-
Announcement
-
Simtropolis Returns! 05/26/2026
See here for details about our site recovery efforts.
-
Search the Community
Showing results for tags 'cul-de-sac'.
Found 7 results
-
Version 1.0.0
245 Downloads
This is a set of houses from Mexico Cities in the Álvaro Obregón borough, near the Santa Fe business district. There are two house models each with 4 colors. There are individual houses on 1x2 and 1x3 lots. There is also gated community of houses on 2x7, 3x8, and 5x8 lots. The 3x8 and 5x8 are network enable inspired by mattb325's cul-de-sac lots. This is the first of hopefully many Mexico City uploads. I plan on using mostly the same dependencies for the future Mexico City Uploads. Dependencies BSC Mega Props-CP Vol1.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Mega Props -CP Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 LBTMega Prop Pack v.01.dat Flunight Props Vol 01-Flora.dat MGB_AoT.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3404 SHK_ParkingPack.dat Grfe Trees https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2983 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2758 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2698 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3579- 5 Reviews
-
- 11
-
-
-
- mexico city
- cdmx
-
(and 6 more)
Tagged with:
-
Version 1.0.0
790 Downloads
Functional Cul-de-sacs, MAXIS Sidewalks VOL1, by Mattb325. --------------------------------------- Ever since SimCity 4 was released, suburban cul-de-sacs have been problematic. The base game just terminated streets with a little yellow and black barrier, until quirlix made the cul de sac textures that formed the basis of the way the NAM terminates dead end streets. There are other mods, like the larger cul-de-sac mod, by Marsh, but this also overrides the street roundabout textures and all such mods are typically both an over-ride and a blunt instrument that has an "all or nothing" type set up. Don't get me wrong, each of these mods is fantastic and I use them, and love them. But one thing the mods cannot do is unify the street trees along the length of the cul-de-sac, nor can they get the arrangement of houses to align around the cul-de-sac end. That is where this download is useful. --------------------------------------- WHAT THIS DOWNLOAD DOES: This download provides functional cul-de-sacs and is for users who have the MAXIS sidewalks (ie those who do not use a sidewalk over-ride mod). A set of near-identical lots for those who use side-walk over-ride mods is available separately. This download provides ten new growable lots of a 5x8 size. Each of the lots is network enabled to connect seamlessly to the surrounding streets and roads. Each lot is restricted to grow ONLY on low-density zoning and will not grow on medium or high density zones. Each lot has a different arrangement of medium wealth houses and a uniformity of street trees. The streets are named after the tree which grows on them. Each lot is restricted to one (or more) of the four tilesets giving you control over what grows where. Apart from the tileset, all of the lots have identical stats meaning that the game will not favour one type over the other. The population numbers of the lots conform roughly to Maxis' low-density formulae of approximately 12-20 residents per house. These lots cannot accidentally grow; you must use the CTRL key while zoning. The lots and tilesets are grouped into styles: Gascooker's UK suburban series; CP's 19th Century American suburban series and my predominantly 20th Century suburban houses with attached garages. --------------------------------------- HOW TO USE THIS DOWNLOAD: There is nothing especially tricky to get this to work. Just make sure you have the dependencies, unzip and install to your plugins and then use the CTRL key while zoning low density residential to get a lot that is 5 tiles wide and 8 tiles deep. Then, depending on what tileset you have selected, the lots will start to appear and will all be connected to the broader network. --------------------------------------- WHAT THIS DOWNLOAD DOES NOT DO: This is not a mod, so it will not alter the standard street ends that either come with the base game, are installed with the NAM or are installed with any other cul-de-sac mod. This will not interfere with, nor conform to, SAM street types. The standard light grey street texture is what each of these lots will grow with. --------------------------------------- IMPORTANT NOTES - READ!!!!!: With anything new, it is important to spell out a few caveats: * Because these lots are network enabled, these lots will never upgrade. I recommend using them in conjunction with standard zoning to achieve vibrant, realistic suburbs that are sustainable and the standard lot sizes can upgrade as your city grows. * Because these lots are network enabled, if they abandon, they will not recover: you will need to first correct the issues that caused abandonment (crime, jobs, commute, demand),then bulldoze the lot and let a new one grow. * I have chosen the 5x8 lot size deliberately to be a unique lot size that doesn't compete with other custom lots, but if you have other 5x8 low-density medium wealth residential lots in your plugins, they may grow instead of these. * I have chosen the 5x8 lot size deliberately to ensure that the network enabling doesn't interfere with the NAM drag patterns for creating curves, fractional angles and so on. My testing so far has indicated that this is unlikely to happen, however, in certain situations and placements you may find that the game attempts to draw FAR or curved streets. In the highly unlikely event event that it occurs, it's not a big deal, just bulldoze the surrounding streets to alter the pattern. Each of the folders is descriptively labelled. If, say, you only want UK style houses, then delete the other two folders, and so forth... --------------------------------------- Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below. --------------------------------------- STATS R$$ CP 19TH CENTURY HOMES (Cottonwood Close, Dogwood Place, Magnolia Way): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied: R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: Chicago Occupant Group: Medium Wealth Residential Building STATS R$$ GASCOOKER UK HOMES (Chestnut Grove, Hackberry Rise): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied:R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: Euro Occupant Group: Medium Wealth Residential Building STATS R$$ MATTB325 20TH CENTURY HOMES (Sycamore Lane, Hickory Close, Oak Close, Maple Court, Elm Place): Lot size : 5x8 Growth Stage: 1 (Low Density Zoning) Bulldoze Cost: $600 Capacity Satisfied: R$ 320, R$$ 180 Pollution: 8 (Air)/ 3 (Water)/ 16 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 20 Gal/Month Building Style: New York, Houston Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This file contains a series of lots only. However, some of the dependencies will require you to select either a maxis nite version or a dark nite version. If you use the dark nite models, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins. Please note that while most dependencies are very common-place and most folks will have these already, a few are brand new, or have been updated. Make sure you get them all! TEXTURE PACKS *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Textures - Vol03.