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Showing results for tags 'expansion'.
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You guys should make a forum specifically for non NAM SimCity 4 deluxe player's so we could not be included in the NAM's expansion of the transportation department. Just an idea. Think about it. no?
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- simcity4deluxe
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Slow Yet Steady & Studied Growth - 25 Years In
JcCali1214 posted a City Journal entry in Belflower City Redux
English: After 25 years since the city's founding Bellflower City has grown to nearly 8,500 citizens, complete with expanding, distinct neighborhoods connected through ever-diversifying multi-modal transit options. Further attracting residents to the region was the climatic shift that happened to welcome more tropical weather, and with it, the foilage and fauna that come with it. Español: Después de 25 años desde la fundación de la ciudad, Bellflower City ha crecido a casi 8,500 habitantes, con vecindarios distintosque están conectados a través de opciones de transporte multimodal más diversas. Lo que atrajo aún más a los residentes a la región fue el cambio climático que dio la bienvenida a un clima más tropical y, con esta, el follaje y la fauna que lo acompañan. En: To improve the city's budget, Mayor Swizzy convinced the Bellflower Citizens' Council to bet the farm and legalize gambling; the Mattb325 Design Firm continued its ascendancy in the Ríoside neighborhood by swiftly constructing the Bellflower Galaxy Casino. The city coffers quickly rejuvenated - as the popularity of the new skyscraper in town easily depleted citizens' wallets. Es: Para mejorar el fondo de la ciudad, el Alcalde Swizzy convenció al Consejo de Ciudadanos de Bellflower a legalizar los juegos de apostando; la firma de diseño Mattb325 siguió construyendo su reputación en el barrio de Ríoside al construir rápidamente el Bellflower Galaxy Casino. Las arcas de la ciudad se rejuvenecieron rápidamente - ya que la popularidad del nuevo rascacielos en la ciudad vaciada fácilmente las billeteras de los ciudadanos. En: With the city's budget on an upward trajectory, Mayor Swizzy buttressed the multi-modal culture of the City by allocating funding to add a new transit option offered to citizens: trams! The Cogeo, Khoianh and Z1 design firms were awarded the winning bids to design and construct the inaugural stations. Es: Con el fondo de la ciudad en una trayectoria ascendente, el Alcalde Swizzy reforzó la cultura multimodal de la ciudad asignando dinereo para agregar una nueva opción de transporte que se ofrece a los ciudadanos: ¡los tranvías! Las firmas de diseño Cogeo, Khoianh y Z1 ganó las ofertas para diseñar y construir las estaciones inaugurales. En: The careful planning by the mayor & his team paid off! Citizen surveys show that a majority of the populace is using the readily available transit options at their disposal. Es: La cuidadosa planificación del alcalde y su equipo valió la pena! Las encuestas de ciudadanos muestran que la mayoría de la población está utilizando las opciones de transporte disponibles. En: In fact, historical data demonstrate that the city's urban design favors walkability, with the population reaching a watershed moment having a majority ditched vehicular travel as the primary method of travel years ago. Es: De hecho, los datos históricos demuestran que el diseño urbano de la ciudad favorece la caminabilidad, con la población llegando a un momento decisivo en el que la mayoría abandonó a viajar de vehiculo como el método principe de viaje hace años. En: Though growing slowly, the citizens are proud of their developing neighborhoods - so much so they petitioned to retexturize their local streets to give their neighborhoods even more character. Es: Aunque crece lentamente, los ciudadanos están orgullosos de sus vecindarios en desarrollo, tanto que solicitaron retexturizar sus calles locales para darles a sus vecindarios aún más carácter.- 2 Comments
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Hello everyone, it's a wonderful day in Primiera. Primiera's map is a changing. I've downloaded the 25 tiles mod as well as taken on some landscaping projects to extend Primiera's buildable area. The first step is to extend some land on the bottom of the cliff near the south side. This was pretty convenient because I used some soil from the top of the hill - which flattened the hill. Here is the progression of the aptly named Cliffbottom The development includes a subway line with 2 stops. The green space at the end is now turned into a park. This is what the site used to look like: Now let's get to the top of the cliff. I wanted it to be a commercial center and have the first real university (the Campus DLC one). Here it is: I love these atlas statues. I used the medium sized ones on this central plaza but the mod comes with bigger and smaller ones. It also includes a metro stop. The line climbs up cliffside with a stop in the mansions. You can see it in purple below and it only goes to the large subway below and doesn't go all the way to downtown or the CBD. The higher ground across from the large avenue will hold the university. Surprisingly the district grew fast! I kind of like the low rise look, i might put a no high rise policy on it. I will put a video of the university build out after I make it so be sure to subscribe to my YouTube channel! There was a bit of land I put even further out but I'm not sure what to do with it. You guys should give me suggestions! Cliffbottom a day later: That's all for now. Have a great day from this Croatian plane and I
