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Hi, all! Boy, does it feel good to be back. The nights spent city building while ST was down were pretty dark and foreboding... much like Gotham! This is a re-posting of my previous entry from March, but unfortunately, I didn't save what was written. I thought I would have more downtime at work this week, but that turned out not to be the case. So, I'm going to just showcase the buildings and landmarks, without the stories about the lives of everyday Gothamites. Hope you still enjoy!
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This City Deserves A Better Class of Criminal
Mister J posted a City Journal entry in GOTHAM PROJECT
“Gotham City. Clean shafts of concrete and snowy rooftops. The work of men who died generations ago. From here, it looks like an achievement. From here, you can’t see the enemy…” - from Batman: Year One Happy Holidays to all! I hope the new year brings plenty of great city building to everyone out there. It's been a long hiatus and I'm glad to finally be able to post the last few entries of this project after 3 years of corrupt mayoring. A year and a half ago I got a promotion and started working long hours, barely finding the spare time to chip away at Gotham, but I'm proud to say that Stage 3 is finally complete! So, here it is... Beginning of Stage 3 End of Stage 3 City of the Clouds Something is rising in Gotham — and it’s not just the hopeless crime rates. It’s black steel, cold concrete, and stained glass as far as the eye can see. The skyline has changed dramatically into endless blocks of towering structures. But as buildings climbed toward the heavens, the residents plummeted deeper into hell. Midtown Financial District Tricorner Downtown Uptown I wasn't able to stick with my original goal of growing it as a real-world mega-city would evolve. It would have taken even longer than 3 years, but I'm still happy with the end result. I did hit my mark of a population of 12 million Sims, so there's that. Crime Levels and GCPD Corruption Scandals Crime in Gotham City has reached record highs. Armed robberies, gang violence, and organized crime are spreading through nearly every district, overwhelming the city’s already strained police force. Behind the statistics lies a deeper problem: corruption inside the Gotham City Police Department itself. Recent investigations have uncovered officers taking bribes, leaking information to crime bosses, and sabotaging evidence for internal cases. Public trust in law enforcement has evaporated and the underworld grows larger every year. As the GCPD struggles to clean up its own ranks, criminals are taking full advantage of the chaos, leaving Gotham to pay the price. Now, City Hall faces mounting pressure to restore order and many Gotham residents are left wondering if anyone can still be trusted to protect them. GCR Public Transit The last train tracks were laid out in the early 20th Century after years of construction delays, budget slashing, and political setbacks. But despite its challenges, the GCR Public Transit became a crown jewel of Gotham - a sleek, flowing artery running above and below the city’s filthy streets. Now the train platforms have become just another den of crime and urban decay, but when those subway doors opened for the first time, people’s faces lit up with hope. They now had a modern, efficient transportation system connecting neighborhoods that had long felt cut off. The brand-new trains hummed with promise, the clean tunnels gleamed with electric light, and for a brief moment the city seemed – decent.- 2 Comments
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Happy Halloween, Simtropolis Community! (Credit: Concept art on Batman '89 by Nigel Phelps) The title for this GOTHAM City Journal entry is taken right from the opening action description of the 1989 "Batman" screenplay by Sam Hamm. "Gotham City. The City of Tomorrow: stark angles, creeping shadows, dense, crowded, as if hell had erupted through the sidewalks." I've been working on expanding the city, but have hit a few walls. My intention was to cover the three main islands of Gotham with nothing but dirty industry, but the demand for I-D keeps dropping. The first time this happened, I built railroads to provide some relief, but then it happened again. I think because I introduced education coverage to boost commercial office demand, now a majority of my Gothamite Sims are too smart to want to work in dirty, polluting, unsafe factories. I have a huge demand for manufacturing, so I just started lowering the high taxes that was keeping it at bay and will continue to expand the population of Gotham. I'm more than halfway to the first million residents! Gotham mid-1800s Population: 685,934 Holy pollution, Batman! This is what an average neighborhood looks like in 19th-century Gotham: My main objective for this project still remains to create the conditions for high levels of crime throughout the city. Murder, riots, and robberies are already widespread! (And for some reason, the citizens of Gotham still choose to call it home) Two unsolved murders in the same year on Tricorner Island! Does Gotham City have its first serial killer on the loose?! The GCPD suited up in full riot gear to break up the gangs of thugs that have overrun the streets. Trying to stay within the timeline of Gotham's fictional history, I'll continue to expand until all cities reach the year 1910, or 275 in-game years, and then begin to zone for high-density skyscrapers!
