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SimCoug

STEX Moderator
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Everything posted by SimCoug

  1. Show us your Historic Scenes

    With so many BATs available representing so many interesting time periods, I'd love to see what folks have come up with. Whether it is a historic downtown, or a medieval castle, please post your historical creations here. I'll start off with a scene from the American Civil War (1861-1865). Click for full resolution
  2. SimCoug's R$$ Diagonal Homes

    Version 2.1

    4,824 Downloads

    Disclaimer: THIS SET OF LOTS IS NOT FOR EVERYBODY. Please read below for details. Description: This is a set of 30 growable R$$ lots using C.P.'s wonderful 19th Century $$ Houses. This is a unique set of lots because it is only intended for placement along diagonal roads, streets or avenues. THESE WILL NOT GROW ALONG ORTHGONAL ROADS. Each lot is modded to grow on a "corner", which is essentially what every diagonal road looks like to the game simulator. 15 of the lots will grow on "left corners" and 15 lots will grow on "right corners" so you will see a wide variety of lots. In addition, prop families were used liberally on the lots to ensure a diverse look. The included lot sizes are: 1x1, 1x2, 1x3, and 2x2. Each lot is modded with statistics equivalent to Maxis R$$ standard home values. These diagonal lots will only grow on the Chicago tileset (growth stages 1-3). DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): Allow More Building Styles DLL Plugin - You need to get the function of the additional styles Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). DEPENDENCIES: BSC Textures Pack CycleDog Vol 1 BSC MEGA Props CP Vol01 BSC MEGA Props CP Vol02 BSC MEGA Props SG Vol01 SPAM Super Resource Pack (If you already use the full SPAM MOD you do not need this) JMyers Homes Vol 01 ('Props' and 'Textures' folders only) CP Early 19th Century $$ Houses ('CP_Early19thCent_MedHse_models.dat' file only) Installation: Simply unzip the file and put the 'SimCougs R$$ Diagonal Homes' folder in your plugins (don't forget the dependencies). Place the 'SimCoug Diagonal Home Tutorial' outside of your plugin folder - this is simply a series of images to help you with the placement of these lots. Developer notes: I will repeat this again: THIS SET OF LOTS IS NOT FOR EVERYBODY. It will take time and patience to grow these lots along diagonal roads as they were intended. While the modding of these lots ensures that they will not grow on orthogonal roads, orthogonal lots can and will grow along diagonal roads. That means you mayhave a wild mix of lots along your diagonal roads. In order to keep things in line, you will need to keep your bulldoze tool handy, and be quick to mark the 'Make Historical" box in the query. Please take a look at the tutorial images included with this download for more details. Support: For comments, questions or help, please visit SimCoug's Lot&Mod Den Special Thanks: Thanks to OP4 for creating the BLAM blank, which was used as the building model for these lots. A special thanks to C.P. for creating the brilliant 19th Century $$ House set (and including diagonal models!) Thanks to the great BATers who generously shared their prop models - this set would not be possible without them. Also, thanks for the gang over at SimPeg for all the suggestions and encouragement.
  3. CP Lodgepole Fence MMP

    Version 1.0

    1,284 Downloads

    Description: This Mayor Mode Ploppable (MMP) allows you to plop CP's Lodgepole Fence props at various angles. There are 4 different MMP files: -Ortho -Diagonal -22 Degrees Left -22 Degrees Right Each MMP allows 9 clicks to get the desired orientation you wish (you can also nudge the fence prop slightly by adjusting your mouse after each click). The 10th click is a blank prop to cut down the need for bulldozing. Dependencies: BSC MEGA Props CP Vol01 Installation: Simply unzip the file and put the entire 'CP Lodgepole Fence MMPs' folder in your plugins (don't forget the dependency). Developer notes: This is another MMP I created a while back that was lost when SimPeg went down. I enjoy painting fences into my landscapes and these provide an easy way to accomplish that. It can be tricky at first, but with a little practice you can add fences to any landscape. Keep in mind, there are two orientations of each prop, so continue to click until you achieve the desired result. Support: For questions regarding this MMP, please feel free to visit my Modding Development Thread (SimCougs Lot&Mod Den) here on Simtropolis. Special Thanks: A very special thanks to c.p. for creating and sharing all of his wonderful creations, including the props used in this MMP.
  4. Generations of Early Expansion ~ Part 5

