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Found 6 results

  1. Functional Highway Works

    Hello best community on this planet! Few days ago I was watching videos on YT, then I saw creativeDEX. He impressed me so much! I took his idea of highway reconstruction/works and I decided I make it functional if it would be possible. This version seems best what I tried. Hope you enjoy guys and let me know, what you think! (sorry for my English if I did mistake) UPDATED VERSION with two lanes on each direction: Version with one lane on each direction:
  2. RULES FOR THE ELECTIONS: * Voters can be anyone on Simtropolis * Candidates must be followers of this city journal. Send a PM if interested * Elections will be held if there are more than five (5) candidates. The five who get the most votes wins * The term for the elected positions will be for the seven (7) city journal entries after the one with the election results. * Deadline for nominations will be January 17th, 2015, elections will be for January 24th should more than five nominations happen. And now for the next report for the Great Council: PROGRESS OF FORT IMPROVEMENTS AND OTHER DEFENSES: The main fort has finally been restored! The east wall was repaired in unison with earthworks and the addition of the second ring of walls. This will allow defenses to withstand much longer sieges, such that the fall of the outer wall does not mean the end of defensibility of the position. The fort also got a new pier, allowing supply lines to use the bay as an alternative to the overland path: The north side of the bay has started construction of the crossfire fort, this one will have a moat and three wings to provide coverage in multiple directions while thwarting progress of invaders: The southern auxiliary fort has also begun construction, providing coverage for the newly formed agricultural lands and protection for the land route that will enable supplies and manning of the lighthouse and the main fort: Finally I'm extremely proud to announce that our shipbuilders have completed four new Aquamare ships! We may now have a force large enough to attempt the capture of the town of Tarazed! This includes the eight new ships and the ships stationed at Drakonfaucem. GROWTH OF CANOPUS: As Drakenburguoise refugees escape the harsh rule of their new Hydrakoneian overlords they have brough manpower, families and dreams that contribute to the growth of Dragon's Head Island. They have been settling on this town, which so far looks quite promising in terms of growth. Once it reaches a population of 12,500 inhabitants it will be eligible for a City Charter: In order to sustain our military efforts and the growing population the Town Assembly approved a large expansion of agricultural activity, essentially tripling the land producing crops and feeding livestock: Reports from the other towns and cities in Dragon's Head Island are yet to arrive. From what local townspeople have made known to the Council there's a petition to establish two more settlements within the Island, they fear the existing settlements of Drakonfaucem, Phecda and Canopus will not be able to house the huge influx of new residents; while military advisors recommend ensuring as much of our shores are in active control, rather than remain as natural lands. Which of the three proposed settlements should we build first, if any?
  3. 800 FDU: Counterresistance organized

    I've written this from the comfort of my provisional residence during our time in counteroffensive against the Hydrakoneians--at the Drakonfaucem Estate on the west side of Dragon's Head Island. The view is nice but the place suffers from vermin and disease festering on the swampy grounds. From this week's field visit to assess our preparations, paired with the scouting reports of third party accounts and our spies we have managed to compile a report of the situation of our next objectives. I'll be presenting it to the other members of the Council of the Republic and their team of advisors and ministers: THE SHIPYARD AND BASE OF OPERATIONS: Our shipyard has completed its fourth Aquamare ship, and we have gathered enough material to start work on two more. One of the new captains hired for their operation has brought us the concern that our shipyard may not be defended enough, especially not since our bay's fort has suffered major damage in the latest skirmish. The bay's defenses, at present, include the now damaged fort, a lighthouse aiding our scouting maneuvers and the narrow inlet to our harbor. Military engineers have proposed building two additonal forts: one on the opposite end of the bay's inlet and a third to secure the land supply line to the peninsula's fort. In addition they also propose adding a second layer of walls around the first fort in order to provide redundancy for the main military facility of our stronghold. Restoring our main fort is our current maximum priority SCOUTING REPORT FROM DRAKENSBERG: Our gathered information indicates mostly good news: the citizens are safe, the fields have limited damage and most monuments are safe and sound! Unfortunately not all monuments are in good shape. My official residence as Council Master of the Republic, the Palace of Winds, has been torn down and brought into ruins!! only the foundations and the sturdiest walls remain in place. Meanwhile they siphoned the city's resources into building a new palace for the military governor instituted by the Kingdom of Hydrakonei--spectacularly lavish waste of Drakenburguoise resources!!! The Drakensberg Port, or at least what's left of it, has been slowly armed since our defeat. They keep the three captured Aquamare ships, while also bringing reinforcements of their own fleet! What will be advantageous to our counterstrike is that the development of the city's commercial strip along the port has included infill of the riverbanks, this has reduced drastically the maneuvering space available for ships exiting the estuary. Maybe our counteroffensive will be successful enough... Providing great relief we have also found out the Drakensberg Cathedral remains safe and sound: no treasures, relics nor architectural features have suffered damage, replacement or destruction. The Town Square and the city hall also remain nicely in place. SCOUTING REPORT FROM TARAZED: Further investigation of the most recently captured cities paints a different scene in Tarazed--an important crossroads location between the continent and Dragon's Head Island. The city itself is very intact, save for the temple which has been replaced with that ugly looking Hydrakoneian shrine! They have also started fortifying the strait leading to Dragon's Head Island--currently a no man's land after the truce. What used to be a modest gatehouse to provide upkeep for the island's bridge and some of its forts now is a barrier to the free transit of commerce between us Drakenburguoise and the rest of the region. The town's forces also appear to be strengthening, albeit at a much slower pace. The town itself remains unfortified, and the harbor now provides safe berthing to two ships, with a third ship being identified on the move to this small harbor. All in all, the situation looks fairly easy to handle--its our extremely limited assortment of resources on the island that restricts a more devisive course of action. However, we have one nice opportunity to further develop Dragon's Head Island--its soft, flat expanses are very welcoming for agriculture, while its southern waters teem rich with sea creatures to feed our population.
  4. City Downtown RECONSTRUCTION

