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RaeFromStateFarm

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About RaeFromStateFarm

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    Sophomore
  1. I'm trying to create an asset that uses the taxi as a template, the files being used for this asset are a 180kb fbx file and 4 png files that are 1.38mb total in size, yet somehow the crp file keeps compiling to 9mb+. I have no clue what i'm doing wrong
  2. For some reason my custom building asset keeps getting this issue whenever it uses my custom props. When i make a version without props then there issue vanishes. I have the prop installed already so it can't be that i'm missing the prop so what gives?
  3. Whats wrong with my texture?

    Never noticed until now
  4. My vehicle for some reason has this spotty look whenever the sun shines on the vehicle from a certain angle.
  5. Everytime i set my file's system unit scale and grid settings in 3dsmax and export it into the addons>import folder, the settings remain just as i left them until i open up asset editor in cities skylines and import them. My custom lod can't even be seen because the game keeps shrinking it to be way smaller than the main model even though i set them both to be about the same size. When i close CS and open up both files in 3ds max. the system unit scale and grid settings seem to be different than the way i left them before opening CS. Also the game keeps adding about 2,000 polys, i cant figure out what the problem is
  6. Sublevel problems in building asset [HELP]

    Thanks, it worked great
  7. 1. I tried using ronyx's script to show textures for sub levels in mod tools, the textures mostly show up but some parts flicker and seem to be fused with the diffuse texture 2. Is there a way to use the clip terrain tool with a smaller scale or brush? The clip tool takes one block at a time and is too big for my liking and is causing issues
  8. Still happens after i reduced it to less than 10k tris
  9. Its a problem on my end cause when i flatten i have so many separated faces and when i render to texture the textures are too low quality due to how small and separated each face is
  10. Im just trying to bake all the textures into one and keep the uv map placement so i dont have to retexture so i can import this into CS already
  11. I thought all the arches would be flattened ontop of one another
  12. I'm trying to flatten a model's uv map before i render it to texture in 3dsmax. When i flatten it the faces are butchered into so many tiny pieces instead of being properly layered though that it ruins the model. This is what happens to the faces after i flatten them: Vs what's seen in a tutorial: And this is what the diffuse render looks like after i'm done: I should add the model im doing uses over 20 separate but small textures in sketchup and the model it's self is already bombed and only has one layer. Is it maybe my model has too many faces? Also this is the tutorial i'm following:
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