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City-building game(s)

Found 41 results

  1. La Tulipe

    Version 1.0.0

    390 Downloads

    Completed in 1976 and designed by architect Jack Vicajee Bertoli, the Swiss Medical Research Foundation building, nicknamed "La Tulipe" (the Tulip) as a result of its unusual floral shape, is a brutalist landmark located in Geneva, Switzerland. Owing to its real life association with medical research, I have modded this version as a clinic (I don't think I've done one of those before, oddly enough). It sits on a 2x2 lot and comes in both Darknite and Maxisnite varieties; only one may be used at a time. The Darknite version requires Simfox's Day and Nite Modd. Dependencies: BSC Common Dependencies Pack Enjoy!
  2. Show Us Your Medical Facilities

    Gelenem Medical Center
  3. Here's a FUN little mod CB and I have crafted. No, really. It's our Fixed Underfunded Notices mod. Introduction It all started as a simple fix for a bug in the Local Hospital Pockets Picked message wherein the linky to jump to the troublesome hospital or clinic would most times select the wrong one. Then as CB and I tested and tweaked we came up with more enhancements as well as improving other messages and reviving (and rewriting) a couple of unused ones. So along with fixing that issue, we've made these more useful by providing new options to manage low funding for Civic lots. Who Will Benefit This mod will likely only appeal to peeps who use narrow margins when budgeting for medical and educational facilities like CB and I do. If your itemized master budgets are tweaked to have sufficient funding with no wasted expense, then this will be an ideal enhancement for your game. For example, my funding is tightly managed, but as local area population grows they can exceed capacity. Here we see there is good funding for all except one of the clinics. ^ This can then trigger that Hospital Pockets Picked Message. The Original Bug Illustrated So, I'm over here playing and I notice a red message in the News Ticker. I open it up to find an explanation. Now, the trouble (bug) comes in when you click that local hospital linky in the message. It'll jump to the lowest funded medical facility and most times that's not the cause of the problem. Clicking the money linky (or just querying it yourself) can show there's no problem at all inasmuch as the # of Patients is less than Patient Capacity and so the funding is actually fine for this specific building. ^ So, at this point it leaves one wondering WTF?!? See, the real problem is over here: (Btw, a Hospital in those messages includes the Clinics by Maxis's design.) The Solution Included in our Mod So, I've rewritten the LText and its embedded code to give multiple options as well as fixing the Lua trigger. Here's how it looks now also showing the real location to be concerned about: This is what the linky options do: Jump to the Medical Facility This takes you to the building, but leaves the game in the current running speed and changes your cursor to the Query Tool. Same with Pause Toggle (on the same row of the message) Takes you to the building, changes your cursor to the Query Tool, and Toggles the Pause Button. (If the game is already on Pause, use the regular Jump or it'll start time running.) Adjust Funding without Jumping This is my fav. It opens the building's Query Box, but doesn't move the world which allows you to handle the problem without losing concentration for whatever you were working on. It also leaves time speed alone and does not change what's on your cursor. Jump to and Adjust Funding This one is good if you want to fix the problem, but also go the location to see what might be growing nearby. It changes your cursor to the Query Tool as well and leaves the game running speed alone. Same with Pause Toggle (on the same row of the message) Like the one above, just that you've Jumped and the Query Box opened, but also this stops time if it was