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City-building game(s)

Found 84 results

  1. Version 1.1

    128 Downloads

    Bus & Metro Stations (RD2, AVE4, OWR2, NWM) This mod allows you to build bus and metro stations on Maxis networks (RD-2, AVE-4, OWR-2) as well as on NAM (NWM : AVE-2, AVE-4, OWR-3, OWR-4, OWR-5, ARD-3, NRD-4, RD-4, RD-6, TLA-3, TLA-5 and 3 Tiles (AVE6 and TLA7)). You can choose between European road markings (EU, dashed white line) or those from the American base game (US, solid yellow line). To further customize your gameplay, once you enter the installer, you can choose between left-hand drive (LHD) or right-hand drive (RHD) and white or yellow crosswalks. This mod is a simple conversion of the same option available in SENT, with textures compatible with those of Maxis and NAM. Compatibility Incompatibility • STEX - Aka - SENT Dependencies Obligatory • STEX - NAM Team - Network Addon Mod (NAM) Obligatory - T21 • STEX - Barroco Hispano - AGC - Casual Sims DLC • STEX - Barroco Hispano - AGC - Environment DLC • STEX - Barroco Hispano - AGC - Streets DLC • SC4E - Girafe - BSC VIP Girafe Flora Pack Version 4 Installation Installation To avoid compatibility problems as much as possible, the first thing to do is delete the OWR-1 Parking mod from your plugins folder if you have an older version. Be sure to keep your dependencies up to date. OWR-1 Parking installation requires Java Runtime Environment (JRE). If you're not using 64-bit Windows and need Java, the open-source Adoptium edition is recommended at https://adoptium.net/temurin/releases/, although the JRE and JDK can also be obtained in proprietary/commercial (but free) form from Oracle at https://www.java.com/fr/. The Java Development Kit, or JDK, also works, but it contains additional files that you don't need unless you're a Java developer. Loading order This mod must be read after the NAM, so that the textures of the OWR-1 car parks overwrite those of the NAM. Note Visit the SENT - Support & Development page for more information about the mod, to follow the latest news, ask questions, or for any other requests.
  2. Central Metropolis

    From the album Metropolis

    Central Metropolis, A long time planned mega city due for construction.

    © TM

  3. AGC - Subway Stations (LOTS)

    Version 1.0.0

    1,039 Downloads

    Many thanks to @Bobelboy for some of the models and to @Tyberius06 for helping me with the modding. Specs: 5 Stations, 1x1 lots. Lot editor: PLOP_1x1_AGC_Subway_ Ubication: Miscellaneous Transport Icon: Dependencies: If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU
  4. Version 1.0.0

    475 Downloads

    This is an edit of @Terring's MTRT Sub/Bus Street Addon uploaded with their permission. For further information regarding this mod, refer back to that page. From the original upload's description: "Since I'm a lotter and not a modder, I didn't change any aspect of the sub/bus stations, such as the name and the capacity of 15,000 passengers." This is simply an edit that fixes the names in the UI, as well as rebalancing the capacity values against the Diagonal Intersection RoadTop SubwayBus Station mod that this is intended to be used in conjunction with. The tables below further illustrate these changes. Without Rebalanced: With Rebalanced: Installation: Place the .SC4Lot files in "My Documents\SimCity 4\Plugins" (or with the other 'MTRT-V1' files), replacing existing files if asked. Dependencies: None, but Diagonal Intersection RoadTop SubwayBus Station is recommended.
  5. Version 1.0.0

