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City-building game(s)

Found 20 results

  1. Version 1.0.0

    623 Downloads

    About This File This is another plopable version of RRetail's Love's Truckstop. RRetail created the Lots. The Lots are not changed other then removing the invisible box. Lot 1: Main Building, Truck Parking & Cars (7x10 lot) Loves Chesters is the main Building Lot 2: Truck Gas Pumps Area (6x10 lot) Loves Truck Tire Care is the main Building and no longer a Landmark Expense. This is also transit enabled at the truck exit for a one way road connection. It has custom menus and Sound. There are custom Icons also. It will be in the Landmark Menu. INSTALLATION I would strongly encourage you to delete all RRetail's Love's Truckstop Lots from your cities if you already have the RRetail's Love's Truckstop Download. This is due to the old truck lot adding expenses to the city budget. Step 1: Put the atsf189 RR Love's Truckstop folder into your plugins folder. Step 2: Add these files from the RRetail Love's Truckstop Download. RR Loves Chesters-0x5ad0e817_0x27d79b48_0xeb20000.SC4Model RR Loves Truck Tire Care 45-0x5ad0e817_0x27d79b48_0xeb60000.SC4Model The rest of the files in the RRetail Love's Truckstop Download are not needed an can be deleted. IF YOU HAVE DOWNLOADED RRetail's Love's Truckstop Step 1: Add these Files from the atsf189 RR Love's Truckstop folder: RR_LovesTruckstop_Cars_4e2baee5.SC4Lot RR_LovesTruckstop_Trucks_0e2bebb0.SC4Lot to the RR Love's Truckstop Folder. It Will Overwrite the existing Files These files can be deleted: RR Loves Car Box-0x5ad0e817_0x27d79b48_0xeb10000.SC4Model RR Loves Chesters-0x6534284a-0x27d79b48-0xdea3b24d.SC4Desc RR Loves Truck Box-0x5ad0e817_0x27d79b48_0xeb00000.SC4Model RR Loves Truck Tire Care 45-0x6534284a-0x27d79b48-0x7ea538cb.SC4Desc Dependencies: RRetail Love's Truckstop LBT MEGA Prop Pack Vol 1 KOSC Logistics Essentials (Dec 2018 Update) v2.0 Mushy's Trailers RR MEGA Prop Pack Vol. 1 RR MEGA Prop Pack Vol. 2 RR MEGA Prop Pack Vol. 3 SM2 MEGA Prop Pack Vol. 1 SM2 MEGA Prop Pack Vol. 2 SM2 MEGA Prop Pack Vol. 3 SM2 Essentials SHK Parking Pack SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs BSC VIP Girafe Flora Pack This has not been tested on the Apple Platform
  2. Version 1.0.0

    426 Downloads

    About This File This is another plopable version of RRetail's TA Truckstop. Original Model was by Heblem's and RRetail created the Lot. The Lot is not changed other then removing the invisible box and making the TA Truckstop prop the building. It has custom menus and Sound. There are custom Icons also. It will be in the Landmark Menu. THIS IS ONLY FOR THE ALL IN ONE LOT RR_truckstop_HBS_LBT_AllinOneLotTA_a808c6c6.SC4Lot INSTALLATION I would strongly encourage you to delete all RRetail's TA Truckstop v2 Lots from your cities if you already have the RRetail's TA Truckstop v2 Download. Step 1: Put the atsf189 RR HBS LBT TA Truckstop Relot folder into your plugins folder. IF YOU HAVE DOWNLOADED RRetail's TA Truckstop v2 Step 1: Add this File from the atsf189 RR HBS LBT TA Truckstop Relot folder: RR_truckstop_HBS_LBT_AllinOneLotTA_a808c6c6.SC4Lot to the RR HBS LBT TA Truckstop Relot Folder. It Will Overwrite the existing File Dependencies: BSC TexturePack Cycledogg Vol 1b BSC MEGA Props JES Vol 1 BSC MEGA Props SG Vol 1 LBT MEGA Prop Pack Vol 1 LBT Gas Prop Pack SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs BSC VIP Girafe Flora Pack This has not been tested on the Apple Platform
  3. Hi People I'm trying to stop everything developing into high wealth, no matter what i do i seem to start on some low wealth, then a hour later all the suburbs are high wealth when they have no right to be. Case one, i have a small city with a lot of farms, but the small town is always going to high wealth, the Com is the worst, the low wealth doesn't even try to develop, when played this game 6 years ago i seem to have it perfect, i seem to be able to control the wealth of lots, most suburbs where medium wealth, and I could control the high wealth with parks and what not, but who knows what plugin i have back then. Any tips? I am blocking the Maxis Lots, but i am pretty sure i have enough Lots to cover it.
  4. The unpredictable GLR