running. (Remember this will start time if the game was Paused so use the prior option.) Adjust Master Budget This one does not jump, but simply opens the Budget Overview where you can then get to the Master Budget. This is handy if you'd like to scroll thru all the facilities checking for funding discrepancies throughout your city. Interlude In the vanilla game, the Pockets Picked and the Teachers Threaten to Strike messages are set to a Medium-High priority. This means they will show in the News only (unless playing on Easy Difficulty in which case they will be popped up by the Advisor). Our mod comes in two flavors. One with Medium-High priority for the Underfunding (non-strike) messages and one which has them all set to Urgent priority. This latter Urgent one is my preference since I play on Hard Difficulty only. This way I need not keep an eye on the News Ticker and I can deal with funding situations immediately. Back to What's in our Mod (From here on in this narrative, we are using the Urgent version because I like it more.) This shows the same Pockets Picked proclamation popped up with the Adjust Funding without Jumping selected so the Query Box opens to deal with it right where you are. (We were deliberately at the underfunded clinic to make a better pic, but you can be anywhere else in your city and still use it.) This is our redesigned version for an actual strike at a medical facility: Here's a School Underfunded message: School Strike message: Now we have two which have never been utilized before. Maxis had partial code in place so that Libraries and Museums could have their own strike separate from the schools, but they didn't finish it. I grabbed the incomplete code and re-purposed it to give warning messages for underfunding. (It's not possible to finish up the separate strike idea for these two because that needs functions written on the C++ side.) Here's a Library which is underfunded: And a Museum: Back to tweaked messages. Here's our enhanced one for a Fire Station Strike: ^ We reassure you this fire was all for dramatic effect like a movie, and no Sims were harmed. (They did toast marshmallows tho.) And one for a Police Station Strike: Considerations Any time a message in the News Box expires (when the main text turns dim gray) the linkys are no longer clickable. If you are running the game on Cheetah speed, the timeout for messages occurs quickly. And on Cheetah speed a Strike message might pop up again and again when closing if you don't pause time. (That's Maxis code so it's not something we can fix.) Also, the underlying code for Strikes is the way Maxis created it which means if you have more than one strike for the same facility class, it's only going to jump to one and you won't get a new popup for the other strike(s) for a very long while. However, my underfunding one will still trigger so that works as a fix for their code. I've set the Library and Museum Underfunded messages as News only no matter which difficulty you play (when using the Medium-High version.) In vanilla the game never even notices underfunded libraries and museums. Underfunded Hospitals/Clinics and Schools (in the Medium-High version) are popups in Easy difficulty. They are News Items for Medium and Hard difficulties. Strikes are popups for all difficulties just like vanilla. Appreciation Special thanks to @Cyclone Boom. The Banner Logo up top and all other images in this post were created by him. He spent hours testing each separate mod as I created them, added the HTML tags for the color coding in the LText, found innumerable tpyos for me to correct, and helped proofread the new Lua code. Without his dedicated assistance, this mod would not have been finished. Thanks! The Files for Download and Testing Fixed Underfunded Notices (FUN) - Med-High Priority - by CoriBoom v1.0.dat Fixed Underfunded Notices (FUN) - Urgent Priority - by CoriBoom v1.0.dat Note: Use one or the other, not both.
  4. Planned Parenthood Clinic

