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Showing results for tags 'meh'.
Found 6 results
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Just playing around really. Still unsure if trams look better with unsuitable overhead cable or without Looking from a rail station. and now for my actual framerate!
- 4 Comments
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- 6
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- cities skylines
- experimenting
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(and 1 more)
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TekindusT Thanks paulmc Thank you feyss Thanks a lot MilitantRadical I hear ya, I never actually got to finish this (gave up cause there were to many models to make lol), so it's not even in its final form. Sadly, couldn't be bothered to go thru with it. I might take you up on those possible scenes though, I could probably try making soe of them, namely Luke's home or the rebel base SimCoug If only, SimCoug, if only takemethere This may just be it ____________________________________________________________ Just some random teaser pics for my next R&R showcase Will update with more pictures in the next update. Until then
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Kim Sunwoo Lol, well thanks for the kind words Schulmanator I will! MilitantRadical Sometimes, I wonder what compelled me to use those horribly incorporated lens flares And thanks, it took a while to compile all those photos. It's been a long time coming from my patchwork cities of color to things that looked a little more presentable Mymyjp Thanks a lot mymy Ln X Thanks, I've always been dabbling a little bit into everything (gets boring just staying with one theme sometimes), and the fire stock image probably wasn't all the best nos.17 I've totally violated the sanctity of NAM. That was one heck of an abominiation. It's why you never really see much NAM from me Sexysark:P Oh god, Thanks Ultimate727 *o* Tonraq Yeah, it's a little bit of everything from the past, a little bit from things that never really went anywhere beyond stray foreign forum posts jmsepe Haha, thanks dude tankmank It just isn't as fun until you've tried'em all SylvioJ Thanks, it's been a fun-time trying to mimick all those styles Benedict Thanks Ben ____________________________________________________________ Just a quick tease for now. It's for a super-massive mosaic project. You might be able to figure out what it's been (or going to be) influenced by. So yes, it's another Sci-Fi scene. Y'know me The final product is going to be vastly different from this. There aren't any sleek skyscrapers yet That's it for now folks, come back again when I bring in a real bucket of Random! UPDATED: I have 1/8 of the full image depicted here (This is 1/4 of what I have pieced together/stressful and tedious to piece together considering graphical issues), and so far, it's looking okay. Here's a rather limited view of the city's cliff face. Also kinda gives perspective as to the size of the final mosaic.
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Version 1.0
1,436 Downloads
Overview: This is the second set of my MEH Office Park series focused exclusively on medium wealth buildings. This is a larger package encompassing 3 building types: 2 of the buildings have 8 different lot layouts between them while the last one has two. This makes for a grand total of 18 different office lots. Building Stats: LaVine Office Park (LaVine Management) (2x/3x/4x) 2x Capacity: 369 CO$$ jobs 3x Capacity: 553 CO$$ jobs 4x Capacity: 736 CO$$ jobs Houston Tileset Calamity Office Park (Chuck Calamity Info. Center) (2x/3x/4x) 2x Capacity: 327 CO$$ jobs 3x Capacity: 490 CO$$ jobs 4x Capacity: 652 CO$$ jobs Euro Tileset Downend Office Park (Downend Entertainment) (3x/4x) 3x Capacity: 206 CO$$ jobs 4x Capacity: 310 CO$$ jobs Houston Tileset All buildings can grow starting at Low Density and have basic BTE tracking enabled. Possible Lot Configurations/Stages LaVine/Calamity 2 Buildings: 3x5, 5x4 (Stage 4, LC and RC) 3 Buildings: 6x5, 3x9, 3x9 (Stage 4, Front, LC and RC) 4 Buildings: 6x6, 3x9, 3x9 (Stage 4/5, RC, RC and LC) Downend 3 Buildings: 3x5 (Stage 4, LC) 4 Buildings: 5x5 (Stage 4, RC) As with before, the lots are designed to complement vanilla/Maxis SC4 and as such require no external dependencies other than Maxis Buildings as Props (bldgprop_vol1 and vol2). I HIGHLY recommend using TWrecks' Maxis Prop Names and Query Fix as a substitute. Enjoy, and make sure to zone responsibly! Excessive repetition complaints will be redirected to Simnation's construction bureau.- 8 Comments
- 9 Reviews
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Version 1.0
1,348 Downloads
Overview: This is the first set in an attempt to expand Maxis' current kit of low-midrises into a larger complex of homogeneous buildings, similar to the structure of many suburban office parks in North America. The lots are designed to grow on large (>=5x5) plots of land such that there should be no interference by standard Maxis fare. The package contains 3 different lot designs on 2 buildings for a total of 6 lots. Building Stats: Modde Business Park (Modde Inc.) (2x/3x) 2x Capacity: 506 CO$$$ jobs / 722 CO$$ when dilapidated 3x Capacity: 757 CO$$$ jobs / 1082 CO$$ when dilapidated Houston Tileset Techtronics Office Park (Galvin Techtronics) (2x/3x) 2x Capacity: 555 CO$$$ jobs / 793 CO$$ when dilapidated 3x Capacity: 831 CO$$$ jobs / 1187 CO$$ when dilapidated Euro Tileset All buildings can grow starting at Low Density and have basic BTE tracking enabled. Note that the clusters have higher capacities than the individual combined components of their vanilla counterparts. This is a result of how capacities are computed in PIM-X with regards to filling degree. Possible Lot Configurations/Stages 5x5 (2 Buildings, Stage 4, Left Corner), 8x8 MEGA (3 Buildings, Stage 3, Front), 6x8 (3 Buildings, Stage 3, Right Corner) The lots are designed to complement vanilla/Maxis SC4 and as such require no external dependencies other than Maxis Buildings as Props (bldgprop_vol1 and vol2). I HIGHLY recommend using TWrecks' Maxis Prop Names and Query Fix instead, as querying the periphery buildings will highlight the whole complex.- 2 Comments
- 15 Reviews
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Version 1.0
1,938 Downloads
This is the first in a series of lots as part of my Maxis Enhancement Project (dubbed MEH). The aim is to provide interesting new lot configurations of Maxis buildings with minimal dependencies as well as enhancing/retooling the current kit for more growth options. Overview: One of the first things I noticed with the Maxis landmark DLCs was that the Rockefeller Center would be great as a growable! This package contains both a growable relot of the original landmark (slight condensed) as well as standalone versions of 30 Rock and the smaller buildings. A CAM version for 30 Rock is also included. Basic Lot Stats: Rockefeller Center Relot (Full Complex) Size: 4x12 (Front) Stage: 8 Capacity: 7698 CO$$$ jobs / 11006 CO$$ when dilapidated 30 Rock (GE Building) Size: 4x5 (Front) Stage: 8 (11 With CAM) Capacity: 6740 CO$$$ jobs / 9636 CO$$ when dilapidated Rockefeller Midrise Size: 2x5 (Front) Stage: 6 Capacity: 724 CO$$ jobs All buildings grow from the New York Tileset and have basic BTE tracking enabled. This is my first upload in nearly a decade. Enjoy! Dependencies Plugin_033: Rockefeller Center BSC Textures Vol. 1