    1,092 Downloads

    One of my favorite mods is the Diagonal Intersection RoadTop SubwayBus Station (also known as MTRT) made by @uroncha back in 2005. It's a set of bus stops and subway stations that can be placed on top of streets, roads, one-ways and avenues, just like Road-Top Mass-Transit (RTMT). What I enjoy the most in MTRT, however, is that it also includes bus stops and subway stations that can be build on top of T and X intersections as well, which is very convenient for me. Why building bus stops and subway stations next to crossroads, when you can build them on the crossroads themselves? My only complain was that MTRT includes Subway-Bus stations for roads, one-ways and avenues, but not for streets. If RTMT comes with subway and sub/bus stations for streets, why not MTRT too? So, I decided to make 4 new lots as a little add-on for MTRT to include road-top sub/bus stations for both straight and diagonal streets, as well as for tee and cross intersections. Since I'm a lotter and not a modder, I didn't change any aspect of the sub/bus stations, such as the name and the capacity of 15,000 passengers. I'm just too lazy for that . All I had to do was to open the Lot Editor, pick the street bus stops and replaced them with the sub/bus stations. That's all. So, don't be surprised if you see that the game will still call them "road sub/bus stations" even if you can build them on the streets. Sorry for that . However, I can recommend you using MTRT Sub/Bus Street Addon - Rebalanced made by @MiniMe943, which fixes the names in the UI and re-balances the capacity values Installation is very simple. First, download the Diagonal & Intersection RoadTop Subway-Bus Station (link above) and install it to "My Documents\SimCity 4\Plugins" folder. Second, download and install my add-on, preferably inside the MTRT-V1 folder for convenience. Third, have fun
  6. Entry 6: Terraforming

    Hello everyone, it's a wonderful day in Primiera. Primiera's map is a changing. I've downloaded the 25 tiles mod as well as taken on some landscaping projects to extend Primiera's buildable area. The first step is to extend some land on the bottom of the cliff near the south side. This was pretty convenient because I used some soil from the top of the hill - which flattened the hill. Here is the progression of the aptly named Cliffbottom The development includes a subway line with 2 stops. The green space at the end is now turned into a park. This is what the site used to look like: Now let's get to the top of the cliff. I wanted it to be a commercial center and have the first real university (the Campus DLC one). Here it is: I love these atlas statues. I used the medium sized ones on this central plaza but the mod comes with bigger and smaller ones. It also includes a metro stop. The line climbs up cliffside with a stop in the mansions. You can see it in purple below and it only goes to the large subway below and doesn't go all the way to downtown or the CBD. The higher ground across from the large avenue will hold the university. Surprisingly the district grew fast! I kind of like the low rise look, i might put a no high rise policy on it. I will put a video of the university build out after I make it so be sure to subscribe to my YouTube channel! There was a bit of land I put even further out but I'm not sure what to do with it. You guys should give me suggestions! Cliffbottom a day later: That's all for now. Have a great day from this Croatian plane and I
  7. Metro

    Version 1.0.0

    384 Downloads

    Hello , Here is Metro . A european store / shop for professsionnals. This brand is a concept of supermarket for professionnals. For exemple when a professionnal own a restaurant or a specialised store / shop. The brand of Metro it's a German group. You can find this brand in Europe and Asia . The lot is foundable in park menu . dependencies : BSC Textures Vol 03 : https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806 LBT Mega Prop Pack v.01 : https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol-01/ Orange_MegaProp_V.01_1147 : http://www.toutsimcities.com/downloads/view/1147 R6_Prop_Pack_2010_Vol1_1686 : http://www.toutsimcities.com/downloads/view/1686 R6_Prop_Pack_2010_Vol2_1702 : http://www.toutsimcities.com/downloads/view/1702 R6_TSC_PropPack_Vol1_V2_1584 : http://www.toutsimcities.com/downloads/view/1584 SHK Parking Pack : https://community.simtropolis.com/files/file/27563-shk-parking-pack/
  8. Entry 2: Expansion and Franklin Park

    Welcome everyone! Here are a couple overviews of my city so far: Last 2 nights consecutively I stayed up playing C:S until about 4 AM. Last night I expanded to my second tile. I continued with high density. In the south there was an empty lot that was naturally bumpy so I decided to spruce it up to a park. Here is a before and after: Tried to make a green urban oasis. I then made another loop on the metro. This included making a branch on the elevated section bisecting this district That's all for tonight!
  9. Here is the Lakewood/Cerritos Area around the 605 and 91 Freeways. I will post more pics and videos soon, working on all the east and south areas of Southern California
  10. Sergels Torg

