-
Content Count
68 -
Joined
-
Last Visited
Community Reputation
3 RecognisedAbout RaeFromStateFarm
-
Rank
Sophomore
-
[Help] Crp file size is huge for some reason
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
I'm trying to create an asset that uses the taxi as a template, the files being used for this asset are a 180kb fbx file and 4 png files that are 1.38mb total in size, yet somehow the crp file keeps compiling to 9mb+. I have no clue what i'm doing wrong -
[Help] "Object reference not set to an instance of an object" error on my custom asset
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
For some reason my custom building asset keeps getting this issue whenever it uses my custom props. When i make a version without props then there issue vanishes. I have the prop installed already so it can't be that i'm missing the prop so what gives? -
Whats wrong with my texture?
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
Just blank -
Whats wrong with my texture?
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
Never noticed until now -
Whats wrong with my texture?
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
My vehicle for some reason has this spotty look whenever the sun shines on the vehicle from a certain angle. -
Asset editor keeps changing fbx unit scale and adding tris
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
Everytime i set my file's system unit scale and grid settings in 3dsmax and export it into the addons>import folder, the settings remain just as i left them until i open up asset editor in cities skylines and import them. My custom lod can't even be seen because the game keeps shrinking it to be way smaller than the main model even though i set them both to be about the same size. When i close CS and open up both files in 3ds max. the system unit scale and grid settings seem to be different than the way i left them before opening CS. Also the game keeps adding about 2,000 polys, i cant figure out what the problem is -
Sublevel problems in building asset [HELP]
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
Thanks, it worked great -
Sublevel problems in building asset [HELP]
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
1. I tried using ronyx's script to show textures for sub levels in mod tools, the textures mostly show up but some parts flicker and seem to be fused with the diffuse texture 2. Is there a way to use the clip terrain tool with a smaller scale or brush? The clip tool takes one block at a time and is too big for my liking and is causing issues -
tutorial Sketchup to Cities: Skylines: The Easiest Way
RaeFromStateFarm replied to Elektrix's topic in Cities: Skylines Modding - Open Discussion
Still happens after i reduced it to less than 10k tris -
[HELP] Flattening textures in 3dsmax from sketchup
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
Its a problem on my end cause when i flatten i have so many separated faces and when i render to texture the textures are too low quality due to how small and separated each face is -
tutorial Sketchup to Cities: Skylines: The Easiest Way
RaeFromStateFarm replied to Elektrix's topic in Cities: Skylines Modding - Open Discussion
Now that i've done that this happens -
[HELP] Flattening textures in 3dsmax from sketchup
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
Im just trying to bake all the textures into one and keep the uv map placement so i dont have to retexture so i can import this into CS already -
[HELP] Flattening textures in 3dsmax from sketchup
RaeFromStateFarm replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
I thought all the arches would be flattened ontop of one another -
tutorial Sketchup to Cities: Skylines: The Easiest Way
RaeFromStateFarm replied to Elektrix's topic in Cities: Skylines Modding - Open Discussion
I get an error whenever i quick convert -
[HELP] Flattening textures in 3dsmax from sketchup
RaeFromStateFarm posted a topic in Cities: Skylines Modding - Open Discussion
I'm trying to flatten a model's uv map before i render it to texture in 3dsmax. When i flatten it the faces are butchered into so many tiny pieces instead of being properly layered though that it ruins the model. This is what happens to the faces after i flatten them: Vs what's seen in a tutorial: And this is what the diffuse render looks like after i'm done: I should add the model im doing uses over 20 separate but small textures in sketchup and the model it's self is already bombed and only has one layer. Is it maybe my model has too many faces? Also this is the tutorial i'm following:
