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City-building game(s)

Found 18 results

  1. Public Region: Industrial Revolution Started by: Randy22E, on Aug 15. Server: North America West 1, Region Map: Viridian Woods ====================================================== Consider playing with random disasters disabled, as well you can find a reliable mod on this site that will disable the day/night cycle so you can focus on gameplay. You can enter and view cities from the main menu without having to claim a city. +++++++++++++++ All welcome to join. ---------------------------------------------
  2. Starting New PUBLIC Region, May 4, 2017 Username: Randy22E SimCity 2013, NA release, Digital Deluxe, 10.3.4 Individual Game Settings: Disasters disabled Text Chat Settings: Origin disabled, In-game enabled Server: North America West 1 Region Map: Viridian Woods Region Name: Heavy Trade 2 All welcome to join. +++++++++++++++++++++++++++++++++ PROGRESS: No. 9 on Leaderboard for Simoleons. All cities full May 11. Pop. 965.000 ================================ Here's a link to the official site server list and status: http://www.SimCity.com/en_US/server-status Issues related to online game-play: ~~~~~~~~~~~~~~~~~~~~~~~~~ I haven't completed a list of official (non-user-created) DLCs for SC5 (2013), but below are general indicators of what variation there may be in content between players online: Editions: Limited, Digital Deluxe, Collectors Releases: Windows: NA, EU, AU, JP, UK, Worldwide, Mac OSX Latest Version: ------------------------------------------------------- So far I have determined that user-created mods are less likely to cause difficulty in online game-play than the yet 'unfixed' condition of different official DLCs causing the 'unable to reclaim' error. If a city is abandoned by another player and you can't reclaim it, it is most-likely because of the variation in official DLC. Not being able to reclaim an abandoned city is most-likely the difference of which 'release' is being used by different players. Some content that was available for free and has been discontinued is furthermore likely to cause the error. ------------------------------------------------------ All welcome to join means ALL regardless of geographic location, release or OS. From the multiplayer menu you can view a region and visit the cities in the region without having to 'claim' a city to get inside to look around. This way you can choose from several public regions with active players to join, and then claim a city in one you want to play without immediately leaving behind an abandoned city that can't be reclaimed by others if they have different DLCs.
  3. Hey guys, so I just started playing online. It's fun! However it kept crashing and not saving and reverting my cities back to almost brand new. I figured it was my skyepack mod that I had installed. After uninstalling it seems to be working fine, but I MISS MY ONE WAY ROADS!!!! Is there a one way dir street mod that works with online mode? Not having one way roads and roundabouts is ridiculous! For such a fancy game, it seems like OOB there are some pretty basic things missing :/ Anyways, if anyone has any tips for modding online game play let me know! Also if you have any regions you are looking for players in, lmk. Looking to build in a "realistic" region with peeps. Thanks again! Evan
  4. Hi guys, I've been playing Sim City 5 now for a while (played all previous games) offline with mods, sandbox, etc. I'm not venturing into online mode. I am using the latest skyepack mod as I have been for offline mode. I keep getting errors and city rollbacks, can't write to server, etc, etc. I usually end up having to abandon the city all together. Are all of these issues related to the fact that I'm using a large mod like skyepack? Are there certain mods that are compatible with online mode? Thanks for any help! Evan
