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City-building game(s)

Found 9 results

  1. Hi everybody, I'm a bit late to the party, but I would like to start playing Cities: Skylines. I really liked SC4 (and SC3), and played a lot years ago, but I think at this point it's better to move on to Skylines. I am a little unsure though of what I am supposed to do. Do I need a Steam account, or do I download from Paradox Interactive and then use a launcher? Thanks in advance, and I appreciate any comments.
  2. Anyone who's been reading my U.I.E. city journal entries may have seen reference to my empire's Martian colony, Industria Planitia - something that I have (occasionally) worked on in Surviving Mars, published by the same folks who publish Cities: Skylines - one of the radio stations I listen to fairly often in Skylines (when not using the music mod to listen to the soundtracks to SimCity 3000, 4, Societies, etc.) is the "Official Mars Radio" they gave out a while back as a sort of tie-in. Which begs the question: Does the greater community here consider it to be a "city-builder" game, or would it be considered more akin to an RTS or some such? (I'm asking primarily because I am considering adding pictures from the colony to the U.I.E. city journal, heh heh.)
  3. Surviving Mars

    It seems that Developer Haemimont Games, the creators of Tropico 3-5, teams up with Paradox Interactive to make their own version of SimMars
  4. Stellaris

    Has anyone here played Stellaris? It's published by the same bunch that did C:S. It's a real-time grand strategy game set in space where you can design and govern a star empire. I'm absolutely loving it, and the new Utopia expansion is excellent too.
  5. So I woke up today, hoping to make a parking garage for Skylines. I opened the game at noon or so and played a bit, before doing so. I had closed it after noon, and worked away at my parking garage mod for 3 or 4 hours. I come back to the game to load the model, I make my lot, close the game, do a few chores, and come back to the game within an hour. I load it up, and the game just freezes (Cities Skylines has stopped working, Windows is trying to find a solution to the problem, etc.). Naturally, I think my newly made parking garage is giving the game grief, so I remove all files associated with it. Nothing changes. I use the --noWorkshop and --disableMods lines, that seems to fix things. But of course, I want to play with mods. I fool around with the game a bit, and find it'll run just fine if assets are loaded, but no mods (I use just the --disableMods line at this point). ...And naturally, I yet again assume it must be just a mod causing me grief. I do a binary search of all my files, it goes well, I'm almost done, and I load the game. I have about 80% of my files back where they should be - just 20% left to sort through as I try and find the culprit mod. Currently at 3.5-ish of 4+ GB's of mods and assets. I open the game up to test everything, open a city, play for a few minutes, and all is fine. I close the game, try it again and then the dreaded "Cities Skylines has stopped working" message appears. Yet again, at the Paradox black screen. I do a second binary search of these mods and assets. Not sure why it worked once, and not the second time, but in any case, I continue. I make my way back up to 2.6GB's worth of working mods and assets, I do the same thing, play for a bit, and after a few trials, the game stops working. By the end of the night, I've gotten to 1.5 GB's of mods and assets that work. Yet, binary searches just don't work any more. Even with smaller chunks of mod and asset files put back in place for testing, the game still freezes at the Paradox screen, albeit with an even lesser amount of them now - less than half of the custom content files I typically run. This is EXTREMELY frustrating. If anyone can offer help I would greatly, greatly appreciate it!!! It seems all my efforts are futile, given that so many of my custom content files are apparently broken, and it seems to be a rising number too. I have no idea what's going on. The closest I've come before to experiencing this is when Ngon deleted a bunch of his workshop items and I had to re-install them from another source. Debug if it helps: https://gist.github.com/anonymous/9e63419fd97392a4603c7803be9cdaeb I typically run 800+ mods (4+GB). There are normally a few errors, due to the fact that I run some older mods like American Roads and Road Colour Changer. These never cause a problem, and I've had them for nearly half a year.
  6. Hey guys! I've been digging trough the forum but I don't see anyone mentioning this so let me put this out here: The voting for the modding contest has begun! You can find all the participants in this link: http://steamcommunity.com/workshop/browse/?appid=255710&searchtext=%23tempted&childpublishedfileid=0&browsesort=totaluniquesubscribers&section=readytouseitems (ignore those 6 cars, those are not for the contest) Every subscribe = 1 vote, you can vote for as many assets as you wish You can vote till july 23rd.
  7. Hi city planners! Just wanted to let you all know that we are hosting a competition in Cities: Skylines together with Paradox. You can win by creating a fine city or by unlocking achievements in the game. Anyway, check it out at www.claimony.com/skylines and feel free to share the fun! /Claimony & Paradox
  8. Paradox map

    Version 1.2

    778 Downloads

    Paradox map. Works without any mods. - enable 25 tile mod for the whole island. Extract zip in maps folder (the one in your users folder) Please Enjoy!
  9. Hey all , i find Cities Skyline on Youtube here! Part 1 : https://www.youtube.com/watch?v=6rbsPHfNCOo&list=UUoGGaYP3n6PMGl_NGXkP2hg Part 2: https://www.youtube.com/watch?v=Gc4uNFhlQEw Part 3 : https://www.youtube.com/watch?v=3QdNANagfPQ Part 4 : https://www.youtube.com/watch?v=bzHdq88g7uE
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