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JV002 - ROAD LAY̶ÕT

nilepereiraa

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There was a loss of data brought about by interference from old-world technology. We were able to recover most of the data, except those were all before we started laying down the roads. Fortunately, we were able to recover the document where we were writing down the log. It has been slightly corrupted, but we were able to recover most of the information within.

> The Surveyors have gathered more data regarding the old wÓürld. In order to bring people to other places, they used "vehicles" which made travel easier. Upon further analysis, these vehicles also needed something to drive on, which is where the data we have gathered about "roads" becomes useful. 

> These roŧá<œ@]«ught people to other places, but roads also brought people together. We have run our simulations and it has shown that the below layout is optimal for traffic flow and area coverage. Results have also shown that this layout is "walkable", meaning the Humans do not need to take their vehicles unless their destination is farthÀÌúgÖhan they can comfortably walk.

> The data analysis team have identified this road layout as "EuroP饟VÊÕ in origin. We took a look at some of the data on "Europe" and noticed a difference in architectural style from the other places we have surveyed. The city-building team have decided to use the architectural style of Europe so as to conform with the planned road layout.

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