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City-building game(s)

Found 2 results

  1. For background of my question, I suppose I need to briefly describe the basic strategy I use. I have used various variations of this basic strategy, that I probably can't even remember them all. First, I make a "starter city" that is 1/4 of a medium grid or 1/16 of a large grid. The starter city gets just the basic utilities of water, power, and garbage collection (that is actually the most expensive because of the upfront cost of the incinerator or whatever I put in for garbage collection). I also put in a fire station, but that has more to do, I think, with "game mechanics" rather than "providing services" to the sims. This "starter city" costs about $300,000, so what I usually do, at least currently, is start the game on "medium" difficulty and take out a loan of ~$100,000. Since this takes me down to almost $0 in my treasury, I almost always get offered the "desperation awards," and I recommend taking the army base and the prison, but turning down the missile base and the toxic waste dump. In a previous message, I discussed why, so I won't here, but even without them the "starter city" usually starts making money before it gets to the losing condition of -50k or -100k (I can't remember which) and makes you run for senator. Once the loan is paid off, I then start putting in my parks, and since this attracts more people, and more R$$$ people, the more the city makes, then when I get to $1,000,000, I start putting in the city services such as the schools, hospitals, police stations, etc, using what I described in a previous post as "maximal/minimal funding." Even though I am now paying for the schools and hospitals, having the city services expands to city enough to be netting as much as before they were put in, well anyway, when I get back up to $1,000,000, I start developing the next quadrant in the same way, until my city is "finished." That is a very long-winded "brief" description of my basic strategy. Well, anyway, I decided to try a city on "easy mode" and max out the loan to $200,000, so that I started with 700,000 and develop 2 quadrants as my "starter city." This was plenty of money, I never got offered the "desperation awards," and don't think that I even dropped much below $100,000 before the city started making money, even though it had the very big expense of paying the loan (close to $2500, I think). I started making the parks when the city started making money. Since I had no schools yet, but the parks attracted enough R$$$ residents, I very quickly got offered the private school, and decided to place it immediately, then after I put down some more parks, I got offered the 2nd one, and again I plonked it down immediately, Very quickly I got offered the major university, even though I have schools that only about 10 percent of the residents and have not yet put in the city services(schools, hospitals, etc.) that raise the mayor rating. Well any way, right now I have a city that has basic services, 2 schools that service only about 10% of the population, and the major universty. The EQ right now is above 190, or it least appears to be from the data view. I plan to put hospitals into my city, but should I put in the "regular schools" as well. On one hand, putting them in would give the remaining 90%(the R$ and R$$) education services that they do not currently have. On the other, it would be spending an awful lot of simulated money to raise the EQ very little if any. So, I guess my ultimate question is whether I should put in the "regular" schools or not. Brian Christiansen
  2. So I'm still messing the the Mac game just to try and get a handle on what's going on with that. Every now and again, I actually enjoy just being able to play the fairly-vanilla experience, rather than trying to perfect every nook of a map. Of course, as usual it's not long before I need some comfort (cosmetic) mods to keep going. Whilst updating my tightly DATPacked Plugins, I realised I had forgotten to install RippleJet's Private Schools with Sliders. I also installed overrides for the Cemeteries (Parks 205 Addon) and my own Police Stations mod. I entered every city in the region, removed all instances of these three rewards, saved and then updated my Plugins, as you should. Of course the Police Stations were fine, the Cemeteries were swiftly offered to me again and all was good. But, I only had Private Schools, all three, in one city in the region. Try as I might, I am simply not offered them again. R$$$ demand seems to be negatively affected by their removal and I've had huge swathes of dilapidation as a result. I thought of plopping many schools to see if that helped, it didn't. I may try to remove all schools from the city, effectively resetting the count to 0 (I hope) :edit: doesn’t help. I do have backups, so I can return to the point before I placed a single Private School. That would be undesirable though, the city was half the size and basically supports the connected cities. Now this isn't my first rodeo, previously I worked around this issue by using the You Don't Deserve It cheat, then plopping them anew. Sadly, this command doesn't work on the Mac version, I suspect because it requires the Extra Cheats .dll, which I can't use. Has anyone else run into this issue with removal of rewards? I have a nagging feeling it was something that seems to specifically affect these Private Schools.
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