    Version 1.0.0

    961 Downloads

    Under-insured and sexually active? In need of free prophylaxes? Why does it hurt when I pee?? Planned Parenthood is here to save the day! This strip mall offers two businesses and the clinic, which offers sexual health services and procedures. However, all the good they do is not always appreciated by the community. Religious protestors can be spotted at all hours of the day harassing people who come in to receive services. DOWNLOAD INCLUDES: 3x2 hospital lot with boosted clinic stats and a neutral NIMBY effect to generate protestor animation. Enjoy! no dependencies Thanks to Cori and Barton for their technical solutions on this one!
  5. The Union Club Clinic

    Version 1.0.0

    2,578 Downloads

    The UC Clinic, by Mattb325. --------------------------------------- Inspired by the old (and long demolished) Union Club which once stood on Bligh St, this is a smaller medical facility for towns or to supplement larger hospital care. Unlike the modern connotations of a union, this club housed university professors, alumni, medical professionals and the like. Being a member of this club granted one access to the top echelons of society, so I have made it a luxury clinic. The lovely Georgian style sandstone building with its striking basement are an unusual feature for SC4 buildings. On a 3x1 lot it is also quite a useful size to fill awkward gaps left over by diagonal or FAR roads and standard zoning. The lot comes is a ploppable Clinic, which is found in the Health Menu and is has a decent capacity (1,650) and radius (624). It also provides up to 62 civic jobs across all 3 wealth categories. It works well in a old town environment as well as a suburban high street (where you can place parking behind the building). While I have made very large hospitals in the past, I actually like these smaller civic buildings as they are really useful in terms of getting sims into jobs: especially when making larger suburban areas. --------------------------------------- STATS CLINIC: Lot Size: 3x1 Occupant Groups: Civic, Health, Strikeable Health, Hospital, BSC, BSC-Mattb325 Plop Cost: $1,150 Jobs: Jobs$16; Jobs$$35; Jobs$$$11 Buldoze Cost: $70 Power Consumption: 3 MWh Water Consumption: 10 Gal/month Pollution: 1 (Air)/ 1 (Water)/ 0 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 624 Hospital Pop vs. Distance: 100 / 100 Hospital Effect vs. Ave Age: 8 / 8 Hospital Patient Capacity: 1,650 Hospital HQ Boost: 11.52 Catalog Monthly Cost: $ 600 / $ 100 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  6. Version 1.0.0

    741 Downloads

    Description: The Medical Researchers' Monument is a fictional bronze double helix landmark dedicated to those who have battled disease on the research front. While the race for a COVID-19 vaccine has captured the public's focus, a number of other ailments previously seen as hopeless have had life changing treatments or potential cures developed in the last several years. Stats: Plop/Bulldoze Cost: 33000 / 225 Maintenance Cost: 95 Landmark Effect: 85 over 35 Park Effect: 75 over 35 Mayor Rating Effect: 10 over 256 Pollution: 0/0/1/0 @ 0/0/0/0 Power Consumed: 1 Water Consumed: 0 Dependencies: None.
  7. PWN London

    Version 1.0.0

    2,505 Downloads

    PWN London, by Mattb325. --------------------------------------- Inspired by the squat and dumpy newer buildings that litter London's west end, the PWN building is a really useful 2x2 building that I made to cap off W2W streets, as you can see in the picture: but it works equally well as a standalone building or in a more typical W2W setting. The building is real, but the sign is just made up (based on the initials of one of the tenants in the building...I couldn't resist). It is a six story, red-brick, limestone, steel and glass box which attempts to convey more complex massing by providing subtle bays along the secondary street elevations. The lot comes in two flavours: a growable Medium-Wealth Commercial Services and a ploppable Clinic, which is found in the Health Menu and is better than the in-game large hospital in terms of capacity (3,700) and coverage (856) radius. The clinic also provides up to 129 civic jobs. For a small footprint hospital, this one certainly punches (some might say 'PWNs') above its weight. Both lots are 2x2. --------------------------------------- STATS CS§§: Lot size : 2x2 Growth Stage: 6 (Medium and High Density Zoning) Bulldoze Cost: §432 Capacity Satisfied: CS§ 761, CS§§192 Pollution: 7 (Air)/ 4 (Water)/ 9 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 16 Mwh Water Consumed: 186 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Services Building STATS CLINIC: Lot Size: 2x2 Occupant Groups: Civic, Health, Strikeable Health, Hospital, Ambulance Maker Plop Cost: §2,300 Jobs: Jobs§29; Jobs§§76; Jobs§§§24 Bulldoze Cost: §120 Power Consumption: 7 MWh Water Consumption: 26 Gal/month Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 856 Hospital Pop vs. Distance: 100 / 100 Hospital Effect vs. Ave Age: 8 / 8 Hospital Patient Capacity: 3,700 Hospital HQ Boost: 11.52 Catalog Monthly Cost: § 1,100 / § 100 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires no dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  8. Clinic