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The aftermath of "The Expansion"
TheMurderousCricket posted a City Journal entry in SimCity: Tribalism
The expansion of Udanani has given the tribes many opportunities that did not exist earlier. Udanani has seen a lot of new developments and actions taken as a direct result of this momentous event. In today's episode, you will have an occasion to review each tribe's reaction to what has happened and the directions taken as a result. Enjoy. Even more space to spread kindness and prosperity across this wonderful land. This is a golden opportunity for all of the Udananites! - an average Altruist The Altruists have been overwhelmingly positive about The Expansion despite the initial anxiety that the landmass movements have caused. After the dust settled, they started to plot the plans for new settlements around their starter city in hopes that they can gather more people under their leadership and provide them with a sound and happy living environment. Plans for spacious forested areas and even more "concentric model" cities are now on the Altruist drawing tables. Farther away from the neighbors? Good! - an average Localvore The Localvores have always been rather unsociable so many more square miles of open lands separating them from new neighbors have become a blessing. Unhappy to share the fruits of their labor and afraid of outsiders, The Localvores did not really welcome The Expansion with an unbridled joy but simply and stoically accepted the new circumstances as "desired". This did not fully apply to The Altruists with whom The Localvores continue to cooperate. Even if on a very limited scale. The Expansion did, however, create one problem which both of the tribes managed to solve together after extensive (and exhaustive) debates. During The Expansion, it turned out that Sulka have inserted an extra city tile between Serene Thoughts and Farmington, severing the garbage deal that both of the tribes shared! They have, however, agreed to simply build an extra town into the gap and reconnect both of the cities involved in the garbage deal. Thus, Middlefield has been established. Middlefield is currently populated by both Altruists and Localvores but both tribes are separated along geographical and tribal lines with the majority of The Localvores residing to the West and The Altruists to the East. Upon taking a closer look at Middlefield, one can clearly see these divisions. The Altruists live in a small concentric community with many amenities and good living conditions... While The Localvores, mostly preoccupied with the good of their crops and environment above all else, live in simple, farm-type housing with little luxuries apart from running water and power. Both tribes continue to cooperate anyway. One of the latest project involves three jointly-run experimental plantations where crop-related research is being conducted. Any decisions like these are now being debated in the Middlefield Conference Hall which is located halfway between Altruist and Localvore territories. Sh*t! Sh*t! SH*T!!! Now, we can kiss foreign contracts goodbye!!! - an average Businesspeople Because The Businesspeople wanted to make a contact with another tribe in order to enlarge their markets, The Expansion was definitely not a welcome event as Profit Hill has effectively been left in the middle of a rather empty area with no quick connection to any of the tribes. Many people in the tribe have been dissatisfied with Sulka's work and the CEOs of many companies have been outright enraged with what has happened. This have taken a toll on the economy - just few hours after the expansion, the BATMASX (Businesspeople Asset Trading Market and Stock Exchange) index registered a significant 3.5% dip, reflecting the investors' ire. As a result, The Businesspeople have been forced to urgently look for a neighbor connection. They decided that it was the right time to reflect the will of The Revered Spirits of the St'ropoli Dimension, and build a road-based neighbor connection to seek new contacts... and contracts. As a result, the construction of the R-1 route (R for "riggdalir" - "a highway" in Udananian) with a start in Profit Hill has begun. Here are a few shots of all the existing stages of the R-1. R-1 is expected to reach The Slacker's Cape Careless. It's not a dream business choice in The Businesspeople Chief Executive Board's opinion. However, it is currently the closest city to Profit Hill and the only option quick enough to win new markets for The Businesspeople. At least it remains peaceful, quiet and expensive... - an average Resident Not unlike The Businesspeople, The Residents have also been rather pessimistic about the The Expansion event. It came as a disappointment due to the fact that The Residents hoped that an inter-tribal contact could allow them to outsource industrial power into their city. Something that won't happen too quickly now. On the other hand, some of them have also contended that the new environment allows the tribe to consolidate its elitist statute, giving it more time before any (potentially unwanted) newcomers arrive. What a wonderful time to be alive! I'm fully satisfied! (So should you, or else...) - an average