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City-building game(s)

Found 4 results

  1. Hi Recently purchased C:S and went a little mod crazy before I even booted up the game. Currently, My total assets is 656, and the number of mods is 41. All of them acquired from the Workshop Im using a PC with: Win 10 FX-6300 8GB DDR3 GTX 960 (2G) and i am experiencing very very long load times. I can't show you pics from the loading screen mod tool but i'll do my best to represent them. Scenes and assets Game Europe Loading Europe Prefabs LoginpackPrefabs PreOrderpack Prefabs SignupPackprefabs Europe NormalPrefabs Custom Assets Europe Properties InGame Total Time: 41:06 5.98GB(red since the 2 minute mark) PLEASE NOTE: during this load, all 656 assets we're DISABLED, and all 41 mods were ENABLED. When the map finally loaded i was greeted with the following So i figured to just delete the mod in question but i decided to seek advice before proceeding. Im traditionally poor at modding my games and don't want to break anything further. Are there any guidelines based on my hardware or tips I could use to improve my experience? It seems like a few of you have very powerful machines that can handle thousands of assets and dozens of mods with less of a struggle than I have. Am I too limited by hardware to mod this game and play efficiently? Edit: Just took a quick peek in-game for the TAM mod but Im not sure which it is... Edit 2: Forgot to mention the game crashed while I was moving my camera around, perhaps 2 or 3 minutes after the map loaded
  2. No traffic on bridge

    I've Googled this without success. I have a city of 10,000 people, separated by a river. I have the two parts connected with a bridge, but when I query the traffic, it says none, both ways, both times of day. I can see a few cars on it however. I also have no rail traffic on my rail bridge. My city has been transferred from another computer, and I always had traffic on the bridge. I've done some experimenting. First, I removed all the mods I'm using, but there was no change. When I tried a shorter bridge, I finally got some traffic. So the way it looks, I can't have a long, elegant bridge. I must go with a short one. Any thoughts out there?
  3. Hello there! First off, I... THINK I'm in the right board, but apologies if I'm not. Anyway, I'm having serious commute problems in my current city and nothing I'm trying is fixing the problem. In fact, it only seems to keep getting worse as the city grows. I've done this style of layout before with no problems like this, but now I can't seem to get it to stop. If anyone would be willing to check out my screenshots and tell me where the problem lies, or what flaws I've implaneted in my city building, I'd be greatful for the help. SOME INFO: -Yes, I do have NAM installed. -The industrial center is located in the next city. This one holds onto residential and commercial. -The public transportation consists of Elevated Rail (formalally railroads) subways, and a light peppering of bus stops. -This is a new map and this is currently the only major city on it. -This only became a problem when skyscrapers began to grow. -Blocks are on a 6x6 grid. -The basic layout (from right to left) is: avenue, road, rail, road, repeat. Again, any help or advice for fixing this problem would be great. Thank you!
  4. hello, after i shared my journal country in here, now i will share our Cool stuff in Fabit Country for Fabit Country : http://community.sim...untrys-journal/ T - Imabitan Bridge is the T interaction not full of bridge =D +===================================================+ T - Imabitan Bridge. The new big project in Fabit City <== old news. but now the bridge is start operation. THIS IS BIG NEWS for Fabitinise Citizen . T - Imabitan Bridge is the T interaction from Koltrabit Bridge (6km, longest bridge in fabit country) with Imabitan Bridge (1,8 km) . This Bridge connect 3 Island, the biggest one is Fabit Main island in Adabitam City, than Fabity Island in Bitsin Village (north Fabity city) and the last is Brotod Island (The houses and recreation center) ohh i forget it, this bridge was start build in 2007 and finish in 2012 or start in 2014 *WTFC and finish in 2019 *WTFC *WTFC = Waktu Tahun Fabit Country or in english is Year Time for Fabit Country. This project take 500.000 FBR. But the bad news is the design of this bridge is VERY simple, why? because the some people in Adabitam city want the classic way and no need many time, do you get it? +======================================================================+ Here are the map location and bridge map cool, huh? +=====================================================+ And here are the pics of this bridge From Long distance The interaction, sometimes in holiday, there is big traffic jam, people can wait 3 hour to wait this traffic. The entrance of the bridge from Adabitam City, this is just a part, not full of city And this is from Fabity City And the last is from Brotod Island. +=========+ BONUS The Construction +======+ Okay maybe il'll share the next update about this big project, i need my new screenshoot & +===========================+ if you want, you can join my sim city forum at http://aown.progoo.net/ ( please, this is not an ads. )
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