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Found 15 results

  1. The Sparkle Kingdom SE

    Version 1.0

    884 Downloads

    The Sparkle Kingdom is back! New and improved, with more realistic and lifelike terrain than ever. There are now 17 islands in total in this 36 city tile area, 10 major islands and 7 minor islands.... so there is a lot of islands to make as many beach resorts you want, but be wary! There are five volcanoes on the island chain, three of which are very active, and two which are dormant, so choose your building spots carefully. One wrong move, and your entire city could be burning in lava and buried in ash... Hope you have fun with this, and one more thing regarding the city journal. Updates will resume weekly schedule on Saturday, November 12, 2016.
  2. From the album Ancient Civilizations (S3-14-M)

    Following the cataclysmic event of 298 A.D., almost nothing remained of the Lakota island volcanoes or the island itself. A massive chunk of the center of the island had disappeared in the space of six days; Lakota had literally blasted itself apart. What was once ONE island had now split into six different islands with dozens of smaller islands in the vicinity. Of the three volcanoes, almost nothing remained; the largest, Lakota, received the least damage, yet still losing most of it's height and it's entire eastern flank had sunk into the sea. It's neighbor, Scethy received more damage than Lakota with only the north-eastern flank remaining with the rest of the cone having been blasted apart. Niaru, the smallest, did not survive at all; the entire cone was completely destroyed along with a massive surrounding area going with it. Today, a large caldera remains in the spot the volcano destroyed itself in. However, as civilizations settled into the area and gave birth to modern technology, geologists discovered something terrifying in 1983. Lakota was still active and capable of producing more volcanic eruptions similar to the 298 A.D. event. In 298, there was no one within the area of the volcano; today, there is the city of San Reina across the bay and it has a population of over 10 million people.... --------------------------------------- Hope you guys enjoyed the little story about Lakota. I've also attached an image showing the amount of the island that was destroyed.
  3. Lakota Island Eruption - 298 A.D.

    From the album Ancient Civilizations (S3-14-M)

    Atlantica region is a beautiful place where the bustling City of San Reina resides. Warm climate, beautiful beaches sit on a lush and fertile regional area. Various islands surround the region, include the biggest one of them all - Lakota Island. But Lakota was no ordinary island; reaching high into the sky, three distinct and prominent volcanic cones existed. On the far left was the biggest - Lakota; directly across it towards the right was the second biggest cone - Scethy. South of Scethy was the smallest of the three cones - Niaru. All three were fed by one singular reservoir of magma, making all three on Lakota island part of one massive volcano. The island had a violent past, producing destructive volcanic events every few hundred to thousands of years. It wasn't until 298 A.D. however, that Lakota produced it's most violent event. During the summer months of that year, the volcano came to life with catastrophic force, blasting volcanic material high into the atmosphere from all three cones. The eruption lasted for more than six days, blanketing the entire region into complete darkness. ---------------------------------- My City is off the view towards the southwest of the volcano. This is a series of images based on Lakota's event in 298 A.D. Look for the other images to see the aftermath.
  4. Show us your DISASTERS!!!

    In this thread, show us pictures of your disasters! Here's a volcano I made.
  5. Deschutes, OR

    Version

    166 Downloads

    Deschutes a map by: blunder ------------- Description: Sitting atop the spine of the cascades in central oregon lies the headwaters of the Deschutes river. From its headwaters near the Three Sisters, Broken Top, and Mt. Bachelor volcanoes it runs south through alpine meadows and forrests of Ponderosa Pine. At the bottom of the map the Deschutes turns northeast and flows through Sunriver and Bend, Or. and continues northwards on its way to the Columbia. In the southeast of the map lies the Newberry shield volcano. This map is 60km x 56km (15x14=210 large tiles). It is projected from 1/3 arc DEM satellite data and is scale accurate, although I've lowered the elevation 500m so that the snow line comes out nicely with Lowkee's Terrain. It has volcanoes, small rivers, open plains, forested mountains, and countless cinder cones. Also, be sure to watch out for cougars and bear. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. I HIGHLY recommend using Lowkee's most excellent terrain mod of ridiculous awesomeness over at SC4D to play on. Please see map thread at simpeg if you have a request (and be sure to check the request guidelines at the top please). Note that if you want a smaller map of just the city of Bend, OR, blade2k5 has already made a map for that, just search the STEX. Thanks for looking and enjoy.
  6. Volcanoes without "Nature"

