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Showing results for tags 'no dependencies'.
Found 15 results
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- 6 Comments
- 2 Reviews
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- 12
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Version 1.0.0
611 Downloads
I. Lostalim Presents Tower Plaza The most iconic building from Temecula is now available for SimCity 4. Built in 1991, the most defining feature is the roof pattern, being the most unique anywhere. Designed for commercial offices, this structure becomes multi-use with an expanded water feature. All with nightlights and textures created specifically for this add-on. No Dependencies! Available as landmark. Detailed stats below: Budget Item Cost: $120 Bulldoze Cost: $4,000 Flammability: 10 Landmark Effect: 40 20 MaxFireStage: 4 Mayor Rating Effect: 10 256 Plop Cost: $75,000 Pollution at center: 1 1 15 0 Pollution radii: 1 2 0 0 Power Consumed: 40 Water Consumed: 0 Wealth: None -
Version 1.0.0
1,849 Downloads
This building is inspired by the Valley Paradise Building from Crazy Taxi. The building is created in similar style, but with less green color. Custom night lights. Rooftop vents and AC units. Both available in medium commercial office (CO$$) and landmark versions. No Dependencies!- 4 Comments
- 6 Reviews
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- 15
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- no dependencies
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Version 1.0.0
1,867 Downloads
I. Lostalim Presents Sapphire Company Offices Another glass tower with detailed surface reflections, highlighting, and custom glass textures, all with an emerald color. Green night lights, which is different than the normal beige. Roof access above. Always try to make Building design and shape unique. The theme of the building could be adapted to multiple ideas, and anything that has office space. No Dependencies! Both CO$$$ and landmark versions available. There are more stats in screenshots if interested. -
Version 1.0.0
2,622 Downloads
I. Lostalim Presents Pentatonic Offices The tallest building I have ever made, my specialty are midrises, but this one makes an exception. Not only has a musical name, but its trapezoid shape makes it unique from the other towers I have created. Doesn’t matter what direction the camera is facing, the building will always have a different look. Once again, the detail and rendering of the windows realistically depicts reflections, small differences in highlighting, and attention to surface textures. All window/glass textures custom created for this addition with editing software. Best of all… No Dependencies! Both CO$$$ and landmark versions available. More stats in screenshots.- 5 Reviews
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- 16
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- no dependencies
- tower
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Version 1.0.0
1,614 Downloads
Peachtree Plaza is based on real cylindrical towers throughout the US. This one is modeled from the building of the same name from SimCity 3000. Careful attention was given to the windows/glass, so the appearance would look similar to other glass towers within SC4. Highlighting, gradients, and reflections were all accounted for. No Dependencies! Both CO$$$ and landmark versions available. Detailed stats in screenshots.- 3 Reviews
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- 13
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- no dependencies
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Version 1.0.0
1,770 Downloads
I. Lostalim Presents Pacific Way One of my best works so far, the detail and rendering of the windows realistically depicts reflections, small differences in highlighting, and attention to surface textures. All textures custom created for this addition with editing software. At the building base, stairs with planters, side doors as well. Near the back, access for vans and maintenance equipment. AC vents and power boxes above. Roof access. Also a great feature… No Dependencies! Both CS$$$ and landmark versions available. Detailed stats in screenshots. -
Version 1.0.0
1,626 Downloads
Hogan Commercial is a basic glass building, nothing too prominent in regards to features. It makes a good city filler among other buildings, but still good enough to stand on its own. Decent render of lights for night mode. CO$$$ and Landmark versions available. Stats in screenshots. No Dependencies!- 2 Comments
- 3 Reviews
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- 14
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- landmark
- commercial
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Version 1.0.0
1,431 Downloads
My most ambitious building yet, the Franklin Insurance Building is the most unique one to date, especially with uncommon green windows similar to base SC4 buildings like Lillard Audio and related styles. Small courtyard at the base, and shipping access on the side. Great rendered nightlights as well. Lot size is 3x3, and CO$$$/landmark stats in screenshots. No Dependencies! -
- 6 Reviews
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- 13
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- no dependencies
