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Showing results for tags 'overhaul'.
Found 9 results
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For some reason, the game is refusing to load the pillars for the Metro Overhaul Mod. They're enabled, and the Loading Screen Mod says they're loaded, (EDIT: And I can place them with Find It!) but the mod throws an error and elevated metro completely lacks pillars except for certain perfectly straight bridges. I don't know how to forcibly spawn them in game, either, so I would like some help with that. There's a discussion here, but I don't think it would help any. In fact, evidence seems to suggest that this phenomenon is specifically tied to my Steam account, and the only way to fix the bug is to use a different Steam account. Is this known and fixable? Or does it seem like I'll I have to use another Steam account to play the game with this mod?
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How to create Metro Overhaul Mod Underground (custom) stations?
kzaveri posted a topic in Cities: Skylines Modding - Open Discussion
Hello, Is there a walkthrough or guide on how to create custom MoM underground stations? Something like a guide would also be helpful. Thanks! -
Using a multi platform hub / interchange with MoM
kzaveri posted a topic in Cities: Skylines Modding - Open Discussion
I just started using MoM (Thank you BadPeanut, Bskqueklehausen, Lazarus et al). Its simply awesome! In the Vanilla game, I used a few custom metro stations by Cyterion (non-MoM) such as (https://steamcommunity.com/sharedfiles/filedetails/?id=1184857785). These allow me to build hub-and-spoke metro lines that spread out from denser urban areas. Is it possible to create such metro hubs using MoM? Thank you!-
- interchange
- hub
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Metro Overhaul Mod 9.0 not spawning -- SOLVED
Lieuallen posted a topic in Cities: Skylines Technical Help Q&A
I'm still a noob (I've only built one city, and that was as I followed along a series of YouTube tutorials by MoveTheMouse). But I've added a few mods and assets to personalize my gameplay. I was very excited to see the new release of Metro Overhaul mod 9.0 -- what an achievement! Unfortunately, I haven't been quite as successful as I'd like. I've plopped down the Metro. Depot. I've build a few stations, and I've laid track (underground). I created to lines, and everything looks great. But, I don't get any metro trains spawning. The Transport info screen shows 0 vehicles on both lines. It sometimes switches to a "1", but then immediately goes back to "0". Sure seems to me that I've done something wrong in setting it up. It looks like it's trying to spawn, but then something goes wrong and it's back to zero. Rats! I have connected the Depot to the nearest station. Because this station is part of my metro loop, the connection is a "Y" branch. Is this okay? What do I need to do to get metro trains to spawn and circulate through my lines? UPDATE: Hooray -- I managed to fix it on my own. For some reason, although I knew the Depot was required, it didn't occur to me that the routes needed to start there. But they do (both start and end there). -
Metro Overhaul Mod - metropolitan depot not working
Rybeast posted a topic in Cities: Skylines Technical Help Q&A
I’ve got a non-Steam version of Cities: Skylines. I’m trying to install the ‘Metro Overhaul Mod’. I’ve got all the dependencies, but whenever I try to load the game, I keep getting a ‘broken asset’ error saying that the ‘Metropolitan Depot_Data: Net info missing’. I’ve downloaded the files and pasted the folder into the users/app data/blahblah and in the assets folder. I might try and put it into program files as well and see if that helps. Any other ideas?- 1 Reply
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- cities skylines
- metro overhaul mod
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And ladies and gentlemen I present to you the new Mary Kay Memorial Bridge.It took 2 hours to complete.
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Anyone heard about the metro overhaul mod?
MisterBlueStar4 posted a topic in Cities: Skylines Modding - Open Discussion
There was a new mod I saw on the steam workshop,it is called the metro overhaul mod.It changes the way the metro works including you can bring the metro onto ground.I think everyone who wants a urban city should download this mod.It's a game changer. -
What mods should go in my gameplay overhaul mod?
OrSpeeder posted a topic in SC4 Modding - Open Discussion
As you people probably noticed elsewhere, I am making a gameplay overhaul mod. Some mods, are overriden by my mod, so I can't use them anyway (example: any mods that alter how police stations or how fire stations work). Still, I want to know what mods you want me to include it, directly, or by importing features from them somehow. Also, authors of the mentioned mods, please mention if you give permission to get included or not in a future installer pack or something. Here is my own list so far: NAM compability (ie: my mod can work with, or without NAM , I am testing with NAM installed) Opera House Fix (someone know if the author of this mod let me include it?) Spaceport Fix (I dunno if I will use the original mod, I suspect that for balance reasons I will have to "recreate" it, with values compatible with my mod balance) Slope mod (optional I guess?) Census Repository (optional... I just use it during testing to make testing easier). Industrial Revolution Mod... I like it at least. (can I include it in some way?) SPAM, to be a farming counterpart to IRM (can I include it in some way?) Landmarks with jobs mod? Notable mod that will be forever incompatible: CAM, unfortunately CAM and my mod have lots of overlapping stuff, adding CAM support would require a inordinate amount of work... at least for now. Any other fixes and whatnot that you people remember should be included directly or indirectly? -
Who would be down to create a Lunar Surface overhaul?
SAVAGExPHOENIX posted a topic in SimCity 4 General Discussion
So, we have a mars overhaul... why not a Lunar surface one? Graphics can be fun, especially since making things modular would make things easier. I think it'd be fun! I can can make BATs like no other for this project, it would be terrain and such I'd need help with! So, What do you guys think? This was made in a single night, as a sort of proof of concept. It's a lunar "Emergency Services" structure (Fire Department):