    From the album Weekly Challenge #24 - Fantastic Photoshop

    READ THE TEXT BELOW. When we think of Photoshop, do we really have to enhance the image to make something nicer? I think I would be against it as it disconnects the essence of your work. Usually my Photoshop is idea, mood and event based, to create a sense of atmosphere that people can easily understand while at the same time keep my originality. When I first created "Fury Kazan", I did not make things look clear enough for the audience to critically analyze. Just a huge volcanic eruption but with a tiny plot that I have since thrown away. Now looking back at it, more things made sense. In Timothy Morton's "Architecture without Nature" (a good read!), he said that humans must not connect design with a broken concept of nature. Rather, they should connect with a so-called Object Oriented Ontology (OOO), looking at things in an objective way to understand a bigger picture of it. Hence my proposal is here competing with other people's images. It was something that I just figured that I have been thinking cognitively. I don't seem to think of things as "nature" but rather object oriented, such as with the trees, rocks, lahar, and volcanic ash are all completely things individually, but work in tandem to create a resilient environment. We see in the picture that things look the same but they are also different entities. By using Photoshop as an object to specify yet to conceptualize as a whole, I think the clear message of the idea and an event can happen. Easier to read: Used Photoshop as an Atmospheric tool, not to enhance the image Tech Specs: - 300 dpi image - colour (surprise) - Used different shades of grey to create a "smoky ash" effect - All in all, it was "minimal"

    © 2015 The University of Manitoba Faculty of Architecture.

  7. Fury Island

    Version 1.1

    5,084 Downloads

    Fury Island has huge waterfalls, rushing rivers, lush forests and varied elevations to provide a challenge, although there is quite a bit of flat land to build a pretty massive city. This is my first map and went through quite a few variations but I'm pretty happy with the overall atmosphere now. If your computer can handle it, I recommend one of the unlock more tiles mods as there is something interesting on just about every tile. All of my maps are hand crafted with loving care and designed with the city builder in mind. Let me know if you spot any issues and I would love to see any cities made on this map so shoot me a link or leave it in a review. Enjoy! To install the map: 1. Download the zip file. 2. Unzip the contents to a folder: AppData\Local\Colossal Order\Cities_Skylines\Maps 3. Play! Steam link : http://steamcommunity.com/sharedfiles/filedetails/?id=438096029
  8. Lacratevolcan

    Version 1.0

    222 Downloads

    Invented by me. 16 big city. Name Lacratevolcan mean: lake in the crater volcano.
  9. North Cascades

    Version

    519 Downloads

    North Cascades. This region is based on DEM data with small alterations forplayability. This is most evident in the courses of the rivers and the footprint of the lakes, as these areas had to be adjusted in terms of elevation in order to appear as water. The region is focused on the North Cascades of Washington State. The map is bounded on the north by the 49th parallel and the border with British Columbia. Mount Baker is the large volcano in the NW of the map. Baker lake is the large boomerang shaped lake to the east, which feeds the smaller Lake Shannon below, which ultimately drains into the Skagit River, which runs through the SW corner of the region. The northeast portion of the map contains the smaller Diablo Lake, and larger Ross Lake, which extends north into Canada. Most of this region is wilderness located in the Mt. Baker-Snoqualmie National Forest or North Cascades National Park. The image has been rendered with CPT's Olympic Terrain Mod. The region itself was terraformed to fit with both the textures of this mod, and the height at which rock/snow begins and I highly recommend it. You can, of course, use any terrain mod you please with this region. Installing the Region You need SC4 terraformer in order to install this region. 1. Unzip the file. 2. Create a new region folder in your SimCity 4\Region directory. 3. Replace the config.bmp file with the config.bmp file you downloaded with this region 4. Open the new region in Terraformer 5. Click 'Import Image' in the Global Tools Menu and browse to the unzipped folder and select the map file for this region. 6. When the file loads choose 'File' and click 'Save'. (The region is now saved to SC4). 7. Load your region and play, the cities will take on whatever terrain mod you have (or the default SC4 terrain if you have no mod) as soon as you open them. Many thanks to: drunkapple and Izidor44 - for lending their superior knowledge in helping with various questions. c.p. - for the wonderful Olympic Terrain Mod. rybolton and the7trumpets - for their map-making knowledge on the Omnibus. wouanagaine - for making the installation of these region possibly through SC4 terraformer Thanks for downloading my region, enjoy ! -midwestcoast
  10. Glacier Peak, Washington

    Version

    405 Downloads

    Glacier Peak, Washington, USA a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Glacier Peak is the remotest of Washington's dormant volcanoes. It might appear tall, but it is short for a cascadia volcano because it is built on top of an existing ridgeline. For such a small volcano it has a violent history, launching ash clouds that have traveled far east and lahars that have reached puget sound. The last eruption, a few hundred years ago, was witnessed and remembered by local natives. Over its centuries of sleep about a dozen glaciers have built up on it giving it the name Glacier Peak. This map is 40km x 36km and made from satellite data. Whereas most of my maps i try to be accurate, this one i've manipulated a bit. Using the compress tool in terraformer i've taken all of the valleys below a certain elevation and squished them down to create building space that isn't naturally there. This should give the map an Alps feel. Also lowered the map 400m to give a better snowline with Gobias' and Lowkee's terrain mods. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d, or Lowkee's most excellent terrain mod, also at sc4d.) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  11. Tropical Barrier Reef

