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Everything posted by rose
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space whale...
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Hello, I started playing SC3K again out of nostalgia. But I was never very good at it (too young when it came out) Is it normal that even my small cities have a really intense cycle of abandonment/redevelopment? The demand between Residential and Industrial will yo-yo, one will be sky high while the other goes negative, causing a cycle of entire neighborhoods' abandonment then rebuilding which is really annoying. I though it was because I zoned medium-density too early, but I tried it with a low-density only city and it still happened. I even let the simulation run for 100 years to see if it would eventually stabilize, and it never does :/ Does anyone know how I can get it to stop? One of the first mods I installed for SC4 is the "less abandonment mod", I don't care about realistic economies I just want pretty cities and so I hate to see a beautiful area develop then constantly get destroyed. Maybe there's something similar for this game? Thanks
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Thank you, I found lots of good stuff in there, no specific answer to my question but I suspected it might have to do with the workforce-education thing so I started a new city and waited until the population was around 50k to build any schools and it seems pretty stable now (: I'm still going to seek a way to make redevelopment less common though. It seems like if only the game waited a bit longer before deciding to redevelop an area, the RCI demand wouldn't yo-yo so much. It gets annoying having to mark a bunch of buildings as historic when they develop in a configuration I like and it doesn't feel like cheating because they redevelop as the same wealth/density most of the time anyway.
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Show us what you are working on in SimCity 3000!
rose replied to SimCityHawk's topic in SimCity 3000
working at custom parks (: this one has a pond, sports field, bus station, parking, and is across from the courthouse which also has a little plaza in front- 212 Replies
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Making of: Three League Island
rose commented on simmering's City Journal Entry in Aulton - Never Finished
the donut shop is very appreciated by certain safety inspectors- 7 Comments
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Cities: A quick view of interesting places
rose commented on Don_Pato's City Journal Entry in Metzú Republic
it's so beautiful I want to live there : ) -
I love how many mansard roofs you're adding to cities. we can never have enough : ) Also, do you have a thread or post anywhere about your work? I was wondering why your buildings look so crisp, it took me a while to realize they're fully 3D and that's so incredibly impressive!!!
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Best real estate options in New Udanani
rose commented on TheMurderousCricket's City Journal Entry in SimCity: Tribalism
Tralfa-Kuosan District is my favorite. it's beautiful and overgrown- 7 Comments
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Got a quick SC4 question?... Ask here!
rose replied to City_Slider's topic in SimCity 4 General Discussion
does anyone know why some custom buildings don't have a transition for dusk/dawn, but go straight to blue maxis night as soon as the sun starts to set? I don't have any night mods. I wonder if it's a bug with the game, or something with the buildings. -
amazing!!!! where did u get the magic trees? here's a small park I just made~
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turns out the problem is that you have to click into the box with all the subfiles before the Save option becomes available. silly me. but it was successful creating the building, lot, and imported into the game the in-game model still looks wrong compared to the preview render so I'll have to get better at understanding Blender rendering and shaders etc.
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this program is GREAT. thanks for allowing stupid questions in your dev thread i've reached nearly the endpoint where i'm adding the xml to the model file in Reader. i've edited the TGI of the undefined file based on the xml file name as instructed. the item becomes a UI file which crashes Reader when i click on it, and Save / Save As are greyed out. any advice?
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Maloskero - Brazilian Simple Houses and Small Shops
rose commented on Maloskero's file in Residential
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This mod is amazing!!! Thank you for making it. I have a question, is it supposed to change the Rail textures from the default dirt? Mine stay the same Maxis texture no matter what options I choose, I want to make sure I'm not messing something up. The documentation about the dirt textures confused me.
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Hexagonal Grids
rose commented on SimNationalist's City Journal Entry in Paradis Island from Attack on Titan [WARNING: MAJOR SPOILERS]
Wow this is a great way to make cities look futuristic and it doesn't even require modding. The farms look super cool in hex grid! -
an angle that makes it feel like Sims
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Hello! I've been recently adding custom content to my game, and two train stations have a strange effect I can't understand. The first is Marrast 1x6 Rail Station (capacity 4000) and the other is the small of the SemiTransparent Train Stations set by cogeo (10,000 capacity). When I build the small capacity (4000) usage is high (10,000+) When I build the large capacity (10,000) usage is low (1000-2000) This effect even happens when eliminating all variables by starting from an identical save point, and building each station in the EXACT same spot. I can't figure out why this happens :S And I'd love to know because there's no space for other train stations that don't go right on top of the rails : )
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Help with custom train stations strange use pattern
rose replied to rose's topic in SC4 - Custom Content
Thank you so much for that!!! I can use it right away. I was able to edit the capacity but editing transit properties is still beyond me : ) -
This is such a beautiful mod!!!! No updates since 2014, so here's how to get it working as of December 2025 - First of all make sure you have all the necessary dependencies! For the dead links (Mas71 and Jondor) you can find those files on SC4 Evermore. All the links I found to Jim's bicycle props are dead, but they're not necessary (I don't use them). For LRM, you need to make sure it's V4.0 and you can delete the "Replacement" folder and just keep the prop folder - this mod replaces all the Maxis lightposts already. Unfortunately LRM4.0 (also an obsolete mod) has a glitch that makes the streetlights wayyy too bright. My temporary fix is to take the "Maxis Street Cones" out of the LRM prop folder, and using a mod to make brown boxes invisible (not a great idea tbh). Other things to keep in mind: it's not gonna work on all the extra roads from NAM/NWM, just a few SAM streets, so to see it you have to use more vanilla roads and avenues. Also, if you have the "NOT DENSEN" option installed from Neko's original mod (that removes the black wires) it will break and the wires will re-appear. Hope this information saves time of searching on forums^^
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Help with custom train stations strange use pattern
rose replied to rose's topic in SC4 - Custom Content
Thanks for your responses!!! I downloaded SC4PIM to look for those stats, and I think the issue is that the SemiTransparent Train Stations don't have car access (in the building properties, not road access). So the usage drops when people can't drive to it. Out of curiosity why is the 4k and 10k capacity a problem?