Smileyface The Smileyfaces have, not surprisingly, been among those who applauded The Expansion. To be honest, their positive approach to life could not yield any other result. The tribe now plans to further expand and nurture a diverse and happy society in their refurbished homeland. The immediate reaction to The Expansion as far as The Smileyfaces go, has been the establishment of a new city named Tralfamadore and located just North from Laughterdale. The goal, as the current city council claims, is to turn this city into a center for experimentation and advanced learning. As you can also see in the East, part of Tralfamadore is also reserved for the expansion of the Emo-G Site. The Smileyfaces have thus gladly come to terms with the sudden shift in their living environment. They now hope to turn Southern Udanani into a land of smiles and positive life attitude (probably supported by some futuristic defenses too). This is fun. I'm going to explore EVERYWHERE. - an average Slacker The Slackers have been delighted with the idea of New Udanani and the vast expanses it offers. More lands to explore during leisure sailing and warm beaches to spend lazy time on have been greeted with cheerful reactions across Cape Careless. Many Slackers have already started to explore the coastlines North and South of their starter city in search of best spots for surf villages and relaxation. Also The Slackers, being the most devout believers in "Sulkourbanism", came forward with an idea of honoring The Expansion. Thus, they have asked The Revered Spirits of the St'ropoli Dimension to decide what type of a grand project would best commemorate such unique event. The Slackers have, however, mischievously refused to disclose the nature of the monuments proposed for construction and only provided the names of their ideas, encouraging the Spirits' imagination to influence the final decision... Hahah, yiiis! MOARRR! Gimme, gimme, gimme it aaaall!!! Errr... [*cough*, *cough*] I meant to say - a lot of space to fill, isn't it...? - an average Activator The Activators, as the above quote pointedly demonstrates, have been delighted but completely crazed to see so much empty space around their towns. Activator authorities have been overwhelmed with the amount of ideas for next developments around the existing cities which resulted in an unhinged "stream of thought" type of chaos that had initially completely paralyzed the Activator ability to process all offers or take any sound decisions in a structured manner. Still, after this initial setback, The Activators determined that the best way forward would be to expand the industrial base of their tribe and to continue with the mining activities they have already started a few years ago. As a result, a town named Kuun Lan has been established. Becoming a base of operation for the mining industry across the Dal Xanth Plateau. It is evident that The Activators have managed to discover some valuable materials there. Judging by the equipment involved, many believe that The Activators continue to mine for materials used in the construction industry. Some, however, also claim that iron ore mining might be a possibility. In any case, Activators seem to be fully engaged in their ambitious projects within New Udanani. Thank you for visiting New Udanani! Comment replies: @TogaMasterJohn - Thank you for your continued support! The chaos seems to stabilize as you can see... except for the one in Activator administrative buildings. @Proob25 - In the positive sense... I hope? @kschmidt - Yes, nicely said @kschmidt! This is exactly what has happened with Udanani. With the number of candidate stories and ideas I realized that I need a much bigger area. I am still not fully satisfied with some of the topographical features in this new region. It's mostly about the seams between city tiles. However, I will simply work through them one at a time as new cities are developed. @kkffoo - Yes, I have to admit that this divine tool may sometimes yield unexpected results and the area after the reconciliation still needs improvements sometimes as it's not true continuity - only a mathematical continuity. I always find it funny though to see me and other players scoffing at reconciliation tool in the spirit of "So what if it's continuous?! It looked much better before!!!". I'm happy you like the journal and hope it will remain a pleasant experience for you to come back whenever new episodes are released.- 2 Comments
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When we last visited Fairway, Phase 1 of the new Loop project was finishing up and phase 2 was being designed. Phase 2 is now complete! Here is the building site for Phase 2: Site work has begun, which includes a lot of property acquisition and removing of buildings and surface streets. Start of construction: Several months later, its starting to look like an interchange! There was some directional changes to the existing route, drivers will be confused at first. Working on final conncetions: Here is "Mini Beast" complete and finally open to traffic! If you noticed, a new development has taken shape on the waterfront!! More on that later, lets just say it should put Fairway on the map! And finally complete with landscape: What will the mystery development be?? Come back to find out! Thanks! --CityNut607
