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Found 21 results

  1. MGB BATs

    I've been busy making a number of things using SC4BAT and recently moved to 3DS Max because I suppose I should learn it sooner or later if I'm serious about making stuff. I've already shown off the Rail Depot which is progressing well, but I've a few problems to iron out still. Here's another model I'm close to finalising, it's a small supermarket/shop that I used to frequent: It's an M&S Simply Foods these days, but the actual building was converted from a TGI Fridays restaurant. As such, I intend to convert the model to be a restaurant and also a shop. For the shop at least, I'm hoping to make a couple different brands and maybe move some of the features about so the model is more flexible. Note the phone box in the picture? I've always wanted to see a KX100 BT Phonebox in SC4. If you are not from the UK, you might think we use the Red phone boxes (K7) that are commonly associated with the UK. The reality is, since the mid 80's these have been massively phased out. Ironically I see more Red boxes around Continental Europe than I ever do back home. Here are some on a lot with other SC4 phone boxes for comparison. The red ones are Bombardiere's fantastic K7 boxes. Then the smaller gray/silver box is from Girafe, the white one is from Porkie. I've based my scale on the first, which I think fits the game, sadly all the wonderful detail of the phone box is totally lost when rendering such a small object, even in HD:
  2. I decided to set up a page here to compliment my main Discount House of Lots page on Simpeg.com (Jul 15 - Simpeg is no longer online, link removed). There are two main reasons for this, firstly so that more people can get support for my content here as well and secondly because here I can attach those little things that I wouldn't bother to upload on the exchange, but that some people might find useful. Probably a good idea to explain that I'm both RSC204 here and MGB204 on SC4Devotion, MGB was not available to me here if I remember correctly but is my preferred handle. MGB - LHD-NWM-Tuleps Center-tile fix.zip: I'm not sure why, but my LHD install of NAM 32 doesn't have a blank NWM TULEP Center-tile. Being picky, I started out to make a single blank piece, but then I decided I didn't like the mismatch of textures, so I fixed those as well. Note this is for Euro textures and LHD ONLY, this needs to load after your z___NAM folder, but ideally in the last folder that loads to ensure no problems. Just to be clear, any attached files will not be subject to support in the way released mods would be, I will try to help with any problems though. Feel free to make requests, but bear in mind I am free also to decline. I plan on doing a lot of work for LHD stuff in the future, mostly just correcting stoplines, but I generally try to improve anything I find that I dislike on the way too.
  3. A while back over on SimPeg I got into a long-winded session trying to help someone get started with the Lot Editor and making Lots. It appears most of the existing tutorials are missing images and so it was about time something was done to help new users. I therefore decided to work out the best way to make new Lots using only the Maxis tools. Having long since stopped using them myself, I much prefer SC4 PIM-X by Wouanagaine, it was a bit of an uphill struggle. Along the way though, I think I found a good strategy for making new Ploppable and Growable lots and have compiled that information into a tutorial you can download here. I think a download works better for this kind of thing, since downloads seem to survive forum updates and such in-tact. As such this tutorial is freely distributable in the future in any way you like. If hosting it somewhere, I merely ask you give me credit for it's creation. Along with the HTML tutorial are a couple useful resource files which will help you get started, but more importantly avoid the trap of copying Maxis Lots or overriding them. This thread is primarily designed for users of this tutorial to get help with any problems they may be having. More general questions that are outside the scope of this tutorial will be ignored. In such instances please use the correct forum to ask for help.
  4. A Night in Telegraph-Burleigh

    From the album Boomooderie Extra Shots

    one of the only four teaser shots i'll upload of Telegraph Principayor, this is of the second district Telegraph-Burleigh which is a suburban sector.
  5. MGB - UnderBridge Set

