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68 PopularAbout Tysons4
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City Slicker
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Help with SC4 on Steam! (Issues with Regions) [Solved]
Tysons4 replied to Crossroads Inc.'s topic in SimCity 4 General Discussion
the regions need to go in the documents folder/simcity4/regions... not the directory for the game -
there is also some woohoo going on in one of the heart shaped spas from the sims 1 in some backyards
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Mod to remove UDI indicator bubbles?
Tysons4 replied to MarkShot's topic in SimCity 4 General Discussion
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CoriBoom Lua Coding to Trigger Multiple Game Effects (Such as Disasters)
Tysons4 replied to CorinaMarie's topic in SC4 Modding - Open Discussion
A random disaster every 100 years would keep me playing a city just to see what happens and if i can recover. it would also add a challenge to see how old i could grow my cities -
CoriBoom Lua Coding to Trigger Multiple Game Effects (Such as Disasters)
Tysons4 replied to CorinaMarie's topic in SC4 Modding - Open Discussion
This is awesome. Would be really neat to tie it to the Game year so that every 100 years in game time you get a random disaster. kinda like how they say irl that every 100 years there is another disaster (flood, earthquake, massive fire, robot attack) i miss the way sc3000 did disasters -
Your entries are on another level
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Natural forest growth in Mayor Mode?
Tysons4 replied to Tysons4's topic in SimCity 4 General Discussion
awesome. just tested it it's crazy to still be learning stuff about this game. -
is there any way to get trees to grow and spread naturally after going to mayor mode? is there a mod somewhere that turns the tree grow algorithm on? would this be a simple mod to create?
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You are amazing... If I could make a request i would love to see California from the rural parts to the mountains, the central coast's ocean towns, and the cities that dominate it's terrain. Your projects are always amazing
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nope, sc4 is the best at simulating a city cs is a city designer
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what's cool is it's a simulation so you can test theories like these. I would say sims don't like being segregated as in R$$$ need r$$ just as much as they need r$. so when i build one city that has everything and another city of all r$ it inevitably fails. but when i use parks and services to beautify sections of a city rather than the whole thing i can entice a more diverse mix of sims to occupy my residential zoning region wide.
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MySimtropolis - Invitation to become a SimCity 4 MySim
Tysons4 replied to CorinaMarie's topic in SimCity 4 General Discussion
is a nonny moose in there? should be immortalized with this mod. john hensall winterton male not sure of sign you know the moose avatar -
MySimtropolis - Invitation to become a SimCity 4 MySim
Tysons4 replied to CorinaMarie's topic in SimCity 4 General Discussion
This is great. i can't wait to move everyone into my regions -
MySimtropolis - Invitation to become a SimCity 4 MySim
Tysons4 replied to CorinaMarie's topic in SimCity 4 General Discussion
My avatar hasn't changed and probably never will and would love to be a sim in one of your cities, CorniaMarie. i am a fan of all your work and all you do here. I think we share the same systematic programing city design style and am excited to be a part of something you are doing. I would love to have something next to the coast... private beach would be nice. rural setting for sure. far from neighbors. Tysons4. Male. Capricorn. -
Power line transmission losses over multiple cities
Tysons4 replied to monkeywater's topic in SimCity 4 General Discussion
It depends on what you have built in the city and if it already has a power source. I usually start our as independent cities but as i fill the region i like to start focusing utilities into areas and if you buy in sell in a chain and put a lot of demand for power on a city it will then demand a surplus when you load it. that's when you know you have a regional power source. now as cities age i can remove the old dirty power and shift to wind power and still get a lot of power from a regional power network.
