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Dead_End

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About Dead_End

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  1. Lots seem to have some issues displaying correctly. Is this a bug or am I just doing something wrong? This happens to both existing lots (created with PIM-X 2009) and newly created ones.
  2. New Properties Patches

    For someone out of the loop on the recent developments of PIM-X: what qualifies as 'old' here?
  3. Galleria Cruise Ship Terminal from Mattb325

    The file is available here (or here in dark nite). You'll need the multifunction station (or in dark nite).
  4. Help with Everseasonal Flora

    No advice to offer on the matter, but following this out of interest. Using the seasonal variant of Aerden, but mostly because of the pretty autumn colours. Would love a permanent version of that.
  5. Love the way SENT looks and really appreciate the effort that has gone into this! The look and feel of the textures is perfect and it just seems like a giant upgrade. I had a few points on my wish list: Grass textures: I'm using Lowkee's Appalachian grass as a uniform texture for all wealth levels so standard grass on transportation tiles really stands out. It would be great to be able to customize my SENT setup in this regard. Possibly through Rivit's GoFSH similar to @hugues aroux? Crossing textures: Having crossings at almost every junction is a bit much for my liking. I usually add crossing lots manually. Having an on/off toggle option in the installation would be fantastic. Props: The street signs are a nice touch, but some don't fit with the Scandinavian style I'm going for. Similarly I think I spotted a conflict with my stoplight mod. An on/off toggle option would work here too, maybe per category of props?
  6. Show us What you're Working On

    So far @11241036's texture pack and the Vortext dirt and grass have been great to fill those smaller bits of 1x1 tiles. Might eventually have to create something that overwrites the ID's of the former's vanilla grass to fit my Appalachian grass. That way my lots would still be compatible for the majority of users.
  7. Show us What you're Working On

    These Haarlemmergold buildings still look great! I tried to give each garden a different look, but avoiding overlapping textures isn't easy (Oh, and need to adjust that hedge though )
  8. Can't find it?... Ask here!

    Thanks! They're close, but not the 'real' thing. Maybe I'm being a bit too perfectionist about this though Very grateful to have those props available! I'm already using them in my new lots!
  9. Show us What you're Working On

    Figured a new computer was a good time to rebuild my plugins and PIM-X folders. Relotting older Dutch files was on my list for some time. The back gardens still need some more work, but happy how it's coming along:
  10. Can't find it?... Ask here!

    Working on some Dutch lots and I was wondering if someone already created a prop for the omnipresent 'fietsnietje'? I'm aware of some great bike racks, but haven't found these. My guess is they weren't included in the Dutch prop packs as they were only just phased in back then.
  11. Show us What you're Working On

    Good to see I'm not the only one using @Heblem's MMP's for this!
  12. Can't find it?... Ask here!

    For the growable version: For the ploppable one:
  13. Can't find it?... Ask here!

    Think that's one from zero7: https://www.sc4evermore.com/index.php/downloads/download/12-commercial/138-sc4d-LEX-legacy-zero7-commercial-pack
  14. Show us What you're Working On

    Wow! Is that a prop for the foundation of the church? Great combination!
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