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City-building game(s)

Found 11 results

  1. English: After 25 years since the city's founding Bellflower City has grown to nearly 8,500 citizens, complete with expanding, distinct neighborhoods connected through ever-diversifying multi-modal transit options. Further attracting residents to the region was the climatic shift that happened to welcome more tropical weather, and with it, the foilage and fauna that come with it. Español: Después de 25 años desde la fundación de la ciudad, Bellflower City ha crecido a casi 8,500 habitantes, con vecindarios distintosque están conectados a través de opciones de transporte multimodal más diversas. Lo que atrajo aún más a los residentes a la región fue el cambio climático que dio la bienvenida a un clima más tropical y, con esta, el follaje y la fauna que lo acompañan. En: To improve the city's budget, Mayor Swizzy convinced the Bellflower Citizens' Council to bet the farm and legalize gambling; the Mattb325 Design Firm continued its ascendancy in the Ríoside neighborhood by swiftly constructing the Bellflower Galaxy Casino. The city coffers quickly rejuvenated - as the popularity of the new skyscraper in town easily depleted citizens' wallets. Es: Para mejorar el fondo de la ciudad, el Alcalde Swizzy convenció al Consejo de Ciudadanos de Bellflower a legalizar los juegos de apostando; la firma de diseño Mattb325 siguió construyendo su reputación en el barrio de Ríoside al construir rápidamente el Bellflower Galaxy Casino. Las arcas de la ciudad se rejuvenecieron rápidamente - ya que la popularidad del nuevo rascacielos en la ciudad vaciada fácilmente las billeteras de los ciudadanos. En: With the city's budget on an upward trajectory, Mayor Swizzy buttressed the multi-modal culture of the City by allocating funding to add a new transit option offered to citizens: trams! The Cogeo, Khoianh and Z1 design firms were awarded the winning bids to design and construct the inaugural stations. Es: Con el fondo de la ciudad en una trayectoria ascendente, el Alcalde Swizzy reforzó la cultura multimodal de la ciudad asignando dinereo para agregar una nueva opción de transporte que se ofrece a los ciudadanos: ¡los tranvías! Las firmas de diseño Cogeo, Khoianh y Z1 ganó las ofertas para diseñar y construir las estaciones inaugurales. En: The careful planning by the mayor & his team paid off! Citizen surveys show that a majority of the populace is using the readily available transit options at their disposal. Es: La cuidadosa planificación del alcalde y su equipo valió la pena! Las encuestas de ciudadanos muestran que la mayoría de la población está utilizando las opciones de transporte disponibles. En: In fact, historical data demonstrate that the city's urban design favors walkability, with the population reaching a watershed moment having a majority ditched vehicular travel as the primary method of travel years ago. Es: De hecho, los datos históricos demuestran que el diseño urbano de la ciudad favorece la caminabilidad, con la población llegando a un momento decisivo en el que la mayoría abandonó a viajar de vehiculo como el método principe de viaje hace años. En: Though growing slowly, the citizens are proud of their developing neighborhoods - so much so they petitioned to retexturize their local streets to give their neighborhoods even more character. Es: Aunque crece lentamente, los ciudadanos están orgullosos de sus vecindarios en desarrollo, tanto que solicitaron retexturizar sus calles locales para darles a sus vecindarios aún más carácter.
  2. Hello I have a quick question. It appears to me that a player can install multiple train, car and bus models, and yet the same property does not apply to trams, subways and planes. based on past experience, i can only install one custom model for the default SimCity 4 engine plane, 1 custom model for the default SimCity 2 engine plane and so on. does this rule also apply to trams? currently i have multiple tram models install, and i don't think the models are working as intended. Thanks.
  3. I downloaded NAM and I was putting trams down, but I am really confused on how to place the diagnol pieces. Specially with avenues they don't really seem to properly fit over the road tiles at all and the game won't let me place them seperately either. Maybe I am just dumb but if there is a proper way to do it or some video I can watch it would be very helpful.
  4. JV007 - TRAM GO BRRRR