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THE HOPE OF GOTHAM I'm working on a project recreating Gotham City in SC4. I know that several people have made CJ's about Gotham before (shout out to SpecialEddie, wish I could see the photos in your posts), but I plan on trying a different take on an old idea: building the region in 3 stages, starting at Gotham's founding date of 1635. GOTHAM circa 1635 Population: 0 Map credit to Hamish. I've altered a few things such as the width of Gotham River and added the islands of New Gotham to the East, Amusement Mile in the North Western corner, and the infamous Narrows situated between Downtown and Midtown. I'm basing the street grid off of this Gotham City map by AspieCrow Stage 1 will be Gotham from 1635 to 1790, or 155 years in each city, and will focus on the street layout and agriculture. There will be a few condensed areas mainly around the ports of Gotham with low-income residents. In Old Gotham, the wealthy Five Founding Families settled near what will one day become Grant Park. As time goes on, they eventually scatter throughout the 5 boroughs of the city. My hope is to build Gotham as a real-world megacity would evolve: from agriculture (Stage 1) to dirty industry (Stage 2) to skyscrapers (Stage 3) over the course of nearly 400 years (from 1635 to the present day). After Gotham's founding, farms spread on the islands and around the coasts, laying the network of dirt roads that will one day become the mean streets of this crime-ridden city. GOTHAM in the 1700s. Stage 1 will be completed at the end of the 18th century. The first factory in America was built in 1790, and that's when I'll introduce dirty industry on a large scale and watch the population skyrocket! Stage 2 will be from the 1800s to the beginning of the 20th century. A sprawl of only medium-density Victorian architecture and large factories will dominate the landscape. The inspirations for this are "Gotham By Gaslight" and "Gates of Gotham". This will be where I focus on creating the slums and conditions where widespread crime will fester. Stay tuned for the outcome of Stage 2 and then, the final stage, which will consist of art deco architecture and endless skyscrapers!
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[low guttural voice] Thursday, October 13th. Two months of recreating Gotham have turned me into a nocturnal animal... It's a big city. I can't zone everywhere... Lately, I've been focusing on naming all the main streets based on the map in the "About this CJ". I've placed Signpost markers for the dirt paths on the city's edges and at intersections, for now. As time goes on, they will all be upgraded to cobblestone roads ubiquitous in the 19th century, and finally, to the contemporary asphalt one-way roads, streets, and avenues that are rife with crime. For some of the streets, I either had to change or create new names because the scale of the region didn't exactly fit the map. So far, I've only expanded Stage 2 of my Gotham project on the small Tricorner Island, but the region's population has already swelled to a little over 300k. The next step is to stop all cities during the year 1835, or approximately 200 in-game years, to build an extensive network of Victorian-Era railroads. (One of the opening shots of "Gotham By Gaslight", a great animated film that blends two things I love: 19th-century architecture and the city of Gotham) Lastly, the three main parts of Gotham (Downtown, Midtown, and Uptown) are still not populated enough to be overrun with crime, but I expect that to change with the train network connecting all parts of the city. So far, the most congested pockets are leveling out at a little over 70 crimes a month. My goal is to raise those numbers to triple digits. But in the Tricorner area which I'm using as a template for how I want the rest of the city to look for Stage 2, we already have some pretty unhappy agents of chaos! So if the area that I've expanded so far is any indication, 1) the entire region's population will be well over a million people, and 2) Gotham City will be crawling with crime, riots, and urban decay!
