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Work on the transport network continues...

sstyrnol

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Work on the transport network continues...

The last week saw continued progress on the designing the road layout and the various other transportation facilities. Also work started on adding city services.

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Near the river, just behind the cut-off from the mainline, the first light rail station was added. This line will in the future be named "Beach Line", as it will track the coast line for quite a bit. Behind, a water pump was added. The fence around it is the only detail so far, more to come.

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To the south of the downtown area, the light rail leaves the station tunnel. This will be the Innercity Shuttle. This I built 'old school' with the stock quays. I will most likely change this to match the building style of the other stations I added so far.

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Another view of the sunken train station. Here the focus lies on the reworked on/off-ramps for the highway. This way continuation of the roads beyond the highway is possible.

Of the light rail lines coming out of the main station, one is crossing the river to the north-east, in the future connecting the eastern suburbs to the downtown area. As there will be a small industrial area (mostly city services and logistics), I added a more industrial looking elevated station.

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As you can see, I already plopped down some buildings in the future downtown, these are just to get a feeling for scale and may be replaced or removed soon.

Some of the buildings also are already final, where I detailed the exit of the tram line, which will serve the downtown area (I decided to use buses only in the suburbs). Here I used the new networked retaining walls in combination with the ploppable pavement by @Ronyx69.

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Further details such as planters, fences, lights etc. are yet to be added. Following is another view of the downtown area, subject to change.

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Now, let's return to the "Beach Line". After leaving the Riverside station, the line arcs below the highway bridge and the reaches the first shoreside station. Before there is a small underpass to allow for a grade-separated crossing of a roundabout.

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Again, I used the retaining walls network, in combination with the ploppable grass and some vegetation to hide any imperfections. The "bridge" is made by using some of the dock pieces, again by @Ronyx69.

Here is a view from the other side:

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This looks quite good, I have to employ some protection against the river. Whenever I do terraforming upstream, the subsequent "tsunamis" flood the underpass...

The line now follows the shore, until we reach a larger station (I may add an intermediary station). Here the InnerCity Shuttle meets the Beach Line again. There are a few sidings to store unneeded trains. The Beach Line will continue follow the shore line, the InnerCity Shuttle moves to the left (east).

Moving back across the river (yeah, we're all over the place today...), let's have a look at the small industrial / logistics / services area:

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A branchline comes off the mainline, and enters a small yard (remember: the main yard is on the other side of the river). Here we have access to a distribution center (one of @Avanya's masterpieces if you ask me), accompanied by an assortment of other warehouses. The siding just on the left will have some tanks for unloading oil cars.

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Moving down the line, we see a small container handling facility. I need to "pave" the siding and place a reach stacker for loading containers on well cars. This - in my mind - is just a small facility, where domestic containers are placed on trains to be transported to the next logistics hub.

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View from a lower angle.

The smaller warehouses behind are dedicated in my mind to less-then-carload cargoes as well as everything that is not containerized. Here we see a local train spotting some cars in the siding. I need to subscribe to some cargo handling assets.

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Further upstream we find the Genoa City LNG powerplant (also still mostly undetailed).

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And finally, the cities main water treatment plant.

 

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I still need to sort out my mod list, which is way too full, remove a ton of skyscrapers which are too big, add some more cargo handling equipment, more warehouses and then I can start plopping down buildings to get a working / viable baseline city, so that I can find out if my roads and other transit stuff works...

Until then, have a good one!

 

 

 

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