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Best real estate options in New Udanani
TheMurderousCricket posted a City Journal entry in SimCity: Tribalism
Tourists to New Udanani this year... Although New Udanani is a pretty new land in terms of urbanized development, it nonetheless draws some interest from foreign investors and tourists. As is the case with many other places around the World, real estate is one of the most coveted commodities in this land. Regardless whether one wants to buy a home for personal, professional or tourist reasons, New Udanani is in no shortage of interesting properties that can catch the eye of potential buyers. What places stand out in this respect, though? Where can one find best possible offers without losing time and money on mediocre or dubious deals? To answer these questions, you may want to consult a neat, star-based ranking below, prepared by PRICK (Property-Realty Intertribally Cooperating Koalition) which lists some of the best places to go home-hunting. The list below analyzes several key elements that are important in the choice of a home. The scores are then averaged for your convenience, providing a full picture of what to expect in each of the places presented. Categories under evaluation are as follows: Price availability - understood as an initial budget required to buy a fair-quality property Housing costs - ongoing costs required to maintain the property like water, electricity and heating bills as well as taxes and maintenance or repair fees Safety and services - availability and quality of municipal services like healthcare, police and fire departments, technical relief organizations and education facilities Commuting - a measure of how easy or not it is to move around the city and reach places outside of the neighborhood Environment - understood as the natural beauty and/or friendly architecture in the area (or lack of these) Noise conditions - defined as the noise from local traffic and businesses as well as that caused by an average, local neighbor And now, on to the list of the best real estate options in New Udanani, complete with pictures! #15 Many say, that non-Activators are generally unfit to live in the tribe's cities due to their haphazard structure, high traffic levels and increased pace of living. In many aspects it is true and anyone who seriously considers joining the tribe or living on their turf should seek neighborhoods like Eshurra Enclave. Located atop a hill ridge overlooking the tribe's capital, this small residential zone is somewhat more peaceful than the rest of the city. #14 One of the central points of Greater Careless Island, the Fondlou District is a densely populated neighborhood which provides housing for the majority of Cape Careless citizens. Although fairly crowded, the area enjoys supreme location, surrounded by tropical forests and white-sand beaches. It also has an easy access to a beautiful marina. Price levels in the area are low, probably owing to the generally low income levels of the Slacker population. #13 These residential zones, located along two main roads in the city of Cashflow, are one of the best real estate opportunities in the Businesspeople-owned cities North of the Seruklaj River. Low and medium-wealth residences here are surrounded by parks and good schools. A city hall is nearby and the shopping / office zone is just about four bus stops away. As retired movie heroes say - "it's a simple life". #12 Sirli Park is the second oldest neighborhood in the Businesspeople capital. It is also one of the most prestigious, luxurious and... expensive ones in the entire New Udanani. The neighborhood was also a witness of numerous historical events, like the destruction of Profit Hill's original Downtown by the way of volcanic eruption. The area is wedged between the new City Center and the Volcano Park. It also enjoys proximity of good medical facilities and a prestigious high-school. Even better, all these features are accessible within walking distance. If you are ready to pay up the exorbitant price per square meter here, your new apartment awaits. #11 Besmartia is an affluent neighborhood, located on the Eastern side of Pireki Canals. It is close to Humanities University of Breadwinner Ponds, making it a good choice for academic teachers and scientists. The neighborhood is a little isolated but, at the same time, not completely secluded from busier parts of the city. Good choice if you want to enjoy city life but at the same time don't want to be right in the middle of things. #10 A cozy little street, located on the Southern edge of the Gridlayer's capital. Properties along Reeknhurrlet have beautiful views of the sea and receive mad amounts of sunlight throughout the year, making this street a good place to be if you are a summer person or suffering from depressed mood. Proximity of the beaches is a mixed blessing - you can simply walk downstairs to sunbathe but kid tourists in high