    Nice to see Historic Harbor is still in use
  5. SimCoug's Farmhouses R$

    Version 2.0

    2,382 Downloads

    Description: This is a set of 30 growable R$ Farmhouse lots that are designed to fit in rural settings. There are two lot sizes - 3x5 and 5x5. The odd lot sizes was intended to ensure that you will have a good chance to grow these lots. Be sure to use the shift key and measure out the exact lot size you wish (3x5 or 5x5) Each lot size has an assortment of lots that vary from Stage 1 to 3. The look of the lots mirror the growth stages, with Stage 1 lots containing 1 or 2 houses, while stage 2 and 3 lots are more developed. As always, prop families are used exensivly and you will not see the same lot appear twice. These 'farmhouses' will only grow on the Chicago tile set (growth stages 1-3). DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): Allow More Building Styles DLL Plugin - You need to get the function of the additional styles Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). DEPENDENCIES: BSC Textures Pack CycleDog Vol 1 BSC MEGA Props - CP Vol01 BSC MEGA Props - CP Vol02 BSC MEGA Props - SG Vol01 BSC Mega Props - JMyers Agriculture 01 BSC Mega Props - JMyers Agriculture 02 BSC MEGA Props - MJB Vol01 CP Early 19th Century Small $ Houses ('CP_Early19thCentury_Small$Houses.dat' file only) JMyers Homes Vol 01 ('Props' and 'Textures' folders only) JMyers Farms - Corn Crops Vol 2 (.sc4model and .desc files only - lot files are not necessary) SPAM Super Resource Pack (If you already use the full SPAM MOD you do not need this) Wild West Shotgun House Growable by onlyplace4 ('Wild West Shotgun House Props.dat' file only) WMP Mega Props Vol. 1 KrashSpeed Mailbox Set Maxis bldgprop_vol1.dat & bldgprop_vol2.dat (everyone should have these) Installation: Simply unzip the file and put the entire 'SimCougs R$ Farmhouses' folder in your plugins (don't forget the dependencies). Developer notes: I know, I know, you are all thinking "Holy stinkin' propbarf Batman!" Yes, I realize the dependency list is extensive, but I like details on my lots, and these prop and texture packs have been hand-picked to offer the greatest bang for the buck. As always, prop families were used extensively, so I guarantee you will not find the exact same lot twice (and if you do, you should buy a lotto ticket). These lots were put together with my CJ 'New SorGun' in mind, so they have more historical/rural feel but they will not look out of place in your rural areas. These lots look best when used in conjunction with other rural SC4 resources (like farm fields, orchards, etc). Support: For questions regarding this set, please feel free to visit my Lot Development Thread (SimCoug's Lot Den). Special Thanks: An extra special thanks goes out to krashspeed for allowing me to use and distribute his rural baskebtall hoop prop. Thanks to OP4 for creating the BLAM blank, which was used as the model for these lots. Thanks to the great BATers who generously shared their creations - this set would not be possible without them. Also, thanks for the gang over at SimPeg for all the suggestions and encouragement. Staff Edit: Dependencies updated. -CaptCity
  6. Mattb325's Historic Shops