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Finally an update on Fairway! Sorry for delay, but life threw a curveball at me. I had to have emergency surgery last Thursday. I am doing better, but didn't get to work on Fairway like I wanted. Until today! I have been slowly developing the city center area by area. Here is the road layout for Fairway. It is still mostly intact as it is. Some minor adjustments were made. Here are some of the highway interchanges in the City Center: This one is my favorite! Overview of the Metro's growth: The next project: I plan on undertaking running a river front highway around the downtown. I feel it is needed and will make the highway system look complete in my opinion. Here is a rough draft of where I plan to run it: Stay Tuned! The next update will include how the highway was built and final results! Thanks everyone! --CityNut607
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Hello all! Today we are going to focus a little bit on one of my newer developed areas of Claxton: Millerville! (in the yellow circle) Millerville is a larger community east of Claxton Metro. It was developed as a manufacturing town and grew into a nice little city along the Williamson River. It boasts several large companies and a nice quiet small town feel. Here is Millerville a few years back. You can see the Miller Power Company just to the west of town. It helps power majority of the region, including Claxton. Miller Power and the surrounding industrial park. Millerville does have a small port on the river to help service the industrial park, and helps connect it to the Port of Claxton down river. Downtown Millerville in present day. The waterfront was revamped and enhanced recently. There is also the Millerville Farmers Market and many many local shops. The infrastructure in Millerville is a little more outdated than that of its neighbor Claxton. The Reed Bridge was built almost 80 years ago and is only two lanes. The bridge and highway is connected to I-40. City planners are already working on a fix for the outdated Reed Bridge. It hopes to connect the farming community of Allenton and Millerville with a new 4 lane bridge. That's it for now! My next update will hopefully be out this weekend. I have a lot of new areas to cover!
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I have been spending some time working on the outskirts of the Claxton Metro. I am working on a more detailed update, but for now, here is the current region overview! I have added 7 new city tiles to the region: Hoover Haleyville St. Leonard Naperville Brave Millerville Kelly Ridge (ignore my poor cropping abilities.)
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Its construction season here in the Claxton Metro, and a busy one at that. The city has seen some pretty big expansions happening and new roads must be built to accommodate the new increase in traffic. First on our tour is a new main corridor in Brighton. The city is expanding pretty rapidly, and new development in the works has forced city leaders to connect two major roadways. This will help spur any new commercial hopefuls. Next up is a new overpass being built to help ease traffic through a rail crossing. Train traffic has increased, and has caused major traffic backups. This overpass will eliminate the need to stop at the rail crossing. The Walton Memorial Freeway (WMF) is being expanded northward through Brighton to meet up with the industry port there. This will connect the two ports together from Walton to Brighton. This new road expansion will also accommodate new development in Brighton. Next stop is back in Walton. This is the new spur of the WMF to the north. This alignment forced the move of some homes and businesses, but it was needed. There was also a major overhaul to connect this new spur to the existing one along I-40 An updated Transit map of Greater Claxton with the work area highlighted. Thanks for viewing! See you next time! -CityNut607
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Sorry for the long wait on this update, but I've been busy! But I have found some time to play SC4 and work on my region. This update is going to focus on the City of Walton. Walton is one of the port cities in the Claxton region and has a pretty significant industrial presence. Here are the beginning stages of the port in Walton. Overview of the whole map. The main drainage ditch that flows out into the bay runs thru Walton. Region map update to include the expansion eastward in Claxton. A nice close up of the port. It serves Military, Industry, and leisure. Because of Walton's strategic port, heavy traffic was flowing into and out of the city. Regional and city leaders needed to find a solution, and that solution was to expand the highway network through Walton. The decision was made to build a new bridge crossing the port right next to the existing bridge. Here is the route of the new highway. It will connect with I-40. The new Walton Memorial Freeway will run through the heart of the industrial park to give more access to the port and region. Work progresses on the new Andrew P. Halcomb bridge. The new expressway has already promoted new growth in Walton. Sometimes Suburbs have to be sacrificed in the name of progress. The new T connection with I-40 Overview of the north end of the project complete. And last but not least the overview of the whole project done. With new development continuing. That's it for now. I am hoping to do another update this weekend. I have been developing the area shaded in red the last couple of days. Thanks for joining!!
