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Showing results for tags '50s'.
Found 4 results
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Version 1.0.0
651 Downloads
older model i wrecked my nerves with for a couple evenings trying to make a custom foundation with vegetation, slope floors and the ground garage level, ended up scrapping it. it still has minor issues im not happy with ,but thats just some textures and scale of some objects which i probably wont be revisiting. stats: R$$ - 138 2x2 high density New York tileset -
Version 1.0.0
299 Downloads
Astro Gardens Apartments is a ploppable landmark lot The building is an apartment block with a 50s "Googie"-style flare. The architecture is reminiscent of what you could find in mid-century Miami Beach or Palm Springs. This doesn't have any dependencies! If anyone explicitly wants it, I could make a growable/res version, but personally I like ploppables. Enjoy! -
Hello. New member & first-time poster... I haven't played a city-building game since the original SimCity was all the rage. Ya, the original. So ya... A Long Time Ago. I'd like to try one that can start in the 19th century or early 20th, and have some sort of evolutionary aspect to it. Like moving through the industrial revolutions, through the WW eras, into the 50's & 60's & beyond, and that has era-appropriate homes, businesses & other buildings, transportation, etc. If such a thing exists, I'd hope that I can make the settings easy and the funding plentiful so I can essentially ignore the political and budgetary aspects, and basically concentrate on zoning, placing transportation and key buildings, and high-level planning, having an effect & large influence on the evolution of the city, but not micro-managing it. (No interest in wildly futuristic stuff, major disasters, paranormal activity.) Presiding over the city layout and how it evolves over time is of primary importance. Graphics are important, but they don't have to be the absolute cutting edge, so a somewhat older game could be in play... This all may be asking too much, but I'm wondering what is out there that might come closest, as a starting point. Note that while I've done some searching & investigating both here on Simtropolis and elsewhere, it's difficult to find specific answers (for instance, a few games can start in the some of the eras I'm looking for, but I can't find info on how they evolve and for how long, or if they're essentially just stuck in that era). And determining what - that was posted years ago - is still relevant. So that's why I'm posting here now Thanks in advance.
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- evolution
- 19 century
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Eving ... is a port city of the 50s and 60s. Here, a small, Central European port city of the fifties-sixties will emerge. As a model, pictures of this time but also the very personal impressions of my childhood will serve. In the harbor, there will be no containers, but a lot of general cargo and work for dockers. Some of the streets will still consist of cobblestones and will be partially paved, etc. Eving will grow slowly as many buildings need to be created. I've already started with the fire department. The police will follow. At the moment it is first made sure that there is water and electricity. Also, nothing can burn down ... Fire department is already there and the garbage collection is already busy. So it can go on carefree.

