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City-building game(s)

Found 11 results

  1. What is SC4MacInjector? SC4MacInjector is a mod for Mac copies of SimCity 4 Deluxe that enables the use of dynamic library mods (the equivalent of DLLs on Windows) for Macs. General discussion and development updates are posted in the game framework discoveries thread – this thread serves to consolidate any potential support requests in one purpose-specific place. General troubleshooting steps The injector responsible for enabling these mods may be overwritten by game updates or checking game cache integrity in Steam. Try re-running the installer if mods like the extra cheats DLL are suddenly disabled. Also make sure you've obtained the latest version from the STEX. Reporting issues One very helpful thing to provide is a detailed installer log. When running the installer, bring up the log: Change the detail level to All Logs: Then click the Save button on the installer log in the top right corner of the window. Attach this log to your post. Another extremely helpful thing to provide, if present, is the injection log, which you can find at ~/Documents/SimCity 4/libinjector.log. Attach this too if possible. Lastly, try to provide a thorough description of your problem, when it started occurring, and what version of the game you use (e.g. Steam, App Store, disc copy).
  2. So everything manages to work fine, I have no errors, loads up like normal. However anytime I save or autosave, the game crashes with a "Cities.exe has stopped working". I had this error in the past but I believe the Don't Crash Mod fixed it. Now when I have "Don't Crash" enabled, my game gets stuck loading forever, so I have to disable it. Does anyone have any thoughts or fixes?
  3. Hi, is there a good video that shows support for the elevated NAM 34 8 and 6 lane highways, particularly on and off ramps? I've been trying for a while now, and have gotten Project Symphony down, but everytime I add an off ramp to the elevated 6 or 8 lane highway it just squishes it. Any help would be great, thank you.
  4. For some reason every post with custom assets in their description looks like this. Am i missing anything here?
  5. Hi folks Well we are making progress! We now have a dedicated PLEX section on the STEX! Over the next while, we will work to get all the legacy PLEX files transferred into this new section of the STEX. We are hoping that this will be completed within the next two weeks... seriously... it wont happen overnight but it will happen. Thanks again to the Dirktator for throwing us a lifeboat - it is very much appreciated. Simpeg Staff
  6. Hello, I am a little new to modding sim city 4 and I have gotten the general gist of how it works, but I saw that there is possibly a way to make traffic STOP disappearing. I saw some mods and tried installing them and they havent worked. I was just curious on how to install them and what I have to do. I have NAM installed, and if I could get step by step how and a link to one that will work I would really appreciate it. thank you.
  7. So I decided to open a thread for those having problems using my mods (since I'm terrible at writing readmes), or have suggestions to improve them. I usually don't take requests unless I really like the idea, have the skills (no BATs) and the time/ will to fulfill them. Might worth a shot Files will be attached at the end of this post. (STEX) (STEX) (STEX) (STEX) (STEX) (STEX) (STEX) JPN Sidewalk Mod Addon for Wide Radius Curves and Roundabouts (LEX) Coming in a normal hopeless future Maxis Parkings Override Darker/Shaded textures RELEASED! Tram-on-street support for Super Light Asphalt Mod ... Available below zBillboards_cancel (for JPN Sidewalk Mod RHD) - will remove blue Japanese billboards for this mod z_RHD_ped_overpasses. (for NekoPunch's ped overpasses) will put signals on the right side of the road for this mod z_ped_overpasses_signs_cancel (for NekoPunch's ped overpasses) will remove the signals for this mod SFBT GLR Mod (for BSC SFBT GLR Tram Mod) will adapt textures to fit with the Super Light Asphalt Mod zBillboards_cancel.zip z_RHD_ped_overpasses.zip z_ped_overpasses_signs_cancel.zip SFBT GLR Mod .zip
  8. Hello everyone In case you haven't seen, I've posted a few mods for SC2013 in the STEX. They're all fire station mods. This thread has been created for any help or support that is needed with these mods. So just post your problem and I'll get cracking Links to mods: CapTon's Fire Mods Pack - Fire Dispatch Tower for Small Station - Fire Marshal Office for Small Station - Hazmat Fire Garage for Small Station - Fire Helipad for Small Station - Do not post here if you have a mod request. If you have one, post it in this thread: If you have a mod request specifically for me, just shoot me a PM Known bugs: - None at the moment
  9. hello all, are there any updates from ea about creating your own building's with a tool or something?
  10. So I got a few (it's probably a lot but I don't remember) canal mods from simgoober (awesome canals btw) but the problem is everytime I plop one down in my city it makes a sound like someone just took a big dump (my sound and music is always turned off), and everytime I get back to SC4 after I minimize it, it makes the same sound. It's not that big of an issue, but it gets annoying if you multitask while playing SC4. Is it something wrong that I did on my end? For now the only solution is after I complete the canals I save the city, exit to region and then come back and then the sound bug is gone, but that's only until I place another canal piece. A more permanent solution (besides deleting the mods) would help greatly. Thanks for reading!
  11. Moderators: If this is in the wrong forum, please move it. Since I don't generally make my own BATs, it didn't make sense to post it in the BAT thread. This will be the official support thread for my lots, of which there are currently three. When I uploaded my new set to the STEX, I went looking for my old support thread to add a release memo and realized it'd been seven years since I last contributed. Needless to say, the thread is long gone. Last night I uploaded this to the STEX: (In case it's not obvious, I tossed Gascooker's tents - among other things - on a few street tiles.) It can be found I spent an awful lot of time this year looking for detours around the various street fairs/art fairs/summer festivals/farmer's markets that infested appeared on my commuter route once spring hit. So when I got interested in SC4 again, I decided my Sims should have be as cursed lucky as I am to have them in their cities. ASF is a modular set that consists of three transit-enabled end pieces, nine 1x1, four 1x2, and two 1x3 pieces as well as a 'pre-built' 1x6 and a Bus Stop piece that has the standard white concrete tile base instead of the streets. There are a total of twenty lots available in the base set. Here's a link to the catalogue image included in the ZIP file here so you can have a better look at the lots than what appears in the set logo above: http://sc4.ejmeyer.n...SFCatalogue.jpg It's not directly posted because it's a large image. For my one or two fans that use dial-up: sorry. So here you go. I have a few ideas for companion or expansion sets to ASF, and will always entertain more. In regards to my other two offerings, support is limited because I no longer have the original files (or a working copy of BAT4MAX, for that matter). I plan to overhaul both and repost new versions but have no idea when. If anyone has questions or suggestions about my stuff, here's the place to ask.

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