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Showing results for tags 'facility'.
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Episode 25 - Leveling Up!
Cowmanmine posted a City Journal entry in (YouTube Series) - The Creation Of CowVille
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My project : SimCity COT Advanced researches
Trylk255 posted a topic in SimCity (2013) Modding - Open Discussion
Hello people, today i'd liek to announce you that I am starting a big project. This one have a main goal : open possibilities for further modding with CUSTOM researches. YES you heard me : CUSTOM! The reason why is I played Anno 2205 and I felt SimCity could be improved that way too! So let get started. First of all, this is how it gonna work : The contrelnet main building will allow you NEW researches wich will unlocks NEW COT buildings. After that, a short video ? Ask for a video if you want... -
Version 1.0
1,525 Downloads
This is one of my other projects that I've been working on for the past week. It's a large mysterious, semi-underground industrial facility. Size is 4x4. Growable and provides 23 jobs or so... It also has nightlights. What more can I say? Dependencies Sim Mars Domes Props Only by Ariana Adrial https://community.simtropolis.com/files/file/14958-sim-mars-domes-props-only/ HDprops Shipping Thingstuffs https://community.simtropolis.com/files/file/13957-hdprops-shipping-thingstuffs/ HDprops Shipping Thingstuffs Vol2 https://community.simtropolis.com/files/file/14004-hdprops-shipping-thingstuffs-vol2/ Nuclear Container Props https://community.simtropolis.com/files/file/22462-nuclear-container-props/ PEG security Fencing kit https://community.simtropolis.com/files/file/19338-peg-security-fencing-kit/ If you don't download the dependencies it won't work properly and will just be a blank lot. That's all folks. -
TMW#18 - Israfil System | "Alliance & EHE"
Huston posted a City Journal entry in Mass Effect: Beyond
Overview ~ Along the far edges of the Milky Way galaxy, in the Valhallan Threshold lies a dwarf world filled with eezo. Human's exploiting the planet in the past were quarantined on Israfil's various mining facilities in fear of infection by a organism responsible for the deaths of those located at Jump Zero or Gagarin Station during a terrorist attack by the group 'Totenkopf'. Now closely monitored by the patroling Alliance cruiser, the SSV Manila is currently passing by one of the Eezo Recovery/Mining outposts, known as the MEMF/MEMO (Mecca Eezo Mining Facility/Mecca Eezo Mining Outpost) Hellken Lol,thanks IL. Lol yeah I could've, but the update was focused on the underwater station though And I'll be sure to show you some of the Alien Homeworlds and colonies but I did show you a Turian Colony in the last update on Saterix Spaceport; They're an aggressive, highly militarized Species I'm thinking of re-creating a covert research zone on Sur'Kesh, the Salarian Homeworld. Keep a sharp eye for it! dubaidude303 Thanks a lot! terring Thanks a lot Terring! supercity354262 Thanks for voting, Israfil's actually not like Mars. It's a long way from being anywhere near similar. It's radius is significantly smaller and it's located in an Asteroid belt It also has a mass altering element on the planet that's mined by occupying Human miners. MilitantRadical Thank you so much Linoa06 Thanks and I agree, which is why I created my own, and would just assume it as one of those umentioned star clusters in the ME Universe KonstantinII Lol, I just made it abovegraound on SimCity 4 and gave it some intense Photoshopping to create the illusion of being underwater. Can't build underwater and it probabl wouldn't look like that if you could ggamgus Thanks a lot ggamgus and about the storms and hurricanes, I couldn't be bothered to research about it cause I'm pretty lazy most of the time so I just noobed the explanation The storms on the planet in general would be much stronger and intense. It could possibly re-define Hypercanes and Hurricanes in general considering that there's almost no land on the planet and that 96 % of water coverage coupled with a global tropical climate would feed monster superstorms that would make Earth's own Hurricanes and Hypercanes look scrawny (Salacia is generally about 1.5x bigger than Earth) and could even last longer than theorized. It could be possibly like that, but it's nice to see a more justified explanation Thanks for the lecture Forthwall Exactly Thanks btw TayMay27 Well the balmy tropical temperatures can be a nice perk along with the lifestyles tropical islands and platforms cities provide its citizens, 1.8 Million people wouldn't mind dealing with a 'little' wind and rain for some sort of tropical lifestyle with some great recreational facilities and sublime oceanic views Not to mention the awesomeness during a day there's no rain or hurricane Thanks btw! Porter Thanks a lot! Oh and the writing in the last pic isn't supposed to be really readable, most of the infomation if you read it is below the pic anyway, I just added that text to fill space. Some of it is relatively readable though I guess alfanmuqafi23 Thanks a lot vinlabsc3k Thanks a lot, but considering it's 3.5 km deep in the ocean, It's pretty bright Schulmanator Thanks a lot Schulmanator! RepublicMaster Thanks Will Fox Nice to see you reading again And thanks a lot, love the meme expression __________________________________________________________________________ Note: Well not much to say, except that I'm kinda tired cause it's 1:30 in the morning but for some crazy reason, I won't let myself sleep...no wait, its because it's Monday tomorrow...arrrrrgh. Anyway, Israfil is an official Mass Effect dwarf planet or somewhat asteroid introduced into the game Mass Effect 2. This update is nothing more than pure speculation of what's on the surface, and gave the mining facility the name "Mecca" in terms of Israfil being an Islamic Angel and Mecca being the holy city of Islam. It seem to fit Anyway, enjoy the update, after this, we only have Virmire from the 5 preapred updates I did over the holidays. Hopefully after Virmrie, I can show you the Salarian Homeworld 'Sur'Kesh' as suggested by