    Version 1.0.0

    780 Downloads

    Intro Included are 10 lots along with props to make 5 of your transit networks run under in-game bridges visually. They have been modded as Network-->Subway converter lots, so that traffic can continue to use the networks under the bridge. The props used for these lots will AutoMagically™ adapt to your installed Network and Sidewalk textures. Install Extract the included zip file Select Your Files MGB S3D Network Props.dat This file contains the props needed for the Underbridge set. I may make further use of these props in future. Either way, these should be considered as an included dependency for the lots in this package. zMGB S3D Network Props_Non-RRW.dat ONLY install this file, if you DO NOT use the Real Railway (RRW) from the Network Addon Mod (NAM). It contains an override for the default piece, to ensure the rail piece looks correct if not using RRW. MGB UnderBridge Lots.dat This DAT includes the necessary Lots for the Underbridge set. Take the files you need and copy/move them from the included .zip file into your Plugins folder, the default location for which is: \Documents\SimCity 4\Plugins Copy/Move Documentation (Optional) You should not install this Readme file or any related content in your plugins folder. Instead, you should place them where the game will not load them. If you are using my other mods, you may already have a dedicated folder for documentation related to my mods, that is located here: \Documents\SimCity 4\LEX_Downloads\MGB Mods All my readme's can co-exist happily in the same folder, so you can place the .htm and _images folder from the .zip archive there, which is recommended. Dependencies None. Support Having problems or Got comments? Then please visit my support/development thread on Simtropolis:
  6. MGB - RRW to Subway Ramps

    Version v2.0

    842 Downloads

    This package contains models and two lots to allow you to switch from Rail (RRW Style) to an underground subway network. Included files MGB_RRW_DTR to Subway Ramp_453bcaf5.SC4Lot Lot file for DTR Rail to Subway converter. MGB_RRW_STR to Subway Ramp_1fc6cdcf.SC4Lot ** NEW ** Lot file for STR Rail to Subway converter. RRW Ramp_Resource.dat Required Models and Props. RRW Ramp Paths_RHD.dat Path files for RHD users. Most users should install this file. RHD is for sims driving on the right side of the road. zRRW Ramp Paths_LHD.dat Alternate path files for LHD users. DO NOT install this file unless you are using a LHD setup for SC4/NAM. LHD is for sims driving upon the left side of the road. Install Simply extract the files in the included .zip archive and place those you need somewhere in your Plugins folder. If you use my other mods, you could place these in the root of the z____MGB Mods folder, but it's not specifically required. Please ensure previous versions are removed completely before installing. It should be noted that I have amended all the original files, which should be considered as obsolete. Usage When you want to switch the rail network to subway, find a suitable space (5x1) for the ramps and place either the STR (Single Track Rail) or DTR (Dual Track Rail) variant as required. You will find these lots in the Misc. Transit menu, just after the bus stops usually. Make sure you draw rail through the lot completely to activate the paths on the ramp. Then switch to the subway tool (Shift + T), to continue the network from the ramp with subway. You can either switch to subway from here on out, otherwise you can build a second ramp for the rail to continue. Limitations As with all such lots, when you switch to subway only passenger traffic can continue through the subway. So either find another route for your freight traffic or perhaps consider using the dedicated URail pieces that come with the NAM. Due to the nature of LODs, i.e. you cannot make them below ground, the rail automata must "collide" with the LODs when entering the ramp. However, upon testing I found I preferred for the trains to enter into the ramp, despite the glitch, as opposed to disappearing at the beginning of the lot. The point being, this is not a bug. Details / Stats Cost to Plop: 2,144 Monthly Cost: 20 Bulldoze Cost: 309 Capacity: 66,000 Otherwise the lots are neutral, causing no pollution, requiring no power/road access and providing no jobs. Support Having problems or Got comments? Then please visit my support/development thread on Simtropolis:
  7. Version v1.0

    3,105 Downloads

    Do you use the Maxis Highway Override Mod which came with the NAM a few versions ago, otherwise known as Project Symphony? Are you also using the Overpass mod from the Japanese NAM Facelift Mod? If so, you'll want this compatibility patch which updates all the models to cross MHO. Note: An earlier version of this file was previously included with my MHO Patch Mod, which is now obsolete. Please update your NAM version to 35 or later which includes all the other fixes and much more besides. If you previously used the MHO Patch Mod, you should remove it's installation folder/contents entirely. I.e. the folder "M - MHO Patch" inside the "z____MGB Mods" folder. Dependencies SC4 with NAM (version 35 or later highly recommended) and the Maxis Highway Override installed. The Alternate Overpasses mod from the Japanese NAM Facelift Mod (full details/links/tutorial can be found here). Installation / Load Order Load order for this mod may be a little tricky. The Jap NAM Facelift mod must load after "z___NAM" to work correctly. But this mod need to load both after that and also the Jap NAM Facelift mod. I've actually included with this mod a dedicated folder where you should move the Jap NAM FL mod, to ensure everything works. So when you extract the included .zip file, you get a folder "z____MGB Mods", including two subfolders "A - JapNAMFL" & "Z - Final Load". You should copy the extracted folder into the root of your plugins folder. If a prompt appears, click OK to Merge/Overwrite any files/folders. Then find the installation folder of the Jap NAM Facelift mod and place it inside the "z____MGB Mods\A - JapNAMFL" folder. This is the one and only supported setup. If you need to manage load order differently, that's totally fine, but I won't officially support this. Support Having problems? Got comments? Then why not visit my development/support thread at Simtropolis:
  8. MGB - Tennis Club

