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City-building game(s)

Found 6 results

  1. Early Expansion

    After 10 years since the city's founding Bellflower City has grown to nearly 5,000 citizens., complete with distinct neighborhoods connected through multi-modal transit options. Viejo Bellflower has seen considerable change, with the city's first high school, Colegio de Viejo Bellflower, and new larger medical clinic and new park. A new neighborhood was founded, dubbed Cerritos. The area has the notable distinction of implementing the first roundabouts in the city. Cerritos soon welcomed a new primary school designed by the Zwabberaar family, the city's first cemetery, as well as the United Methodist Church and a Hakuto Shrine advocated for by the increasing Japanese population in town. The densification of Lakewood displayed Mayor Swizzy's newest initiatives: transit-oriented development (medium-density zoning around transit stops) and the newest multi-modal transit option in town: the fancy monorail. While the densification has allowed more eager Sims to move to the ever-increasing attractive Bellflower City, some of the Mayor's advisors, members of the town council, and fiscally conservative voters worry about the mayor's spending habits. The Ríoside neighborhood grew with the Mayor siting the Mayor's Mansion next to the beach, but perhaps moreso, with the new Ríoside Monocarril station. Mayor Swizzy has persuaded the Bellflower Citizens' Council to establish pedestrian-only promenades, complete with the shiny plaza canopies designed by the Mattb325 Design Firm, but citizens seem to be slow to embrace this traditional, walkable lifestyle.
  2. Version 1.0

    865 Downloads

    TL-Caliban Duke Chapel (5x7) RWD My relot of this splendid reward by Caliban. What a Reward, indeed ! Check Caliban’s other creations on the LEX. Or callagrafx — same great batter. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : From the original, you will need : DukeChapel_Caliban.dat And then : BSC_BATPropsMattb325_Vol02 BSC_MEGAProps_D66_Vol02 BSC_MegaProps MJB vol.1 BSC_MEGAProps_MJB Vol02 BSC_MEGAProps_SG_01 BSC_MEGAProps_swi21_Vol01 BSC_Textures_Vol01 FrankU Farm PropFamilies Maxis and BSC V1.1 Murimk ParkProps Namspopofs Props Pack Vol 01 Namspopofs Props Pack Vol 02 Simfox 8 Chestnuts Paeng_Resource_Parks205.dat PEG_MTP_SUPER_RESOURCE_PACK.dat Tamorr Family Props v210 Tariel-Rivit’s Essentials [must load last, after the NAM] VV_Propspack vol. 1.dat , in Vnaoned Props Pack vol.1 wmp_power_props01.dat, in WMP Power Props Girafe greenery : chestnnuts, poppies, beeches, berries, cypresses, daisies, feather grass, lupins, narcissus, poppies. ___________________ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection ; should't interfere here. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  3. Version 1.0

    520 Downloads

    TL-CAL ST-Nicholas Church (4 versions) I love that little church. It was originally a Caliban reward, but I Wanted It without having to wait or to cheat for it. So I decided to relot it. Four times, and not as a reward.. Check Caliban’s other creations on the LEX. Or callagrafx — same great batter. Content : — TL-Caliban StNicholasChurch v.1.2 (walls with ivy) — TL-Caliban StNicholasChurch v.2.2 (grate walls) — TL-Caliban StNicholasChurch v.3.2 (park - no walls ; compatible with Tariel’s Big Modular Parks & Paths Project !) — TL-Caliban StNicholasChurch v.4.2 (Ancient - big walls) The Park version is compatible with my TL-NTS Modular Parks & Paths, and belongs to the Tariel's Big Modular Parks & Paths Project. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : (don’t freak out ; (1) you have many of those deps already ; (2) there are four lots in that collection…) From the original, you will need : St Nicholas Church-0x5ad0e817_0x923a3c61_0x230000.SC4Model CAL_Churchprops.dat CAL_Churchtextures.dat **also, for one little detail you can choose to do without (no brown box or flag), DukeChapel_Caliban.dat from Caliban Lots And : BSC_BATPropsMattb325_Vol03 BSC_MEGAProps_CAL_Vol01 BSC_MEGAProps_CP vol01 BSC_MEGAProps_CP vol2 BSC_MEGAProps_JRJ_Vol06 BSC_MEGAProps_Misc_Vol01 BSC_MEGAProps_MJB Vol02 BSC_MEGAProps_Newman_Inc_Vol02 BSC_MEGAProps_SG_01 BSC_MEGAProps_swi21_Vol01 BSC_MEGAPROPS_swi21_vol.2 BSC_Textures_Vol01 LBT Mega Prop Pack vol.01 LBT Mega Texture Pack vol.02 (2009) PEG Memory Park Kit R6_VIP_HerbesPampaSmall.dat, in VIP RuralPack2 fixed update Tariel-Rivit’s Essentials [must load last, after the NAM] TL-CPv2 CherryTree.dat, in TL-CPv1 & v2 Evergreens 2 (must load last ; optional ; if you want the tree seasonal, don’t load last ; if you don’t want the tree at all, chuck MegaProps CP vol.2) wmp_power_props01.dat, in WMP Power Props Girafe greenery : chestnnuts, poppies, beeches, berries, cypresses, daisies, feather grass, lupins, narcissus, poppies. ___________________ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection ; should't interfere here. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  4. Thille : Old & New