IL.. __________________________________________________________________________ Israfil. A human colony located in the outskirst of the Milky Way in the covert Valhallan Threshold cluster. It was solely settled for it's deposits of Element Zero which miners extract from the depths of the dwarf planet's crust layer. With about 1,000 setteled on the small world, they're scattered around a vast number of mining facilities. A major facility known as the Mecca Eezo Mining Facility or MEMF/MEMO is home to substantial number of miners who both live and work at the station. Currently being monitored by the SSV Manila; a dispatched patrolling Alliance Cruiser, the perimeters of Israfil Airspace is being closely watched in case of any suspicious activities and landings on the planet after an incident relating to the attacks on Gagarin station prompted a correlation with Israfil's microbial organisms. A chunky dwarf world located in an asteroid belt, it's currently not in direct contact with many asteroids; in between a break in the asteroid belt where there's a significant clearance with only a few asteroids floating around the area. The Mecca Mining Facility, home to several dozen to hundred miners extracting and recovering Element Zero from Israfil's mineral rocks. A transport ship is making a stop at the station to take in any recovered Element Zero minerals to transport off-world to refineries on larger Human Colonies. A little further south, the SSV Manila Alliance Cruiser is making a run by the station in part of its patrol route over Israfil. Though there haven't been any real sightings of any suspicious activity, they still watch the aispace cautiously, and the cruisers on-board scientific crew continue to research the microbial life of Israfil, though pose no correlation with those used on Jump Zero. With it's patrol route crossing paths with the Mecca Facility, a small contact crew is making a routine check on the facilty's status. Leaving the Manila, the crew board a Kodiak Shuttle to the station. Still no signs of any activity, it's looking more and more like a waste of time to monitor Israfil's airspace. Thanks for viewing! Rate 'n' Comment! +1 If you enjoyed the update! -
TMW#14 - Mars System | "Crucial Information"
Huston posted a City Journal entry in Mass Effect: Beyond
Overview ~ Mars, a vastly populated backwater human colony is the front for what would revolutionize and turn the tides of the war against the defying Reapers. On an isolated Archives facility holding untranslated Prothean data caches and information, something in this very archive could be the life line of the galaxy; and the deciding fate of their survival. But when Cerberus gets involved, the situation complicates further. Hellken Thanks a lot! andisart Thanks! Forthwall Thanks Shub Hazani Pratama Thank you! DubaiDude Thanks! MilitantRadical Thanks a lot! The game definitely did have amazing lighting, one of those little things you can appreciate And no, I hadn't gone far enough to develop night lights for the BAT. Just a plain day compatible BAT, but I'll think about developing the nightlights when I have time Republic Master Lol, yeah Thanks a lot Will! KonstantinII Thank you! ggamgus Thanks a lot! #1SithLord Thanks a lot daTSchikinhed Thanks, glad you appreciate it SimCities Thank you! Efkin Thanks! ________________________________________________________________________________________ Note: Now this update was quite time consuming. All in all, I spent about 12 hours on it lol. About 11 hours developing the BAT, 10 minutes on the setting and about 50 minutes photoshopping. As you can see, it took a while Luckily, unlike my previous update, this comes with a massive mosaic rather than a lone pic. So hopefully you appreciate the amount of work that went into this one update! Turned out better than expected considering that I've been texturing with Google Sketch up's crappy paintbucket thing. Yep, it's on Mars. Particularly made based on the mission Priority:Mars that takes you to a Martian Colony Archives, storing information and data caches on the Protheans and their research. And no I did not make this with SimMars ________________________________________________________________________________________ Far off from the Violaceus Nebula (Violet Nebula) at the Human home system of Sol, Cerberus is out raiding an Martian Colonial Archives facility harboring salvaged Prothean data caches and information regarding to the race, technology and data on the early evolution of Humanity during its Cro-Magnon stage. But with the Reapers arriving in brute force, first striking at the Human homeworld of Earth, information from this archives facility could hold the life-line of the galaxy in the new war that has arisen in the back alley of the Milky Way. But Cerberus' mysterious figure head, the Illusive Man is not the only one scowering the planet for vital information. After leaving Vancouver, Canada in the midst of fire and landing Reaper ships, Commander Shepard and his team were ordered by Admiral Hackett to search the facility for a potential weapon against the Reapers. But unaware of Cerberus' presence, the potential for losing the vital information was unknown to them. The complex was not large, and first thought would see no problem in acquiring the desired information. But with Cerberus involved, their plans would be compromised. As they made contact with the Martian Surface, they immediately sighted the archives facility. A dust storm was approaching, and the winds were beginning to pick up. They'd need to get there sooner before they began to lose communication with each other and the Normandy. And the sooner they got in and out with the data, the sooner they could act on ending the Reaper war. When they arrived at the Landing Zone just out of the facility, the could see in the further out distance Cerberus soldiers executing Facility staff and scientists. Seems like a simple retrieval of sensitive data would be a lot more difficult. _________________________________________________________________________________ Thanks for viewing TMW! Rate 'n' Comment +1 if you enjoyed the update!- 14 Comments
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