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Offline-Online Tower Fix 1.4  1.4 Tower Fix

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About This File

Once cities have large workforces or open jobs, megatower apartments will fail. This mod removes the happiness loss from low job count only to megatowers, making them balanceable. This works online too!

To whom it may concern, I understand that this mod may mess with the leader score boards, leading to possible distortion , but I have weighed that the personal, consumer benefit of this mod exceeds that of the worth of having an accurate leader scoreboard. Individuals whom do not use the mod as intended, were likely not going to use any mod as intended anyway. Thank you.

How To Play Mod;

How you play the mod is you have a few extra jobs, like 500 to 50% extra of your total worker base. The Megatowers will not complain of no work... if mod is working as intended they will mostly only complain from too many jobs (overworked) if over the 50% mark. Aside from the usual like low land value. Extra jobs makes streets less crowded taking workers in quickly, and ensures sims have money after work to spends at shops. Otherwise your shop levels will run out of customers. You can reduce normal zone tax to make work on their end if towers are too competitive, occurring mainly between the megatower shops and the freelancer shops. Megatowers now operate with few hiccups so long as the city financing is in good order. This mod works that good ! Its for players wishing to delve deeper into the fun of building and managing (balancing) late game city cores.

Mods that modify SimCityDLCEP1-Scripts_287520926 and SimCity-Scripts_287520926 will conflict. Mods that change Megatowers without changing these two files will likely work together.

Mod File Content

SimCityDLCEP1-Scripts_287520926

SimCity-Scripts_287520926

These two files are slightly mutated off base game, 99.999+% is not mine. 0.001% is the logic I applied.

Installation

1. Create backup files of the package files named "SimCityDLCEP1-Scripts_287520926", and "SimCity-Scripts_287520926" from the Program Files (x86)\Origin Games\SimCity\SimCityUserData\EcoGame. Use these backup files to replace the modded ones if you do not want mod anymore.

[Edit 9/22/2023] Origin appears to have changed the install path, the EcoGame folder may also be in the C:\User\[insert your user name here]\Appdata\Roaming\SimCity folder. To reach this simply right click on your windows icon bottom left, select run or search, then type in %appdata%. You will then have access to your scripts to replace.

2. Copy and replace both files in the directory stated in step one, with the files given in download.

*Note, if you want to clean this mod out, you will need the backup files, hence why you do step one. 

My Disclaimers/Notes;

1. Both files are needed as they are dependent on each other to make this mod work, simulating normal game operation.

2. This mod was created utilizing the "SimCityPak_0_4_0_0" program, and SimCity files, anyone is free to modify or improve my work so long as it is not a direct copy on the same website.

3. Mods that need to alter the base scripts will not work, as they are replacing the same file. Mod merging can be done but other mod needs to also be a work online mod, I want to keep this mod online compatible. 

4. This mod should not cause city rollbacks on a clean SimCity directory. It is either the other mod you have or the interaction of mods.

5. I will not claim responsibility to file corruption, or difficulty getting normal SimCity back, if you do not follow the installation steps.

6. Please do not download versions 1 through 1.3 of this mod if you want the towers fixed. I uploaded highly experimental versions in the first trials.

7. [Update] I tried to use this mod multiplayer with my friend and found that it causes roll back. This mod will work multiplayer with just you but with multiple people it won't work. I'd have to dig into the code farther and my time isn't like it was before.

8. [Update] This mod was designed for SimCity 2013 bought on Origin, playing on a Windows 10 system. Other setups may work but not supported as I don't have the means of adapting the mod for, given my setup.

9. [Plans] Both a note for my future self and downloaders to read. 1.4 is likely the last version of the script variant of mod. Since players will want either an online or offline variant of mod what would be 1.5 will be 1.00 instead of a new mod, 'the offline megatower fix mod'. Which would be more compatible with other script mods but not be able to do online due to the game knowing and doing roll back of city. 

Recommended Mods

1." Megatower Limit Increase", by "Brenflakes", offers a way to compact more of your city for build space, up to a theoretical 64 offline. Can be used online but causes rollback if you build more than the normal limit of 8.

2."No Agent Clumping", by "Buggi", helps remove tourists and students off the roads faster, improving traffic. Most notably the students. Works online.

Get your friends to download so they too can see your city with less traffic clog.

 


What's New 1.4 Tower Fix   View Changelog


Released

I have successfully isolated the base zone inheritance to the megatower zone inheritance. And have applied changes on the Megatowers to not become unhappy from no rent money. Allowing the Megatowers to function closer to the zero job mark.

Megatowers are now balancable at higher populations.

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