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About this City Journal

Large island region I did entirely in pure vanilla SC4 a while back, inspired by the Attack on Titan ending. Despite the somewhat controversial ending I'm still weirdly obsessed with AoT two years later, and I don't even normally like anime nor manga to begin with. As it says in the title, this journal will contain major spoilers for the series. With that in mind, I'll try to keep the "story" bits (lore/role-play/headcanon) hidden with spoiler tags as much as I can. For the benefit of guest users so they can follow along, I’ll assume the reader is new to SC4, and since SC4 is a 20+ year old game, a lot of the in-game techniques I will be explaining are probably basic well-known common knowledge by now – indeed, most of them I either rediscovered on my own or watched other players using them - so apologies in advance if I come across as overly pedantic.

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Entries in this City Journal

SimNationalist
As stated in a previous entry, in my regional headcanon the ludicrous farm plots are an unofficial competition between towns to honor the Royal SimFamily's farming heritage, given that the matriarch of the current Reiss lineage - Queen Historia I - was raised in a farm and was affectionately named the "cattle-farming goddess" early in her reign. Captain Middle America: The Winter Wheat Seller Wood Man Brown Widow Harvesters: Infinity Farm Cider-Man: Far From Hoe Guardians of the Granary Crop...
SimNationalist

Hexagonal Grids

Spoiler As soon as the Eldians explored the world beyond the walls, they set their sights to the next frontier: the expanse beyond the atmosphere. In the decades of peace following the demise of the titans, thunder spears almost fell out of use, if not for a science fiction author's fantastical writings - about worlds of ice crusts concealing salty oceans, moons of fiery lava, and planets of sand dunes - that were inspired by their grandfather's book. Subsequent advances in thunder spear technology led to...
SimNationalist
Spoiler Later advancements in ODM tech involved removing the warheads from the thunder spears, then welding the crude rockets onto the ODM gear for makeshift rocket-assisted take-off, aka RATO ODM gear - the precursor to modern rocketry. The most recent innovation is high-acceleration linear motors that replaced pressurized gas canisters with lithium-ion batteries, which in turn enabled electromagnetic anchors: extremely popular among consumers and building owners, but controversially opposed by the...
SimNationalist
Whether playing in vanilla or with NAM, but even more so in vanilla, it really does help to think of cities/regions as a superorganism with the transport network as an analog for plant xylems, blood vessels, or lung bronchi - transporting people instead of water/blood/oxygen throughout the body. The key difference with real life is that people are independently capable of planning their own routes, while mindless water/blood/oxygen/ particles follow the path of least resistance. Then again SC4 is not real...
SimNationalist

City Skylines

Spoiler Following several chaotic years of reconstruction, Paradis experienced a post-war economic miracle, thanks in large part to Omni-directional Mobility (ODM) gear, which was discovered to have a myriad of commercial and industrial applications* besides just killing titans. That discovery created a circular economy based on ODM gear usage together with the patented Titan Crystal™ self-healing spackle and windowpanes, the increased demand for one inducing even more demand for the other. The positive...
SimNationalist
As for the huge circles which could span multiple large cities - I made a prototype in MS Excel that I've converted into the Python code snippet linked here. The inputs that can be edited are the values of r for the radius, and show_plot to either True/False to show/hide the plot. The output is the sequence of road segments to lay out a 45° half-quarter arc, or one-eighths of a circle, that can then be rotated and flipped to make the full circle ... 10:1 4:1 4:1 2:1 2:1 2:1 2:1 2:1 1:1 1:1 2:1 1:1 1:1 1:1...
SimNationalist

Making odd angles

For the odd angles, we use the same principle as the NAM Fractionally Angled Roads (FAR): any slope can be approximated using a fraction of "rise" vs "run". For the plain old 45° diagonal, we do something like "move 1 East, move 1 North, then repeat as far as needed". Alternately we could also go "1 West, 1 North" or "1 East, 1 South" or "1 West, 1 South". For brevity we will omit the cardinal directions and express the angles as pairs of tile movements along the latitude and longitude, e.g. 1:1 = 45° For...
SimNationalist

Non-grid Farms

Non-grid farms using the dezone sculpting method described in the previous entry takes up significantly more time than the conventional grid farms, but in my opinion, it makes the satellite view look so pleasing and much more “organic” & realistic and well worth the extra effort. As you can see, I had way too much fun with the unconventional farm layouts that it eventually circled back (pun intended) from looking realistic to looking unrealistic and downright impractical. In my regional headcanon, the...
SimNationalist

Regional Transport

Current Publicly Available Information: Inter-city Ferry Service (click to show/hide contents) On that day, Ellen Yeager received a grim reminder, of the humiliation of being trapped in a gridlocked four-way road intersection. Frustrated with the archaic transportation policies of the royal government, she abandoned her car right where it had stood idle for hours, then booked a ferry ride, where dozens of witnesses recorded her glaring at the horizon and tearfully swearing that as mayoral candidate for the...
SimNationalist

Regional Overview

Introduction Originally it was intended to be a free region where I can experiment with layouts whichever way I liked, and to help me relax before sleeping. As I was building it up over several months, it slowly got wrapped up in my modern alternate-universe headcanon/fanfiction. To that end, this city journal will serve a dual purpose: to showcase the wacky unconventional layouts, and for me to geek out about AoT so I can finally move on I’ve posted the map files for rendering the bare map previously, as...
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