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Found 12 results

  1. The Posthouse

    Version 1.0.0

    145 Downloads

    The Post House The Post house is a small resident building in Godmanchester, Cambridgeshire. It is an English rural building built in late 18 century. Name, “The Post House”, is written in gothic lettering on façade, but most likely the name has nothing to do with the mail or post office. The road is called Post Street, so I guess the name of the building comes from here. My BAT is very similar to real building, but not an exact copy. The back side and the extension is my imagination. However, I have got inspiration from 3D Warehouse Sketchup model of this house, but the BAT 100 % my own work. I haven’t used 3D Warehouse model’s textures as I feel that better result can achieve if I use my own texture bases. In real life the Post House is most likely a resident house, but I offer the BAT as CO$$ office. I need small rural offices for my SC4 plays, so I made this as such. I have included a red brick variation of this BAT and it is a R$$ residential building The model is HD and with Maxis and Dark Night version. Night versions share IDs, so if you have both versions in the city, those will most likely conflict. It has a custom foundation, so it is slope friendly. Dependencies BSC MEGA Props CP Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 Vortexture Vol1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211 Vortexture Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3237 BSC MEGA Props Gascooker Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 Grfe_props_pack_LE_elms.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 Grfe_props_pack_LE_daisy.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 Grfe_props_pack_LE_ashes.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 Girafe Hedges http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3002 (The house model is not needed, only the model grfa_3Hedges.dat) Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 The Post House Lot 1x1, 1x2, 2x2 Capacity satisfied CO$$ 11 Building Value 76 Bulldoze Cost 210 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 12 Power Consumed 1 Godmanchester House Lot 1x1, 1x3, 2x2 Capacity satisfied R$$ 11 Building Value 259 Bulldoze Cost 210 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 2 Power Consumed 1 Godmanchester House 45 degree Lot 3x2 Capacity satisfied R$$ 13 Building Value 317 Bulldoze Cost 210 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 2 Power Consumed 1 © 2016-7 Bombardiere
  2. Hello and welcome to HotCuppaTV's beautiful tropical island.... The city of HotCuppa Tropics! An exciting series on Youtube. A regular Cities Skylines series for your viewing pleasure with an english commentator, relaxing jazz to soothe the soul and even some cheeky classical thrown in there. Cities Skylines: Episode 01 - Tropical Mountain Beaches, Thirsty Citizens and Fast Food Addictions! We begin on the most gorgeous tropical island although the fast food industry begins to rapidly consume our citizens attention. If this is your cup of tea feel free to follow along! HotCuppaTV
  3. Hello! Here is my ongoing project with a fictional British city! Chipping Hampton, the City of Contrasts! Background Information Part 1, Chipping Hampton Town Centre, South Shields and Parkwood
  4. Because I was born and raised in Ontario, Canada, I mostly set up SimCity 4 with American and Canadian styled buildings, mostly stuff that fits into the majority of Canada, The North East, North West, Mid West and Central parts of USA. Though lately I've been thinking about building cities in a different style like United Kingdom or Asia. I did get the no maxis files mod to block all levels of Residential and Commercial, though I wonder is there a way to just block American buildings in general and leave the European set alone? Other then that I know where to get british themed lots and what not so that wont be an issue for me, I just want to block the American stuff for my British SimCity 4 setup. EDIT : I KNOW THAT YOU CAN DISABLE THE AMERICAN TILE SETS, but not all of the mods/lots I download may fall into the European category and thus may not spawn if I just disable the American tile sets alone. I'm downloading stuff right now that mostly looks british in my opinion but may not actually be strictly European/British and may not be enabled in the European tile set. I just want to disable the American buildings and leave the European stuff in, that way I can enable all the Tile Sets and let the European set grow and let mod lots/buildings grow incase they don't end up under the European tile set.
  5. Wrightbus New Routemaster

    Version 1.0.0

    1,006 Downloads

    Your city has been filling out from border to border and it has done so quite nicely! Since there is only so much room to keep spreading out, there's really nowhere else to go but up. Now wait a minute! With all these sims and their cars clogging up your already-narrow streets, how is anyone supposed to make it to work on time? The best solution- build a bus network. And now here's a real concept- make the buses.. Double Decker! More people sharing a ride, with decent views to boot! Now, if only we can take care of those cyclists.. About the Upload- This file is a replacement of the Maxis City Bus. It will appear on your road networks whenever a bus station has been placed. For aesthetics sake, this file would best be implemented in a London, UK themed city or otherwise utilizing traffic driving on the left. Dependencies? None required. This file was requested by Cmdp123789 and has been made available to download!
  6. Today at the morning coffee klatch, one of the ladies I drink my morning coffee with came up with a new meaning for etc. How about End of Thinking Capacity?
  7. Half-Timber Manor