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A Quick Question - Cities Skylines Expansions
SuperScoutMC posted a topic in Cities: Skylines General Discussion
I'm Just Wondering, I'm Thinking of getting Cities Skylines Windows 10 Edition for my PC and I am thinking of getting 3 expansions. What will happen if I get three of them and i try to play the game? Will I have to choose which expansion I would like to play when i play or will i be able to switch expansions when I play? If it helps the expansions are, Green Cities Mass Transit Natural Disasters Thanks A Million ! I hope you can help me. (PS Please remember that I do not have the game yet) -
Cities: Skylines Industries - Discussion (Released 23rd October)
Avanya posted a topic in Cities: Skylines General Discussion
New DLC for Cities Skylines has been announced and will be released the 23rd of October! From the official forums: Cities: Skylines - Industries Inbound on October 23, Along with Synthetic Dawn Radio and New Free Update Captain your own industry in the newest update for the best selling city-builder from Paradox and Colossal Order To help you get a grip on your industry sector we're launching a new tutorial series on YouTube with new videos everyday until launch! https://www.youtube.com/user/Paradoxplaza “With this expansion, players can make more meaningful choices in their cities’ industry by managing their production chains from grain to bread.” said Sandra Neudinger, Product Manager from Paradox Interactive. “The players have been asking for an industrial expansion for a while, so we’re excited to finally offer a full featured approach.” In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this DLC. Players can build unique factories and customize their industrial areas with supply chains for the four different resource types. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: Make It Happen - Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. Captain Your Own Industry - Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. Build it up, Buttercup - New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large quantity of workers, water and electricity as well as input from your industries. Ship It - Manage traffic and logistics with industry warehouses and the use of the new Cargo Services including a cargo airport. Go Postal - Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. Wonk Hard - Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. Five New Maps - Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. Four new hats for Chirper! But wait! There’s more! Coinciding with the Industries expansion, Cities: Skylines is getting a new radio channel and a free content update. Synthetic Dawn Radio is the most far-out radio station to land in-game ever! It features 16 original new songs across four genres: 80s Electro, Vocoding Electro, Breakbeats and Futuristic Synths. Players can tune in and zone out to some stellar tunes as synth-spin master DJ Jessica Statler brings the funk. The free update coming alongside Industries will introduce toll booths (and road tolls, naturally), which will slow traffic’s roll a bit, but generate extra income for the city. Players will also get the option to mark zoned buildings as historical, preserving their style, and the ability to create custom name lists for citizens, districts and spawned buildings.- 39 Replies
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Version 1.1
589 Downloads
---------------------------------------------------------------------------------------------------------------------------------------------------------------------- UPDATE: v1.1 - I removed the "Included Dependency" folder, because since than Tariel uploaded her essential files which contains the previously attached texture file. You will find that dependency here: Tariel-Rivit's Essentials ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Background: One of my first relotting project was to make a "redirected" mirrored version of @io_bg's EBLT Plaza Set, to make a flawless looking plaza route combining the original set of plazas and the relots. Well doing my "house keeping" on my bunch of experimental relots, I decided to revisit my old lots. Since @tariely started her very nice projects on plazas and gardens, we made a team-up and she facelifted my lots with nice nightlights and other fancy stuffs, and also made three plazas for this set. Huge thanks to her for the hard work on this project! List of items: 6 1x1 modular plaza walk pieces. Using the SPOT you can make bigger plazas with flawles plaza routes. (see attached pictures) 2 2x1 modular-ish plaza walk pieces. 