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Version 2.1
647 Downloads
SENT - Swiss & European Network Textures This mod aims to convert the textures of the base game's road networks and those of the NAM into new, more detailed ones with an aesthetic closer to what is done in Europe and Switzerland. To do this, the textures were created with 4 variants : • RHD/White - Driving on the right with white pedestrian crossing • LHD/White - Driving on the left with white pedestrian crossing • RHD/Yellow - Driving on the right with yellow pedestrian crossing • LHD/Yellow - Driving on the left with yellow pedestrian crossing SENT currently covers 3 different networks : • One-way road, 1-lane / OWR1 (NAM) • One-way road, 2-lane / OWR2 (Maxis) • Road / RD2 (Maxis) The textures were designed with a European feel, but also for audiences beyond the Old Continent. For example, the LHD/Yellow variation is more suited to Hong Kong, while LHD/White might be suitable for Great Britain as well as some Asian countries. While RHD/Yellow and RHD/White are more suited to Switzerland and Europe, respectively. Please be sure to read the entire "Read me" file that is distributed in the SENT mod installer. This will enable you to install the mod correctly. Compatibility SENT is in principle compatible with all versions of the SimCity 4 game (Vanilla, Rush Hour and Deluxe) as well as all media (CD or digital). Dependencies Obligatory • STEX - NAM Team - Network Addon Mod (NAM) Obligatory - T21 • STEX - Barroco Hispano - AGC - Automobile DLC • STEX - Barroco Hispano - AGC - Casual Sims DLC • STEX - Barroco Hispano - AGC - Environment DLC • STEX - Barroco Hispano - AGC - Industry, Energy & Telecom DLC • STEX - Barroco Hispano - AGC - Streets DLC • TSC - Citymax - Prop pack panneaux routiers • SC4E - Girafe - BSC VIP Girafe Flora Pack Version 4 • STEX - Girafe - BSC-VIP Girafe Urbanpack vol01 • STEX - VIP Team - BSC-VIP Girafe Carpack vol03 v2 • STEX - VIP Team - VIP Girafe-Vnaoned CarPack Vol01-Vol02 v2 Optional - Compatibility with third-party replacement texture mods • STEX - SAM 2 - rivit - SAM2 Override - Grey HerringboneBrick • STEX - SAM 4 - rivit - SAM4 Override - NZ Gravel • STEX - SAM 5 - rivit - SAM5 Override - Rural Tarseal • STEX - SAM 6 - hugues aroux - WestWindStreets SAM 6 - Detroit • STEX - SAM 6 - rsc204 - MGB - SAM6 Darkened Mod • STEX - SAM 7 - rsc204 - Cataylst's SAM7 Bikepaths Mod • STEX - SAM 8 - hugues aroux - WestWindStreets SAM 8 - Firenze • STEX - Street - hugues aroux - WestWind Streets • STEX - Street - rivit - Urban Tarsealed Street Modd • STEX - Tunnel - rivit - Tunnel Modd Installation Installation To avoid compatibility problems as much as possible, the first thing to do is delete the SENT mod from your plugins folder if you have an older version. Be sure to keep your dependencies up to date. SENT installation requires Java Runtime Environment (JRE). This is included in the SENT installer download for Windows 64-bit (OpenJDK21U-jre_x64_windows_hotspot_21.0.7_6). If you're not using 64-bit Windows and need Java, the open-source Adoptium edition is recommended at https://adoptium.net/temurin/releases/, although the JRE and JDK can also be obtained in proprietary/commercial (but free) form from Oracle at https://www.java.com/fr/. The Java Development Kit, or JDK, also works, but it contains additional files that you don't need unless you're a Java developer. Loading order For the SENT to work properly, the mod must be read after the obligatory and optional dependencies, if any. The reason for this is that when SimCity 4 launches, it loads all the files in your « Plugins » folder and reads them in alphabetical order. However, if you have two different textures in your files using the same identifier (instance), it will load the last one to be read. Therefore, if you want the SENT to replace your game's textures, it must be read after the dependencies listed above. If necessary, to ensure that the SENT is read last, you can change the mod's folder name, as in this example: « z_SENT », or add more « z » characters. Note that some textures may not update in your city; in this case, simply return to the same network as the one you built and click on them. If you no longer wish to use SENT, then simply delete the SENT folder. Note Visit the SENT - Support & Development page for more information about the mod, to follow the latest news, ask questions, or for any other requests. -