    I started to redesign my city. Population 1 050 000 It became so big and messy. Here are some pic's, tell me if you like it or not, what would you change, or leave me pictures of your cities. tnx Jelena
  5. Manatee Rebuilding

    Manatee Rebuilding After a damaging tornado, parts of Manatee are finally recovering. After being embroiled in a scandal, many rebuilding projects were delayed but have since gotten back on track. Some however, remained delayed. Some residents have finally started rebuilding their lives, thanks to the Government of Orchidsen getting involved in the insurance scandal. Today we take a look back to the destruction and where some of the rebuilding projects stand today, and how the community was affected. 23.1 | A strip-mall of big-boxes once stood here. After the tornado only Dick's Sporting Goods remained. The store, which required only minor repairs, opened 2 weeks after the tornado, only to liquidate. The owner of the land eventually bought out their lease. Stores on either side were destroyed. 23.2 | This residential area was greatly affected by the twister with a large swath of houses being destoyed. The tornado delayed the road extension to Norecount project, one estimated to reduce congestion on other arterial roads and within the residential neighbourhood. 23.3 | An industrial park was destroyed as well, this one housing several high-tech industries and manufacturers. The lush forest in the area were uprooted. Condos were destroyed, with the neighbouring buildings that weren't flattened later condemned. 23.4 | Today, though, rebuilding has started. Houses are under construction. The first phase of the Norecount avenue extension has also been completed, though sounds walls, landscaping and another project are to come. 23.5 | A closeup of the reconstruction. Houses are at varying stages, with many sharing a common design. Several developers have offered their services for discounted rates, with designs similar to houses which once stood. 23.6 | What this image shows is something that continues to startle residents. While some houses sate perfectly fine, ones just metres away were destroyed and are now being rebuilt. 23.7 | And to finish off: X... marks the spot? But what does it mark, exactly? Do my earlier tweets (@HoltDistrict) have anything to do with it?
  6. Aftermath

    From a distance, Threeways looks like a relatively normal city. But large areas were recently torn apart by some natural disaster which is not yet understood by the people of Threeways. The whole Eastern and Southern edges of the city as well as many other small pockets where destroyed on 30th August 2101 when the ground shook with the force of an earthquake and in some places was completely re-shaped. This re-shaping phenomenon was most distinct near the border with neighbouring city Nouveau. Several geologists working in Threeways' High-tech science park in the West of the city currently believe the catastorphe was caused by some ground works being carried out in neighbouring city Nouveau. Naturally, this theory has angered many of Threeways sims who are looking for someone to blame. The Mayor, Darren Colcote, is also coming under pressure to get to the bottom of this mess and to sort out the areas of the city which were destroyed. Fortunately, his residence and much of the main street in Threeways remained unscathed. The isolated South western island did not escape unharmed either, here we see many empty plots of land. The debris has been cleared, but no new planning permission has been granted at the current time. This journal will follow the reconstruction of Threeways. Mbon
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