    Version 1.0.0

    4,587 Downloads

    Clinic, by Mattb325. --------------------------------------- Inspired by a little clinic in Southern Europe, this is a smaller medical facility for towns or to supplement larger hospital care. The building and its rock wall foundation are real, but the car park area is made up, as is the ramp on the front elevation. The lot comes is a ploppable Clinic, which is found in the Health Menu and is has a decent capacity (1,500) and radius (600). It also provides up to 57 civic jobs across all 3 wealth categories. It works well in a Wall to Wall environment or equally well in a suburban one. It is best placed on a corner. While I have made very large hospitals in the past, I actually like these smaller civic buildings as they are really useful in terms of getting sims into jobs: especially when you making larger suburban areas. --------------------------------------- STATS CLINIC: Lot Size: 2x2 Occupant Groups: Civic, Health, Strikeable Health, Hospital Plop Cost: §1,050 Jobs: Jobs§15; Jobs§§32; Jobs§§§10 Bulldoze Cost: §60 Power Consumption: 3 MWh Water Consumption: 26 Gal/month Pollution: 1 (Air)/ 0 (Water)/ 1 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 600 Hospital Pop vs. Distance: 100 / 100 Hospital Effect vs. Ave Age:8 / 8 Hospital Patient Capacity: 1,500 Hospital HQ Boost: 11.52 Catalog Monthly Cost: § 600 / § 100 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires no dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  9. PWN London

    Version 1.0

    2,352 Downloads

    PWN London, by Mattb325. --------------------------------------- Inspired by the squat and dumpy newer buildings that litter London's west end, the PWN building is a really useful 2x2 building that I made to cap off W2W streets, as you can see in the picture: but it works equally well as a standalone building or in a more typical W2W setting. The building is real, but the sign is just made up (based on the initials of one of the main tenants in the building..., with initials like that, I couldn't resist ). It is a six story, red-brick, limestone, steel and glass box which attempts to convey more complex massing by providing subtle bays along the secondary street elevations. The lot comes in two flavours: a growable Medium-Wealth Commercial Services and a ploppable Clinic, which is found in the Health Menu and is better than the in-game large hospital in terms of capacity (3,700) and coverage (856) radius. It also provides up to 129 civic jobs. The Commercial Services version employs 192 sims. For a small footprint hospital, this one certainly punches (some might say 'PWNs') above its weight. Both lots are 2x2. --------------------------------------- STATS CS§§: Lot size : 2x2 Growth Stage: 6 (Medium and High Density Zoning) Bulldoze Cost: §432 Capacity Satisfied: CS§ 761, CS§§192 Pollution: 7 (Air)/ 4 (Water)/ 9 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 16 Mwh Water Consumed: 186 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Services Building STATS CLINIC: Lot Size: 2x2 Occupant Groups: Civic, Health, Strikeable Health, Hospital, Ambulance Maker Plop Cost: §2,300 Jobs: Jobs§29; Jobs§§76; Jobs§§§24 Bulldoze Cost: §120 Power Consumption: 7 MWh Water Consumption: 26 Gal/month Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 856 Hospital Pop vs. Distance: 100 / 100 Hospital Effect vs. Ave Age:8 / 8 Hospital Patient Capacity: 3,700 Hospital HQ Boost: 11.52 Catalog Monthly Cost: § 1,100 / § 100 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires no dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  10. Version 1.0

    808 Downloads

    A standard-issue Planned Parenthood clinic for your cities. I felt there was a need for a women's clinic in game. This has the same stats as the standard small clinic and can be found in your Hospitals menu. Lot is based off of my Anytime Fitness that @RRetail did a while back. Disclaimer: this is not the time or place for political opinions on women's health. Dependencies: SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Feather Grass Hedges Linden Trees Narcissus
  11. LA Fitness

    Version 1.0

    1,298 Downloads

    LA Fitness is an American gym chain with more than 700 clubs across the United States and Canada, but they are rather secretive about their company history for some reason. Many locations offer a full service cafe, indoor pool, a "Kids Klub," racquetball, and basketball. Much of their growth has been through mergers and acquisitions, including buying 171 locations from Bally Total Fitness in 2011. This one is based off of one in Pawtucket, Rhode Island. 4x4 Hospital lot serving 3000 gym club members. Thanks to @RRetail for the lotting! Dependencies: BSC Texture Pack Cycledogg Vol 1b BSC MEGA Props SG Vol 1 BSC MEGA Props MJB Vol 1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Feather Grass Linden Trees Maple Trees Poplar Trees Rowan Trees
  12. Planet Fitness