Preamble Welcome to the SENT page, where you can follow the mod's development and ask questions or make requests. Don't hesitate to send me bugs, or any kind of problem related to the mod. This mod aims to convert the textures of the base game's road networks and those of the NAM into new, more detailed ones with an aesthetic closer to what is done in Europe and Switzerland. To do this, the textures were created with 4 variants : • RHD/White - Driving on the right with white pedestrian crossing • LHD/White - Driving on the left with white pedestrian crossing • RHD/Yellow - Driving on the right with yellow pedestrian crossing • LHD/Yellow - Driving on the left with yellow pedestrian crossing SENT currently covers 3 different networks : • One-way road, 1-lane / OWR1 (NAM) • One-way road, 2-lane / OWR2 (Maxis) • Road / RD2 (Maxis) The textures were designed with a European feel, but also for audiences beyond the Old Continent. For example, the LHD/Yellow variation is more suited to Hong Kong, while LHD/White might be suitable for Great Britain as well as some Asian countries. While RHD/Yellow and RHD/White are more suited to Switzerland and Europe, respectively. Please be sure to read the entire "Read me" file that is distributed in the SENT mod installer. This will enable you to install the mod correctly. SENT and available options Option 1 - Core The basic SENT is available in four versions, RHD or LHD, for the direction of travel. And yellow or white for pedestrian crossings. 1.RHD, White 2.RHD, Yellow 3.LHD, White 4.LHD, Yellow Option 2 - Cul-de-sac Allows for cul-de-sacs, with wide and rounded road ends. You can choose either orthogonal or diagonal independently of each other, or both. 1.Without option 2.With option Option 3 - Texture Replacement You can use SENT with other mods that replace road network textures, except for those supported by SENT. Compatible mods are as follows : • SAM 2 - rivit - SAM2 Override - Grey HerringboneBrick • SAM 4 - rivit - SAM4 Override - NZ Gravel • SAM 5 - rivit - SAM5 Override - Rural Tarseal • SAM 6 - hugues aroux - WestWindStreets SAM 6 - Detroit • SAM 6 - rsc204 - MGB - SAM6 Darkened Mod • SAM 7 - rsc204 - Cataylst's SAM7 Bikepaths Mod • SAM 8 - hugues aroux - WestWindStreets SAM 8 - Firenze • Street - hugues aroux - WestWind Streets • Street - rivit - Urban Tarsealed Street Modd • Tunnel - rivit - Tunnel Modd 1.Urban Tarsealed Street Modd 2.WestWind Streets 3.SAM2 Override - Grey HerringboneBrick 4.SAM4 Override - NZ Gravel 5.SAM5 Override - Rural Tarseal 6.MGB - SAM6 Darkened Mod 7.WestWindStreets SAM 6 – Detroit 8.Cataylst's SAM7 Bikepaths Mod 9.WestWindStreets SAM 8 – Firenze 10.Tunnel Modd 7.5m 11.Tunnel Modd 13.8m Option 4 - Rural Road Displays irregular textures in agricultural areas, without borders. This option is compatible with the third-party mods listed above for intersections between the road (RD2) and their street and SAM mods. 1.Without option 2.With option SENT Mod - Bus & metro stations Adds bus stations and combined bus-metro stations to be built directly on the road network: orthogonal, diagonal, T-intersection, and X-intersection. If necessary, you can supplement it with @hugues aroux's mod, Scoty Subway & Bus Stations, which covers stations on streets (ST) and avenues (AVE-4). Some examples of bus & metro stations : 1.Station for RD2, IT 2.Station for OWR2, HK 3.Station for OWR1, SI 1.DE, RHD, White 2.ES, RHD, White 3.HK, LHD, Yellow 4.HR, RHD, White 5.IT, RHD, White 6.JP, LHD, White 7.NL, RHD, White 8.SI, RHD, White 9.TW, RHD, White 10.UK, LHD, White General marking available in RHD or LHD / White or Yellow : 1.ZZW, Yellow 2.ZZW, White 3.ZZY, Yellow 4.ZZY, White 5.NoM, Yellow 6.NoM, White SENT Mod - Parking OWR-1 Displays side parking lots on the OWR1 network, with different accessories depending on zone and wealth. You can choose to have parkings only on low-density zones, on medium- and high-density zones, or on both at the same time. In addition, you can choose one color of parking markings for low-density areas, and another color for medium- and high-density areas. Available colors : blue, white and yellow. 1. Blue, MD/HD 2.White, LD 3.Yellow, LD 4.No marking 5.No bay SENT Mod - Removing Road Barriers Removes roadblocks at the end of roads. 1.Without option 2.With option SENT Mod - Vegetation for Rural Road Displays vegetation for roads in agricultural areas. This option can be selected even without the « SENT 4 - Rural Road » option, but together the effect is better. 1.Without option 2.With option Note Currently, SENT does not support these parts among the supported networks (RD-2/OWR-1/OWR-2): • RD-2, Texture ID 0x00002300 • OWR-2, Texture ID 0x09002300 • RD-2 / OWR-2 Flexible Underpass (FLUPs) Portal (FLEX-based) • 4 bridges RD-2 Download SENT The development of SENT is continuing in order to cover as much of the Maxis and NAM road networks as possible. If you are interested in trying out SENT, download it here : Download mod derived from SENT OWR-1 Parking This mod enables parking on the OWR-1 network, but for NAM textures rather than SENT ones. Bus & Metro Stations (RD2, AVE4, OWR2, NWM) This mod allows you to build bus and metro stations on Maxis networks and as well as on NAM.
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