    Version 1.1.0

    782 Downloads

    Anyone for Tennis? Utilising a brand new set of custom HD Tennis props from my AoT (Any One forTennis) pack, I bring you my first tennis-inspired lot, a small tennis club. Now your sims can enjoy a few relaxing sets of tennis, with proper facilities. This is a park lot which is 8x8 in size and generates a positive park effect along with raising the demand for R$$$ sims in your city. Using Paeng's park textures and Murimk's props, it keeps the character and feel of the Parks 205 set, although use of them is not a requirement. If you are using the appropriate override from my TGN (Terrain Grass NAM) mods, the grass shown on the lot will match your TGN style. Similarly, the Sandstone Sidewalks used will be optionally override-able with your sidewalk as part of my upcoming SWN (Sidewalk NAM) mods, which hopefully will be released shortly. Dependencies Warning: The dependency list may not be for the faint of heart: Buildings/Models Yodder - BSC SportsCanteen Note: Only the file YDR_BSC_SportsCanteen-0x5ad0e817_0xd2d5bc6e_0x30000.SC4Model from this package is required. BSC - Misc Vol.1 Flora/Props Girafe Urbanpack Girafe Chestnuts Girafe Lidens Girafe Oaks Note: You need to keep the file "MGB_GrfeOaksProps.dat" installed, which is included with this download. VIP vnaoned Post office building Note: Only the file Grfe_hedge_3m.dat from this package is required. MGB AoT (AnyOne for Tennis) Textures Paeng's Parks 205 If you are already using Paeng's Parks 205 set, you are good to go. Note this has cascading dependencies too, some of which are required for this lot: If you do not wish to use Paeng's Parks set, ensure the following files from the parks set / cascading dependencies are installed: Resource_Parks205.DAT Murimk_parkfences.DAT Murimk_park_props_1_small.DAT Paeng Textures v1.04 BSC MEGA Props - swi21 Vol01 Support / Comments Having problems? Got comments? Then why not visit my Lot and Mod Shack:
  9. Tennis Club

    From the album Parks and Plazas (S3-11-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Anyone for Tennis? Utilising a brand new set of custom HD Tennis props from my AoT (Any One forTennis) pack, I bring you my first tennis-inspired lot, a small tennis club. Now your sims can enjoy a few relaxing sets of tennis, with proper facilities.
  10. Version 2.0+

    2,326 Downloads

    Are you currently using @kingofsimcity's excellent SuperSHK+ MEGA Parking Textures? Would you prefer them with TGN-compatible grasses? How about some custom sidewalk choices too? Otherwise, perhaps you want to make a custom set just for your setup? Well now all this is possible, thanks to the generosity of KOSC. For full details of SuperSHK+ MEGA Parking Textures, please see the original release, I won't duplicate it all here. Note that these files are intended to be a total replacement for both of these packages: Currently there are three sidewalk variants you can choose between. Each of the attached files contains all six TGN styles with the named sidewalks. KOSC's SuperSHK+ for TGN 2.0+ Setup Download this file for TGN textures with the original Maxis Sidewalks. KOSC's SuperSHK+ for TGN_CAT 2.0+ SetupDownload this file for TGN textures, with Catalyst's Asphalt Sidewalk Extension Mod KOSC's SuperSHK+ for TGN_PSS 2.0+ SetupDownload this file for TGN textures, with Paeng's Sidewalk Mod. PLEASE be respectful and only download the files you need. KOSC has uploaded a Do-it-yourself kit for making totally custom variants, please see this thread for full details and a link to the repository for use with GoFSH texture automation: Coming Soon: More sidewalk options. Installation Unlike the original mod, these have been re-packaged into installers. This just makes installation way simpler and less prone to error, given the number of choices available (currently 24 different sets). By default they install into your TGN folder, since all varieties are based on TGN grasses. Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set! These included resources are installed (optionally), to the following folder: My Documents\SimCity 4\STEX_Downloads\KOSC SuperSHK Parking This is to avoid clutter in your plugins folder. Lotters, copy the contents of SSHK_PIMX_Groups.txt into your groups.ini file located in the PIM-X install directory. Note if you were using the previous release, this file supersedes the previous one named "PIMXGroups.txt". Thanks to KOSC again for allowing me to release these mods, based on his original textures / repository.
  11. MGB - MMP Pack Vol2