season tend to be noisy... #9 Lenauquiri is often compared to suburban areas of UK and the United States. It is a sleepy, residential area in the Resident capital of Bedroom. Given the tribe's affinity to good manners and tidiness, the neighborhood is a good choice for those who like peace, order and quaint, elegant flower gardens with perfectly-trimmed grass. #8 The central axis of Quigley Beach and also a strip along which some interesting properties are available. Price range and apartment standards are very diverse, allowing both rich and money-short individuals to buy a home. The area is fairly well communicated with the city center and industrial zone via the avenue and a rail line running parallel to it. Electric Avenue owes its name to the fact that it once led directly to the city's first power plant. It's NOT named after the song (but you can still rock down to it if you must...). #7 Greener Hills is the natural jewel of New Udanani. It is a tiny, picturesque village, located in the heart of a strictly protected nature preserve which is, no less, a promised land for those who love silence, clean air and positive solitude. The place also stands out due to low real estate prices and taxes. However, it is just a small village so a visit to a modern hospital or a shopping mall requires a fairly long car drive to neighboring towns. Good for a summer cottage or if you are an... #6 In terms of prestige, Laarm Mass District of Newfoundwealth is often compared to that of Profit Hill's Sirli Park. This fairly new residential area offers supreme quality of apartments, very practical public transportation solutions and nice landscaping with a nice streak of blue infrastructure running through the middle of the neighborhood. One of the disadvantages is a pretty haphazard collection of postmodernist buildings scattered around the area which may be aesthetically displeasing to some. #5 Kos, the oldest residential area of the Smileyface capital, is in many ways a "happy place" that many strive to find. It has very good access to various services (including the city hall), entertainments and sports facilities. It is also located within attractive natural surroundings which consist of natural jungle copses. The social makeup of the inhabitants is varied, which makes for a very lively, energetic and supportive community which is full of ideas. #4 Paratus is a recreational neighborhood located in the town of Dividend, which itself is a part of the Profit Hill Metropolitan Area. The central location of Paratus is a huge park with many winding roads, schools and sports facilities. All sides of the park are flanked by residential areas, one of which can perhaps be your new home. Commuting is fairly good and facilitated by nearby bus and monorail stations. Security and services work well. #3 It might be surprising that a city which specializes in arms production is so high on the list of most desired real estate locations, but Trigger Happy is held in high esteem due to low prices, low taxes and stunning natural beauty of the Cat-Nilam Bayou. The city is also known for its botanical garden which is the first to have ever been established in New Udanani. Beautiful town, well worth the interest if you don't mind mosquitoes and an occasional cracking of gunfire from the Armacorp's test range. #2 What Tralfa-Kuosan District lacks in terms of age and history, it more than makes up with its unique surroundings and unusual placement, as if on a bridge or a boardwalk. This residential area is a part of the Smileyface tribe's high-tech zone and it is nestled into the Northern edges of the Cat-Nilam Bayou - a Smileyface tribe's cherished natural treasure. This beautiful location alone is a strong argument to consider buying a property here. The high-tech zone is also anticipated to grow, which will undoubtedly result in many interesting job opportunities in the near future. #1 If you want to feel genuinely cared for, safe and loved, Wellbeing, the capital of the Altruists, will fully meet your needs. This beautiful town is hidden among old forests and meadowlands which serve as a hiding place to numerous wild animals. It can be your hiding place too. As is the case with all other Altruist towns, the healthcare here is perfect, criminal safety and disaster relief are guaranteed and education follows highest standards (university education is lacking, though, but available in Optimsm, about an hour away via a HSR). Comment replies: @Tamijo - Thank you. It's good to know! @Terring - I knew you'd like it. Also note that Volcano Park allows to reach the new Downtown from the city's Western edge entirely by foot, allowing zero carbon emissions (though breathing is not entirely carbon neutral, is it? ) @TogaMasterJohn - I strongly recommend you go from the oldest BATs ever made (pages 160 and the like) and work your way to the top. Time consuming, yes. But there are many gems down there, well worth the hassle. Some of them you can see in my cities (though still not out in force yet). @Ke|is - Thank you! @Frank Goldberg - Hello Frank and thank you for your interest. This is my private region which I have made from scratch in SC4 Mapper. It wasn't uploaded to the site.- 7 Comments
