Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'swn'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 5 results

  1. MGB - RRW ReSkin Type A

    Version 2.42.1

    939 Downloads

    Based on the Real RailWay ReSkin project, here is a pre-made ReSkin package, just install and go. What is a RRW ReSkin?, simply a cosmetic re-texture that alters the way your rail textures appear. The inspiringly named "Type A"Previously Type 01 uses a white concrete sleeper, with a grey ballast, while the Rails themselves remain unchanged from the original RRW textures. See the screenshots for examples of this in-use. As an added bonus I've included TGN and SWN compatible (crossing) textures, just select the relevant options in the installer if you are using either mods. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Dependencies / Compatibility The only dependency for this mod is the Network Addon Mod with RealRailway installed (default since NAM 37). This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. It currently should provide complete coverage for RRW as of NAM 42. Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)?
  2. Version 1.46

    780 Downloads

    This Mod contains a complete sidewalk override for the NAM, to ensure your transport networks blend in better with Custom Sidewalks. Catalysts' Asphalt Sidewalk Extension Mod (CAT) Version. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing Textures When installing SWN, you can de-select the Rail Crossing Textures. This option exists, so users with other mods for those features, will not have issues when installing SWN, even if SWN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. Note: No SWN support is included for such optional custom textures, you need to get SWN compatible versions from elsewhere, or those networks will remain as their defaults. This feature simply allows you to prevent SWN from conflicting with such customisations. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Of course, it goes without saying, it would also look weird if you were not using the supported Sidewalk mod. Highly Recommended: Network Addon Mod Catalysts' Asphalt Sidewalk Extension Mod The Japanese NAM Facelift Mod SWN does NOT cover some legacy pieces, which are already covered by this mod. See the included Readme for full details of how to use both together. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis, PEG 205 or RRW (Real Railway). SWN was designed from the ground up to be used with either my TGN or NGN mods. It also contains support for Rivit's Urban TSR mod. Help make this mod better Found a missing or unsupported texture? Having problems or got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Catalyst, for giving me permission to release this variant. Rivit, for the huge support and tools that made this mod possible in the first place. A big thank you to David G. Varona for making the Alpha textures for the Turbo Roundabouts and GLR, plus for showing me how to use photo-editing tools. Without your help, I would never have started down this road.
  3. Version 1.46

    1,064 Downloads

    When setting out to make a Sidewalk Mod, I wanted to have the variety of using all three wealths, whilst keeping them similar enough that they still work together well. Please note that at its core, this package is simply a Sidewalk Mod, you can, if you want, install that and nothing else from the download. However, it optionally includes a complete version of my SWN mod, which adds sidewalk overrides for the NAM, ensuring your transport networks blend in perfectly with your Custom Sidewalks. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing Textures When installing SWN, you can de-select the Rail Crossing Textures. This option exists, so users with other mods for those features will not have issues when installing SWN, even if SWN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. Note: No SWN support is included for such optional custom textures, you need to get SWN compatible versions from elsewhere, or those networks will remain as their defaults. This feature simply allows you to prevent SWN from conflicting with such customisations. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Of course, it goes without saying, it would also look weird if you were not using the supported Sidewalk mod. Highly Recommended: Network Addon Mod The Japanese NAM Facelift Mod SWN does NOT cover some legacy pieces, which are already covered by this mod. See the included Readme for full details of how to use both together. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis, PEG 205 or RRW (Real Railway). SWN was designed from the ground up to be used with either my TGN or NGN mods. It also contains support for Rivit's Urban TSR mod. Help make this mod better Found a missing or unsupported texture? Having problems or got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. A big thank you to David G. Varona for making the Alpha textures for the Turbo Roundabouts and GLR, plus for showing me how to use photo-editing tools. Without your help, I would never have started down this road.
  4. Version 3.0

    3,927 Downloads

    Are you currently using @kingofsimcity's excellent SuperSHK+ MEGA Parking Textures? Would you prefer them with TGN-compatible grasses? How about some custom sidewalk choices too? Otherwise, perhaps you want to make a custom set just for your setup? Well now all this is possible, thanks to the generosity of KOSC. For full details of SuperSHK+ MEGA Parking Textures, please see the original release, I won't duplicate it all here. Note that these files are intended to be a total replacement for both of these packages: When you run the linked installer (had to host on my Google Drive, the size got a bit out of control), you can optionally select SWN, TGN and TSR versions to install. Any combination of these, including TGN support with Maxis Sidewalks or SWN support with Maxis Grasses can be installed. This is all controlled by telling the installer you use either or both mods, then selecting the style you use. Select TSR support if you use Rivit's Urban TSR streets, it'll change some pieces to match Rivit's mod. Note that KOSC has uploaded a Do-it-yourself kit for making totally custom variants, please see this thread for full details and a link to the repository for use with GoFSH texture automation: Installation Unlike the original mod, these have been re-packaged into an installer. This just makes installation way simpler and less prone to error, given the number of choices available (currently 24 different sets). By default they install into either your SWN or TGN folders, since the use of this download means you should at least be using one or the other. If you don't select either SWN or TGN from the first options screen, the installer won't actually install anything. Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set! These included resources are installed (optionally), to the following folder: My Documents\SimCity 4\STEX_Downloads\KOSC SuperSHK Parking This is to avoid clutter in your plugins folder. Lotters, copy the contents of SSHK_PIMX_Groups.txt into your groups.ini file located in the PIM-X install directory. Note if you were using the previous release, this file supersedes the previous one named "PIMXGroups.txt". Thanks to KOSC again for allowing me to release these mods, based on his original textures / repository.
  5. Version v1.46

    7,025 Downloads

    This Mod contains a complete sidewalk override for the NAM, to ensure your transport networks blend in better with Custom Sidewalks. Paeng's Sandstone Pavements (PSS) Version. Installation This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. De-Coupling Rail Crossing Textures When installing SWN, you can de-select the Rail Crossing Textures. This option exists, so users with other mods for those features, will not have issues when installing SWN, even if SWN loads after them. The Rail Crossing Textures should be de-selected if you are using the RRW Reskin mod. Note: No SWN support is included for such optional custom textures, you need to get SWN compatible versions from elsewhere, or those networks will remain as their defaults. This feature simply allows you to prevent SWN from conflicting with such customisations. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Of course, it goes without saying, it would also look weird if you were not using the supported Sidewalk mod. Highly Recommended: Network Addon Mod Paeng's Sandstone Pavements The Japanese NAM Facelift Mod SWN does NOT cover some legacy pieces, which are already covered by this mod. See the included Readme for full details of how to use both together. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis, PEG 205 or RRW (Real Railway). SWN was designed from the ground up to be used with either my TGN or NGN mods. It also contains support for Rivit's Urban TSR mod. Help make this mod better Found a missing or unsupported texture? Having problems or got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people Rivit, for the huge support and tools that made this mod possible in the first place. A big thank you to David G. Varona for making the Alpha textures for the Turbo Roundabouts and GLR, plus for showing me how to use photo-editing tools. Without your help, I would never have started down this road.
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections