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Network Addon Mod - Tunnel and Slope Mod
costanzajpg commented on Lucario Boricua's file in Gameplay Mods
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Hi all. I'm trying to figure out how to modify an elementary school's default cost for busing students. Does anyone know the exemplar value to change? Searching online has found pertaining to this. I looked at the file in Reader, but there doesn't seem to be anything there. Things for school plot cost and school monthly cost, but nothing for school busing cost. Thanks.
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Transit Switch Point modification
costanzajpg replied to costanzajpg's topic in SC4 Modding - Open Discussion
Thank you both for your help. I think I was able to get it working with just iLiveReader, without needing to use SC4 Tool. I have a few questions about this. Is the N+S option where they stay on the same network just to facilitate through traffic? This doesn't have options for freight rail. Owing to personal desires, I'm going to add that as well. Anything wrong with that? Do I have to cover ever single combination of input and outputs, or could I simply use walk as an intermediary phase. Eg. Have {O-I, Train, Walk} and {I-O, Walk, Bus} without including {I-O, Train, Bus}? -
I recently started using the absolutely gorgeous Chicago Grand Train Station by Mattb325 only to notice that Sims were using it incorrectly. They would walk from their apartments to the station, at which point, instead of boarding the train, they would suddenly manifest cars and drive to work. It was acting as a giant reverse parking garage and greatly contributing to traffic on my roads. Likewise, passengers coming in from the region, instead of walking upon arrival, would drive away, as if they had brought their cars with them. See the attached image for proof. Wanting this to stop but being new to modifying transit lots, I'm asking for advice. Opening up the .sc4Lot file in ireader, and consulting the list of exemplars, I believe the one I want to modify is 0xE90E25A1, a set of 52 int8s. From what I gather, they come in sets of 4. The first indicates the direction of travel, the second indicates from what side of the lot the travel can occur, the third the incoming form of transportation, and the fourth the outgoing mode. This is what's listed in the exemplar property, and copying it to the clipboard translates it to If I'm parsing things correctly, I should simply delete the last four entries, as that is the set {Inside-to-Outside, All Sides, Walk, Drive}, which is what is causing my issue. Lastly, if I'm feeling more adventurous, I would also like to allow buses and the subway to drop off and pick people up from this station. For the life of me, I cannot find the numerical values necessary to add to this lot to enable such a feature. Second, upon locating them, do I have to modify any other exemplar properties to make things function correctly, or is simply inserting the four sets {I-O, all, walk, subway}, {O-I, all, subway, walk}, {I-O, all, walk, bus}, and {O-I, all, bus, walk} sufficient. I feel that subway-enabled lots might require more effort, but again I have no idea. Thanks for your help.
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Editing train station capacity
costanzajpg replied to costanzajpg's topic in SC4 Modding - Open Discussion
Thank you so much. I'll go ahead and do that, and modify the TSEC so things function properly. If I understand you correctly, here's how things work. The original BATer created an SC4desc data file containing the necessary properties of the building. When they used the lot editor, it created a new SC4lot file pulling data from the DESC file, as well as an associated SC4model file and stuff. The game itself only looks at the SC4lot file to see the specific building properties, which were fixed at the time of creation. To modify the building now, I need to directly change the exemplar values within the SC4lot file. You mention that this only works for Plopable lots. How does this work for growable lots? If you don't mind, I'm going to show a few growable RCI lot files, in increased order of complexity, and ask which files I should change with ireader. I'll link the building files in case anyone wants to look at them. First, nofunk's Fein Bros. There are only two files here, so I assume it's the SC4lot file for changing any exemplar. Next, Odainsaker's Tower Life Building. Now we have both a SC4desc and an SC4lot file in a growable. What should I change? Finally, Mattb325's 890 Park Ave. It's a growable, and it has two SC4desc files and an SC4lot. What should I modify here? -
This is my first time experimenting with changing building properties in the ireader. In particular, I'm trying to modify a number of train stations to have capacity that matches NAM standards. As an example, I'm using giomedicci's Old Train Station, with a natural capacity of 2000. I intend to increase it to 20000. Here's what I did. I go to my plugins folder and open the station folder. Inside are three files, the SC4Lot, SC4Model, and SC4Desc. I open the SC4Desc file and look at the exemplar file. I see the Transit Switch Traffic Capacity, exemplar value 0xe90e25a3, is at 2000. So, I double click on this and it opens up a dialogue window to edit this value. I replace it with 20000, click apply, close this, and then click save. After this, I exit ireader. Now, here's where things don't work. I go into my test region, plop down the train station, and see that it still has a maximum capacity of 2000. What did I screw up? Did I edit the wrong file or something?
