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Tim The Terrible

Member
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    386
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About Tim The Terrible

  • Rank
    Foot Soldier

Contact Methods

  • Skype
    timnl015

Profile Information

  • Gender
    Male
  • Location
    Delft, The Netherlands
  • Interests
    Modeling, Public Transport, Infrastructure
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity (2013)
    Cities XL
    Banished
    SimCity 3000

Recent Profile Visitors

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  1. Unsymmetrical roads are a hell to make and probably require modding. That's why it took the NEXt-team so long.
  2. Question about prop LODs

    I think it just disappears. A prop's LOD (in vanilla) is only visible in one zoom level anyway. So even with LOD, it's either main model or no model except one zoom level.
  3. Can you just delete whole prefabs? Making a network ground or bridge only for example?
  4. According to the Wiki, yes: "All nets will be referred to as roads here." Technically they are networks, of which Elevated and Tunnel etc. are Prefabs.
  5. New way to share massive savegames??

    I had the same! Yesterday all my 131 mods were disabled out of nowhere after a restart. After a 'Enable All' only 48 were actually enabled (after a crash of course) and had to enable the rest by hand with 5 fps, took me 15 minutes at least
  6. Additional Public Transit

    Good stuff is coming, please stand by
  7. @AmiPolizeiFunk They are still on there, check again. Thale (author of LSM) is working on a fix.
  8. I have played a little with Train Tracks, and I plan to keep doing that. That is the best approach, but also very difficult at the moment. The editor is very complex and the Road Editor Wiki is far from complete. Right now it's just a matter of trial and error, and sharing. Once we know more, together we can put together a tutorial. I think @BadPeanut knows most about the editor of all of us by far, so I'm also looking at you for help man
  9. When I do something in the editor, I always use the -noWorkshop startup parameter. Like you say, mods not only influence the game, but also the editor. If you ever need some mods that help with asset creation, put them in the Local folder of the game (in AppData). Other than that I have no idea how MaxOS works, this is just what I do on Windows.
  10. So errrm Floating Parks

    Maybe the shades are broken
  11. New way to share massive savegames??

    I think so. But it will probably crash your game, likd mine does when I hit 'Enable All' for my mods. I hope it only forces the mods that are saved to the game, and not utility mods like PLT or Camera Mods. Less more means lower chance of crashing then hitting that button.
  12. In the right-top corner, hit Share and Save as Image
  13. Raising height of train causing glitches

    First the Train Tracks, because MOM tracks already look really good. In the future I might do a little work on the MOM tracks, depending on free time. It has been a long time ago since I put a train in the editor, but I do vaguely remember a floor in my double-decker train. I'm certain there is a way to edit it, but I recommend you leave it as it should be. I'd rather sit with @andreharv and see if we can raise all trains globally, instead or raising just your train (to later have it lowered down)
  14. Raising height of train causing glitches

    Just keep it a 0, I plan to make a mod that provides better rail meshes, which will be thinner than the current ones, so the wheels won't cut through them. If you raise it now, it might float in the future
  15. Additional Public Transit

    We can make our own MOM depots? Why didn't you say that sooner! Truth is, while the default depot fits the Steel tracks and style, it doesn't really fit the modern style of the Concrete tracks. When I find time I will make a new depot
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