    Thille is mostly a modern city now but a few churches hint at its past : The Old Church (Sainte Ermentrude), which was once the main piece of a fortified town, long gone since, and Sainte-Apotolska, built later by the first immigrants in the region (Polish farmers). Sainte-Ermentrude and Sainte-Apostolska were the biggest, in fact the only, towns of the place. They have been absorbed, as all their much smaller sisters, by the growing city. Those churches' proud spires, once the highest buildings in the region, are now dwarfed by condos towers and such. So it goes. 1. Sainte-Ermentrude 2. 3. Sainte-Apostolska : 4. 5. On the right bank, near City Hall (upgraded several time as the city was booming, from its first, small, pink original building), there is also Ste-Christine, a grander church, Eighteenth Century baroque style ; the fire station alarms ring louder than its bells, now. Right on the other side of the road, the Tourism Office. 6. Everywhere the mushrooming city comes right up close to the fields : 7. It is indeed a big city now nevertheless, with a keen eye for entertainment. On the right bank, in front of the City Hall Complex, the aptly albeit unimaginatively named “The Megaplex”, provides popular films and fun for all ages – having killed most of the city's other small movie theaters in the process ; 8. 9. The Moondance Century Theatre, in the quieter suburbs, has managed to survive by offering quality programming and film festivals. 10. Closer to Downtown, the Denis Rivard Convention Center (named after the first mayor) doubles as the city's Theatre and Opera (the accoustics are to die for, the afficionados say). 11. This neighbourhood is in fact the cultural hub of the city,000 and also of some of its commercial entertainement, with the Rivard Center, its subterranean semi-open commercial Plaza (never snows or rains in Thille, apparently !) and the PKO Radio Building, which also sports a small auditorium (that's where P. R. gave a few readings and lectures.) 12. 13.
  5. Smallville : Churches & Parks