    Version 1.0.0

    820 Downloads

    A set of residential building mainly intended for rural and village environment. I have included in the pack one R$$$ Manor house (2 lots), two R$$ residence cottages (6 lots), one R$ small house (2 lots), one R$ town house (2 lots) and two IR farms (2 lots). Plus some stable and shed props to match the half-timber style. Expect the R$ town house, all lots are for low density and for early stages 1-2. As before, the style is from British Isles, this time in period vaguely Tudor / Elizabethan. I have used my trusty Bilteezi railway model card kits as an inspiration. However, the buildings are adapted and I have used artistic freedom and using my modular approach, I have been able to do several different models from the same building block. I have built these houses to be a bit more slope friendlier than my previous BATs. I still wouldn’t call the lots as slope friendly, but I have included custom foundations. With modest slopes, there shouldn’t be problems. I have a lot to learn and my trial with prop steps at front of the buildings did not work well. Nightlights are Maxis, render HD. I have made two versions of the lots. One is very dependencies heavy with many HD props and textures. Other is with Maxis standard props and some commonly used prop packs. Please choose which version to use. The houses are same in both versions. Only lots and prop packs are different. Version HTM_Propheavy is the one with HD props by Girafe, Historic Harbour and Vortext’s texture. Version HTM_CPprops is a light weight version of the lots with CP’s trees, BSC textures and Swi21’s props. Use only one version of the Lots. Delete the extra file folder. Somerby Manor Lots 4x4 Stage 1, 3x3 Stage1 Capacity Satisfied R$$$ 10 Building Value 519 Bulldoze Cost 202 Pollution Air 1, Water 1, Garbage 4 Power Consumed 2 Water Consumed 5 Somerby Creek Cottage Lots 1x3 Stage1, 1x2 Stage2, 2x1 Stage2 Capacity Satisfied R$$ 8 Building Value 173 Bulldoze Cost 196 Pollution Air 1, Water 1, Garbage 4 Power Consumed 1 Water Consumed 2 Somerby Meadow Cottage Lots 1x3 Stage1, 1x2 Stage2, 2x1 Stage2 Capacity Satisfied R$$ 7 Building Value 144 Bulldoze Cost 178 Pollution Air 1, Water 1, Garbage 4 Power Consumed 1 Water Consumed 2 Somerby Manor Lodge Lots 1x2 Stage1, 1x1 Stage2 Capacity Satisfied R$ 7 Building Value 95 Bulldoze Cost 128 Pollution Air 1, Water 1, Garbage 4 Power Consumed 1 Water Consumed 1 Ludgate Hill Lots 1x2 Stage,4 1x1 Stage5 Capacity Satisfied R$ 35 Building Value 275 Bulldoze Cost Pollution Air 1, Water 1, Garbage 4 Power Consumed 1 Water Consumed 1 Somerby Farm LOTS 2X2 Stage1 CAPACITY SATISFIED I-R 5 BUILDING VALUE 765 BULLDOZE COST 191 POLLUTION AIR 1, WATER 1, GARBAGE 1 POWER CONSUMED 2 WATER CONSUMED 25 Somerby Manor Farm Lots 4x4 Stage1 Capacity Satisfied I-R 6 Building Value 928 Bulldoze Cost 191 Pollution Air 1, Water 1, Garbage 4 Power Consumed 3 Water Consumed 30 DEPENDENCIES Use only one version of the Lots. Delete the extra file folder. Version HTM_propheavy British Boxes http://community.simtropolis.com/files/file/29965-british-boxes/ BSC Mega Props CP Vol 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Textures Vol 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 Swi 21 Props Vol 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 Historic Harbour (Props only.) http://community.simtropolis.com/files/file/29880-historic-harbor/ Vortex Texture http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211 Girafe Hedges http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3002 (The house model is not needed, only the file grfa_3mHedges.dat) Girafe Bushes http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 Girafe Oaks http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2632 Girafe Cypryss http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2983 Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 Version HTM_CPprops BSC MEGA PROPS CP VOL 1 HTTP://SC4DEVOTION.COM/CSXLEX/LEX_FILEDESC.PHP?LOTGET=1180 BSC TEXTURES VOL 1 HTTP://SC4DEVOTION.COM/CSXLEX/LEX_FILEDESC.PHP?LOTGET=90 SWI 21 PROPS VOL 1 HTTP://SC4DEVOTION.COM/CSXLEX/LEX_FILEDESC.PHP?LOTGET=403
  8. Hello everyone. Here is a link to my video guide on how to create a new asset from start to finish for Cities Skylines. I will show certain steps required and will hopefully give some basic idea on how to go about modding for cities skylines. This will of course only scratch the surface even though its around a hour long, but it might help you and encourage others to create their own awesome assets.
  9. Hey, I just started playing SimCity a few days ago, but I've gotten quite good at it (I think). But I just keep running into a big common problem; people keep leaving the regions just after they build a few roads, occasionally I get some players that stay on for a day or so but in the end they leave and never comeback. Anyways...i'm playing in the European West 2 server (which I chose since I live in England). I'd prefer for us to play on this server as im already on it but im open to any suggestions regarding the server we play on. My requirements are: Stay constantly active (i'll be active most of the time anyways as I really love playing this game) Be good enough to have a functional city(no need to be an expert as im not an expert either but im good) I speak English, Portuguese and Spanish (all fluently). So anyone speaking anyone of the languages mentioned are welcome to join If someone asks a question regarding the game please do respond. Feel free to respond to any question relating to things other than the game. (I'm easy to speak to so it'll be awesome) Optional requirements: If you consider to be or are an expert please do join and share your expertise on the chat Stay active on the chat If you prefer Skype just ask for my Skype name on the chat when we play Other than that my origin name is Cris_gamimg (no its not a typo ) Please do post your origin name if you want join my little group (currently consisting of myself ) We'll play in a private non - sandbox mode, Ill select the region we play in according to how many of you respond (maximum would be 16 as viridian woods has 16 cities I think). Any suggestions just post
  10. I love playing sim city i have cities of tomz, and i want to play with ACTIVE ppl only , i hate when ppl join then never come back, plz only active people who speak and understand English add me and we can build a new city , i mite make private or not still thinking, just add me Mathar000 im always on trust me , also i play any region rly dosent bother me. and u gotta speak in the chat or skype. just gotta chat and stay active bank Holiday Monday for me today so hopefully i get fast response . Oh and i know how to play
  11. Forum often has bad word choice.