5 2x2 Mirrored Plaza for the purpose of expanding the existing EBLT Plaza set. 2 2x2 Plaza using the same route-ways as the original set. (They are not mirrored pieces, credit goes to Tariely for these pieces) 2 2x4 plaza pieces - one regular and one mirrored version The listed items can be working together nicely, but I guess, need a little patience and experimentings for better results. Install: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. You will find these lots in the Park Menu close to the original set. The plop cost of the original 2x2 set is 50$. To keep the additional pieces close to the original set, I gave the following values: 2x2 plazas - 51$ 1x1 plazas - 52$ 2x1 plazas - 53$ 2x4 plazas - 55$ Dependencies (it's quite a long list, but it contains pretty common prop packs, specially if you're already using Tariel's one or more parks/plazas from previous uploads): Props: BSC Mega Props - CP Vol. 1 BSC Mega Props - CP Vol. 2 BSC Mega Props - SG Vol. 1 BSC Mega Props - MJB vol. 1 BSC MEGA Props - MJB Vol02 BSC MEGA Props Jen_P Vol01 BSC MEGA Props D66 Vol02 BSC MEGA Props Misc vol01 BSC MEGA Props Misc Vol02 BSC - VIP girafe birches BSC - VIP girafe maples v2 BSC - VIP girafe lindens VIP Delecto Ploppable people RDQ HD Prop Pack Darknite Version Murimk Props Vol. 2 Was Dutch Prop Pack NBVC Plazas with fountains Porkie Props vol. 1 Tamorr's Resource 2.05 PEG MTP Super Pack S.P.O.T. (SimPeg Plop Orientation Tool) Neko PropSet 2 Nams Props Pack vol 1 Nams Props Pack vol 2 WMP Power Props Tariel-Rivit's Essentials - new dependency for replacing the previously included dependency file. Textures: NDEX Base Texture set vol. 1 BSC TexturePack - CycleDogg vol. 1 Rivit BSCTexturesCycledoggVol1Extra (included) Removed, see above the new linked dependency. Credits: Huge thanks to Tariel for her help on this project. All the nightlights are her work, so all credits on the night lights is hers! Also I would like to thank to Tariel her ideas and help on the lots, and that she provided her versions for this set. Also would like to thank to @rivit to helped us out with a little overlay texture addition to CycleDogg overlays, which seemed a necessary addition to this set. Credit on that is his! Enjoy! - Tyberius -
Version 1.0
289 Downloads
INDUSTRIAL REVOLUTION MOD Expansion Blocker 1 - INTRODUCTION / OVERVIEW If you use the IRM Base Pack and some IRM W2W stuff, you probably have the blockers you need to switch back and forth between regular IRM and wall-to-wall industry. What about new regular (non-W2W) uploads, though? This little blocker file ensures that you will also be able to block future IRM (non-W2W) lots. This current version 1.0 supports all of the upcoming IRM industry files that I am about to upload shortly. If you don't use IRM W2W anyway, this file is irrelevant for you. It is only needed to make a complete switch between W2W and non-W2W for those who would like to use both. Future IRM uploads will have a link to this blocker file, and as soon as you need a new version, I will inform you in the download description. This shouldn't be so soon, however, since I have a nice stash of uploads up my sleeve (little hint: it's no longer a two-digit figure!). By the way, the screenshot doubles as a little teaser and shows a teeny-tiny fraction of what's in the release queue. 2 - USE Simply add this to your plugins folder if you play with the upcoming IRM custom lots, but want to have the option of switching back to IRM W2W lots by blocking all non-W2W stuff. When you want non-W2W IRM lots to grow again, simply move this little DAT file out of your plugins again. When this file is updated to a more recent version, simply overwrite the existing file with the new version. This blocker will grow and encompass more and more custom lots. It should exist only once in your plugins folder. You will see in the description (and in the HTML readme) of upcoming (non-W2W) IRM downloads which version of this file you'll need so you know when to check for an update. The file should extract to the path IRM\z_IRM Lot Blockers, so you can extract it to your root plugins folder. If you have the IRM Base pack installed (and you should if this blocker is to make any sense), then this folder should exist already. 3 - DEPENDENCIES Since this file is just a blocker and doesn't add any new content to your game, it doesn't really require dependencies. However, it is designed to be used with regular IRM and IRM W2W stuff. You can find the IRM (and read more about it) here. The IRM W2W Base Pack can be found here. For more individual IRM content, just use the "Find their other files" option right on this screen - or click the link in this line. You will find links to optional complementary downloads in the descriptions of the IRM and the IRM W2W Base pack. 4 - FINAL WORDS Thanks for your continued support and for all the positive input concerning my little IRM endeavour - I'll do my very best to reward your patience with a healthy dose of IRM content during the upcoming weeks and months. T Wrecks, Jun 06, 2017 -
From the album The city of Bikini Bottom
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Buena es una continuación de mi ciudad piloto :s
juanalarcon posted a City Journal entry in ciudad piloto
Buenas acá les presento 6 fotos de mi ciudad , que como les dije solo tengo 50000 habitantes, agradecería mucho si alguien que sabe del tema me recomienda algún mod o alguna forma de mejorar la ciudad. por cierto tengo graves problemas de trafico xd. -
Bueno procedo a mostrarle por parte mi ciudad que aun esta en desarrollo xd , apenas tengo 50000 habitantes :s.