    Version 1.0

    1,425 Downloads

    Your sims need a place to exercise after eating all that fast food from all of the new restaurant content recently. Planet Fitness is an American franchisor and operator of fitness centers based in Hampton, New Hampshire. The company reports that it has 1,500 clubs (with 700 franchised), making it one of the largest fitness club franchises by number of members and locations. There are locations across the United States as well as in other countries such as Canada, Puerto Rico, Dominican Republic, Panama, and Mexico. It markets itself as a "Judgement Free Zone" that caters to novice and casual gym users and is reported to be the nation’s fastest growing fitness center franchise. Planet Fitness was started in the northeast, in New Hampshire, and has expanded rapidly due to America's renewed interest in fitness, marking much of it's growth after the 2008 housing crisis. This is based off of one in Manchester, New Hampshire. This building functions as a 4x4 clinic with a max capacity of 2500 patients gym club members. Thanks to @RRetail for the lotting, as per usual! Dependencies: SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Feather Grass Hedges Linden Trees Maple Trees Narcissus Poplar Trees Rowan Trees
  13. Version 1.0

    1,213 Downloads

    I've decided to embark upon a journey to redo a select few of my previous relots. Some of the lots for the civic services in this pack have changed only slightly while others have changed drastically. This pack consists of models from @SimGoober, @dk1, @s_olah and others. 2 prop files are included to make the post office and U-Haul lots work. Lot Sizes: ak72 Post Office 3x2 lot BMX Fire Station 38 3x2 lot C88 Vet 2x3 lot DK1 Fire Station V3 2x2 lot DK1 Fire Station 2x2 lot DK1 Highway Patrol 3x3 lot DK1 Methane Power Plant 3x4 lot DK1 Police Dept 2x2 lot DK1 Power Plant 3x3 lot DK1 Substation 1x1 lot SG BSC Retirement Home 6x4 lot SG GooberGen Rural Hospital 6x7 lot SG GooberGen Urban Hospital 6x3 lot SG GooberGen Urgent Care 3x3 lot SOH Saint George Hospital 4x3 lot SOH Simville Jail 2x2 lot SOH Simville Local Police 3x3 lot SRD U-Haul 5x4 lot Dependencies: Other Dependencies: SG Health BSC BSC TexturePack Cycledogg Vol 1b BSC MEGA Props SG Vol 1 BLAM Blank SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Ash Trees Beech Trees Berries Birch Trees Chestnut Trees Elm Trees Feather Grass Hedges Linden Trees Maple Trees Narcissus Poplar Trees Rowan Trees Walnut Trees
  14. No Bandage Blues, build more clinics... why appear this message if the founds are ok... hospitals ok... thanks for help
  15. Quay House

    Version 1.0

    2,755 Downloads

    Quay House, by Mattb325. --------------------------------------- Inspired by the art deco buildings around the Portsmouth, UK area, Quay House is a large (at least by the standards of the 1930s) eight story building in the functionalist style. The boxy building is broken up by complex massing and many terraces to allow air and sunlight to permeate the building, both of which were a very serious component of any good early 20th Century architecture. The main feature however is the off-centred granite clad staircase and lift riser with an oversized clock. The lot comes in two flavours: a growable High-Wealth Commercial Office and a ploppable Clinic, which is found in the Health Menu and is comparable to the in-game hospital in terms of capacity and coverage radius. Both lots are 3x3. --------------------------------------- STATS CO§§§: Lot size : 3x3 Growth Stage: 4 (Medium and High Density Zoning) Bulldoze Cost: §481 Capacity Satisfied: CS§§ 565, CS§§§396 Pollution: 2 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 16 Mwh Water Consumed: 184 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Offices Building STATS CLINIC: Lot Size: 3x3 Occupant Groups: Civic, Health, Strikeable Health, Hospital, Ambulance Maker Plop Cost: §1,850 Jobs: Jobs§24; Jobs§§60; Jobs§§§19 Bulldoze Cost: §100 Power Consumption: 6 MWh Water Consumption: 22 Gal/month Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 784 Hospital Population vs. Distance: 100 / 100 Hospital Effectiveness vs. Average Age: 8 / 8 Hospital Patient Capacity: 2,900 Hospital HQ Boost: 11.52 Catalog Capacity/Catalog Monthly Cost: 2,900 / § 1,200 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Mega Props - CP Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- A NOTE ABOUT PARKING TEXTURES: Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given yet more comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor. Please also note, that this particular lot is only a 3x3 so what you see in the picture is a separate lot placed behind the building; you are therefore free to place your own parking lot or not (as the case may be). --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  16. Complete Rural Set !

