Jump to content

Search the Community

Showing results for tags 'crime'.

More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders.info's Topics


  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews


  • News
  • News
  • News


  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityPolska Files
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders.info's Files

City Journals

There are no results to display.

There are no results to display.


  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • City-Builders.info's Events




City-building game(s)

Found 16 results

  1. Crime on large lots

    What is the best way to reduce the crime effect large lots suffer from? Individual police stations near by? Special modded stations? High EQ? A cheat dat file I can drop into my plugins? thanks!
  2. Who is the penguin murder?

    City of Mannheim, Germany, is under shock. A Humboldt penguin, abducted from the central municipal park of Mannheim (Luisenpark) last saturday - was found yesterday morning decapitaded on a parking lot close to the park. Department of public prosecution has taken up investigation, autopsy is running currently. A reward of 1.000 Euros was offered for the seizure of the penguin murder. http://www.bbc.co.uk/news/world-europe-38995687
  3. Hello Mayors, What are the -ve effects of high crime rate in a city? Does it reduces population growth rate? What are all the -ve effects? Thank you
  4. First of all, yes I know about using nlight's ModTools to change m_placementMode to OnGround to get parks that do not have to be placed on roads. The problem I am having is that these parks still display the missing road connections warning (which is an eyesore) and also cannot get police coverage as shown in the screenshot below. I haven't seen any building properties that allow you to disable this (although if anyone knows a simple way of doing so please let me know). As far as I can tell, crime rate in the game seems to be based on a counter tied to the number of visitors a building receives. When this reaches a certain number a police car is summoned. I believe health care and hearses also work similarly. The mod I am proposing would therefore do the following: Not display the missing road connection icon for parks if (m_placementMode == OnGround) Automatically fix crime, health, or dead body problems for these parks. Allowing services to use pedestrian paths would be even better, but would probably require rewriting the service AI. (I know Traffic++ zonable pedestrian paths can do this but I hate using them). Add a button in the Park Asset Editor that lets you set the value of m_placementMode. This would just be for convenience and make this option more accessible to the casual player who doesn't want to mess around with the ModTools UI. I couldn't find any mods that currently offer this functionality, but if anyone knows of one let me know - it would save me a lot of work writing one myself. Looking at the modding API though, it doesn't look like any of what I am proposing would be too difficult. Although I haven't made any scripting mods for CS before, I am familiar with coding in C# and the Unity Engine. I figure this could be a good first project for me to start learning the modding API.
  5. Welcome to Downtown Bristol!

    "There's only three great American cities; New York, New Orleans, and San Francisco, the rest is Cleveland." Welcome than to Cleveland, also called Bristol. Bristol, established in 1797, and incorporated in 1821, founded by a man named Louis Richards as a city in the thin landmass between Washington Bay, and the Pacific Ocean that had a ideal trading river, which he named the Bristol River. By the mid to late 1800s it began to grow into the major city we know today. Today it's a bustling economic center of the pacific coast. Rivaling cities like Los Angeles and Seattle. Though at the cost of large crime rates, and poverty growing in the southern districts. But, Bristol is not is not truly what it seems, infact just in downtown, a past of so violent, that formed its history and how it's seen to the United States, and the world. From the organized crime bosses, corruptions, and scandals, Bristol is formed, but within it all, sits culture, arts, shopping, and the beauty of the city. The beauty of the city, hides within plain site. During the 1960s-1980s period, the city had a boom of high rises, and economic development, but it eventually ended and left us buildings such as the World Trade Center building of Bristol, as seen. Eventually, the city by the late 1990s-early 2010s did the city finally return with a 'mini' boom with buildings like the CenturyLink building being built in the corner of the heart of the CBD. Roadworks of this era, to help reduce traffic turned streets like these, into dead ends, to reduce traffic but it only made it worse. The city is in the process of fixing it, but city council delays is preventing it. Buildings like the Mid-Century Tower, which was built as the city's tallest skyscraper was built during this period, overshadowing the background Westerman Bank Tower. Historical skyscrapers such as the Bristol Utility Company Tower, was overshadowed by newer skyscrapers of the 'mini' boom of construction. Buildings like the Regal Theatre, or the Hotel Huber, refuse to become hidden and remain somewhat, seen within the grand skyline. Though many buildings were torn down, like near the Eastern Company Building, when it came from having neighbors to surrounded by parking lots, saved by historic preservationist. Even then, more historic structures like the Bristol Tribune Tower, were hidden by skyscrapers like the World Trade Center. Though, the boom hasn't covered the past or experience of the city, but made it more noticeable and stand out from the box and glass towers. The infamous Victoria hotel built in the 1950s, which in the 1960s, became part of the Easter Day Massacre when two major organized crime families had a shootout outside, and inside the hotel, killing around fifty-five people, ten being police officers. Today, the Victoria is historical for the Easter Day Massacure, and it's 5 star quality rooms. The historic Macy's store in the western half of the CBD, remains a prominent shopping experience in the city. The historic St. A. Hospital is famous for being born to Bristol Rock Singer, Alex Kalvan who became one of the most prominent 80s rock singers in the United States. Historic storefronts align the city, hardships, but show the proud history of the city of Bristol. Bristol, has more uncovered secrets in downtown, but you can't simply give away everything in the city's welcoming, got to keep the negative ideals, for next time. Till then, Bristol awaits for you, as the sun goes down, Bristol arises.
  6. How to go to jail forever in Canada.