    Version 1.0.0

    547 Downloads

    Girafe made many tree models that either work only as props, or only as MMPs. As such, this pack of MMPs is designed to bolster your MMP menu, with some trees that otherwise could only be used on lots. Each of the 7 included MMPs include only single-tree props. Girafe's releases only cover these tree types with tree clusters. Contained in the included zip are 3 files containing 7 MMPs as follows (links to dependencies here): Maples (Seasonal) - Maples (v1) - Norway Maples Misc (Seasonal) - Ash - Beech - Birch - Liden Parasol Pines (Evergreen) - Parasol Pines Note: Before you think "I have these files", it should be noted, that the tree models for each of the listed dependencies is found in the "LE" dats from Girafe's packages. If you have not installed these exact files, you will get brown boxes. Find these items in the same location as the original MMPs. They are marked "singles" and include a brighter blue icon to distinguish them more easily. Note that there are some trees which are duplicates of single trees included with the original MMPs. But in all, this adds over 30 new trees which were previously not MMP-able. Setup_ODM-2.exe
  12. Version 1.0.0

    417 Downloads

    This package contains four lots, three growable residential lots and one filler ploppable designed to create a single-complex. Stage 7 High Density R$ 3x6 Stage 7 High Density R$ 3x7 Stage 7 High Density R$ 3x8 Neutral Plop filler 3x2 Dependencies Building Model Note: Only the file NDEX_ITS_Portsmouth_Tower_Block_Set_1-0x5ad0e817_0x561ef788_0x30000.SC4Model from this package is required. Flora/Props Girafe Ashes Girafe Beeches Girafe Chestnuts Girafe Cypresses Girafe Urbanpack VIP Vnaoned Post Office Note: only the file Grfe_hedge_3m.dat from this package is required. Textures BSC Textures Vol1 BSC Textures Vol2 Optional Dependency Whilst these lots are not strictly required, they are useful for finishing off the parking at the back of the complex, along with my included filler lot. Details Each lot has around 1,600 R$ Residents (per building) and stats generated using PIM-X. For full details see the included readme file. Ensure you keep the file MGB_ITS_NickelbyHouse_Resource.dat or these lots will not function correctly. But you can discard any of the lots you may not wish to use.
  13. MGB - Convenience Store

    Version 1.0.1

    636 Downloads

    This package contains a small convenience store, with three model variations in a buildings family, along with lots to use them. Inside the "Models" folder, please ensure you remove 3 files you will not need. Included are models for the following options: HD (High Definition/Better Quality textures) SD (Default texture quality) DN (DarkNite, for users of SimFox's DarkNite mod) MN (MaxisNite, for default lighting) So for example, if you are using HD-MN, you should remove the files ending HD-DN, SD-DN and SD-MN, leaving only your preferred choice behind. Using my Retail Signage Pack dependency, these stores will show randomly one of the installed Banner/Logo options. 3 Lots are included: Stage 2 CS$$ 3x2 Stage 2 CS$$ 3x3 (Right Corner) Stage 1 CS$$ 4x4. Dependencies (Required for all Lots) MGB Retail Signage Pack (RSP) Girafe Urbanpack Girafe Elms Girafe Ashes VIP Vnaoned Post Office Note: only the file Grfe_hedge_3m.dat from this package is required. SHK Parking Pack: SuperSHK MEGA Parking Textures: or Alternately Each lot has 54 CS$$ Jobs and stats generated using PIM-X. For full details see the included readme file. Ensure you keep the file MGB_ConvenienceStore_Resource.dat or these lots will not function correctly. But you can discard any of the lots you may not wish to use.
  14. Version v2.0_SV

