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Showing results for tags 'roadgeekery'.
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Greetings-- It's been about 10 years since I've posted on here but, over the pandemic, I've gotten re-interested in Cities Skylines and have worked on a few cities, including some companion cities to my past SC4 CJ's (Winchester and the Massopax Piedemont and The Massopax River Valley) which I may post on here, as well. My apologies for the graininess of the pictures -- I have everything set on low settings as I need to upgrade my RAM and video card. Anyhow, I'll be posting from a work in-progress based roughly off of the Black Hills region of South Dakota and Rapid City, but not a recreation by any means. More to come as we head south on US-87 towards the town of Dakota Rapids....
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The Development of Leicester County - Update No. 2 - Power Infrastructure
Sabretooth78 posted a topic in SC4 City Journals
Overview: Welcome to the follow-up to my ill-fated DeWitt County region. In this City Journal I hope to pick up where that endeavor failed and document the development of this sprawling region from virgin forest to, well, wherever the development takes it. Ideally, it will feature of healthy mix of big city, small towns, agricultural communities and everything in between. Index of Updates: [2015-03-25] Teasers[2015-03-29] Addendum No. 1[2015-04-06] Addendum No. 2[2015-04-24] Addendum No. 3[2015-06-01] Power InfrastructureTerrain Map: Leicester County is based on drunkapple's beautiful Bris Vegas map with a few modifications. Sprawling over 6,048 square kilometers (2,335 square miles), or 84 small tiles wide by 72 small tiles high in SC4 parlance, the map covers nearly 25 million cells for the bean counters out there. Granted, much of the eastern half of the map is underwater and the northwestern corner is rugged, but the develop-able land area of the map alone still dwarfs most entire regions available on the STEX. Note that this map is saved from wouanagaine's SC4Mapper utility. Typically, I would use Sawtooth's Region Census to prepare regional images for community consumption, but guess what - the region crashes Region Census because it is too big! Actually, it crashed under Windows but would run under Wine before I initialized and forested the tiles; however, after doing so it now crashes in both. Oh well, I'll just have to find more creative ways to capture the information that utility provided. Click through to view full-size Municipal Divisions: Upon optimizing the region configuration to the landmasses, the region consists of a total of 447 game tiles. 297 tiles feature developable land, with all but a handful of those being large. Municipalities typically consist of blocks of 4 large tiles. Municipal boundaries typically follow the centerline of cell row 0 for northern quadrants and the centerline of cell column 0 for western quadrants. A major exception to this rule occurs along the southernmost row of municipalities, in which case the southern boundary follows the centerline of cell row 255 for southern quadrants. Hence, the southernmost municipalities are 1 cell shorter than the typical size. To mitigate the absence of Region Census output and because the Street Map which follows is too unwieldy to get a good handle on it, I've created the following map to show the spatial relationships of the municipalities of the County. Click through to view full-size County Street Map: Continuing in the style of DeWitt County, the following is the street map of Leicester County. This map will be updated more or less continuously as I develop the region - not only is it pretty, but it's actually a real handy tool to keep a region-wide perspective while developing individual tiles. Note that due to the sheer size of the map (if stitched together it would comprise a 21,504 x 18,432 pixel jpeg), I've added a municipality selector which will typically place the center of the selected municipality at the upper left corner of the map viewer frame. Feel free to use the zoom function of your browser (typically [ctrl] + [-]) to view a wider area; however, be advised that doing so may cause small gaps to appear between the individual map tiles due to scaling and rounding errors beyond my control as not all of the tile edges are collinear. Click here to open the Street Map in a new window. Regional Statistics: Total Population...............0 Top 5 Cities (by Tile): 1. 68 Tied.....................0 2. n/a.........................0 3. n/a.........................0 4. n/a.........................0 5. n/a.........................0- 32 Replies
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