    Version 1.0

    1,821 Downloads

    Description: I mentioned to mattb325 about an idea I had for some 19th century looking commercial shops that you typically find in the historical center of old towns and cities. He was gracious enough to whip up some amazing models, so I was left to try and make some lots that would show these beauties. Mattb made a huge number of variations (16 total models) so I modded them into prop families. There are 9 growable CS$$ lots, sized 1x1, 1x2 and 2x2. The stats are in line with similar maxis buildings. The US looking buildings will grow on the Chicago and NY tilesets, while the UK looking models will grow on the European tileset. I've also included two ploppable landmark lots with CS$$ jobs. Installation: Simply unzip the file and put the entire folder in your plugins. Feel free to delete the growable or ploppable lots, depending on your needs. The MattB325_HistoricShops_Resource.dat is necessary though - don't remove that. In the BSCProps folder you will find a Mattb325_Old_Shops_DN.dat and a Mattb325_Old_Shops_MN.dat. Choose one of them depending on if you are using Dark Night/True Night (DN) mod or not. Dependencies: Just the mattb325 models – INCLUDED If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) Developer notes: I created these lots to fit in any city or town - everything is lotted using maxis so as to limit the dependencies. Please feel free to change textures/props as you wish. Think of this as the bare bones version. Support: For questions regarding this set, please feel free to visit my Lot Development Thread (SimCoug's Lot Den). Special Thanks: mattb325 of course! Go over to his BAT thread and give him a huge thanks
  7. The Mighty Amur River

    Good stuff!
  8. Version 2.0

    3,879 Downloads

    Description: This is a set of 50 growable R$ lots using a variety of small low wealth homes. 3 prop families were created from the various Maxis low wealth homes and are included with this set in order to maximize the variety of each lot. In addition, I created a prop family using OnlyPlace4's Wild West shotgun houses. The included lot sizes are: 1x1, 1x2, 2x1, 1x3, 2x2, 2x3, 3x2, 3x3 and 3x4. Each lot is modded with statistics equivalent to Maxis R$ values. These 'neighborhoods' will only grow on the Chicago tile set (growth stages 1-3). DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): Allow More Building Styles DLL Plugin - You need to get the function of the additional styles Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). DEPENDENCIES: BSC Textures Pack CycleDog Vol1 
BSC MEGA Props CP Vol01
 BSC MEGA Props CP Vol02
 BSC MEGA Props SG Vol01 v2 SPAM Super Resource Pack (If you already use the full SPAM MOD you do not need this) Wild West Shotgun House Growable by onlyplace4 ('Wild West Shotgun House Props.dat' file only) CP Early 19th Century Small $ Houses ('CP_Early19thCentury_Small$Houses.dat' file only) WMP Mega Props vol. 01 - Misc General Props by DocRorlach WMP Mega Props vol. 02 - Misc Industrial Props by DocRorlach KrashSpeed Mailbox Set Maxis bldgprop_vol1.dat & bldgprop_vol2.dat (everyone should have these) Installation: Simply unzip the file and put the entire 'SimCougs Old R$ Neighborhoods' folder in your plugins (don't forget the dependencies). Developer notes: I know, I know, you are all thinking "Holy stinkin' propbarf Batman!" Yes, I realize the dependency list is extensive, but I like details on my lots, and these prop and texture packs have been hand-picked to offer the greatest bang for the buck. As always, prop families were used extensively, so I guarantee you will not find the exact same lot twice (and if you do, you should buy a lotto ticket). These lots were put together with my CJ New SorGun in mind, so they have more historical feel but they will not look out of place in your rural areas. The smaller lot sizes have a fairly generic look and will blend together easily. Many of the larger lot sizes have some unique flair in order to add some character to your neighborhoods. By mixing and matching the different lot sizes, you should be able to create completely unique low wealth neighborhoods. I welcome any and all feedback, especially if it will make my future lot sets better. Thank you. Support: For comments, questions or help, please visit SimCoug's Lot&Mod Den Special Thanks: Thanks to OP4 for creating the BLAM blank, which was used as the model for these lots. Thanks to the great BATers who generously shared their prop models - this set would not be possible without them. Also, thanks for the gang over at SimPeg for all the suggestions and encouragement. Staff Edit: Fixed dependency links.
  9. SimCoug Maxis R$$ Homes