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The Five Founding Families have ruled over Gotham City since the 18th century. At first, they all lived in a tight-knit community in Old Gotham. After the American Revolutionary War, the families spread throughout Gotham's boroughs and exerted their influence on its development. None had more influence and power than The Wayne Family. They started out in Old Gotham like the rest, but sometime in the mid-1700s settled in the upper-class township of Bristol, just across the Gotham River. The Waynes would go on to own countless properties and businesses in Gotham City, the most well-known being Wayne Tower, at its center. The Wayne Family's territory is Uptown & Bristol. Their nearest neighbors were The Elliot Family, ancestors of the deranged and dangerous Thomas Elliot aka Hush. The Elliot Family's territory is Midtown & Bristol. Just south of the Wayne and Elliot estates were The Kane Family, of which several streets and institutions would be named after in Gotham. The Kane Family's territory is Tricorner Island & South Bristol. The Arkham Family purchased the entire island nestled between Uptown and Midtown and built their manor there, which would later be donated and turned into the infamous Arkham Asylum. Their territory is solely Arkham Island. And finally, The Cobblepot Family refused to leave Old Gotham and generations continued to live in their decrepit mansion until their eventual downfall. The family fell into ruin, but would one day make a surprising comeback through Gotham's seedy underworld by the descendent, Oswald Cobblepot, aka The Penguin... The Cobblepot Family's territory is Downtown & Old Gotham. Gotham City circa 1775 during the American Revolutionary War. Pop: 166,637 The population has more than doubled since the beginning of the 1700s and will again see another boom during the Industrial Revolution. The War of Independence sparked a wave of industrial innovation in America. The economy would shift from what was mostly agriculture and artisans to the large, dirty factories of the 19th century. The rolling green pastures and creaky windmills would soon be replaced by loud and polluting coal power plants and factories. The ports of Gotham would change from old slums of two-story wooden tenements to six-story red brick apartments, packing even more poor souls tightly together and in unsanitary conditions. It is in this environment where the first Gothamite career criminals will be born. !!!!!!BREAKING NEWS!!!!!! We have our first arsonist trying to burn down the city of Gotham! Could it be the early work of Firefly? (One of Gotham's lesser-known villains) In other news, there's also a serial Flasher on the loose, apparently, so you know... watch out for that guy, too...
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Stage 1 of my Gotham City project is almost complete! My hope is to build the city as a real-world megacity would evolve throughout time. From 1635, farms spread on the islands and coasts around Gotham, laying the network of dirt roads that will one day become the mean streets of this crime-ridden city. GOTHAM in the 1700s. Stage 1 will be complete at the end of the 18th century, or approximately 155 in game years. The first factory in America was built in 1790, and that's when I'll introduce dirty industry on a large scale and watch the population skyrocket! Stage 2 will be from the 1800s to the beginning of the 20th century. A sprawl of only medium-density Victorian architecture and large factories will dominate the landscape. During this stage, I will also endeavor to build all along the ports of Downtown, Midtown, and Uptown the historic harbor created by the Simtropolis member of the same name. The inspirations for this are "Gotham By Gaslight" and "Gates of Gotham". This will be where I focus on creating the slums and conditions where widespread crime will fester. Stay tuned for the outcome of Stage 2 and then, the final stage, which will consist of art deco architecture and endless skyscrapers.