    I am in a world of hurt trying to figure out how to build a tram network in my city. I know that I need to use elevated rail to drag the network, k? What I don't know is how to make the tram-on-street feature draggable. I tried running both street and elevated rail through the starter piece and couldn't get it to work. What is more, any lot which lies adjacent to tram-on-street stop displays "no road access" zot? Comments and suggestions welcome.
  5. Love's Truckstop

    Version 1.1

    1,003 Downloads

    Love's Travel Stops & Country Stores (better known as Love's) is an American family-owned chain of more than 500 truck stop and convenience stores in 41 states in the United States. Headquartered in Oklahoma City, OK, Love's is ranked #17 on the 2019 Forbes list of America's largest private companies. Love's has two primary kinds of stores: country stores and travel stops. Country stores are fueling stations with a convenience store attached. The larger locations (which this BAT is modeled off of) have amenities such as 1-3 fast food restaurant chains in addition to offering trucking supplies, showers and RV dump stations. Love's had 25,000 employees in 2018. Provides115 jobs. Lot 1: Main Building, Truck Parking & Cars (7x10 lot) Lot 2: Truck Gas Pumps Area (6x10 lot) Dependencies: LBT MEGA Prop Pack Vol 1 KOSC Logistics Essentials (Dec 2018 Update) v2.0 Mushy's Trailers RR MEGA Prop Pack Vol. 1 RR MEGA Prop Pack Vol. 2 RR MEGA Prop Pack Vol. 3 LBT MEGA Prop Pack Vol 1 SM2 MEGA Prop Pack Vol. 1 SM2 MEGA Prop Pack Vol. 2 SM2 MEGA Prop Pack Vol. 3 SM2 Essentials SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Berries Elm Trees Feather Grass Linden Trees Maple Trees Poplar Trees Rowan Trees
  6. Making a custom airport service road, and I need to enable bus stops for use with Vasimr22's service vehicle bus pack. I have all vehicles enabled in the lane properties, and for stop type "bus" isn't listed to I just chose car. Is that correct, or is there another way?
  7. I want to install RTMT, but only want the bus stops- how am I suppose to install only them? I think adding the subway station too makes them a bit OP...
  8. So I woke up today, hoping to make a parking garage for Skylines. I opened the game at noon or so and played a bit, before doing so. I had closed it after noon, and worked away at my parking garage mod for 3 or 4 hours. I come back to the game to load the model, I make my lot, close the game, do a few chores, and come back to the game within an hour. I load it up, and the game just freezes (Cities Skylines has stopped working, Windows is trying to find a solution to the problem, etc.). Naturally, I think my newly made parking garage is giving the game grief, so I remove all files associated with it. Nothing changes. I use the --noWorkshop and --disableMods lines, that seems to fix things. But of course, I want to play with mods. I fool around with the game a bit, and find it'll run just fine if assets are loaded, but no mods (I use just the --disableMods line at this point). ...And naturally, I yet again assume it must be just a mod causing me grief. I do a binary search of all my files, it goes well, I'm almost done, and I load the game. I have about 80% of my files back where they should be - just 20% left to sort through as I try and find the culprit mod. Currently at 3.5-ish of 4+ GB's of mods and assets. I open the game up to test everything, open a city, play for a few minutes, and all is fine. I close the game, try it again and then the dreaded "Cities Skylines has stopped working" message appears. Yet again, at the Paradox black screen. I do a second binary search of these mods and assets. Not sure why it worked once, and not the second time, but in any case, I continue. I make my way back up to 2.6GB's worth of working mods and assets, I do the same thing, play for a bit, and after a few trials, the game stops working. By the end of the night, I've gotten to 1.5 GB's of mods and assets that work. Yet, binary searches just don't work any more. Even with smaller chunks of mod and asset files put back in place for testing, the game still freezes at the Paradox screen, albeit with an even lesser amount of them now - less than half of the custom content files I typically run. This is EXTREMELY frustrating. If anyone can offer help I would greatly, greatly appreciate it!!! It seems all my efforts are futile, given that so many of my custom content files are apparently broken, and it seems to be a rising number too. I have no idea what's going on. The closest I've come before to experiencing this is when Ngon deleted a bunch of his workshop items and I had to re-install them from another source. Debug if it helps: https://gist.github.com/anonymous/9e63419fd97392a4603c7803be9cdaeb I typically run 800+ mods (4+GB). There are normally a few errors, due to the fact that I run some older mods like American Roads and Road Colour Changer. These never cause a problem, and I've had them for nearly half a year.
  9. Hello everyone, I'm experiencing a pretty bag bug since this morning. I haven't change anything nor download anything to my game, and suddenly, Cars are stopping in the middle of the road for no reason and didn't move anytime blocking all my city. It's not due to rerouting after upgrading or build road, and after spending the whole day trying to find what is happening, I'm desperate. Hope you can help me! I have a pretty fine computer which can easily run a city of 200k, and the city I try to run is 30K... I have observed the car are stopping most of the time when they are doing an action ( truck making delivery, police responding, bus at bus stop ) and also some random car on the road. It get worse if I play the simulation. For example, when a fire happend, all the car in the neighbohood stop and never start again. Here's some pic to demonstrate this pretty strange bug. 'Doing deliveries' 'Cruising an avenue' 'No ones move in this picture.' As you can see, I have lowered the setting to see if it helps and it doesnt... Please help!
  10. Dead