    5,723 Downloads

    The mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. Gobias' Sudden Valley Version Click these links to download either the Appalachian, Berner Oberland or Pyrenean versions of TGN. v2 of TGN (1st Jan 16) includes the following improvements: Both US and EU versions have been merged into one, simple to use installer. Better support for LHD textures. Improved quality textures due to new processes. Extended rail texture coverage, still with options for Maxis/NAM Default, PEG 205 and RRW (Real Railway) compatibility. Many fixes/improvements. Supports NAM 34 textures. NEW Optional overrides for many of the grass textures contained in the BSC Texture Mega Packs Vol.1 - Vol. 3 NEW LHD support for US users. NEW Pyrenean Terrain Mod variant. When you click download on this page, you will be required to select ONE of TWO files: You can select from either a Single "Unified-Wealth" or "Multi-Wealth" version of TGN. Multi-wealth has three grass types, one for each wealth used in-game, $, $$ and $$$. Whereas the unified versions use the same $$ wealth grass texture for all three wealths. Perfect for creating a hassle-free, totally unified set of transport textures. Avoiding the problem of matching up different wealth grasses forever :). Installation Warning: Existing users should completely remove any existing TGN files BEFORE installing this update. This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod. My MGB Diagonal Filler Set. Paeng's Parks 205 Gobias Sudden Valley HD Terrain Mod - Note: You should install the "Base Texture Replacer" from this package. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway). Coverage for all NAM road networks excluding RHW. Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Notes: This mod Is pretty comprehensive, with much more detailed textures. Be aware at around 40MB you may find your game loading slower with these installed. In-game performance should not be affected though. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
  15. Version v2.0_BO

    6,265 Downloads

    The mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. Gobias' Berner Oberland Version Click these links to download either the Appalachian, Pyrenean or Sudden Valley versions of TGN. v2 of TGN (1st Jan 16) includes the following improvements: Both US and EU versions have been merged into one, simple to use installer. Better support for LHD textures. Improved quality textures due to new processes. Extended rail texture coverage, still with options for Maxis/NAM Default, PEG 205 and RRW (Real Railway) compatibility. Many fixes/improvements. Supports NAM 34 textures. NEW Optional overrides for many of the grass textures contained in the BSC Texture Mega Packs Vol.1 - Vol. 3 NEW LHD support for US users. NEW Pyrenean Terrain Mod variant. When you click download on this page, you will be required to select ONE of TWO files: You can select from either a Single "Unified-Wealth" or "Multi-Wealth" version of TGN. Multi-wealth has three grass types, one for each wealth used in-game, $, $$ and $$$. Whereas the unified versions use the same $$ wealth grass texture for all three wealths. Perfect for creating a hassle-free, totally unified set of transport textures. Avoiding the problem of matching up different wealth grasses forever :). Installation Warning: Existing users should completely remove any existing TGN files BEFORE installing this update. This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod. My MGB Diagonal Filler Set. Paeng's Parks 205 Gobias Berner Oberland HD Terrain Mod - Note: You should install the "Base Texture Replacer" from this package. This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway). Coverage for all NAM road networks excluding RHW. Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Notes: This mod Is pretty comprehensive, with much more detailed textures. Be aware at around 40MB you may find your game loading slower with these installed. In-game performance should not be affected though. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
  16. Version v2.0_PY

    1,536 Downloads

    The mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. TSC/Orange Pyrenean Version Click these links to download either the Appalachian, Berner Oberland or Sudden Valley versions of TGN. v2 of TGN (1st Jan 16) includes the following improvements: Both US and EU versions have been merged into one, simple to use installer. Better support for LHD textures. Improved quality textures due to new processes. Extended rail texture coverage, still with options for Maxis/NAM Default, PEG 205 and RRW (Real Railway) compatibility. Many fixes/improvements. Supports NAM 34 textures. NEW Optional overrides for many of the grass textures contained in the BSC Texture Mega Packs Vol.1 - Vol. 3 NEW LHD support for US users. NEW Pyrenean Terrain Mod variant. Installation Warning: Existing users of previous TGN Mods should completely remove any existing TGN files BEFORE installing this file. This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod My MGB Diagonal Filler Set Paeng's Parks 205 TSC/Orange - Pyrenean Terrain Mod This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway). Coverage for all NAM road networks excluding RHW. Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Notes: This mod Is pretty comprehensive, with much more detailed textures. Be aware at around 40MB you may find your game loading slower with these installed. In-game performance should not be affected though. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
  17. Version v2.0_AP