    I realize that many of us do not have English as a first language, but many of we native English speakers are being too careless with what we've been writing. English is full of homonyms (words with different meanings that sound the same) and this is why "look and say" spelling doesn't work. Are we in too much of a rush to get it right? Maybe, but there is little excuse for some of the regular "dillies". The most misused word in the forums lately has been the preposition 'to' in place of the adverb 'too' meaning excessive. These have the same pronunciation but completely different meanings. The most common use of 'to' is as a particle defining an infinitive: e.g. 'to be'. This misuse is often just a typo but it make reading posts difficult and choppy. That extra 'o' being omitted quite often causes a rescan of the sentence to verify that the word really was intended to be 'too'. Effectively, this is a case of "more haste, less speed". 'loose', 'lose' is the pair that triggered this post. One must distinguish between these which are not homonyms, can easily be confused by non-English speakers, and can change the meaning of a sentence when used wrongly. Loose most of the time means free, and it is both an adjective and a verb. It never means unable to find which is a meaning of lose. E.g. I wanted to set him loose but I was afraid he would lose himself. Loose is pronounced with the double 'o' sound and an unvoiced, hissing 's' the same as goose or moose. Lose has a shorter 'o' and the 's' becomes more sibilant and voiced, closer to 'z'. It sounds like ooze. We are all in a hurry, and don't often take the time to read back what we have written, but remember that what you put in writing represents you, personally, unless you are very careful indeed. As native English speakers, we need to set a good example to others and not be too casual.
  12. UK/English style lots/mods

    Hey Everyone I was thinking about starting a new CJ, based on an English city, or countryside and I was wondering if anyone knew any good mods or lots/bats that I could use. Here is a list of some that I already have: Euro Road textures mod The UK housing project (I have most of the lots now) NDEX portsmouth towers, all 3. I was thinking of stuff along the lines of civics, Transit, Housing and commercial. IF you do know some good ones, please reply with their link and i'll check them out. Thanks! Hazzzo
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