    Version 1.0.2

    1,415 Downloads

    Another development from the Norrmalm regulation. The busiest square in Stockholm and entrance to the central station of the Stockholm metro network and Sergelgången, a large underground network of passages with shops connecting with the nearby shopping centers. 5x2 overhanging lot designed for slight diagonal curve on the lower left corner, works as a subway station with : capacity of 74.000 a Landmark effect of 40 across 28 tiles and some Mayor rating boost 260 jobs to compensate for the underground shops Found in the misc transport menu The filler lot ( 12 C$$ jobs, never grows ) can be accessed through the 'buildingplop' menu, right below 'Sergelstan Sergels Torg'. Required (for the lamps to appear and access the filler lot):
  11. Now i want to make my own Railyard / Subway yard behind a station / next to a station or a bit further (maybe sunken but i don't know) The question is: are there any ploppable trains/traincars to plop on the rails so i can have my own rail/subway yard filled with trains? Is that possible ?? i got Lot editor and SC4 Pim. I never used them but i want to try Thanks
  12. Subway Car Request

    Hey Guys A Request, Question? Does somebody have these subway cars? Or can somebody make them? First is one subway from Rotterdam (Netherlands) RET Second one Amsterdam (Netherlands) GVB Thanks
  13. For some reason, the game is refusing to load the pillars for the Metro Overhaul Mod. They're enabled, and the Loading Screen Mod says they're loaded, (EDIT: And I can place them with Find It!) but the mod throws an error and elevated metro completely lacks pillars except for certain perfectly straight bridges. I don't know how to forcibly spawn them in game, either, so I would like some help with that. There's a discussion here, but I don't think it would help any. In fact, evidence seems to suggest that this phenomenon is specifically tied to my Steam account, and the only way to fix the bug is to use a different Steam account. Is this known and fixable? Or does it seem like I'll I have to use another Steam account to play the game with this mod?
  14. Who have same problem and how fix, when i use MOM 9 at new game it work correctly, when i load game it gone light miss and texture crash. output_log (8).txt
  15. Hello, Is there a walkthrough or guide on how to create custom MoM underground stations? Something like a guide would also be helpful. Thanks!
  16. I just started using MoM (Thank you BadPeanut, Bskqueklehausen, Lazarus et al). Its simply awesome! In the Vanilla game, I used a few custom metro stations by Cyterion (non-MoM) such as (https://steamcommunity.com/sharedfiles/filedetails/?id=1184857785). These allow me to build hub-and-spoke metro lines that spread out from denser urban areas. Is it possible to create such metro hubs using MoM? Thank you!
  17. I have problem custom train and broken asset
  18. I'm still a noob (I've only built one city, and that was as I followed along a series of YouTube tutorials by MoveTheMouse). But I've added a few mods and assets to personalize my gameplay. I was very excited to see the new release of Metro Overhaul mod 9.0 -- what an achievement! Unfortunately, I haven't been quite as successful as I'd like. I've plopped down the Metro. Depot. I've build a few stations, and I've laid track (underground). I created to lines, and everything looks great. But, I don't get any metro trains spawning. The Transport info screen shows 0 vehicles on both lines. It sometimes switches to a "1", but then immediately goes back to "0". Sure seems to me that I've done something wrong in setting it up. It looks like it's trying to spawn, but then something goes wrong and it's back to zero. Rats! I have connected the Depot to the nearest station. Because this station is part of my metro loop, the connection is a "Y" branch. Is this okay? What do I need to do to get metro trains to spawn and circulate through my lines? UPDATE: Hooray -- I managed to fix it on my own. For some reason, although I knew the Depot was required, it didn't occur to me that the routes needed to start there. But they do (both start and end there).
  19. I’ve got a non-Steam version of Cities: Skylines. I’m trying to install the ‘Metro Overhaul Mod’. I’ve got all the dependencies, but whenever I try to load the game, I keep getting a ‘broken asset’ error saying that the ‘Metropolitan Depot_Data: Net info missing’. I’ve downloaded the files and pasted the folder into the users/app data/blahblah and in the assets folder. I might try and put it into program files as well and see if that helps. Any other ideas?
  20. Yughandy