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Replies: eufl: Thanks, I'm really glad your enjoying the CJ. Yer the water pump is a little on the large side lol but oh well. As for the farms they do take a while which is probably why the road layouts for them are beginning to outpace the actual farm detailing but I'm sure I'll catch it up. As for the power poles I'm not using any mods in this CJ sorry. Plus it makes sense to have the pylons as there coming from the actual power plant which is further down the single lane highway. Entry 11: Recovery begins So, were back in Antario and as the title suggests, were glad to say that the city has begun its recovery plan in regards to the failing industry that supported our city and has benefited from several knock on effects from this recovery which we'll show you in this entry. Jumping straight in, you'll remember that the former oil sights were left like this as nature retook the areas they used to operate in. 1. Well we've used some set aside money to offer grants for forestry companies to take up management of the area and bring some industry and jobs back into the city and am happy to say that the response has been promising indeed. True not all the land has been bought but at least its a sizeable start and ones that we have a number of plans for in the future. 2. Moving back toward the city you'll remember the intersection for the village of Froska was getting a bit clogged up and frankly, dangerous. Well we've gone ahead and turned it into a simple but much more effective diamond interchange. 3. Which has a,lso allowed us to expand the growing network of villages that are popping up around Antario. In this case were In the new village of Londhei where farming and forestry are the main way's of life. There is also a cider brewery here as well that uses its own and other local orchards to produce several varieties of refreshing cider for the local area. In the background you can see just how close it is to the city, sitting just across the highway from the suburbs. 4. Meanwhile we also have expansion in the aforementioned suburbs as the sprawl continues to spread outwards. 5. Also more expansion in Skjar, which is fast becoming a little town in its own right, what with the new neighbourhood and the preparation to use the land around it for farming and forestry. We do however probably need to do something about the pollution that might be beginning to threaten the fishing industry that it was founded around. 6. Finally for this small entry we have the obligatory overview, marking the moment that our city and its surrounds have hit the 50k mark, now showing no signs of stopping with the focus on new industries and, as usual the list of things on the councils minds. 7. -Improve the lacking public transport network? -Take a look at streamlining the harbour area? -Expand on the forestry industry. -Financial district substantial expansion? -Get the city beautification projects finished instead of half done? -Agricultural expansions -Housing expansions
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Episode 10 - The World's Steepest Road!
Cowmanmine posted a City Journal entry in (YouTube Series) - The Creation Of CowVille
In this episode, we continue with our suburb area, and realise one design floor, the steepness of the roads! -
Episode 9 - Serene Suburbs
Cowmanmine posted a City Journal entry in (YouTube Series) - The Creation Of CowVille
This episode we start work on some suburbs. This area is one of the first parts of our city to use 2 way roads! The area uses low density housing, which means that our citizens are more spread out, and have a nice view of the river that passes by the city. -
Episode 8 - Double Bendy Bus!
Cowmanmine posted a City Journal entry in (YouTube Series) - The Creation Of CowVille
We are back in our city, and are continuing to expand! -
Another newbie question... So what happens when you've maxed out and filled up all nine tiles? All 25? How does it affects game play at those levels? What kind of hardware to you need to go "above and beyond" that? ALL responses welcome!!
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Snowfall Expansion Pack | Cities: Skylines #42
CapTon posted a City Journal entry in Let's Play Cities: Skylines
It's snowing!!!!