    2,320 Downloads

    The mod replaces the grass textures on transport networks with grass that blends in with your terrain mod. Lowkee's Appalachian Version Click these links to download either the Berner Oberland, Pyrenean or Sudden Valley versions of TGN. v2 of TGN (1st Jan 16) includes the following improvements: Both US and EU versions have been merged into one, simple to use installer. Better support for LHD textures. Improved quality textures due to new processes. Extended rail texture coverage, still with options for Maxis/NAM Default, PEG 205 and RRW (Real Railway) compatibility. Many fixes/improvements. Supports NAM 34 textures. NEW Optional overrides for many of the grass textures contained in the BSC Texture Mega Packs Vol.1 - Vol. 3 NEW LHD support for US users. NEW Pyrenean Terrain Mod variant. Installation Warning: Existing users should completely remove any existing TGN files BEFORE installing this update. This mod is packaged as a Windows .exe installer. For those that would prefer not/are unable to use an Installer, the NSIS installer files can be opened with 7zip or a similar application. If you wish to do this, you will have to manually setup the folder/file structure with the correct individual files within the archive. Please refer to the installed documentation for further details, note these files are installed here: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid cluttering up your Plugins folders with non-SC4 files. Dependencies / Compatibility There are no dependencies for this mod. The base mod is suitable for use with the vanilla game, but I highly recommend using it with the latest version of the Network Addon Mod. Highly Recommended: Network Addon Mod My MGB Diagonal Filler Set Paeng's Parks 205 Lowkee's Appalachian HD Terrain Mod This mod is designed for either the US or EU Cosmetic ReTexture mod in the NAM. Both RHD and LHD textures are supported. Additionally you can select from three rail types, Maxis/NAM default, PEG 205 or RRW (Real Railway). Coverage for all NAM road networks excluding RHW. Help make this mod better Found a missing or unsupported texture? Having problems or Got comments? Then why not visit my thread at either SC4D (MGB's Mods and other stuff) or Simtropolis (MGB's Lot and Mod Shack)? I would like to say a big thank you to the following people TPB, for allowing me to use his updated Euro roundabout textures. Rivit, for the huge support and tools that made this mod possible in the first place. Memo, for the original tools. Without which, I would never have embarked upon such a project in the first place. Notes: This mod Is pretty comprehensive, with much more detailed textures. Be aware at around 40MB you may find your game loading slower with these installed. In-game performance should not be affected though. Whilst the mod is designed to compliment HD Terrain Mods, none of the included textures are themselves so-called HD. All are standard 128x128 textures and will run with software rendering. Bear in mind though that Hardware rending is required to use a HD Terrain mod in the first place.
  18. Version 1.0.1

    436 Downloads

    Have you ever thought about making content for SimCity 4, but didn't know how to get started? The My First Mod tutorial will guide you through the basics of creating Lots for SimCity 4. The tutorial covers how to make both Ploppable and Growable lots for your game. All you need is the Lot Editor and Plugin Manager tools which come on the disk versions, or can be downloaded here. Included are some useful resources to help get you started creating and some tips and advice to avoid some of the pitfalls. In addition to the tutorial, I've set up a special support thread here, so if you are having problems following along you can ask for help. To install, simply extract the .zip file into a folder of your choice. Ensure you do not move the folder "MGB My First Mod_files", it must be in the same location as the .htm file for the images to display correctly. Enjoy, MGB.
  19. MGB - SAM6 Darkened Mod

