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Showing results for tags 'fixes'.
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As you people probably noticed elsewhere, I am making a gameplay overhaul mod. Some mods, are overriden by my mod, so I can't use them anyway (example: any mods that alter how police stations or how fire stations work). Still, I want to know what mods you want me to include it, directly, or by importing features from them somehow. Also, authors of the mentioned mods, please mention if you give permission to get included or not in a future installer pack or something. Here is my own list so far: NAM compability (ie: my mod can work with, or without NAM , I am testing with NAM installed) Opera House Fix (someone know if the author of this mod let me include it?) Spaceport Fix (I dunno if I will use the original mod, I suspect that for balance reasons I will have to "recreate" it, with values compatible with my mod balance) Slope mod (optional I guess?) Census Repository (optional... I just use it during testing to make testing easier). Industrial Revolution Mod... I like it at least. (can I include it in some way?) SPAM, to be a farming counterpart to IRM (can I include it in some way?) Landmarks with jobs mod? Notable mod that will be forever incompatible: CAM, unfortunately CAM and my mod have lots of overlapping stuff, adding CAM support would require a inordinate amount of work... at least for now. Any other fixes and whatnot that you people remember should be included directly or indirectly?
Dear Simtropolis Users For those of you who are familiar with the NAM system and the RHW I'm addressing my concerns to thereof. While playing SIm City 4 and I'm trying to make good use of the RHW and MIS in lieu of using the existing highways produced by Maxis I'm experiencing two technical issues. The first issue is that whenever I connect two cities together using the RHW system, the no sim cars will pass through other than Freight trucks. I've also tried using the neighbor connector pieces and that didn't work either. The second problem which is shown in the attached image below is the use of the Level 3 and 4 starter pieces which does not show the road textures other than the columns.
Thin White Duke posted a submission in NewsTop feature of this new patch is the increased building/zone limit. Other than that it's mostly bug fixes and UI enhancements to finetune gameplay. Full patchnotes in the link. https://forum.paradoxplaza.com/forum/index.php?threads/building-limits-increased-patch-1-2-2-f2-is-live.890051/ See here for the discussion topic.
boformer posted a topic in Cities: Skylines General DiscussionFrom Paradoxplaza: