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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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City-building game(s)

Found 9 results

  1. As if Burmese Pythons in the Everglades were not enough. Florida has more non-native reptiles and amphibians than any other region in the world. Now it can add the Nile Crocodile. http://www.cbc.ca/news/technology/nile-crocodiles-florida-1.3596481
  2. Winter Coast

    As #Blizzard2016 slams the Eastern US I thought now would be the perfect time to show y'all a little bit of Florida. Warmth and sunshine year-round. The CBD of Winter Coast hugs the Atlantic Ocean. There is beautiful landscaping done with native plants throughout the entire city. What is Florida without palm trees? Sims that call Winter Coast home enjoy a lifestyle that revolves around the outdoors. Ponds, nature trails, beaches and activities such as tennis and soccer are all centrally located. There is an indoor upscale shopping mall and an outdoor outlet mall. Also located right in Downtown is a Floridian staple, Publix. Thanks for viewing! Stay warm East Coast (and stay tuned for more entries!) Love, Colton from Florida.
  3. Port St.Lucie,Florida



    This is my first map,there will be more to come! Port St.Lucie is a Medium sized city in south Florida. Its population is 168,000 as of 2012. It's the largest city in St.Lucie County Enjoy!
  4. Miami Beach



    EN: Because of performance problems that occurred with my map Metropolitan Miami, I hereby provide a 1049x1049px section of this map: Miami Beach. The region of South Florida, where once stood the Miami metropolitan area, was razed by an ambiguous incident cleared the ground. Merely historical maps from 2012 show the once beauty of this region. Nowit's up to you fearless strategist, to make this region back to what it once was ... To confidently face the challenge, you start SimCity 4 and recreate a new region. Now end your game and copy the downloaded config.bmp in the folder of the newly created region. Start SimCity again and then select your new region (Miami Beach). Press Alt+Ctrl+Shift+R on your keyboard and select the downloaded file miamibeach.bmp. After confirming wait states, depending on the processing power for 10-20 minutes. ... The time has come: I wish you much fun and success. I thank you for downloading and I appreciate all kinds of comments. https://www.facebook.com/groups/447720148583197/ DE: Aufgrund von Performance-Problemen, welche mit meiner Map Miami Metropolitan auftraten, stelle ich hiermit einen Ausschnitt,1049x1049, dieser Map bereit: Miami Beach. Die Region Süd-Florida, wo sich einst die Metropolregion Miami befand, ist durch einen nicht eindeutig geklärten Zwischenfall dem Erdboden gleichgemacht worden. Lediglich historische Karten aus 2012 belegen die einstige Blüte dieser Region. Nun liegt es bei dir unerschrockenem Strategen, diese Region wieder zu dem zu machen, was sie mal war... Um dich der Herausforderung zu stellen, startest du SimCity 4 und erstellst eine neue Region. Beende nun dein Spiel und kopiere die geladene config.bmp in den Ordner der soeben geschaffenen Region. Starte SimCity erneut und wähle deine neue Region Miami Beach.Drücke Alt+Strg+Shift(Hochstelltaste)+R auf deiner Tastatur und wähle die geladene Datei miamibeach.bmp. Nach Bestätigung heißt es warten, je nach Rechenleistung 10-20 Minuten. ... Nun ist es soweit: Ich wünsche dir viel Spass und viel Erfolg. Ich bedanke mich fürs Laden und freue mich über Kommentare aller Art. https://www.facebook.com/groups/447720148583197/
  5. Miami Metropolitan

    Version 4.0.1 Final


    EN: Awaiting SC5, I reactivated SC4 and rembered that I liked to play the Region Miami, Florida. The offers on simtropolis about this region did not satisfied me, so I created my own one. It contains most of the upstream islands and is scaled realistic. The included config.bmp provides a network of big cities with each one up to six neighbouring cities. The region is nearly flat, and few lakes are missing. The Miami Metropolitan, with 5.5 million inhabitants and the orthogonal/diagonal traffic network is a perfect submission to be played with SC4. This map was created with nokia.maps and the tools MS Paint and ACDsee. I hope you have fun with this, and I'm looking for some kind comments. Important note: detecting a fatal error in V3.2 (scale) , I am offering my V4 of this map. It is now exactly scaled, and I imported lakes of this area, also the Miami River. Pleas notice that V4 is now a big map about 2049x2049px, so you have to cut the miami.metro4.0.bmp to 1025x1025px, if your computer is not ambitioned (note the greyscale when cutting). Hard to say sorry, so I prepared some new pics, picked from the internet. Thanks for the attention. DE: Um die Wartezeit auf SC5 zu verkürzen, habe ich SC4 wieder ausgegraben, und mich dabei erinnert, dass ich gerne die Region Miami, Florida gespielt habe. Mit den Angeboten hier auf der Plattform war ich jedoch nie richtig zufrieden, somit habe ich eine eigene Karte erstellt. Diese enthält beinahe alle vorgelagerten Inseln, und sie ist maßstabsgetreu. Die beigefügte config.bmp ermöglicht ein Netzwerk aus großen Städten, welche jeweils bis zu sechs Nachbarstädte haben. Die Region ist flach gestaltet, und auf einen Großteil der Seen habe ich verzichtet. Aufgrund der Beschaffenheit der Metropolregion Miami, welche etwa 5,5 Millionen Menschen beheimatet, mit seinem orthogonalen und diagonalen Straßennetz, ist sie wie gemacht für SC4. Die Karte wurde erstellt mithilfe von nokia.maps, MS Paint, sowie ACDSee. Ich wünsche dir viel Spaß beim Spielen und freue mich über nette Kommentare. Anmerkung: Da in der V3.2 ein schwerwiegender Fehler unbemerkt blieb, lädst Du dir bei Interesse diese aktuelle Version 4. Nun stimmt der Maßstab, alle Seen sind eingefügt, dazu der Miami River. ... aber Achtung(!): Die ist eine 4-fach Map, welche zum Spielen eine hohe Rechnerleistung erfordert. Alternativ schneidest du die miami.metro4.0.bmp auf 1025x1025 zurecht (graustufen beachten/config.bmp anpassen!) oder du lässt deinen Rechner mal ordentlich arbeiten... Zur Entschädigung habe ich ein paar neue Propaganda-Bilder beigefügt, alle geklaut, hehe. Während meines Spiels habe ich festgestellt, dass insbesondere die Küstenregionen angepasst werden sollten. Fortschritte kannst du einsehen unter Nick Bauer - computerspielAG(facebook). Vielen Dank für die Aufmerksamkeit. Note: attached files from internet, maybe rights reserved, doesn't matter ;-) Thanks to Shizuku:), Cefien, BIWDC, callofktulu35, StuntManMike for their comments about last versions....
  6. Vice City map from GTA



    Converted from GTA Vice City, this mod brings the VC map to SimCity 4. Included in this region are new added islands, (with the rest of map being slightly different from the original one.) I worked really hard on it, trying to make it look exactly as original, but with new islands. You can either make as many cities as you want in the map or, recreate the whole original city. The region has really big city squares. Islands: The islands included in this region are: Hawaii, (near the 3 islands mentioned just below it, and just in the middle of Vice City) Oahu, Tampa, Crescent, Starfish Island, Ocean View (East Vice City) Donnel Island (West Vice City) Pete and Dete Islands (South Vice City) Portland (Near the Corner of East Vice City) HOW TO INSTALL: First, make a Vice City folder into you C:\Users\(username)\Documents\SimCity 4\Regions folder. If you have Windows XP, then follow this path: (C:\Documents and Settings\(username)\My Documents\SimCity 4\Regions). Then extract all files in this archive into the folder, then launch SimCity 4. In-game press ALT+CTRL+SHIFT+R and it should show a box. Depending on your version of Windows (etc. XP or 7), select the paths that were mentioned above, then go to the Vice City folder, and you should see "terrain.jpg" file. Click OK, and it should be busy generating the map. Note that generating may take some time, maybe a long time. It usually takes about 20-35 minutes, but that does depend on your computer. Enjoy!!
  7. Seminole County, flat but wet, Florida.



    G'Day Simtropians, Todays map for presentation is courtesy of a request from TheFirstish, thanks mate. Please enjoy this map. Seminole County is situated on the Florida Peninsula northwest of Orlando. A flat region with barely a bump and the highest elevation only 45m. But to keep one's sims on the go there is water, water everywhere, not one tile of the 109 tiles misses even if it is just a muddy puddle. See this map up CLOSE and personal. This real world map measures 53.248km x 32.768km and was produced with dem and satellite data. It makes use of 16bit mapping technology and drunk's map techniques, as such it's in .SC4M format and requires Wouanagaine's mapper or terraformer programs to import it into one's game. It is terrain(not much of it) and scale accurate and very watery. Links are provided to all sorts of things and instructions as well in the file named readme. That's all I think. Cheers
  8. On the Florida Peninsula at Vero Beach



    G'Day Simtropians, Today's map for show and tell, I offered to make for SirRaunaldi, who was having some difficulty. Thanks for taking up my offer, Raunaldi. I have not included all the lakes so one can add some with god mode. The barrier islands are complete and offer some diversity as the map is... well flat. Raunaldi was telling me average height above sea level is a mere thirteen feet. Makes for wet tootsies I should think. See this map up CLOSE and personal. This a small map at 28.672km x 28.672km. It's terrain and scale accurate and in .SC4M format. As such it requires Wouanagaine's mapper or terraformer to import it into one's game. Links and instructions are in the readme. I think that's all Cheers
  9. The Cobb Shoreline



    The Cobb Shoreline 3x3 Growable R$$. RESTORED The Cobb Shoreline is a 24-story apartment building for 1687 medium wealth sims. Its style is inspired by the condos and hotels on the Atlantic coast of Florida. It contains 24 residential floors, and a 4-story parking garage. To grow the Shoreline, zone 3x3 dense residential. The Cobb Firm was charged with building a medium wealth residential building, but the final design ended up a little more upscale than planned. It was decided to leave it R$$, since the middle class sims have worked hard and deserve a break. I hope you enjoy the Cobb Shoreline Building! --COBB GROWABLE R$$ Occupants: 1687 (2967 when dilapidated to R$) Lot Size: 3x3 Growth Stage: stage 7 Zone Type: Dense residential Value: § 45000 Worth / Bulldoze Cost: § 1200 Flammability: 40 / Stage 4 Power consumed: 100 MWh/month Water consumed: 200 gallons/month Air pollution: 15 over 5 tiles Water pollution: 12 over 5 tiles Garbage generated: 5 tons/month No Dependencies

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