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806) PROP PACKS *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Mattb325 W2W Prop Pack Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1439) *Mattb325 BAT Props Vol04.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) *C.P. Victorian Houses - Medium Wealth.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3498) *BSC MEGA Props Gascooker Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397) INDIVIDUAL FILES *Mattb325 Hotondo Alpha237 (https://community.simtropolis.com/files/file/33169-hotondo-homes-alpha237-series/) *Mattb325 Hotondo Alpha237 diagonal (https://community.simtropolis.com/files/file/34179-hotondo-homes-alpha-237-diagonal/) *Mattb325 Hotondo Airlee 199 (https://community.simtropolis.com/files/file/33168-hotondo-homes-airlee-199/) *Mattb325 Hotondo Airlee 199 diagonal (https://community.simtropolis.com/files/file/34173-hotondo-homes-airlee-199-diagonal/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 3 Comments
- 6 Reviews
-
- 19
-
-
-
- functional
- realistic
-
(and 6 more)
Tagged with:
-
Version 1.0.0
458 Downloads
This is a set of six lot textures that can be used to create cul-de-sac lots that are compatible with CP's SCILT (Sidewalk Compatible Interchangeable Lot Textures) mod. To install, simply place this file anywhere within your plugins folder. This file is a dependency for the SCILT-compatible versions of @mattb325's growable cul-de-sac lots: FOR RIVIT'S "URBAN TARSEALED STREET MODD" USERS: Users of @rivit's Urban Tarsealed Street Modd can download an alternative version of these textures here. (You will find a link to the file at the end of Rivit's post.) Note that you should only install one version of these textures. If you use my file, your cul-de-sac lots will use the Maxis street textures. If you use Rivit's file, your cul-de-sac lots with use the tarsealed street textures. If you install both versions, whichever file loads last will override the other file. CREDITS: All creative credit for these textures belongs to the NAM team and Maxis. I have simply extracted these textures from the latest version of NAM and repurposed them as lot textures. NOTES: This file only includes textures and does not override any existing textures (other than Rivit's alternate version of this file). As such, it is purely a dependency. It will not modify any lots for which it is not explicitly listed as a dependency. This file may be updated in the future to include additional SCILT-compatible textures derived from NAM and/or Maxis. -
I'm using NAM 36 (first time user) but I cannot figure out how to get cul-de-sacs to work. Whenever I saw tutorial videos and screenshots for SC4, I would see the draggable streets and roads end in a cul-de-sac by default, but my game doesn't do that (just the classic dead end). When I did the install, I did the complete install. I've checked again looking through the custom install and don't see a checkbox for it there. When I play with included SAM features, those skins do the cul-de-sacs, but not the original Maxis roads. Is this feature not a part of the NAM or am I missing something? Thanks!
-
Cul-de-sac, street, and Automata mods stopped working
Delta 88 posted a topic in SC4 Bugs & Technical Issues
I have a problem with my Cul-de-sac mods and automata mods not working at all - they used to, but not since January or so. I think it was a NAM update or something that killed it, I don't know. I've tried re-installing, re-arranging, moving to properly named folders - all to no avail. I recently downloaded the urban tarsealed street mod as well, and only the intersections show up - the rest is still vanilla Maxis streets. Any idea on how to get everything actually working?- 5 Replies
-
- cul-de-sac
- automata
- (and 6 more)
-
Reinstalling NAM to add features, uninstall first?
akjone02 posted a topic in SimCity 4 General Discussion
Hi all. I searched the forums, the googles, and the NAM FAQ for the answer to this but didn't find it. Still I apologize is this is a common question. I installed the latest version of the NAM a few days ago, and I realized afterwards that I want road turning lanes and reduced one-way arrows, two optional features that I didn't check the first time I installed. I already have several cities using NAM puzzle pieces extensively. How can I go about "reinstalling" NAM to get those two optional features added in? Do I have to uninstall first or can I just rerun the installer? Will doing either of those things mess up the cities I already have built? Again, I'm not installing a new version, I'm going to use the same package I've already downloaded, just with a couple extra features checked. Thanks in advance.- 20 Replies
-
- nam
- turning lanes
-
(and 1 more)
Tagged with:
-
Version 1.2
18,685 Downloads
THERE IS STILL AN ISSUE NOT SHOWING MAXIS TEXTURES IN ZONED AREAS. SAM STREETS WORK HOWEVER. Larger Cul-de-sac Mod This mod changes the NAM street roundabouts and 4 SAM streets into large cul-de-sac's for suburban areas of cities. Install: Place the entire "z___Larger Cul-de-sac mod" folder into your "C:\My Documents\SimCity 4\Plugins" folder DO NOT CHANGE THE NAME OF THE FOLDER OR PLACE IN ANY SUB-FOLDER. The z_ is required for it to load correctly. Dependencies: NAM is required. Thanks to Bryan1998 for helping on SAM textures, Metalpuritan and Magneto, for finding solutions to past compatibility problems, and thanks to Spinmaster for the request.- 55 Comments
- 61 Reviews
-
- 8
-
-
-
- streets
- cul-de-sac
- (and 5 more)