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Need Help: Changing "OccupantGroups" programmatically
BobbyHPB posted a topic in SC4 Modding - Open Discussion
Hi Simtropolean guys... Just to the point of my question... Is there any way to change OccupantGroups property under exemplar programmatically? I have this idea is to make another braketrough on my lot that you can be exiting to use it... All suggestion are appreciated. Thanks a lot of lots... BobHPB- 6 Replies
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Hey, everyone. I've been trying to figure out a solution to this issue on my own but keep hitting a wall. In a nutshell, I'm looking for a way where I can perform a batch "find and replace" on all of the exemplar names in a given DAT file. The longer version is, I'm creating a large set of custom prop packs, and for each prop pack, I need eight different copies. The only two things differentiating these packs are: (A) each pack has a distinct set of group and instance IDs, generated randomly via iLive Reader; and (B) each pack uses a different naming convention for the exemplar names, so that I can distinguish between props in the PIM-X lot editor. So far, I've created a number of these packs, and every time I do, I have to manually rename all of the props. The naming convention I use for the original pack is always "123456 [prop name]." The other seven prop packs follow the same convention, but with a different number at the beginning to identify the prop pack. That is, all of the props in one pack will be named "12 [prop name]," while another pack will use "34 [prop name]," etc. Many of these packs contain a significant number of props, which means I'm left editing hundreds of exemplar names manually. I'm generally at peace with inane data entry tasks, but the amount of time this takes for larger packs is... substantial. It would save me a tremendous amount of time and effort if there was some way to quickly run a "find and replace" function on all of the exemplar names in a given DAT file and replace the numbers. Does anyone have a solution to this problem? I've never scripted anything in my life, but is there a way to automate this with LUA or a third-party program? Alternatively, is there a function in Reader that I've missed or another tool that's capable of performing this task? Thanks in advance. Any help would be greatly appreciated. Note: Just in case there's any confusion, I can't use the batch edit function in the Reader's property analyzer, since that would overwrite the [prop name] part of each exemplar name.
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It is indicated for the "drag color zone" property that it is: "RGBA color to blend with black and white texture NRRRCCCIIIMASSLP"; does anyone know what MASSLP means. N: none RRR: R $, R $$, R $$$ CCC: ditto for com. III: idem for indus M, A, S, S: ?? L: landfill P :? Nothing found on the net, on the wiki ... Thank you for your help. Hugues
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In the list of known Exemplar properties are a couple that are of interest to me: 0xcab1ce3a Sint32 Subjective Factor Threshold (Min value) Min value of desirability for subjective factors (pollution,garbage,school,hospital,crime,traffic,triplength). 0xcab1ce3c Sint32 Subjective Factor Threshold (Max value) Max value of desirability for subjective factors (pollution,garbage,school,hospital,crime,traffic,triplength). I can't find them when viewing them in the Reader with the Navigator. My attempts at finding them using the Index Analyzer have not borne fruit, although I may be doing it wrong. How can I find these Exemplar properties in the Reader? EDIT: Found it! Unfortunately, there's no "Delete Thread" option.
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I am making a mod NOT related to transit... But it DOES mod the bonus (or penalty) for desirability that is affected by commute time. SC4 calculate the bonus by converting the actual commute time to a number from 0 to 255, then on vanilla it gives a -10 penalty for long commute, and 10 bonus for short commute, this shows in the interface when you query a residential tile (even one not developed yet!) it shows "Commute Time" and displays "Short, Medium, Long" as appropriate. But I cannot figure how on earth it calculates that... I even made a city without neighbours to see what would happen, but had no success, in the neighbourless city, I managed to bring the citywide average commute time to 2 hours, and set NAM maximum to 10 hours (it is NAM default by the way, but I also played with other values), yet all residences show "long" commute...
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