    Complete Rural Set ! *** Mystery solved *** The complete rural set conscists of 11 rural properties to fit in a rurla enviroment. On my mayon instalation they appear normal. On my new system instalation they appear without buildings. Assumed this has something to do with my maxis blocking this doesn´t make a differende. Here the set ! Great set by GSHMails ! Mayon region view of some of the parts ! Same set on my new system ! What a difference ! Readme states to copy these files into the plugin directory. Busstop1 - NYC Stop Busstop2 - Modern stop Busstop3 - Rural Copy all three of each stop to use in the game. These files seem to be in this set but still no result ! Touching in the dark ! Hope anyone have some idea what´s missing, any suggestions are very welcom ! Last night I opted there would be somekind of prop pack of the maker himself available. Some kind of rural props where there but no means 1 Today I opted to do it all over again and suceeded ! Somehow some props don´t display directly if not reploped as with this set Mushymushy congratulations on your pointing out for the buildingprops 1 and 2 ! As a final ending to this month CJ story on Scrap shack an picture of the set in its full glory ! Hope you enjoyed this CJ and see you back next time !
  17. Clinica Juan Jose Puigbo

    Version 1.0

    422 Downloads

    This is my relot of the LBT's Clinica Juan Jose Puigbo. It is a medium sized clinic or doctors perfect for any town or suburban area. It was originally only made for my personal use, and such is a little dependency heavy, with some from non-English sites, including the model itself. The lot is more intended for a Tropical/Sub-tropical environment with the many palm trees and other tropical plants. I may not relot this for a more temperate climate as i feel the building is more tropical in style and feel. To get the model it is located at Capital Simcity , you will only need the Clinica Juan Jose Puigbo model file, made by the LBT. Just replace the SC lot file with this one. The dependencies are: Neko Prop sets 2 and 3 Orange MEGA Prop Pack Vol01 TSC SHK Parking Pack BSC - VIP girafe urbanpack vol. 1 Dutch Prop Pack BSC MEGA Props CP Vol 02 BSC MEGA Props CP Vol01 RMIP ( All you will need is the jzo_RMIP2vol2_textures.dat file) I know it is a long list of dependencies but many of them are necessary for many other lots. I have tested it numerous times, but if there are any issues please do PM me, write in my new Lot editing topic Tankmanks Lots. And i just hope that you will enjoy it.
  18. Dental Clinic

    Version 1.0

    8,799 Downloads

    Dental Clinic, by Mattb325. --------------------------------------- Few people look forward to a trip to the dentist, but as every one knows, part of general health care is looking after your pearly whites. I've often wondered at how bad the Sims teeth must be, given that there is no specific health exemplar for dentistry and there are next to no such clinics in Sim City! This little building is inspired by a real such mid-century low rise building near downtown Los Angeles. I really liked the curved entrance façade and small, high windows within the curtain wall and of course, the unmistakable dental signage ensures that the building's function is immediately recognisable. As an added bonus, this building will function equally well as a stand-alone building or in a Wall-to-Wall environment. In game, I use buildings like this to supplement the main hospital function and I have modded the capacities to sit mid way between the clinic and standard hospital. But it will work equally well in a smaller city without the need for an additional hospital. --------------------------------------- STATS: Lot size : 2 x 2 Plop Cost: §1,250 Monthly Cost: §900 Patient Capacity: 1,850 Coverage Radius: 656m/41 Tiles Demand Created: Jobs§: 17, Jobs§§: 39, Jobs§§§: 12. Wealth: Medium Wealth Pollution: Air 1 over 3 tiles, Water 1 over 4 tiles, Garbage 0 over 0 tiles Power consumed: 4 MwH Water consumed: 12 Gallons/Month Bulldoze Cost: §70 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. Either: (https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: This file requires no external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  19. Version 1.1

    17,968 Downloads

    The clinic cheat is comprehensive and requires just the base game. You may experience issues if you have also installed other mods that affect any aspect of the clinic, including the ambulance bay and other clinic facilities. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. You must tear down existing clinics. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Ambulance Bay Clinic Patient Rooms Wing Clinic Sign What this mod does: Number of workers required to start operating set to 1. No plop or maintenance cost Clinic waiting room capacity increased to 150. Clinic patient capacity increased to 200. Patient Rooms Wing capacity increased to 200. Ambulance bays increased from 4 to 10 (be sure to tear down existing clinics first). Garbage requirements zeroed out. Not affected: Job counts Power and water requirements Hospitals (separate mod) To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing clinics. Same holds true if you remove the file.
  20. Version 1.0

    2,767 Downloads

    We're going old school, folks . This mod allows you to plop the large ambulance bay from the hospital as a module for the clinic. It will plop on the road as the clinic ambulance bay already does. I may create a video for this mod, although I don't know if it will be necessary. How to install: 1. Unzip the file after downloading. 2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData. Special thanks to: - Johnathan_Tycoon: for helping me make the mod.
  21. 3.Health

    HEALTH 20th January 2001 the disease is priming the region. Every day fifty people die from diseases that better health care had been able to solve. Although the first priority was to invest in education, health situation has reached a critical state. The General Hospital, 'Mare de Deu de Graçia', planned on Fortaleça. Last night, parliament met in a special meeting, and decided to bring forward two years of health plan renewal: Clinics will be built in cities of over 5000 inhabitants, and a general hospital will be erected at Fortaleça with the latest technology and emergency and specialized medicine departments. The Mare de Deu de Graçia The building will be completed and running by 2002. REGION MAP LINK
  22. Version 1.0

    1,699 Downloads

    Here I go again on my own...... the only road I've ever known.... but know. I'm not on my own. You can only plop one, but I believe that you can only plop one for the regular hospital anyway. How to install: 1. Unzip the file after downloading. 2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData. Enjoy! More are to come! Want to mod for SC2013 but don't know where to begin or how to do anything? Go here and apply for help! https://community.simtropolis.com/topic/62213-simcitydefined-offering-sc2013-modding-help-to-all/
  23. Version 1.0

    1,776 Downloads

    Here you go I got more. You can only plop one of these labs, but that's how it is for the regular hospital so everything is a-okay. How to install: 1. Unzip the file after downloading. 2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData. Enjoy! More coming! Want to mod for SC2013 but don't know where to begin or how to do anything? Go here and apply for help! https://community.simtropolis.com/topic/62213-simcitydefined-offering-sc2013-modding-help-to-all/
  24. Version 1.0

    2,243 Downloads

    Another one.... I know, I post too much at one time You can only plop one of these centers but that's how it is with the regular hospital, so no worries there. How to install: 1. Unzip the file after downloading. 2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData. Enjoy! More are coming! Want to mod for SC2013 but don't know where to begin or how to do anything? Go here and apply for help! https://community.simtropolis.com/topic/62213-simcitydefined-offering-sc2013-modding-help-to-all/
  25. Version 1.0

    1,935 Downloads

    Hey all I've got a new mod for you! You can only plop one of these Wellness Centers, but you may be able to plop more than that. I'm not sure. How to install: 1. Unzip the file after downloading. 2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData. Enjoy this mod! More are coming! Want to mod for SC2013 but don't know where to begin or how to do anything? Go here and apply for help! https://community.simtropolis.com/topic/62213-simcitydefined-offering-sc2013-modding-help-to-all/
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