True, but this is community is newer and prone to more curiosity. I hope people who always complain about how there isn't a mod for something will actually make their own mods once they have the resources, time, and knowledge to do so.
I'm not even sure how to patch a bug with a mod. There was one for a streetcar avenue tunnel bug, but I think most of the bugs lay in some of the json file scripting.
Moving/copying some other Arcologies from SimCity 2000 into this rendition of the game would take someone with skill with modeling and lot creation, ie., Danny50205 (who is working on a city simulator project).
It'll come in a while; I just know it!
Limits bring creativity. That's all I can say; however, the number of maps isn't going to change unless someone like you cares a whole heck of a lot, nothing's going to get better, it's not.
Well, thank you!
I do like the logic used in this post, and yes, I would agree that mods wouldn't actually fix everything, but for right now, I don't want to wait another two, three, or ten years for another awesome SimCity. Even if I did, that would have to be one freaking awesome game; it actually would probably be pretty awesome, considering what was learned from this game, but EA just wouldn't allow that experimentation unless they had a change of heart, or the industry is just "suddenly" changing its ways.
I'm glad you do like the game and actually acknowledge its weak points. I'm just like you when it comes to finding the flaws in things: I have to really look and dig into the mechanics
Besides, I'm presuming that this community will eventually get as advanced as the SC4 community. They fixed most of their bugs!
Due to community feedback, I'm currently setting up the SimCity Lexicon on a wikia page until someone wants to host a server for a massive website or something, but at that point, I wouldn't know what to do.
I totally agree. It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side. That is one of my biggest complaints about SC2013.
Yes, but that always goes against the developers' game theme of having multiple cities interacting with each other. Project Orion does let you, in many circumstances, have a city plot which lines up with another city plot, allowing you to have some overlap in making a sprawling mega-city.
1) That's two words.
2) That's more along the lines of an Expansion Pack or DLC, not not a simple mod. The main difference lies in the amount of work: mods can be whipped up in a couple hours/days. DLC or EPs take weeks to months. Military is a broad topic, and it's more suited to something like a Cities of Today Expansion Pack.
I totally agree. It is impossible to create a realistic sprawling metropolis without being able to connect up the cities side by side. That is one of my biggest complaints about SC2013.
I don't want the cities by each other as much as I would like to use a map editor be able to make a TOTALLY FLAT MAP to make up for the small city size, maybe with some water on one edge. So tired of using the handful of flat maps in regions. Oh, and it would be nice to place the oil/coal/ore deposits downwind of my residential.
Honestly - I know this is a dead horse - but they gave us curved roads and in the same sweep made them inefficient to use with the small city sizes.
That's an interesting perspective. I've heard that one during the beginning of the SimCity controversy; however, I think having totally flat maps can be pretty boring in terms of character and variety. The cities would either look like big blocks of high-density cities, or something that looks pretty bland.
As mentioned, the devs had a plan in mind with the game including real-life trade-offs that usually happen when natural resources don't mix with peoples' preferences.
About the simcity lexicon- Do you want any help?