    Version v2.36

    1,009 Downloads

    Intro The SAM (Street Addon Mod - NAM) is one of those indispensable mods, adding a wealth of variety to street networks. But SAM 6 however was a little too bright for my tastes, so I've darkened it to reduce it's visual impact. This is one of those little things I often tinker with, I figured some others may find a use for it too. On the way I've added optional support for the following: Full EU Textures. Additional crossing support for both PEG205 and RealRailway (RRW) crossings. Modified many avenue and rail pieces to add grass to better blend in with your game. v2.36 (Sep 17) - Added support for new NAM 36 content (WRCs & Elevated RRW). Install First, note if you are updating from v1 of this mod, you need to remove that manually. Find the folder z____MGB Darkened SAM-6 Mod (assuming you used the default setup) and simply remove it. Run the included .exe Installer, built with NSIS. It will allow you to choose from a number of options and then install the files you need, simples! If you don't like installers or are a Mac/Linux user, the option is there to open the archive with 7zip or similar. However it may be tricky to find the right options, not a lot I can do about that sorry. By default this mod will install to the directory z____MGB Mods/Q - SAM6 Darkened. I highly recommend you DO NOT change this. It's been smartly designed to integrate with many other mods if left alone. Users of the RRW Reskin will want to manually delete the rail textures after install file (SAM 6 Darkened Rail - RRW.dat) or overwrite it with the equivalent from RUM for RRW. (note this is not yet in place at the time of writing). Please read the included readme, as always it contains important information. As for all my mods, after installation, you can find it in: My Documents\SimCity 4\LEX_Downloads\MGB Mods This is to avoid clutter in your plugins folder Dependencies Network Addon Mod (NAM) with the Street Addon Mod (SAM), specifically SAM 6 selected. Support Having problems or Got comments? Then please visit my support/development thread on Simtropolis:
  20. MGB - London Eye Parks 205 ReLot

    Version v1.0

    2,183 Downloads

    Here is my re-lot of Yoder's fantastic London Eye. I don't use the BSC parks, so I modified the original to fit in with the park set I do use, Paeng's 205 Parks. 2 Lots are included, one for use as the centre-piece of a larger park (6x4) and a second stand-alone lot which can be "plopped and done" (6x6). All the properties are inherited from the original model, so see the included readme with Yoder's download for further information. Dependencies Building Model Yodders London Eye Note: Only the file YDR_London_Eye-0x5ad0e817_0x5266ff25_0x30000.SC4Model from this package is required. Current users of Paeng's Parks need only one additional dependency BSC MEGA Props - D66 Vol01 If you are not currently using Paeng's Parks, you will need to download these dependencies also If you don't want to use Paeng's parks themselves, you only need these four files from this download: Murimk_Park_props_1_small.dat Murimk_Park_props_1_large.dat Murimk_parkfences.dat Resource_Parks205.dat - BSC MEGA Props - swi21 Vol01 Optional Dependency SPOT (Park Lot only) Helper orientation pieces will be seen when plopping the parks 205 version, if SPOT is installed. Notes Note that although the pictures show Paeng's Sandstone, it was designed to automatically change to match whichever sidewalk mod is in use, provided you have a suitable texture replacement mod installed. Support Having problems? Got comments? Then why not visit my thread at Simtropolis:
  21. MGB - Hedge Set

    Version v1.0

    1,053 Downloads

    This package contains 3 sets of hedges from which you can choose one allowing you to create seamless hedge boundaries in your cities. The main hedge props have been made into a prop family, and will change to a seasonal "winter" variant from Mid November until March in-game, this really helps to give them a random appearance. Three options are provided to try to accommodate different playing styles. - Standard: Regular Maxis base texture, if you are using a maxis grass texture replacement mod, such as those from the latest Gobias terrain mods, then they will blend in with your terrain. - Appalachain: The base texture is designed to blend in with Lowkee's Appalachain Terrain Mod. - Transparent: The bases and paths are removed, just 5 simple hedge pieces allow many combinations, paths and flora can be added using MMPs. Dependencies Required for all versions - BSC Mega Props D66 Vol01 - BSC Hedges (Only the file BSC Hedges.dat is required from this download). Appalachian Version ONLY - Paengs Texture Pack v104 Appalachian & Standard Version - BSC Textures Vol01 Optional - S.P.O.T. If S.P.O.T. is installed, you will see helper pieces that show when you plop the lots that make lining up the paths easier. Note: Please ensure you only install one version of these hedges, please see the included readme, it goes into more detail than I have here and will help to avoid problems. If you are still stuck or have any comments, feel free to comment in my shack on Simtropolis.
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