tree-hd-replacement-mod.dat file from your chosen season, as otherwise you might have brown boxes. IMPORTANT Please note that this mod DOES NOT convert evergreen props into functioning seasonal props. It will change the appearance of evergreen props, but they will still remain static and stay the same throughout the year. This is because of how seasonal props work: a seasonal prop is just a timed prop, so if you need a seasonal prop for all seasons, you actually have to add 4 timed props to the lot. It also means that, under the hood, seasonal flora is still seasonal, even though it doesn't look like it. This means that if you intend to ever disable this mod again, then you still need to make sure to plant seasonal flora at the required start date! Acknowledgements Many thanks go to @Girafe and @VIP Team for creating the gorgeous trees in the first place, @11241036 for inspiring me to make this mod, and @memo for making exemplar patching possible, which avoids hard dependencies on the flora.- 2 Comments
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- seasonal flora
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Hi everyone, I just realized something. It's a difficult but interesting problem so I'd like to hear what you Guys have to say about it... I recently decided that I will make a region which is located in a temperate zone where there is (or at least used to be ) a visible difference between summer and winter months. In order to achieve this effect, one has to use what...? Correct! Seasonal trees! So all I have to do is to just use seasonal trees. Then I can add some RRP pasture flora as low growth and let the beauty unfold. If I choose to do so, I can even select some snow texture to take some seasonal pics. And that precise moment I got socked in the nostril... This simply won't work, as seasonal trees will not make a good winter landscape if there will be evergreen bushes, flower beds and grasses in between! Unfortunately, there are no seasonal flowers, seasonal rye grasses, or other seasonal flora in the sets that I'd like to use... Thus, I have no idea what could possibly be done to somehow use both evergreen low-growth and seasonal trees and have it all make sense... I am open to suggestions... EDIT: I actually think there is a reason why we hardly ever see any winter-themed pictures, or city journals that would feature winter landscapes. I guess other people around here have come to a similar stumbling block and simply decided to go with summer months...
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I have been developing my region of Hebron for a few years now and I'm at the point where I have developed most of the areas that I wanted to develop. Now I am going over it with a fine tooth comb and adding in the 'finishing' touches (I'm never really finished with a region ). As I start placing and filling in details with MMPs, I am debating whether or not I should use seasonal flora, so I wanted to get some opinions from other players. Reasons for using seasonal flora: Some of the lots I have downloaded use seasonal flora Provides a visual flow of seasons. Can provide interesting landscapes. Reasons for not using seasonal flora: Can be a pain to place. Need to time it just right Most lots do not use seasonal flora. Not as many of my flora options are seasonal. So what do you think and/or what has been your experience with using seasonal flora? Should I do it, or just make my region evergreen? Any comments/stories of using seasonal flora are welcome. Thanks in advance.
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Life is slow in Farms lately. But there has been some development during spring. What used to be lots of farmland has now transformed into a small suburbian community, so far nameless, though locals refer to it as Farmville. Some residents grew tired of having to commute to work and decided to file a petition to buy up some land for a private housing project. 44 new homes and a handful of commercial has been built, along with a train station. Even a brand new pumpkin farm established in the area. Looks like Halloween is on the go for the first time in Farm's history! The project was approved by Mayor Wournos III, who thought it to be an excellent timing seeing how the Intersection Project is still ongoing. Having residents move on their own with little fuss is far better for mayor rating than having to evict them and tell them where to live. Aerial view of "Farmville" - in summer. As for some bad news... a woman has gone missing after leaving work early due to a severe headache. Local police is looking for her as she may have taken off with some money belonging to her employer. The search continues.
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Seasonal flora not synchronized/seasonal flora patch not working
lengyel posted a topic in SC4 Mac Users
Hi! I love the Cascadia tree controller, however I have a problem that the seasonal trees are not synchronized. Some of them change correctly with seasons, some stay the same. Does the seasonal flora patch correct this issue? The problem is that I am a MAC user and after File-juicing the seasonal flora patch .exe file I get no useful files (.dat), only some .txt and .html. Is there a .dat file I could use? -
Greetings, I plant all of my seasonal trees, be they God mode trees (currently using Pacific Northwest controller) or MMP trees (of which I have a stack from different sources), on September 1st - no questions asked. Occasionally, I notice that the trees will start to change colour on September 2nd, or worse, a month later, or a month and a bit later, or what have you. I have no idea what causes this to happen, and that annoys me because it's entirely disruptive! lol. I understand that the extra cheats mod has a date change option. Is this a good, quick fix for this problem? Has anyone else experienced this problem? Does anyone know why it happens? Cheers!