    Miscreant caught on video. So far the crown is planning to lay the following charges: In view of the ability of judges to use consecutive sentencing on conviction, this character could find himself inside for the rest of his life. He is 59. A rather bad solution for getting his keep with everything found.
  7. Version 1.0


    NOTE: FOR SOME ODD REASON (IN MY GAME), YOU CAN ONLY PLOP EITHER THE DETECTIVE WING OR THE CRIME PREVENTION CENTER FOR THE SMALL STATION. THIS MAY JUST BE SOMETHING IN MY GAME OR IT MIGHT AFFECT YOU. IF IT DOES, I WILL TRY AND FIX IT. I've got the 100th SC2013 mod! As stated above in the note, you may only be able to plop the crime prevention center or the detective wing. How to install: 1. Unzip the file after downloading. 2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData. Enjoy! More are to come! Want to mod for SC2013 but don't know where to begin or how to do anything? Go here and apply for help! http://community.simtropolis.com/topic/62213-simcitydefined-offering-sc2013-modding-help-to-all/
  8. German Police Cars+PSD File

    Version 1.0


    New Police Cars After build and test a long time I would like to share with you my police cars. Package Features - Police station Standard car (VW Passat) - Police precinct Standard car (VW T5) - Police precinct Detectives car (Audi A8) <-changeable color (8 colors) - Police precinct Crime Prevention (VW T5) <-changeable color (8 colors) - Include for each mod a psd file for everybody who want change the texture I have therefore chosen these brands of cars, because they are represented very much in Germany. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Thank you for your support Tobse Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis or EA about using mods, so use at your own risk - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page MOD TechInfo Police Station Car - Poly count (Model 0, 1, 2, 3): 439, 439, 276, 151 (Triangles) - Texture resolution (Model 0,1, 2, 3): 512x512, 256x256, 256x256, 128x128 (Pixel) Police Precinct Car - Poly count (Model 0, 1, 2, 3): 433, 433, 302, 24 (Triangles) - Texture resolution (Model 0, 1, 2, 3): 512x512, 256x256, 256x256, 128x128 (Pixel) Police Precinct DetectivesCar - Poly count (Model 0, 1, 2, 3): 448, 448, 252, 106 (Triangles) - Texture resolution (Model 0, 1, 2, 3): 512x512, 256x256, 256x256, 128x128 (Pixel) Police Precinct Crime Prevention - Poly count (Model 0, 1, 2, 3): 447, 447, 300, 24 (Triangles) - Texture resolution (Model 0, 1, 2, 3): 512x512, 256x256, 256x256, 128x128 (Pixel) Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Thanks also to Parkerwyoung, for my textures were his textures very helpful for me.
  9. Version 0001


