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Tim The Terrible

Member
  • Content Count

    422
  • Joined

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About Tim The Terrible

  • Rank
    Dog Catcher

Contact Methods

  • Skype
    timnl015

Profile Information

  • Gender
    Male
  • Location
    Delft, The Netherlands
  • Interests
    Modeling, Public Transport, Infrastructure
  • City-building game(s)
    SimCity 4
    Cities: Skylines
    SimCity (2013)
    Cities XL
    Banished
    SimCity 3000

Recent Profile Visitors

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  1. Catenary Replacer

    Just run the game with the -noWorkshop and -noMods startup parameters, can't go wrong.
  2. Catenary Replacer

    I had that option in mind since the beginning, but I kept it for when we could change the style per segment using Network Skins, because it doesn't make sense to remove the props but keep the wires for the entire map. Best solution now would just be to take a train track (vanilla or custom) and remove the catenary props. That way you can decide where you want custom multi-track gantries. I'm working on a series of north American train tracks to explore the possibilities, hopefully I can release the first one in a few weeks.
  3. Awesome! Great step forwards!
  4. Additional Public Transit

    We are aware of the station mesh offset. The junction problom however is unknown but you seem to be the only one having it so far. Resubscribing might help. Contact me if the issue persists
  5. Additional Public Transit

    Thank you, but until further notice don't play with the mod and back-up your save files. We encountered an issue and are working on a fix. More information soon!
  6. Show us your...... Rails!!

    @donoteat Shame you're not using Catenary Replacer!
  7. Show us your...... Rails!!

    Different kinds of rails OK?
  8. Show us your night shots

    Sleeping busses...
  9. Show Us Your... Nature

    Does this count?
  10. Show us your Detail Shots

    I'm back!
  11. Did you set scale = 100 in the Asset Importer (inside the Asset Editor)? That was my first ever problem; and solution.
  12. Well, I tried that a long time ago as well, and found out that scaling the mesh down won't make the wires thin, but thicker as you show. Try upscaling. Also, although they can probably be thinner, I suggest using the vanilla wire mesh. I think they are a nice balance between realistic thickness and being visible. I will do some testing tomorrow and see if I can make some sense out of the shader.
  13. Cable thickness depends on mesh scaling. It's complicated, but you have control over it.
  14. Initially not, but the network was added to the road editor in the Christmas update. I haven't tried it yet, but I can help you if needed.
  15. So did you make the Jacobs bogies as seperate cars or something?
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