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miguelkuk

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About miguelkuk

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  1. Oops, I may need more caffeine today. Just found it right at the bottom of the Roads Menu
  2. Somehow the problem solved itself by restarting the game. Odd. Anyway, does someone know if there is a way to get an Avenue go over an RHW 8S? I can't find a way to have Avenues go over RHW. Maybe I'm missing something? Thanks in advance
  3. This is actually NAM 32 that I have installed and use the Maxis default textures. I should have mentioned it in my original post.
  4. I am having issues with the textures of RHW. As seen on the screen capture here, they all seem off at the exit points. Any idea what's causing this? Thanks in advance
  5. Sky Towers

    Thanks Gn_leugim!
  6. Shaking the rust off my BAT bones

  7. Sky Towers

    Thanks guys! I really appreciate it.     Haha yeah I did take a very very long break. Life got in the way, and then I was hesitant to get reacquainted with BATting after so long. But I guess my first BAT after 7 years didn't turn out too bad. Brace yourself now as I have just laid down the plans for a rather ambitious BAT project. Could take a couple of months at the very least. We'll see how it goes :)       I always try my best to make stuff free of dependencies now. I know first hand how a long list of dependencies can put you off :lol:
  8. Sky Towers

    I agree that there is need for more corner and narrow corner buildings. I originally made these just for personal use, so I didn't get too frantic about perfection, but I decided to share it here in case some of you find it useful. I might come back to it at some point and polish it further if I have patience :D
  9. Sky Towers

    Version 1.0

    10,950 Downloads

    I have taken a very long hiatus from BATting and focused mainly on playing the game whenever I had some free time. There came a point when I needed a couple of corner buildings that would fit nicely at the intersection of avenues, which looked good at night too. So I went back to BATting for the first time in years, and just managed to finish these tonight. There are two twin buildings (not identical though ), and their respective bases. I chose to make the pavements separately from the buildings in case any of you decide to use them on corners with different shapes. The lots are landmarks and will appear on the Landmark Menu. I hope you enjoy these Lot size: 4x4 (plus corner overhang) Plop cost: §180,000 Bulldoze cost: §8,500 Monthly cost: §250 Air pollution: 18 over 5 tiles Water pollution: 18 over 6 tiles Garbage pollution: 18 over 1 tile Radiation pollution: 0 over 0 tiles Flammability: 45 Power consumed: 125 Mw/month Water consumed: 1.250 L/month Landmark effect: +70 over 50 tiles Park effect: +25 over 40 tiles No dependencies!
  10. BAB - Bitmap Animation Builder

    You could always use Adobe Premiere or other video editors to export the original video at the frame rate you want to use. Even Photoshop can do this with smaller videos by importing them into video frames first and exporting it to video with whatever frame rate you choose.
  11. BAB - Bitmap Animation Builder

    Thank you so much! I didn't know about the Modifier bit. It works perfectly now
  12. BAB - Bitmap Animation Builder

    Thanks for taking the time to help me, guys. @Jasoncw: I kind of understood all you said. Kind of lol. But I still must be missing something. I have the screen created. Applied it a multi-material created with each frame image as a distinct sub-material. Each has its own ID. On Frame 0 I see the first material on the screen (ID 1). I pressed the Animate button and moved the slider to Frame 1. I then applied the sub-material with ID 2 to the screen, and stopped the animation. Now when I go back to Frame 0, the original ID 1 texture is no longer applied. Would you mind being more specific about which steps to take? I'm pretty used to animation on Premiere and After Effects, but this bit with textures and materials is confusing me a bit.
  13. BAB - Bitmap Animation Builder

    Hi there. I just came across this excellent tool a couple of days ago and am really excited about it. I have, however, been trying to create an animated advertising screen, but can't figure out how to do it on Gmax. How do I animate the screen? This is what I've tried: With Photoshop, I have exported the animation into separate image frames. Then on Gmax, I created the screen and tried to assign it a material with each animation image on each frame. But it only ends up showing the last applied material on the screen, instead of changing the materials as the animation plays. Is it not possible to change an object's material on each frame, or am I simply going about it the wrong way? Thanks in advance
  14. Night light problem

    I hadn't actually noticed it as I play nearly always at daylight. But I am also finding a few random inconsistencies with how the game handles night lighting now that I started noticing.
  15. Night light problem

    Well, oddly enough, I have just found out that by switching back and forth between daylight and night ingame, made all the lights work again. Weird....
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