    Version 1.1

    587 Downloads

    An entirely fantasy tropical region I got bored and made. I know the mountains are a bit pointy/isolated, I probably should've used the erosion effect on more than one city tile, and you can see road grooves on one tile I built on (SC4mapper shouldn't render the city itself though ), but I hope it's still good . The region's distinguishing features are a barrier island chain, a large cluster of atolls, a mountain range, a large inland lake, a sugarloaf mountain-style plateau, lots of volcanoes in the islands, and a small second mainland area with a meteorite crater that fills 2¼ city tile of land. Should be moderately challenging, pollution-eating mods are recommended as the terrain can force you to create some undesirable industrial zone placements, and slope mods should probably be turned off or to their most tolerant settings. I know it looks nooby compared to some of the other awesome stuff i've seen here, but it's quite my pride and joy, I retain 4 copies of it, agricultural, megalopolis, suburban, and unbuilt because I like building and rebuilding on it. It's the first region I made, I did it on a 2-day car ride home from visiting relatives over spring break.
  12. Sisters and Madras, OR

    Version

    367 Downloads

    Sisters/Madras, Oregon. a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Another map from central Oregon, the Sisters/Madras area is just north of bend and downstream on the Deschutes river. Map features the canyonlands on the deschutes near madras, the flatlands of Oregons high plains, and the crest of the cascade mountains. Volcanoes on this map are Mt. Jefferson, Mt. Washington, Three Fingered Jack, and Belknap Crater. This map is 64km x 60km and made from satellite data. Terrain is scale accurate but has been lowered to give a snowline i like and to flood the lower part of the Deschutes river. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water and HD rock mods) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  13. Kamchatka Russia

    Version

    568 Downloads

    Kamchatka, Russia a map by: blunder ------------- Description: In Soviet Russia, Terraformer maps YOU! Kamchatka is a Russian peninsula on the Ring of Fire north of Japan. This map follows the Kamchatka river past the massive volcano of Kliuchevskoi and 2 of its neighbors: Kamen and Bezymianny. It passes the town of Klyuchi and then spreads out into a large wetlands area before reuniting and passing through the mountains to the east on it's way to the pacific. Only some of the wetlands has been converted to SC4 game water (about 1/3 to 1/2) since converting ALL of the marshes wouldn't leave much room to build on the flat lands. And also because i made this map to suit my own style of play and to appear in my CJ, the Ring of Fire. HUGE props go to drunkapple for his advice in how to fix what i was doing wrong with the SRTM satellite data, this map wouldn't have been possible without his immense help. ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. This map is 60 km x 60 km (15 x 15 = 225 large tiles). It is scale and elevation accurate, other than one annoying hole in the satellite data. The volcano Kliuchevskoi tops out at just under 5000m game elevation, so you will need a terrain mod or a patch that has it's max altitude set to AT LEAST 5000m to load this map. (I HIGHLY recommend using the high altitude + snow installation of Lowkee's most excellent Appalachian Terrain Mod and shokthrpy's Brigantine 2.0 HD water) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  14. Mt Shasta, CA

    Version

    229 Downloads

    Mt Shasta a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: This map is 32km x 32km (8x8=64 large tiles). It is projected from 1/3 arc DEM satellite data and is scale accurate. The elevation has been dropped to give a reasonable snow-line when playing with Lowkee's terrain mod as noted below. I HIGHLY recommend using Lowkee's most excellent terrain mod over at SC4D to play on. (with the high altitude and snow settings enabled) Please see my map thread at simpeg if you have a request (and be sure to check the request guidelines at the top please). Thanks for looking and enjoy.
  15. Mt Adams, WA

    Version

    198 Downloads

    Mt Adams a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/SimCity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Mt Adams is the second tallest peak in Washington State and is the second most massive volcano in the cascade range behind Mt. Shasta. The eastern half of the mountain lies on the Yakima indian reservation. The western half in the Gifford Pinchot National Forest. This map is 28km x 24km (7x6=42 large tiles). It is projected from 1/3 arc DEM satellite data and is scale accurate. I HIGHLY recommend using Lowkee's most excellent terrain mod over at SC4D to play on. Please see my map thread at simpeg if you have a request (and be sure to check the request guidelines at the top please). Thanks for looking and enjoy.
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