    I wanted the youth curfew to be more effective. No enactment/retractment cost. Crime dampening effect is near 100% for small towns. Slight crime with larger towns. Mayoral rating has been reversed, and it is now a positive thing to have the youth curfew. Does not affect any other ordinance.
  10. So I built an international airport in a large city. It's doing well and everything except it's ridden with crime. So I built the biggest police station next to it, but my safety advisor keeps telling me it's a "den of crime". I've gone so far as to place about 15 kiosks around the airport along with 2 other large stations and I'm still getting updates saying it's unsafe. I've also checked off every major ordinance associated with lowering crime. How do I decrease crime here??
  11. Checking on services, I noticed the crime was extra low. Then thinking about it, don't believe I have had reports of crime either. Not complaining, just wondering.
  12. Overview ~ The City of Ark'bor is notorious for its criminal links to Omega Station. Major merc and gang factions from across the Terminus Systems base themselves here, but not typically on Ark'bor, but it's underbelly. The Underground City below Ark'bor is a city devised to test even the most fool-hardy people. No person is safe from death, and no place here is devoid of danger. Like Omega Station, corruption, social tension and confrontations are a big part of the Underground, and so are an eternal nightlife, brothels galore and black markets as far as thee I can see. It's hell under an industrial nightmare. And it's waiting for you. Ggamgus: Thanks a lot, and don't mind at all if you do that Forthwall: Thanks Forth! Kakado_to_save: Haha, funny you should say Thanks Eytan! Aaron Graham: Thanks! MilitantRadical: Thanks a lot! Dabadon5: Thanks! Alex_1210: Thank you! K50: Thanks k50 KonstantinII: Nice of you to explain, but I'm already fully aware of the physics I take a lot of interest in astronomy, and watch documentaries as well as read books, but I am again, following the game Mass Effect, and in the game, those are the given details of the planet "Tosal Nym". Thanks though Liszak: Really? Please don't, I can't have someone erasing there work because of me Lol, Thanks for the comment RepublicMaster: Thanks Will, always nice to see you around Linoa06: My all time favorite game series Thanks a lot!! SimCoug: It actually didn't require much considering I only used one type of tree, and it was dead (and some shrubs, dirt and rocks ) Thanks SimCoug MamaLuigi945: Wow, you're really too kind Thanks a lot! #1SithLord: Couldn't agree with you more _________________________________________________________________________________________________________ Note: Happy Easter everyone! And since it's easter, I've decided to whip up a rather special and interesting concept for SimCity, something that I'm sure no one has attempted. By using photoshop (a big contributor to making updates), I've tried to make the illusion that the city is underground by blackening/blocking out the rooftops. It hasn't exactly turned out great, but hopefully, it'll be a break from the typical above-ground cities we all make. Also, just to note, I've changed the name of the Antheon Nebula Cluster (my own star cluster creation for the Mass Effect Universe) and renamed it to the Violaceus Nebula Cluster, which sounded more appropriate for the nebula. So, in short, the Antheon Nebula is now the Violaceus Nebula. _________________________________________________________________________________________________________ From the Xe Cha system's Tosal Nym in the Shrike Abyssal, to the Citadel in the Serpent Nebula. After hopping from system to system, cluster to cluster, we're now returning to the Violaceus Nebula (fomerly Antheon Nebula/Plain) to re-visit the Nesu'luun star system's Kanaze. To repeat, Kanaze is a planet, notorious in the galaxy for its criminal links to Omega Station, a carved asteroid joint with an inhabited space station in the Omega Nebula. The polluted planet's controversial capital city, Ark'bor, is the center of all the activies between Omega Station and Stagnum. Major mercenery bands and criminal factions in the Terminus Systems like the Blue Suns, Blood Pack and the Eclipse base many hideouts and gang operations between these two locales, often causing extreme havoc and deadly confrontations and in the process, killing civilians caught in the cross-fire or are not co-operative. Though often enough, the activities of these factions are not always evident on Kanaze's capital city. Most of the chaos happens in the city's true underbelly. A place where no mere person can survive without a tough outershell. In a place where hostilities are always a possibility, and where danger lurks more often than you'd probably like it to. That is, Ark'bor's Underground City. A large underground system of slums and cheap apartments, it's also home to the merceneries and gang factions of Omega and Kanaze. They often take base in the Underground's many abandoned offices and markets, turning them into their hideouts and base of operation in Ark'bor. Plunged into an internal darkness, the Underground is lit eternally with lights, illuminated signs and holograms that wildly appear around the city. All over the