    It's been a while since these tracks were laid down. It came to a point where the city council almost voted to have the tracks removed completely. Thankfully, They provided us with vehicles called "Trams" which were designed to run on these rails. Everyone seems to like them, as they no longer need to walk or take the bike on the sidewalks along Avenue Foquenhiel. Thanks to the introduction of the trams, we were able to construct another tram line which runs along Avenue Fermata and under the historic Fermata Clock Tower. Both tram lines have been successful so far, and have proven effective enough to be able to transport large amounts of passengers during peak hours. As the city expands, we are hoping that it will take the tram lines along, as seeing these trams go brrrrr down the streets are really pleasing to the eyes. I forgot to mention that these trams were introduced to us around the time the strange monolith was still around. We were too focused on the monolith that we almost forgot we had trams already.
  5. Work on the transport network continues... The last week saw continued progress on the designing the road layout and the various other transportation facilities. Also work started on adding city services. Near the river, just behind the cut-off from the mainline, the first light rail station was added. This line will in the future be named "Beach Line", as it will track the coast line for quite a bit. Behind, a water pump was added. The fence around it is the only detail so far, more to come. To the south of the downtown area, the light rail leaves the station tunnel. This will be the Innercity Shuttle. This I built 'old school' with the stock quays. I will most likely change this to match the building style of the other stations I added so far. Another view of the sunken train station. Here the focus lies on the reworked on/off-ramps for the highway. This way continuation of the roads beyond the highway is possible. Of the light rail lines coming out of the main station, one is crossing the river to the north-east, in the future connecting the eastern suburbs to the downtown area. As there will be a small industrial area (mostly city services and logistics), I added a more industrial looking elevated station. As you can see, I already plopped down some buildings in the future downtown, these are just to get a feeling for scale and may be replaced or removed soon. Some of the buildings also are already final, where I detailed the exit of the tram line, which will serve the downtown area (I decided to use buses only in the suburbs). Here I used the new networked retaining walls in combination with the ploppable pavement by @Ronyx69. Further details such as planters, fences, lights etc. are yet to be added. Following is another view of the downtown area, subject to change. Now, let's return to the "Beach Line". After leaving the Riverside station, the line arcs below the highway bridge and the reaches the first shoreside station. Before there is a small underpass to allow for a grade-separated crossing of a roundabout. Again, I used the retaining walls network, in combination with the ploppable grass and some vegetation to hide any imperfections. The "bridge" is made by using some of the dock pieces, again by @Ronyx69. Here is a view from the other side: This looks quite good, I have to employ some protection against the river. Whenever I do terraforming upstream, the subsequent "tsunamis" flood the underpass... The line now follows the shore, until we reach a larger station (I may add an intermediary station). Here the InnerCity Shuttle meets the Beach Line again. There are a few sidings to store unneeded trains. The Beach Line will continue follow the shore line, the InnerCity Shuttle moves to the left (east). Moving back across the river (yeah, we're all over the place today...), let's have a look at the small industrial / logistics / services area: A branchline comes off the mainline, and enters a small yard (remember: the main yard is on the other side of the river). Here we have access to a distribution center (one of @Avanya's masterpieces if you ask me), accompanied by an assortment of other warehouses. The siding just on the left will have some tanks for unloading oil cars. Moving down the line, we see a small container handling facility. I need to "pave" the siding and place a reach stacker for loading containers on well cars. This - in my mind - is just a small facility, where domestic containers are placed on trains to be transported to the next logistics hub. View from a lower angle. The smaller warehouses behind are dedicated in my mind to less-then-carload cargoes as well as everything that is not containerized. Here we see a local train spotting some cars in the siding. I need to subscribe to some cargo handling assets. Further upstream we find the Genoa City LNG powerplant (also still mostly undetailed). And finally, the cities main water treatment plant. I still need to sort out my mod list, which is way too full, remove a ton of skyscrapers which are too big, add some more cargo handling equipment, more warehouses and then I can start plopping down buildings to get a working / viable baseline city, so that I can find out if my roads and other transit stuff works... Until then, have a good one!
  6. Hey everyone, i'm new to this website so i will apologize in advance if this topic has been solved. I recently installed NAM 36 in my SimCity Deluxe: Rush Hour on my computer and i built a Tram system in my city, and i wanted to drive it, like you can with the monorail, but whenever i tried it would abruptly end at each station. I know with the monorail you can fix that easily. Is there a way to fix it with the Tram? Any advice would be great! Thanks everyone!
  7. so I've been waiting for sub buildings to become native so I could finally finish off Flinders Street Station (from Melbourne) here's a quick WIP look - probably will release sometime soonish - maybe next week. Let me know what you guys think!
  8. YES YES YES SMILEY FACES Everybody board the hypetram!
  9. I am sure this is a really simple job if I can find the right piece of track but I'm drawing total blank. I want to connect my road tramline to an avenue tramline I'm about to build and I just cannot find the connecting piece. Please help me. I've been at it for 45 minutes and its driving me mad.
  10. On XLNation there is talk about CXL community now and future: http://www.xlnation.net/content/did-u-know-site-great-forum-lot-modders?page=3#comment-114907
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