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Welcome to Ionica - Year 2198 - Population 5.5 million I would like to start out by thanking all the people and groups whose buildings and mods helped make this city possible. Simtropolis is an amazing community and it has brought SimCity 4 to a whole other level. I'm learning new ways to play the game every time I come to this site and every time I download new add-ons, it is amazing. I've seen so many fantastic city journals and they inspire me to design better and more beautiful cities, thank you. The designing principle behind this city was to make a very dense Metropolis and I was inspired by cities like Hong Kong and anime films like Ghost in the Shell, Akira, and Metropolis (2001). However, Ionica isn't as dark or dystopic as those cities. It still has an east meets west kind of feel because western cultures also have a very rich history of architecture and art that I just couldn't ignore. - Avalon, Ionica's 2nd densest Zone. Veritas is the densest, but I'm not ready to show it yet. Unfortunately SimCity 4 has it's limitations and I don't think it is actually possible to design a city like Hong Kong because in SC4 the buildings can't have residential and commercial in one. It has taken me a while to figure out how to get a city working really well and to make sure that residential and commercial buildings aren't abandoned due to long commute times. I also feel the transportation system is messed up in SC4 because the sims seem to have a lot of problems commuting long distances and they prefer employment that is local. It seemed that no matter how I built my transportation systems I would always have places that would get abandoned. I've since managed to create a balance and more efficient transportation and now all the zones in my city are fully sustainable. Most of the zones are designed to be very dense, however there are pockets of serenity here and there. A few areas and zones, especially those closer to the ocean have low density housing; it is where all the rich people have their mansions. - Feasson, a more relaxed way of living at the outer edge of Ionica I didn't use a customized region to build my city, I'm kind of just making it up as a go along. Most of the city is built on very flat terrain just because that makes thing easier to build. SC4 didn't really figure out how to build stuff on uneven terrain and it is very difficult to build cities with steep slopes. There are some zones that have hills and valleys and it certainly gives them more character, but most of the time it is more practical to build on flat surfaces. Each zone I've built have been kind of an experiment and I've been gaining experience as I've been building. My first mega zone (1of 3) does not have any GLR and it took me the longest time to figure out how to set one up properly. Now i'm using tram-in road in almost all my zones. The one big thing I haven't really tackled yet is canals and that is the next thing I want to get into, but I still have a few more zones to build that need to have continuity with the rest. Lately I've been beefing up my zones and trying to get rid of as many ugly Maxis buildings as possible, as well as making the best use of space as possible. When I first started downloading buildings I downloaded Kelly's Escort Service thinking it would be funny but now there are just so many Escort Service buildings everywhere. The problem is just that the building doesn't fit in with the rest of the city, so I have to get rid of most of them. Once and a while there are Zones that I am totally not satisfied with and I've given them 'total makeovers'. I recently gave Feason such a treatment and the photo I posted was the result of that process. Most of the time when I re-do a zone I call it 2 for some reason, with the exception of Walden II which is draws it's name from the Utopian novel written by behavioral psychologist B. F. Skinner. (I just thought it was an interesting name, not as much because of the content of the book) Each zone is powered independently by Infusion Corp's Thermal Ionizer 2.0, a geothermal power plant, which also purifies water and air. After the discovery of goethermal and invention of this powerplant city planners thought it would be best to not draw the earth's energy from a large centralized location but rather to distribute them amongst the zones and allow them more control over the power they consume. The water is pumped by the conventional SC4 pumps and is purified by the Reverse Osmosis Water Treatment Pant which each zone also has. The garbage is disposed of by The Black Hole Waste Management Corp.'s Core Incinerator which disposes of garbage by burning it in the earth's core. Most of the Agriculture is done in large hydroponic facilities. Ionica recently contracted Pegadyne to manufacture Sky Farms in the industrial zones of the city. It also has Aothe Massiv Hydroponic Farms which are underground. - Sky Farms in Avalon's industrial area Ionica is currently composed of 58 zones, here are a few examples: Avalon - Avalon was recently surpassed by Veritas as the densest Zone in Ionica, but it is still considered to be the heart of the city. Acropolis II - Acropolis II is the center of post secondary learning in Ionica. The University of Acropolis is considered to be the best in Ionica. Caliphate - Home of the 12th Imam. Glenn Beck warned us, did we listen? Nope. This zone actually doesn't have anything to do with Islam, however there are mosques in Ionica. Prince Five Weapons - A zone Dedicated to the brave Prince Five Weapons who defeated the Ogre Sticky Hair Magi - Not pronounced Maggy. Home of Ionica's space program, Military Industrial Complex and the IIA (Ionican Intelligence Agency). It is like Cape Canaveral meets Langley Virginia. You are looking at the industrial side. Ganymede 2.0 - Come watch Blitzball in the replica of the Zanarkand Blitzball Stadium Paragon - The center of communication technologies in Ionica. The zone of Paragon is also home to Fulcrum island, a place where the rich and famous can have summer homes. Well that will do it for now. Next post I'm going do get more into the government of Ionica and how I think the cities work. Also, Avalon is approaching it's bicentennial and I hope to do a feature on it so I am hard at work revising and further modernizing the city. Thanks for visiting, hope to see you again soon.
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