    I always wonder how a city will end. News about ancient vibrant cities being discovered and questioned on why they were abandoned seem perplexing. Today, Thursday February 18, a new update and the introduction of Snowfall debuted which I have not bought... yet. And, the result for me... Errors following that told me of broken assets which I dutifully unsubscribed. Then this resulted... Going to the discussion board on Steam and the answer -- supposedly -- was to unsubscribe from the Mods. So, the 14 Mods were history. What an Alien Invasion? This would not make a Hollywood blockbuster since everyone would be walking around wondering where everything went. Here today, gone tomorrow. Hey Chirpy got anything to say? You would still be working! Nobody killed and nothing left to do! Now, that's what I call a war. So you know, this screenshot was the Industrial area Foggy Heights looking out to Evergreen Ore on the left (brown area) and Briarwood Woods on the right. Rotten Orchard Farms is that yellow area just a tick of center left. All gone... for now. The city J. Garner will remain in limbo until the "fix" is in. In the meantime I can fire up SimCity Complete Edition 1.0.2, and some say I can start up a vanilla city in C:S. We shall see. Mayor Haylo Stachoo PS As everyone left I was told they made me full mayor of J. Garner and all this was on me!
  11. I have been looking over posts about marking things historical. Am I correct that this will freeze development of a lot and that is its only function?
  12. I'm still fairly new at it all and trying to get a handle on buses. Here's what I've done and what I'm seeing. I paused the game and created a depot. My city is an uninspiring grid of zones. So in my residential area, let's say I've named my streets as such: 1st Street, 2nd Street, 3rd Street, etc... On my first bus route, I place a stop midway on 1st street. The second stop is coming back on 3rd street, then one on 5th street, etc., and ultimately heading over to the commercial district where it makes a couple stops and then returns back to close the loop. The second route is similar, except that it hits the even numbered streets. Once the routes are finished, I unpause the game, and all zillion buses leave the depot and head to the stop at 1st street, after which, all of them head over to 3rd street, etc., etc., until they all finally make their way to the second route that starts with 2nd street. Is there any way to somehow stagger the starting times or randomize the starting locations? Also... If I zoom in on that first bus stop where ALL of the buses are stopping one after the other, there's a crowd there that never diminishes. If I click on the various cims, their destination IS on the bus route, but they're not getting on the bus. Is this crowd simply a decorative graphic for the game? Will that crowd never diminish, and will Heather Walker, educated senior of The Primrose Residence, never actually make it to Outlet Shop?
  13. Version 1.0

    918 Downloads

    This is a station pack from the city of Paris. This package includes Bus stations for street, road and avenue (old and new shelter design) Tram station (design from the line T3) Bike station for street (known as Vélib station) Some of the stations are included in a prop family (bus AF440060 and bike stations AF440070). Sidewalks are based on a trick developed by Xannepan, it takes automatically the sidewalk texture located in your plugin folder. 2 bike automatas are included to the pack. They come in addition to the bus automata (either the one from the game or the custom one you might have installed). The props and textures of this pack have been datpacked into two files: Grfe_Props_Pack_Parisian_Transportation.dat and Grfe_Textures_Parisian_Transportation.dat. Please use the provided Cleanitol_BSC-VIP Girafe Parisian Transportation vol01.txt to remove the single sc4model+sc4desc file combos by one of the 3rd party cleanitol tools: Nos.17 Cleanitol (new tool) BSC Cleanitol (old tool) LOT are : PLOP_1x1_Grfe_Parisian_bike_stop PLOP_1x1_Grfe_Parisian_bus_stop_road PLOP_1x1_Grfe_Parisian_bus_stop_street PLOP_2x1_Grfe_Parisian_bus_stop_avenue PLOP_3x1_Grfe_Parisian_tram_stop This package includes only darknite version. Special thanks to Xannepan, Vortext, Tibi and all VIP team and BSC members. LOT Details and information Known bug: Adjacent tiles cannot be growable (residential, commecial or industrial). Installation: copy/extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterward. Dependencies: Included props and texture SimFox Day n Nite Modd UPDATE 25th December 2015 Parisian shelter 2015 design models added to the family UPDATE 30th November 2020 .exe has been removed. To install, simply unzip the contents of this file into your plugins folder. some modifications done on Transit Enable functions. Thanks to Tyberius06. UPDATE 29th January 2024 Overhaul update on the modding. New stations and functions have been added.
  14. 30 New StopSigns

    Version 1.0

    5,055 Downloads

    MOD of the Week! June 15, 2014 - http://scdnews.com/fathers-day-mod-of-the-week-30-new-stop-signs-by-tobse/ Dear Mayor, This Mod replaces the Stop Sign texture. For all those who want to have realistic looking Stop Signs. My source I referred from here http://en.wikipedia.org/wiki/Stop_sign Package Features (choose one of the Stop Signs and install in ...\Origin\SimCity\SimCityData\) Check the screenshots below! -Argentina -Brunei -Canada (Nunavut, Inuit-speaking communities) -Chile -China -Ethiopia -France (actually use in Quebec and other French-speaking communities) -Hong Kong -Iran -Ireland (Gaeilge) -Israel -Japan -Malaysia -Mexico -Mongolia -Morocco -Morocco (Berber-speaking communities) -Nepal -Nigeria -Singapur -South Korea -Thailand -Turkey -UAE United Arab Emirates -Red-Outline -Black-Outline -White-Outline -Simlish -1954 (USA 1924–1954 stop sign.) -Future If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Thank you for your support Tobse Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis or EA about using mods, so use at your own risk - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
  15. Version 2.0

    4,229 Downloads

    Original file had problems with no trams appearing at all and sims were using bus instead GLR. joshua43214 made another version but it was not working at all, cars would not cross even with one way road trick. This version is all fixed bus stop is removed and sims use GLR now. Note: You need the original Shmails files - Shmails GLR Avenue just replace the lot file with this one. Also you must demolish the older GLR Shmails stations in your city and re-plop the new station to work, and remember to drag one way roads for both directions up and down inside station's boundaries only.
  16. Small Bus Depot

    Version 2

    8,710 Downloads

    Monthly Cost: §45 Passanger Capacity: 8,500 Jobs $: 18 Jobs $$: 3 Jobs $$$: 1 No depencies.
  17. Version 1.0

    3,162 Downloads

    I Had A Request To Make A Street Version Of The Modern Bus Stop. It Has All The Same Qualities of The Other Bust Stops I Created, Just It Sits On A Street. Dependencies. BCS Texture Pack Vol_01 Located Under Mass Transit Menu.
  18. DEDWD Road Top Bus Stop Set

    Version 103

    29,805 Downloads

    UPDATE: 23.06.2022 for Project ZIP. Installer replaced with ZIP file and other housekeeping, courtesy of Tyberius06. This pack contains a set of six bus stops that sit on a road/street/avanue tile and don't require extra space beside the road. This is very useful for busy downtown areas or areas where you've forgotten to put in bus stops but don't want to bulldoze. There are two sets of lots, each one with one street lot, one road lot and one avenue lot. Set1 is a more run-down looking busstop, based on the prefab pebblemix concrete ones found in many Australian cities. Set2 are more upmarket with transparent glass. They also use a texture with a pull-off area so the busses can pull off the road (as found in many places). All are found together in the miscellaneous transport menu. Install: copy/extract the Deadwoods parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. The pack comes with two sets of textures for the pullouts. One uses the Maxis road textures and one uses the Euro road textures. Both will be installed when you extract the ZIP. So you should go to the install directory (/SimCity 4/Plugins/deadwoods/DEDWD_RTBusStop) and remove one of the following (the one you don't want): DEDWD_RTBusStop_Euro_textures.dat, or DEDWD_RTBusStop_Maxis_textures.dat The specs and transit properties of the lots have been updated to current days NAM standards. These lots are BSC Tracking Enabled (BTE) which means they may contribute to Reward Chains. Dependencies: BSC Textures vol01
  19. 3x1 Bus Stop

    Version 1.0

    1,014 Downloads

    Don't download it, requested approbation for custom textures!! It's the in-game bus stop, but with street indentation. Plop Details: Capacity: 1500 Plop Cost: 200 Bulldoze Cost: 5 Please leave a comment!! Require custom texture included in the .zip file
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STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

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More About STEX Collections