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Found 11 results

  1. What are your real-life inspirations for starting up in Simcity? I think that if I don't use another layout I seen on Google Maps or elsewhere, I wouldn't be able to continue with the city. Now, I'm still getting a better hang of things and still learning, but I want to know if you have any cities or hometown that inspire you to start. I grew up near the city of Erie, PA, which is the 4th largest city in Pennsylvania and in the eternally distressed post-industrial rust belt. I don't know if people want to remake or are inspired by smaller cities like that though.
  2. E06 - 2 districts, 1 terminal

    Back again with episode 6 - this time around I made sure I got some districts done, along with a custom cargo train terminal. Hopefully you all enjoy
  3. Hello I always run into dept because roads in CS are much more expensive than in SC4, which I find really annoying. However I'm totally not into cheats or unlimited funds. Could you suggest me some road layouts that are affordable but yet effective? Thank you!
  4. Here's a layout that allows you to control land value by placing parks at the center of a district. Let me know what you think. Read about it on the EA Official Forums.
  5. Version 1.0

    10,966 Downloads

    STEAM Workshop link available, click download then click on (Main File) option. Please watch the linked video for a quick tutorial on how to assemble it. Have you ever wanted to build a circular town or neighbourhood but just can't get those circles right? Then this is for you! This asset allows you to create a perfectly circular road layout with a few clicks of your mouse. Simply plop the four quadrants in place, place the missing roads and pedestrian paths, and get building! This is an improved version of my first circular town, which I left as a different download because I feel it still has its uses. Main differences are the presence of a central park, elevated pedestrian paths, and a street layout planned with permeability and congestion reduction in mind. Asset details Size: 64x64 per section, 128x128 assembled. Cost: 36117 per piece. Road types: 6 lane and 2 lane One-way Roads There are three main large circular roads and two smaller ones. The large outer road serves the first inner section of zonable land and collects all traffic from it. The middle one serves the next section in the same manner and finally, the inner-most roundabout is fed and distributes all major traffic on the two main radial arteries exclusively, reducing the number of intersections on it from twelve on the previous version to just four. You'll notice I've reduced the number of 4-way intersections considerably, and that the two-lane roads are now only connected to the nearest large road. This is a principle of urban design in street layouts as explained in the How to Traffic guide and I am hoping with this layout you'll have very little traffic problems. Unlike my first Circular Town Modular, in this one I recommend sticking to 6-lane one-way roads to fill in the missing spaces, as shown in the video. Make sure they continue in the same direction on the other side of the central roundabout. To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets Replace *YOU* with whatever your user account name is on your machine. Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it. Visit my Asset Studio for news on upcoming uploads. Be the first to like my FB page : ) Follow me on Steam If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use! Thank you and enjoy! The gorgeous map shown on images is Berglund Mountains, courtesy of Lazy_Leopard, get it here.
  6. Version 1.0

    6,409 Downloads

    STEAM Workshop link now available, click download then click on (Main File) option. Have you ever wanted to build a circular town or neighbourhood but just can't get those circles right? Then this is for you! This asset allows you to create a nearly perfectly circular road layout with a few clicks of your mouse. Simply plop the four quadrants in place, place the missing roads, and get building! Asset details: The finished product will be a 200 acre layout consisting of five concentric one-way road circles in alternating directions, connected by eight straight one-way roads, also in alternating directions. The outer road is a six lanes wide and the rest are two lanes. I recommend using four lane avenues to fill in the last four road spaces, as shown in the images. All roads are the basic type, so you can use this asset as soon as you have the cash for it, without having to reach any milestones. It has been designed for maximum zoning possibilities, with only a one tile gap between zones. This gap is filled by Pedestrian pathways that connect all twelve of the radial roads to each-other, acting like sort of alleyways and ensuring your Cims can get to their neighbour's barbecues while enjoying a leisurely stroll away from the noise and the traffic. A step by step tutorial on how to assemble this is included in the download, or you can view the images here directly. To install, unzip file, then move the "TPB CSLUD - RRM1 v1.crp" file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets Replace *YOU* with whatever your user account name is on your machine. Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it. Visit my Asset Studio for news on upcoming uploads. If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use! Thank you and enjoy! The gorgeous map shown on images is Mernwoods, courtesy of Lazy_Leopard, get it here.
  7. Hey everyone, I'm at the stage in the game where I can build and operate a massive city with little to no issues.... HOWEVER, I'm at the point where I'm going for realism more than anything. I've watched plenty of youtube videos and what not to understand real city layout/planning, but I can not wrap my brain around the logistics of highway interchange rules/basics. I LOVE Yuttho on youtube because all of his cities and road layouts are extraordinary (so go to his channel to see what I'm talking about) and see if anyone can help me with my problem. The main issue is knowing how to connect different quadrants seperated by the highway system/interchanges to the actual system to prevent massive backups the several roads I already have connected to the interchange system. Thanks for any help you might be able to give me!
  8. Roads/traffic talk

    Well, just a chat area about roads, road mods, wanted road mods, mass transit, and road layouts that are cool. Share anything, even your traffic fails!
  9. Hi, 1st of all so sorry for my never ending questions. Please don't get tired of me Can some of you show me your railway layout of a complete city of yours. I am really finding it hard to lay down a realistic but nice railway lines layout in my city. I want that my lines can go to all four other neighboring cities through a single rail station. So I want to see how others do a rail layout of their complete city. Even a zoomed out single screenshot of the city will do. I will try to figure out the rail layout with that. Thank you
  10. I tend to keep my cities as simple as possible using a standard grid layout to maximize the use of the limited space. Even when using every square foot of the city area I struggle to find enough room for all my services as well as fulfill the demand for residential and industrial. I'm still getting used to utilizing regional assets, but I imagine it's not necessary for each city to have every building, at least in terms of specializations and utilities. I almost always start a new city by buying power, water and sewerage treatment from another city, but I always eventually have to build local utilities. So if I'm already finding it hard to meet requirements using a grid layout, would placing curved roads waste too much space? And I don't even mean just random squiggles all over the place, just large circles or 90 degree curves which cause some intersections to become acute cause that block to be useless as the building requires a rectangular space. In one city I experimented with a large circle as the center of the city with a T-junction in the middle. Even though the circle was quite large (city hall was placed in the half circle with plenty of space) the two quarter circles barely had enough room for two large buildings. Any tips for efficient and effective layouts?
  11. Hello there! First off, I... THINK I'm in the right board, but apologies if I'm not. Anyway, I'm having serious commute problems in my current city and nothing I'm trying is fixing the problem. In fact, it only seems to keep getting worse as the city grows. I've done this style of layout before with no problems like this, but now I can't seem to get it to stop. If anyone would be willing to check out my screenshots and tell me where the problem lies, or what flaws I've implaneted in my city building, I'd be greatful for the help. SOME INFO: -Yes, I do have NAM installed. -The industrial center is located in the next city. This one holds onto residential and commercial. -The public transportation consists of Elevated Rail (formalally railroads) subways, and a light peppering of bus stops. -This is a new map and this is currently the only major city on it. -This only became a problem when skyscrapers began to grow. -Blocks are on a 6x6 grid. -The basic layout (from right to left) is: avenue, road, rail, road, repeat. Again, any help or advice for fixing this problem would be great. Thank you!
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