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Showing results for tags 'locale'.
Found 5 results
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CoriBoom Please Help - Game Locale and Language Check
CorinaMarie posted a topic in SimCity 4 General Discussion
SC4 Global Locale Inquiry Request for Quick Game Test The future of our MZ City Halls Panel (and others) are in your hands! Background While working on stuff for ModPacc Zero, we've learned that our extended data display query panels need to be aware of the player's local language because that determines how numbers should be formatted. (Thanks to @TheMurderousCricket for testing our 1st Beta - All 3 City Halls Fixes + 1 for ModPacc Zero where this need was discovered.) How You Can Help We've created a special ploppable lot which will show the information we need to know per language. Please download the file attached at the end of this post, plop it in your game, take a screenshot, and post that here. Then also, please reply with what Operating System your comp uses, the language you have your comp set to, and the language you use when running the game. We have tested by setting the game to every language it supports, but a key question is if the returned info is always the same or if it changes based on the OS's language or not. So, for instance, will it return Portuguese_Brazil.1252 as we see it or Português_Brasil.1252 as we suspect? We need to know because our code will look for an exact text match to determine how to proceed. Note: If the locale name contains any special characters (those above ASCII 127) that part will get truncated which is why our panel also shows the byte values of the complete text string. Languages to Test With The following are ones we need to know listed in the hex code order the game uses. We'll edit this post to indicate which have been done. 0x01 - English (US) - Done 0x02 - French - Done 0x03 - German - Done 0x04 - Italian - Done 0x05 - Spanish - Done 0x06 - Swedish 0x07 - Finnish 0x08 - Dutch 0x09 - Danish 0x0A - Portuguese - Done 0x0E - Japanese 0x0F - Korean 0x11 - Chinese (Simplified) 0x12 - Chinese (Traditional) 0x13 - English (UK) - Done 0x14 - Polish - Done 0x15 - Thai 0x16 - Norwegian What to Report in Your Post Computer Operating System used Language used by your comp Language used by SimCity 4 A screenshot of our Query panel (after plopping the lot) Samples Here's mine for US English: And CB's for UK English: Once you install our file in your plugins, it will appear at or near the top of the Rewards Menu. Simply plop it and the Query it. Thanks in advance. -Cori & CB The File to Download: MZ - os.locale Display Info Lot - v1.0.dat -
Locale dat? Maxis and Functional Landmarks Conflict?
Kloudkicker posted a topic in SC4 Bugs & Technical Issues
I noticed I have load order issue with my landmark files and a question on the SimCityLocal file(s). Steam copy of SimCity 4 version = 1.1.641.0, osVersion Windows 10 Home 64-bit NT 6.2. Question 1. The SimCityLocale.DAT(from Steam) file is the only one I can see in the directory. Where is the one with .dat(in blue pic 1)extension coming from overriding the first and why? Same file size. 2. The Sku_Data\Sku_US\Plugin_002_TheLivingMall.dat file is getting overridden by the Maxis DLC Landmarks\Plugin_TheLivingMall.dat. What is going on and dose it need correcting and how? But... But the kicker is, I download the Functional Landmarks (https://community.simtropolis.com/files/file/21340-functional-landmarks-complete-set-v10/) while this was going on. I've placed some LMs already. I just now noticed the Maxis LMs are overriding some of the functional LMs. One is the living mall that is in turn, overriding the Sku_Data version. I know I need to removing the currently placed landmarks within the cities I've made before any file moving happens. 3. What is the best approach for the load order with these three files? (Here is the Functional LM mod partly overridden by Maxis LMs) Help and/or information is needed please. Thank you, -
Need someone with a CD installation of SC4 to upload something
mayopool posted a topic in SC4 Modding - Open Discussion
Hi, can someone with a CD installation upload their "Sku_Data" folder? Just want to try tinkering with the advisor models. Thank you ! -
I really need an english language pack so if anyone can give me the SimCityLocale.DAT in English of the maxis SimCity 4 folder he/she would be a lifesaver
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[TOOL] SimCityLanguagePatch by w0lf (any language, any version)
w0lfalot posted a topic in SimCity (2013) Modding - Open Discussion
discontinued. (admin please delete)