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Version 1.0.0
1,366 Downloads
The Chatham Plaza is modern, and completely glass fictional building, but based on real designs. With a slight triangle shape near the top, this addition will fit alongside any commercial district. Lot size is 3x3, and both high commercial office (CO$$$) and landmark versions are available. No Dependencies! Detailed stats in screenshots.- 4 Reviews
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- 13
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- no dependencies
- midrise
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Version 1.0.0
1,483 Downloads
The Cadenza Building is art-deco inspired architecture. The lot size is 4x4, nightlights included, and many versions are available. CO$$$, R$$$, and landmark. Just chose the folders you need, and the best thing… No Dependencies! Basic stats: LANDMARK Monthly Cost: $100 MaxFireStage 4 Plop Cost $140,000 Power 30 Water 0 CO$$$ Building value $39,714 Bulldoze cost $2,617 Flammability 40 Power 70 Water 40 R$$$ Building value $140,451 Bulldoze cost $2,617 Flammability 40 Power 70 Water 40 See screenshots for more detail.- 4 Reviews
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- 10
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- no dependencies
- art deco
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Version 1.0
935 Downloads
● Combines Maxis City College and Radio Station Reward, transmits on KSIM frequency at 1420.5 MHz. ● Student Capacity: 7,200. Monthly Cost §1,000. Plop Cost: §900. Landmark Effect: 25 over 20. ● School EQ Boost: 38, Mayor Rating Effect: 50 over 440. Network and Transit enabled. ● Inspired by the 'school of radio station 1' by 'people of NYC' Immediate mass communication began at the beginning of the 20th century with radio; generations since are the children of the "school of radio station". I was thinking of Pablo Picasso, arranging the Maxis props like a cubist. It is claimed that when he first viewed the pre-historic cave paintings in Lascaux, France he said, "We've done nothing better since". The KSIM frequency at 1420.5 MHz refers to the Wow! signal received from interstellar space Aug. 15, 1977. Dependencies: None Install: User Documents SimCity 4 Plugins Copy and Paste the unzipped *title* folder into *user*\Documents\SimCity 4\Plugins. Delete readme and preview files. Menu icons will appear in-game for the associated lots.- 1 Review
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- 5
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- radio station
- city college
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Version 1.0.2
1,765 Downloads
A well-lighted place for the sims to relax, reflect and meet in the inner city. This is the kind of park that people go to on their lunch break, poets and lovers go to dream, plans are sketched, and profound ideas are conceived. There's a memorial in the center just for the purpose of remembering, and gazebos and fountains among the trees. Medium Wealth Park 5x5 Plop Cost: 250 Monthly Cost: 90 Air Pollution: -20, 10 Water Pollution -10, 10 Park Effect: 100, 60 Landmark Effect: 40, 20 Power, Water Consumed: 10 Flammability: 2 Generates pigeons, sim adults, and kids, automata. Maxis Night Lighting No Dependencies.- 2 Comments
- 2 Reviews
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- 10
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So I've been messing around in an attempt to come up with what I'm calling a New Age/Occult Pack of buildings - tarot and palm readers, psychics, and new age bookstore and occult shop. It doesn't seem like anything like that has been done on the STEX, and I thought it would add a little flavor to some of the lower wealth commercial areas. I'm aiming for CS$ for the smaller, more modest ones - the psychic, the tarot reader, and the palm reader. Perhaps CS$$ for the bookstore and shop, since they're a bit more substantial, two-story, and could be considered less seedy. Ultimately, I'd love to add some form of NIMBY effect, since a lot of these types of businesses (particularly those one story psychic type shops which look like they're run out of someone's front parlor) are considered undesireable by some folks. Here they are in day and night view - I'm hoping to add and/or revise some of the signage, and the lighting has just barely begun, as I've just been getting the models and textures together. And while we're talking about lighting, I have a few lighting and window questions which you guys will probably be able to answer... - how do you do neon? - how do you do an illuminated sign? (not so much neon as plastic or another translucent material lit from behind) - what manner of lighting is more effective than just adding "nitelite" to the front of the windows? I find that works great for smaller windows, but anything large it looks like a cheat... - on large windows with printing or signage in them, how you light them as well as retain the silhouette of that lettering or signage? Any input is appreciated. And thanks for all those folks who downloaded Andy's Gun Works (my first BAT) from the STEX...hope it pops up in your low wealth commercial district soon!
- 1,133 Replies
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