    Since the middle of the Nineteenth Century, there have been several waves of settlement in the Eden Bay region, mostly Europeans. First the French, then the English, then Poles, Ukrainians, Italians... It has trickled down somewhat now, but people are still coming in from all corners of the world, lured by the opportunities and the quality of life in the region. Each wave of immigrants brought its own culture and, in Smallville, it shows in the name of the churches. Of which there are many -- at some point, Smallville vas nicknamed the City of the Bells, for each hour and half-hour was ringed in everywhere. Now only the Cathedral Sainte-Adèle has this privilege --fortunately, because sleep would be hard otherwise. P. R. didn't visit every small church and chapel, but only the main ones. 1. The baptist church, St.Temperance, and its park : 2. 3.The Lutheran church, St.Ephrem, close to the old City Hall & police station, and to the mayor's house. Three generations of Zabnises have played in the nearby Serenity Park. 4. 5. En route to another church, P. R. went through the more secluded Melancholia Park; by then, she was getting the nagging feeling all the city's parks had been designed by the same landscape artist. And... those names ! 6. In the middle of the town, close the the new City Hall, there is St.Antoine -- which was the main church before the Cathedral was built. 9. 10. Closer to the outskirts of town, the small St.Saturnina, with coloured glass windows imported from Italy at great cost by the Italian community. 11. The austere St.Tomàs church 12. Most churches are neighbourhood churches, with few parishioners now. Some have even been decommissioned. This one, St-Ephrem, has been converted into a small art gallery and concert hall. 13. One of the smallest, St.Apostolska, near the Wessermeyer College. 14. St.Gilda, right in in what is now one of Smallville's busy commercial neighbourhood. 15. 16. At the point, P. R. got confused. Hand't she already seen that church ? Yes, St.Ardua, near the Towers : Ardua and Gilda were twin sisters, the legend has it, and the Italian community, then in full swing, decided that there would be sister churches. Which is somewhat confusing indeed for tourists who walk around without a map -- like P. R. 17. St Ardua and the Towers are graced with one of the big city park, Fortitude Park. There, P. R 's questions about the builder of the city's parks were answered : indeed, it was the same man, Viktor Wessermeyer, a German-Polish immigrant of the very early TwentiethCentury, who lived a long and productive life, albeit a sad and bereft one. A poet as well as an architect, and a romantic at heart with a rather somber inclination, he favoured a particular path design, interlocking circles or half-circles supposedly figuring infinity. O....K.... P. R. thought to herself after thanking the kind old gentleman who'd enlightened her at length. At least, there are parks in Smallville ! 18. The design was reproduced when the Towers were built, as an hommage. 19. P. R. had been directed to the cemetery where Wessermeyer had been buried -- the old one, close to St-Adèle : there are almost no cemeteries left in the city, they have all been pushed to the city limits. But that one was kept, enclosed in walls and transformed into another park, where admirers of Wessermeyer can come and meditate on his grave. Jim Morrison's it ain't, but still, faithfulls come each year on his anniversary ; Wessermeyer had been famous enough as a poet to deserve that, and have a college named after him. As per his wishes, a tall dark tree was planted near his tomb. 20.
  6. Version 1.0

    15,778 Downloads

    The Eternal Rewards Pack is a collection of chapels & churches designed to supplement... and optionally replace... the game-default & non-denominational Houses of Worship (HOWs). The pack includes conditional & non-conditional variations... as well as separate versions for the MTP. Each variant & version is in a separate file so you can control which to have installed or not. * These are decidedly Christian Churches. They are not intended to offend or exclude any single person or specific faith. Nor are they designed to appeal to followers of all faiths and religions. Any posted comments intended to incite debate, will be removed. Think of these like fast food joints. If I make a McDonald's it doesn't mean that I also have to make a Burger King. ;-) The Eternal Rewards Pack contains the following: 1. Default Replacements - Four new church lots that directly replace the originals. These have the same reward requirements and function exactly like the original reward chain in that they will become available one-at-a-time at different growth stages of your city. There can also be only one of each church in any city. These churches use the same icon as the default rewards * Note - The first 3 churches have the same 3x3 lot size as the default versions. The 4th church is a larger 4x5 lot. Any instances of the original rewards already existing in your cities will have to be replopped 2. MTP Versions - Four new church lots for use with the MTP. These also function like the originals but have reduced requirements for the generally smaller populations of MTP & rural cities. These churches use a unique icon that should appear directly below the game-default HOW icon(s) in the Reward menu. * Note - Icons for these conditional rewards will not appear until you have earned them. They are part of a reward chain and you will receive messages from your Advisors (if activated) when they become available. 3. Sand Box Version - The same four default replacement lots... except they have been modified to be non-conditional and you can plop as many of each as you want. But be advised that unlike the conditional rewards, these have a plop and monthly maintenance cost.... similar to that of a large park. Other properties are similar to a large park as well... but they are technically Civic buildings and their costs will be reflected in the Government Budget Window. These churches use a unique icon that should appear directly below the game-default icons in the Reward menu. * Note - All four of the icons for these non-conditional "sand box" versions will always be visible and available in the Rewards menu. 4. MTP Sand Box Version - The same four MTP version lots... except they too have been modified to be non-conditional and you can plop as many of each as you want. They also have plop and monthly maintenance costs.... similar to that of a large park. * Note - These also have a unique icon that will always be visible and available in the Rewards menu. The names of the 4 churches are: Priestly Parish, Holy Moly Church, Canonical Chapel, OMG Iconic Cathhedral Except for the first available variation/level of each version, these lots have also had jobs added to them... so you will need to ensure they have a road connection. The 1st variation of each version remains jobless so it can be plopped remotely or along non-functional roads. ** The MTP versions of these lots require the MTP Super Pack. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here. -Cori Edit: Added missing linky. Staff Edit 11/15/2019: Added names of churches to description for people searching for the page by church name. -CF
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