    Yughandy (Pronounced You - Ghandi), the capital of Librethia, is a blend of historical cultures that have imprinted themselves in the layout, politics, economics and the background of every area of the city. Through the colonial interest and intervention of a virgin land, a capital has been born bearing the remarkable and beautiful inheritance of Dutch, English, French & Spanish genes. Resting in a comfortably temperate climate, the city favors a leisurely lifestyle and engaging in sporting activities. The city lays on the Eastchaser River that in the colonial history of the metropolis, was the main artery that flowed into the rich fertile farming lands of the frontier. The hills, which in winter can become snow capped, create a topographical dynamic that nurtures multiple suburbs with extremely panoramic views. Influenced by the arts and the lavished wealth, and the showing off said wealth, can be found in the narrow Row's that curve and snake through the old town of Avensen, Arventargo and Oxgate. See Downtown with its pillars of economic might, and the more modern, contemporary 2nd CBD of Broadbank that also boasts touched up relics of its industrial heritage. Explore outwards from the centre of the booming CBD to the progressive, fashionable neighborhoods of Grovemont, Remheimer, Franklin, Clockworthy & Three Corners. Nestle into family living easily with affordable suburban living in the 'Wood District' of Compa, or the picturesque Eastpeth Valley. I Apologise for the watermark on the video!! Please watch the introduction video to gain more of an insight to the city & whats to come. In reality, the city is nearing 300K, and there are many more areas I need to work on. The north is first and foremost for further development. I would LOVE to hear your feedback, and or suggestions. I will continue to update the journal as I progress, and as time becomes available to shoot new areas that are already established. The Commerce Bridge. The historic bridge connects 'The Finger' and 'Arventargo', over the canal that used to usher in the economic stock and power that came to, and left the budding colony. It was saved in the early part of the 20th century, as the advent of air travel had yet to begin, and talks were happening about the widening of the canal to allow for a international berthing dock to be built to cater for higher class ocean vessels & passengers. It stands proud of its past, and still today as a crucial piece of infrastructure. In the picture, we can also see the Viceroy's Fountain, and behind it, the Opera House, and immediatly behind the bridge is the Yughandy Counting House & Four Season's 'Canal' Hotel. The 2nd CBD of Broadbank can be seen in the background. This canal was the heart of commercial trade only until recently. The Tower of Santa Maria. In the past, especially with the strong Spanish influence, it was said that no one who lived within the colony of Yughandy would be granted entry to heaven unless they lived within the sight of the Tower of Santa Maria. Parliment Bridge. Looking over the connection that links downtown to the heart of the political sanctum. The view is looking over 'The Finger' towards the Wjik and Downtown. The CBD. The winding spagetti junction of the M1 and M2 creates a dramatic scene in contrast to the skyline. The motorways were additional features in the 1960s, and were built over the existing infrastructure to try and retain as much of the original layout of the city grid as possible. Not all of it could be, and so the area under the pylons is a hotbed for homeless activity and congregation. The motorways also separate Downtown from Grovemont, and Grovemont from Remheimer. A fair number of cab drivers who conduct business in these consequential sectors of the CBD will viciously fight for their territory claims. The Port Authority. Located at the tip of the Wjik, and at an important junction on the Eastchaser River, the Port Authority rules over the waters with its busty glory. This was the headquaters of all marine operations from the beginning of the industrial revolution to only recently in the 1960s. In the 19th century, when the Wijk was the furthest extent of Dutch territory, the Port Authority served temporarily as the capital of the Dutch colony. I will use this as an opportunity to explain that historically, Yughandy was split at this very river junction, between the English (who controlled Downtown and Grovemont), the Dutch (who owned the Wjik) and the French/Spanish (who co-ruled the old bank, with the old town districts of Avensen, Arventargo and Oxgate).
  21. Around the city zone.

  22. Transport in the city.

    As you see the following results • subway •Road traffic
  23. This can actually apply to SC4 too, but I'm asking specifically for C:SL. So, cities develop at much lesser populations in the game than in real life. At least from my experience. The least populous city with metro I've seen is Genoa (wiki link here), with around 600k inhabitants. On the other hand, the cities I build rarely go over 100k, even if they're dense and highly developed. That being said, what's the adequate population to start building the metro network? Or does it, perhaps, depend on more factors?
  24. Mid town.

    This is Surrey Hills- midtown district of the city. Filled with many lovley restaurants and cars, night clubs and markets. It’s a go-to destination for tourists visiting the area. The distinct row houses and shop fronts are what give the area a unique look and feel. Many residents would love to live and work in mid town.
  25. Is it possible to make multiple Metro station entrances (stairs) to one single underground station, where the user can place or drag the entrances to different positions?
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