Underground, nightclubs and disguised brothels litter the city, likewise on the surface. Though the action in the Underground is more active than above ground, due to business being under the table, and invisible to higher galactic authorities. Every race in the galaxy lives under Ark'bor, in this poverty stricken subterrenean metropolis. Drell, Turians, Elcor, Asari, Humans, Salarians, Vorcha, Batarians, Volus, Quarians and even Krogan live under one city, side by side. And being so close to each other, confrontations between some are always an inevitability; with street fights, riots and widespread violence around the Underground found common. Along the sewage canal and some of the supporting beams keeping the city under safe from collapse, a roadway littered with trash and wildly parked vehicles, the Underground's inhabitants walk through as if a normal day, and the signs above their head continue to flicker and glow, illuminating the dark underground city. Pawnshops, markets, bars and strip clubs existing side by side. A popular go amongst all of the city's people. Crowds, more stores and clubs along the sewage canal. The poorest of the Underground's inhabitants setup tents along the roadway as affording or inhabiting cheap housing above them is either overated, overpriced, or overly dangerous. Meanwhile, in anther part of the Underground, a young Quarian is on his pilgrimage, leaving his previous life on the Migrant Fleet and instead living in Ark'bor's Underground City. He lives out his life in hopes that one day he'll be able to make something of himself. For now, he does nothing more than stare at his omni-tool, dazed and bored, sitting precariously on the weak aluminum and iron roof. Some parts of the Underground remain quiet. Empty. But when you look in deeper, there's always something that's bound to surprise you. Along the sewage canal again, trash, tents and more stores as well as another nightclub and brothel in the building. And a strange and suspicious looking faint "Blue Suns" logo is painted on the wall of the building. Could it be? Skycars pass by, the few who can manage to even own one, yet strange that they live in the poverty-stricken zone of the city, under all the glamor of spacious high-rises that tower above Ark'bor's smoggy industrial skyline. While people walk, minding themselves, the scene of Blue Suns mercs killing an unco-operative Salarian affiliate causes people to stop, watch for a split second in shock, and then scramble as fast as they can. The Salarians blood begins to spread over the roadway, an example of how easy it is to die in the Underground. In another part of the Underground, more people are found walking in the streets, obstructing a flatbed skytruck. It's looking more and more like the driver is about to target somebody. Best be outta' the way. This poverty stricken city, continues to prevail, at the cost of lives. Mercs hide behind every corner, and it's only a matter of time 'til someone else is targeted. The poor continue to live out their lives and signs illuminate the narrow roadways of the city. And no matter how you look at it, this city will always be shadowed in the darkness of the prevelent gangs that ride between Omega and Kanaze. Forever a city of death, despair, pain and survival. This is the Underground. _________________________________________________________________________________________________________ Thanks for viewing TMW! Rate, comment and +1 if you enjoyed the update.
  13. Have not taken this path yet, but have considered it in my lastest fiasco (city). I skipped education for the first year or so then plopped down a high school, leading to my second question... Can I skip elementary and plop down the high school? Or if possible, like I have read elsewhere, go straight to community college? Thanks! Mxlppxl (feel free to add me on Origin)
  14. REPLIES ____________________________________________________ Schulmanator: Thanks a lot! Blunder: Thanks! And a tropical tree controlled mod would be really a great mod to have, hope you finish it eventually! MilitantRadical: Thanks and sorry to tell you, but the Mass Effect Kodiak ship is actually photoshopped in there. It'd be great if there was a model of it though... ggamgus: Thanks a lot! City_Master: Thanks! RepublicMaster: Truly is mysterious indeed, thanks Hellken: I Appreciate the very "shocked" reaction, Thanks! TekindusT: Thanks a lot Tekindus but your CJs are one my inspirations, so the pleasures all mine Forthwall: Thanks, but won't be on break for long... Fox: Thanks a lot Fox, and I'll be sure to revisit this place sometime later... KonstantinII: Cool, thanks for the link, I'll be sure to try it out! Modern City Lover 26: Jurassic Park? Lol, well thanks! IL.: It's really awesome to see your enjoying it, thanks! Kruness: All down to trial and error, it really is hard to get it right sometimes but you'll get it. Thanks btw! felano: Thanks a lot! About the staircase, I kinda liked how it turned out, considering the ruins are several dozen thousand years old, I hardly think something would be able to stay in form for long considering that flora would probably obscure it in its future, but that's just me And the ME shuttle is just photoshopped in, while the temple prop is from the STEX. Just search "temple". alerules: Lol, thanks Follarch: Thanks a lot! ____________________________________________________ Note: Since this city journal was heavily inspired by playing through the "Mass Effect" series, I've wildly decided to take my planets and incorporate them into the Mass Effect universe, and adapt the story, ideas and plots into my own worlds. I've been really intrigued by the story lately and probably will make an update with Reapers destroying the worlds I've been showcasing, and the use of Mass Effect's own game plots will appear regularly in certain parts of this City Journal. Generally, all the planets that I use are of my creation, and simply take place in the Mass Effect universe. So...uhh...yeah, enjoy ____________________________________________________ Welcome back, oh and by the way, we're still on Kanaze. The very same Filthy and hazardous wasteland. We're still on the same island of Ark'bor, which is just another part of the greater continental plain of Ilego-Ark'bor. We've travelled several hundred miles across the island to the very heart of Kanaze, considered the planet's capital. Ark'bor City. It's a relatively small metropolis, compacted on an island surrounded by two rivers. The East Glo'gahn River and its counterpart, the West Glo'gahn River. It's the scum capital of the swampy wasteland planet Kanaze, dominated by criminals, gangs, factions and off-world pirates. It's haven criminal haven in the lawless Terminus Systems, allowing its inhabitants to do almost anything on Kanaze. Therefore, with a mediocre excuse of a government, Ark'bor, as for the entire planet, remains a corrupt, hectic and totally uncontrolled society. Crime in Ark'bor City is on a constant high, and ever present brothels, bars, nightclub as well as hideouts litter the edges of the city's civilian accessible districts. In the inner core of the city, off-world corporations base operations here, constructing an endless array of structures, factories, refineries and storage tanks across the inner metropolitan Ark'bor districts. No matter where you are in this city, you'll always find yourself in the worst of situations, but those many used to this form environment and ambience try, manage and succeed in enjoying themselves in a lawless city full of chaos and disorder. At first glance, the city looks like any other. But underneath this is a bustling, never ending story of grief, criminality and an underworld hidden from the surface of the city. Its surrounding swamplands are often hiding bases, and obscure the city's position at times. The overgrowth of plants in this planet is often very radical, which causes for concern about the future of the city on many occassions. But with the amount of pollution it throws back into the environment like all other industrial colonies located on Kanaze; many that of which are unknown and unregistered on planetary maps, also causes for question as to how much Stagnum's floral and fauna population can take. And of course, on another note, Cerberus seems to have found there way into the planet. Though what could possibly hold much value on this dying rock that Cerberus would want to retrieve? As evening falls on Ark'bor, the hazy yellow atmosphere begins to soften into a dark, maroon air. Time doesn't halt operations on the planet, and so continues to spew out pollution into the planet's already fragile environment. Industrial factories like this cover almost 80% of the city's island area, which has been fully developed. Many of these factories and refineries run manufacturing operations which are of an unknown nature, never released, due to the fact that most companies which base manufacturing here operate anonymously on the planet with no given records. In the midst of a dark night, wild holograms and bright seizure inducing lights appear out of nowhere; transforming the city's civilian outskirt districts into a vibrant city of color. Though a hard place to live, and difficult to access, many people off-world enjoy the social sites, Ark'bor's clubs, brothels and bars, with endless parties and continuous stream of music playing throughout the night. Ark'bor essentially becomes a nocturnal metropolis; A quiet sleeping city (but of course, still full of noise, gunshots and criminal activity) during the day, a vibrant and cool, yet dangerous social city during the night. Though one can never avert, nor avoid the dangers this city contains. There's always something hectic, and life-threatening hiding on the far corner of the street that one walks through. Ark'bor will eternally be a city of danger, criminality, forever spiraling Kanaze into a chaotic world and destined to be lawless for its remaining future. Thanks for viewing! Rate 'n' Comment! ________________________________________________________
  15. No crime?

    ive asked this question before but never got an answer but im having a problem with no crime like i don't buy police stations,jails,anything protection no crime what so ever i checked i have no mods that are reduceing it i keep checking my map in crime section it say's theres no crime even in my big cities of 200,000 and in my one city with 1,200,000,000M people no crime !

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!


By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections