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City-building game(s)

Found 3 results

  1. New England Style Church

    Version 1.0.0

    2,640 Downloads

    New England Style Church, by Mattb325. --------------------------------------- The New England style of Church surrounded by deciduous trees in autumnal hues is an often photographed building: they are - pictorially at least - an archetypal representation of the rural idyll of America's North East. This BAT is typical of the style: quite utilitarian, made of weatherboard and timber painted in crisp white (including the steeple). The buildings have classical, greek-revival style elements such as dentil moldings and ionic columns executed in timber, but overall, they are restrained and unadorned. This church is on a 2x3 lot and it is found in the reward menu. This church is modded in such a way as to be most beneficial to smaller towns, but of course it can be placed in a big city if you wish. It will boost surrounding desirability for residential and provides cap relief as well as park and mayor effects. It also has some slope tolerance to enable you to replicate the typical new england small town scene. It has no monthly cost and is also free to plop down. There are no restriction as to how often these lots can be placed. --------------------------------------- STATS: Lot size: 2x3 Plop Cost: $0 Bulldoze Cost: $1,000 Monthly Cost: $0 Wealth: Medium Park Effect: 45 over 18 tiles Mayor Rating: 1 over 110 tiles Pollution at Centre: 1 (air) /1 (water) /4 (garbage) Pollution Radius: 2/3/0 Cap Relief: R$$ 5,000 Power Consumed: 0 Mwh Water Consumed: 0 Gallons Occupant Groups: Reward; Worship. --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins folder: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the file into your plugins folder.
  2. What is Red Bear Lands County? Red Bear County is not really based off any place in partiuclar. It's really just whatever I find acestically pleasing while mixing up New Englands glamourous forests, building and street layout styles and the Pacific North West's vibes. Established in 1844, it originally was home to the travellers traversing the vast lands, a tourist destination and a logging mecca. Tree's from this location were sent far and wide across the country well up until the 1904, when the area was declared an area of outstanding natural beauty, and de-forestation was forbidden. Even today, the forest is deemed prohibited to be used for logging, and only maintenance works can be carried out to prevent sweeping forest fires and to encourage new growth. As the series goes on, I indeed to build and identify the major cities and towns within the county, but nothing is solid until it appears here, as I'm one to change things quite often. This is nothing too serious, just an output for my creations and the lore I make for it, and I hope you'll all enjoy. Concord Isle - A quick history Concord Isle, discovered in 1846, wasn't colonised until the very late 1880s, often due to the inability to get transport out to the Isle, and the un-traversable mixture of mud and loose stones and low tide. Eventually a port of entry was established on the lower eastern part of the Isle, today known as Concord Terminals, but it became apparent quickly that very little could be done with Isle. The tree's on the Isle were deemed as perfect to be sold on for construction materials, yet upon attempting to chop down the trees, due to the instability of the soil, many tree's would not fall the way they were cut, or were found simply to be resting upon other tree's, and a many number of deaths were attributed to these accidents. By 1892, anyone attempting to use the tree's on the Isle for money gave up and had left, leaving piles of broken wood, uneven terrain and marshland. By the 1900s, the Isle had become a dumping site for rubbish, rocks and dirt, a kind of engorged trash pile. The addition of this led the Isle to become even more unstable, the waste and dirt mixing with the surrounding seawater to form a very slushy terrain. The Isle remained relatively uninhabitated between the 1900s and 1950s, bar being used as a mass gravesite during the Spanish Flu. During a particularly violent storm which battered the Isle in 1952, which the Isle was known to receive the full force of such winter storms, the terrain lost a lot of it's structure, allowing rubbish, garbage and human remains to be released into the sea, a lot washing up in nearby ports and beaches. It was decided by the county government that Concord Isle was to be cleaned up and restored it it's former beauty, with additional opportunites for it to be settled and also be used as a tourist attraction. At the time, massive construction projects were underway in many of the cities in the county, as it was decided that the excess and waste dirt, clay and rocks were to be transported in a monumental effort to the Isle to re-enforce and stablise the terrain for Isle. The protect was a huge success, with new tree's, plants and animal species introduced to the Isle, by the early 1960s life had begun to breathe back into existance on Concord Isle. Concord Isle - Modern Day The original landing point of the exploation of the Isle in the 1800s has since been updated to accomodate both vehicular and passenger access. A vehicle ferry port sits just south to the original landing point, the two passenger ferry terminals sitting roughly in the original spot the wooden boat mooring piers were. Vehicular traffic is heavily restricted to the Isle. Residents are allowed two vehicles per household on the Isle, whilst additional vehicles are heavily checked and counted in and out of the Isle at the two ferry ports. It's often found however, residents only have one car for travelling to the mainland, as the Isle has one of the best public transit networks in the county. Additionally, it's free for any permanent residents, of which a residence ID can be shown to access the transport for free. It's also seen that tourists and visitors to the Isle much prefer to travel to the Isle on foot due to the inexpensiveness of the public transport on the Isle. Other forms of transport The Marina houses a very low number of boats, most being privately owned sailboats that dock there for short periods of time. It is closed between the end of September and the beginning of April due to the winter storms, with boat owners on the Isle ordered to remove the vessels from the Marina during those times. Concord Isle has the highest number of fishing licenses registered to people per 10,000 compared to the rest of the county. 83% of households have fishing licenses, yet only 13% of residents have access to, own or can drive boats. This is mainly due to the ease of fishing in on the Isle. Many may gather to fish on Dead Beaver beach, tranverse the dense forests that surround much of the development on the Isle, or travel to the Marina or Terminals to fish there. Bikes are often the main form of transport outside of public transport, as the Isle is so small, the average cyclist can travel the furtherest distance (east to west) in an average of 15-20 minutes, of course taking longer to go East and West as the West side is uphill from the East side. In a recent local government vote, 78% voted against the introduction of segregated cycle lanes; the main reason being with such low car and truck volume on the roads, cyclists were not threatened by them. Concord Isle Utilities Concord Isle has no power generation on the Isle. Instead power is transferred through a series of 3 underground cables into small power houses located along the east side of the Isle. Power is then distrbuted up and down the Isle by cables under the roads. In 1994, Concord Isle lost all communication and power for 12 days due to a off-course vessel running aground in the strait between the Isle and the Mainland. The contracted company that laid the pipes and were supposed to bury them to at least the depth of the water pipes were subsquently sued and filed bankruptcy soon after. Concord Isle also has no water treatment or water purification centres on the Isle, the water being pumped in and out through deep pipes (buried a lot further down than the power cables) to and from the mainland. Water pumps located along the east side of the Isle pumps the water in and the waste water and sewage out at high pressure 24 hours a day. The original 1964 water tower built for the Isle was converted in 1997 into a storage tank for fresh and clean water, in case the pipes were to become damaged under the sea, and could supply the Isle with water for up to 4 days, pending fixing or evacuation. North Commercial Area North Commercial Area is actually located on the West side of the Isle, in the middle of the Isle. Pending a name change, and often shorted to NCA, it's a main commercial district for the Isle. Until recently, the only commercial area on the Isle until old brown sites were re-developed to host varies restaurants and shops down by the ferry terminals. It was called NCA because when the area was first being developed, a faulty compass led the developed to actually be flipped 90 degrees, with the builders assuming West was North. The NCA houses the HQ's of Concord Isle's police department and Concord Isle's Fire Department, with many of the original family run businesses surrounding them. It is also home to the only library on the Isle, along with the main medical clinical that can accept a minor amount of emergency cases. Dead Beavers Beach On the North-East coastline lies Dead Beavers Beach, one of the only access points to the sea naturally, as the rest of the Isle is surrounded by steep cliffs and strewn rocks. Dead Beavers Beach is hot spot for fishing and beach activites for local families. Closed during the winter, large amounts of driftwood from Northern Isle and trees that have fallen into the sea from Concord Isle tend to wash up here. The name comes from a ship that once washed up upon the shore, crew missing, during the 1950s whilst the Isle was undergoing it's new terrain improvement. Beavers that were in transit from the Northern States on their way for reclocation to a newer and more protected forests were found on the ship and around the ship upon discovery of the wreck. No Beaver's or animals died during this inicident. Oakville Point Oakville Point is the newest development on the Isle. Built as recently as 2003, it allowed the building of an additional 60 houses onto the Isle, cutting into the Oakville forest that laid at the North of the island. The new development features one predominant street, stretching 30 houses to the north. Oakville Ave is surrounded by the original forest and steep cliffs on the edges of the Isle. A lot of the new residences enjoy living here as it gives the the feeling of isolation and quiet while only being a 10 minute walk from the shops. Summing up So that's Concord Isle. I hope you all enjoyed this, and I will endeavour to continue this with the level or detail and the lore that comes with it. See you all soon
  3. Salem

    Version 1.0

    2,695 Downloads

    Salem, Massachusetts - Please rate and enjoy! Just in time of Halloween! Whether your a fan of the hit TV Show Salem or just fond or intrigued of it's dark mysterious past, Salem has been reborn for Cities Skylines! Salem, Massachusetts, a settlement of puritans, founded in 1629 in the New England region. Famous for the Salem Witch Trials. Beautifully re-created, to truly represent one of the first settlements of the new world. Beautiful flowing rivers, rich ore deposits and farmland for your citizens to toil over. It's a rather vast map, with plenty of rivers, coasts and forests. Further Information : - Using the latest satellite height maps - Temperate Biome - All coasts, terrain and rivers are smoothed/eroded to add to the aesthetics. - Plenty of free flowing rivers and coast areas - 2 Shipping connections, 2 Air connections, 3 Rail & 4 Road connections - Designed to be played with the 25 tile mod - Significant ore and resource deposits Rate and comment below, Salem awaits! Highly appreciated if you can also rate my map on steam. Thanks!
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