  5. Maxis' 2013 reboot of the SimCity franchise will always be remembered for its disastrous launch more than anything else. But now, more than three years removed from that debacle, SimCity creative director Ocean Quigley told Game Informer that he's still proud of the game itself — even if publisher Electronic Arts' decision to require an internet connection ruined everything. Like the SimCity titles before it, SimCity was a single-player game, but it was designed as an always-online experience. At the launch of the game in early March 2013, hundreds of thousands of people flooded the servers, and severe connectivity issues created a mountain of problems. Players had to wait in hourslong queues to access SimCity, and Maxis tried everything to rectify the issues, even disabling certain "non-critical" elements of the game in an effort to relieve the load on the servers. SimCity originated with Maxis' desire to make a SimCity game in full 3D, and the studio's belief that the technology had finally gotten to a point that would support that, Quigley recalled on this week's edition of The Game Informer Show. EA greenlit the project, with a caveat: It had to be an always-online title, because that's the future that EA believed the gaming industry was heading toward. (Microtransactions were a part of EA's reasoning, said Quigley, but not the main impetus behind the decision.) "EA wanted to make it more of a platform, an ongoing platform, that they'd sort of build and develop on," Quigley explained. "And so that [...] mandated, kind of, the server and online stuff. Which, in retrospect — I mean, obviously — was the fatal flaw in it." Maxis had to figure out how to turn that onerous requirement into a feature that would deliver something useful to SimCity players. Networking allowed for elements like leaderboards, and opened up "interesting design-space possibilities" such as players being able to connect their cities with their friends' cities in a region. But Quigley wished those features had been optional, considering how SimCity's launch turned out. "The tech got ahead of itself," said Quigley, describing a server "meltdown" when a million players attempted to play at once. "We didn't have the back-end infrastructure to actually pull that off, obviously." Quigley told Game Informer that as SimCity's creative director, he and the design team were "pretty happy" with the game itself. The developers' pride in the product made the server issues that much more frustrating. "The back end of it all, sort of, collapsing in flaming server rooms was, well — it feels a little bit like being somebody on a sinking ship, and you've done a really nice job on your part of it, but it doesn't matter," said Quigley. "It doesn't matter if you've made all these beautiful things, because the rest of the ship is exploding." The failed launch became the storyline surrounding SimCity, and even worse, Maxis had to spend so much time fixing the server issues that the design team never got the chance to improve or expand upon the game. One of the major criticisms of SimCity was its limitation on city size, which was much smaller than in previous SimCity titles. Quigley told Game Informer that before launch, Maxis had big ideas for those land plots. "The eventual vision was that the whole region — the whole vast, 32-kilometer by 32-kilometer region — would be one potential city, and you could build anywhere in it," said Quigley. He added that while SimCity's simulation engine "would have let us scale, eventually, to larger and larger cities," the back-end server infrastructure was the bottleneck in the system that prevented that grand plan from coming to fruition. "I'd say that was pretty much the hardest part of my career, yeah," Quigley said of the SimCity launch. In March 2014, just over a year after SimCity's release, EA added an offline mode to the game. Quigley left EA in July 2013 after 18 years at Maxis. He later returned to the company to do consulting work, and departed in October 2015 for an indie studio called No, You Shut Up Games. Quigley is the creative director at the Berkeley, California-based company, which is making a space combat game called Atomic Space Command. He is also an accomplished oil painter, with works that have been showcased in galleries and museums. For much more on Quigley and his career, check out the lengthy interview that he did with The Game Informer Show. The full interview begins at 1:13:20, while the SimCity portion starts at 1:56:18. http://www.polygon.com/2016/5/20/11722342/simcity-launch-ea-maxis-ocean-quigley
  6. My Online Mods Pack

    Version 1.0


    NOTE: Please be sure that you read through the entire page and watch the video for all information on this mod pack. Hey guys . Within this mod pack is the mods that I have created that work in the online mode of SimCity 2013. Before I list all of the mods, here is the video for this mod pack: Alright, here's the list of all the mods in this pack: Multi Plopper EL Train Addon - http://community.simtropolis.com/files/file/29828-multi-plopper-el-train-addon/ Large Ambulance Bay for Clinic - http://community.simtropolis.com/files/file/29807-large-ambulance-bay-for-clinic/ Wind Storage Batteries - http://community.simtropolis.com/files/file/29758-online-and-offline-wind-storage-batteries/ Solar Storage Batteries - http://community.simtropolis.com/files/file/29750-online-and-offline-solar-storage-batteries/ Multi Plopper Subway Addon - http://community.simtropolis.com/files/file/29724-multi-plopper-subway-addon/ School of Education - http://community.simtropolis.com/files/file/29716-100-guaranteed-plop-fix-school-of-education/ Ploppable Road Interchange Mod - http://community.simtropolis.com/files/file/29714-power-water-and-sewage-update-ploppable-road-interchange-mod/ Basketball Court for Grade School - http://community.simtropolis.com/files/file/29541-basketball-court-for-grade-school/ Grade and High Schools Ploppable on Road - http://community.simtropolis.com/files/file/29525-grade-and-high-school-classrooms-ploppable-on-road/ Garbage Atomizer Ploppable on Road - http://community.simtropolis.com/files/file/29522-updated-garbage-atomizer-ploppable-on-road/ University Schools and Dormitories for Community College - http://community.simtropolis.com/files/file/29487-updated-university-schools-and-dormitories-for-community-college/ Garbage Incinerator Ploppable on Road - http://community.simtropolis.com/files/file/29478-garbage-incinerator-ploppable-on-road/ Two Water Mods Pack - http://community.simtropolis.com/files/file/29472-two-water-mods-pack/ Lower Schools Mods Pack - http://community.simtropolis.com/files/file/29464-lower-schools-mods-pack/ Plastic Polymerizer for Oil Well - http://community.simtropolis.com/files/file/29453-plastic-polymerizer-for-oil-well/ Municipal Bus Garage for Shuttle Depot - http://community.simtropolis.com/files/file/29413-municipal-bus-garage-for-shuttle-bus-depot/ CapTon's Police Mods Pack - http://community.simtropolis.com/files/file/29412-captons-police-mods-pack/ CapTon's Medical Mods Pack - http://community.simtropolis.com/files/file/29405-captons-medical-mods-pack/ CapTon's Fire Mods Pack - http://community.simtropolis.com/files/file/29356-captons-fire-mods-pack/ The links have been included so that, if you want, you can download some of my online mods separately. NOTE: The files contained within this mod pack are all grouped together in one folder. It is recommended that you copy all the files and then paste into your SimCityData folder. You can attempt to copy and paste the folder itself into your SimCityData folder, but I cannot guarantee that the mods will work correctly. How to install: 1. Unzip/extract the file. 2. Copy and paste the files within the "Online Mods Pack" folder into your SimCityData folder. If you experience any issues with this mod pack, leave a review down below or leave a comment on the video (more likely for me to see). Special thanks to: - Johnathan_Tycoon: for requesting the creation of this mod pack. - Everyone that helped me create some of the mods listed above. Thanks for checking this mod pack out! More are coming!
  7. As of Update 10.3, you can move your cities full of blood, sweat, and tears into the realm of offline! Just click a big shiny "Transfer Cities" button on the region screen in multiplayer, wait the 30 minutes, then enjoy the benefits of solitude in your cities! If I'm late, I didn't know about the update until today because I haven't opened the awesome game in weeks. (I honestly think EA wants to reclaim the Maxis servers for SimCity.)
  8. I really only use online mode to experiment with the Global Market at best, and fix people's abandoned cities on random servers. I do have friends I collaborate with on North America East 3, but I only use multiplayer 20% of the time because of the major benefits of Offline Mode. I would like to know about the state of EA's SimCity servers, so I would like to know how often the community actually uses them. Thank you!
  9. Version beta5


    This is a mod that modifies guides in order to reflect the road functionality. Edge guides always respect the road density: if you're placing a dirt road or a low density street, the edges are at a distance that lets sims build a low density building. If you're placing medium or high density roads/avenues, the edges are at the right distance to build a medium/high density building. If you place train or streetcar rails, the edge guides are near the border. As far as road-guides are concerned, this is what happens: whatever road is already placed, if you draw a new road, you'll have the guide at the right distance to build a building on the existing road and one on the new road, both of the density of those roads. Rails are treated like the edge of the map: if you draw any type of street near a train/streetcar rail, the guides show you the distance for one building of the right density to be built on the new road. NO-AVENUE-ZONING VARIANT Chose this variant and use it instead of the normal "Functional Guides" if you usually don't zone on avenues. Using this variant, avenues are treated like rails, so guides are shown at a distance where you can draw a street and build a building on the street only. The guides at the edge are near the border. UDON AND NO-TRAFFIC-LIGHTS COMPATIBILE Use this mod together with latest versions of UDON and Max' no-traffic-lights streets mods to have functional guides with the new streets. It tweaks snap distances so you can actually follow the new UDON guides I added. Warning: UDON elevated and transition ramps/freeway don't show guides. If you use functional guides, but don't have those mods, only the snap distance will be lowered, so you shouldn't have problems when playing online (tell us if you have). I need you to test with other mods to show incompatibilities and needs. Of course it is incompatible with other guide mods.
  10. Isometric_Camera

    Version 1.0


    This Mod removes perspective and DoF. Make sure you don't have PMC (Camera Mode) selected in your settings and game play options. As this mode uses the default behaviors. You will not only be able to get higher quality close ups of your cities without depth of field getting in the way with perspective. Icon creation for those getting into modding as well as those trying to make better screens and even movies may find this a much better way to create really impressive flyby's. Place this unzipped in your SimCity\SimCityData folder of your computer and make sure you again remove any other mods that may conflict with this mode. AS Always the shout outs. Thank you SUGC Team 1 and all of those involved Ali, Danny Max, Luke, Julia, ban, Tim, Oppie, and all the developers along with some new people coming on board) This MOD IS ONLINE and OFFLINE. I do not expect you to have any functional issues. ---------- NOTE: ALL OTHER CAM MODS ARE NOT COMPATIBLE WITH THIS ONE BY NATURE OF USING SAME FILE THEY IMPACT ---------- Enjoy
  11. Version 1.0


    Hey guys This mod adds a brand new module to your wind power plant: wind storage batteries! These batteries can store up to 50 MWh and matches the daily power output of the plant itself. The module can be bulldozed and can be found in the wind power plant's module menu. It will be the last icon. A video will be posted here soon. How to install: 1. Unzip the file. 2. Install the .package file into your SimCityData folder. I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600 Enjoy! More mods and buildings are coming!
  12. Version 1.0


    Hey all This mod adds a brand new module to your solar power plant; solar storage batteries! These batteries can store up to 50 MWh and matches the daily power output of the plant itself. The module can be bulldozed and can be found in the solar power plant's module menu. It will be the last icon. A video will be posted here soon. How to install: 1. Unzip the file. 2. Install the .package file into your SimCityData folder. I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600 Enjoy! More mods and buildings are coming!
  13. Hey, I just started playing SimCity a few days ago, but I've gotten quite good at it (I think). But I just keep running into a big common problem; people keep leaving the regions just after they build a few roads, occasionally I get some players that stay on for a day or so but in the end they leave and never comeback. Anyways...i'm playing in the European West 2 server (which I chose since I live in England). I'd prefer for us to play on this server as im already on it but im open to any suggestions regarding the server we play on. My requirements are: Stay constantly active (i'll be active most of the time anyways as I really love playing this game) Be good enough to have a functional city(no need to be an expert as im not an expert either but im good) I speak English, Portuguese and Spanish (all fluently). So anyone speaking anyone of the languages mentioned are welcome to join If someone asks a question regarding the game please do respond. Feel free to respond to any question relating to things other than the game. (I'm easy to speak to so it'll be awesome) Optional requirements: If you consider to be or are an expert please do join and share your expertise on the chat Stay active on the chat If you prefer Skype just ask for my Skype name on the chat when we play Other than that my origin name is Cris_gamimg (no its not a typo ) Please do post your origin name if you want join my little group (currently consisting of myself ) We'll play in a private non - sandbox mode, Ill select the region we play in according to how many of you respond (maximum would be 16 as viridian woods has 16 cities I think). Any suggestions just post
  14. I love playing sim city i have cities of tomz, and i want to play with ACTIVE ppl only , i hate when ppl join then never come back, plz only active people who speak and understand English add me and we can build a new city , i mite make private or not still thinking, just add me Mathar000 im always on trust me , also i play any region rly dosent bother me. and u gotta speak in the chat or skype. just gotta chat and stay active bank Holiday Monday for me today so hopefully i get fast response . Oh and i know how to play
  15. Hello there! I'm on Simtropolis for a long time, however I used it only for downloading things - forum was just an extension, something unnecessary. And now it's time to use it. Recently, I was looking for game similar to SimCity 2013; game that'd allow me to build cities with my friends. Instead I've found a tutorial on reddit about playing SimCity 4 online. I didn't believe it'll work, but I decided to give it a try. To my surprise it works and I can play with my friends together! There is just one problem: I don't have many friends playing SimCity 4. And so I'm writing here: is there anyone interested in making cities together? I've got much to learn about managing all this stuff, but it's playable already and with some time it will be working perfectly. There are already 3 small cities that will grow bigger with some time, however it would be nice to have more people to play If there is anybody interested, message me and I'll give you link to my steam account, so we could keep in touch.
  16. hey, I'v had simcity for about 2 days now but im yet to have anyone in my server atm as none of my friends play it so if anyone wants a game to join just add me on origin, JamesRobbo and il invite you to my game!!!!!
  17. Hello good people, My name is Dijego and I have been following the development of Simcity 5 and the responses of the community. I want to know how a certain decision affects the willingness of people on this forum (reading this thread) to buy the game when it comes out. I know the game is still under development and it might be too early for you to make a final decision right now. However I would like to make up a balance of how the people look at the issue of being forced to have an internet connection when playing the next release of the Simcity franchise. So please, if you have the time, pick your answer at the poll and post a message stating why you chose it. Regards, Dijego
  18. Good new website

    Dunno whether anyone else uses this site, or if it is new, but it has some good files on it. There are quite a few that I don't think have been uploaded here. Worth a look. http://www.bripizza.net/sc4/index.html

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