    Version 2.0

    4,718 Downloads

    Description: This is a set of 50 growable R$$ lots using the Maxis R$$ standard homes from the New York and Chicago tile sets. 4 prop families were created from the various Maxis homes and are included with this set in order to maximize the variety of each lot. In addition, Krashspeed was kind enough to masterfully BAT a set of beautiful mailbox props which are featured on these lots as a sort of sneak-peak. The full mailbox prop set will be released on the STEX shortly. The included lot sizes are: 1x1, 1x2, 2x1, 1x3 and 2x2 Each lot is modded with nearly identical statistics as the standard Maxis R$$ homes. In addition, these houses will only grow on the Chicago and New York tile sets (growth stages 1-3). And because these lots include a custom .desc file, maxis blockers will have no effect on these lots. If you truly hate Maxis houses, do not download this set DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): Allow More Building Styles DLL Plugin - You need to get the function of the additional styles Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). DEPENDENCIES: JMyers Homes Vol 01 ('Props' and 'Textures' folders only) BSC Textures Pack CycleDog Vol 1 BSC MEGA Props CP Vol01 BSC MEGA Props CP Vol02 BSC MEGA Props SG Vol01 SPAM Super Resource Pack (If you already use the full SPAM MOD you do not need this) Maxis bldgprop_vol1.dat (everyone should have this) Installation: Simply unzip the file and put the entire 'SimCougs Maxis R$$ Homes' folder in your plugins. If you are picky about lot size, feel free to add or remove the various lot .dat files, as they are organized by lot size. Developer notes: These could be considered a sequel of sorts to the Jmyers re-lots that I released earlier (with nearly the same dependencies). Like those lots, these lots were built with a more rural/historical feel. I think they will fit in any city, but you will not see any cars on these lots. Also, these lots take advantage of CP's seasonal flora - so if you do not like your flora changing with the seasons, you have been warned. Support: For comments, questions or help, please visit SimCoug's Lot&Mod Den Special Thanks: Thanks to OP4 for creating the BLAM blank, which was used as the model for these lots. Also, thanks for the gang over at SimPeg for all the suggestions and encouragement. And finally, a very special thanks to Krashspeed for allowing me to use his great mailbox models.
  10. Version 1.0

    3,344 Downloads

    Disclaimer: THIS SET OF LOTS IS NOT FOR EVERYBODY. Please read below for details. Description: This is a set of 16 growable 1x1 lots using C.P.'s 19th Century Tenements. This is a unique set of lots because it is only intended for placement along diagonal roads, streets or avenues. THESE WILL NOT GROW ALONG ORTHGONAL ROADS. Each lot is modded to grow on a "corner", which is essentially what every diagonal road looks like to the game simulator. 8 of the lots will grow on "left corners" and 8 lots will grow on "right corners" so you will see a wide variety of lots. In addition, prop families were used liberally on the lots to ensure a diverse look. I've included R$ and R$$ lots. Although the building models are the same, I've used props on the lots to help tell them apart (flowers for R$$ and garbage for R$, etc). Each lot is modded with statistics equivalent to Maxis values. These diagonal lots will ONLY GROW ON THE EURO TILESET (growth stages 5 & 6) with medium and high density zones. Dependencies: BSC Textures Pack CycleDog Vol 1 BSC MEGA Props CP Vol01 BSC MEGA Props CP Vol02 BSC MEGA Props SG Vol01 BSC MEGA Props D66 Vol01 BSC MEGA Props MJB Vol01 CP Early 19th Century Tenements ('CP_Early19thCenturyTenements.dat' file only) Installation: Simply unzip the file and put the 'SimCougs Diagonal W2W Tenements' folder in your plugins (don't forget the dependencies). Place the 'SimCoug Diagonal W2W Tenements Tutorial' outside of your plugin folder - this is simply a series of images to help you with the placement of these lots. Developer notes: I will repeat this again: THIS SET OF LOTS IS NOT FOR EVERYBODY. It will take time and patience to grow these lots along diagonal roads as they were intended. While the modding of these lots ensures that they will not grow on orthogonal roads, orthogonal lots can and will grow along diagonal roads. That means you may have a wild mix of lots along your diagonal roads. In order to keep things in line, you will need to keep your bulldoze tool handy, and be quick to mark the 'Make Historical" box in the query. I've used the maxis $$ pavers as the base texture for these lots, so any sidewalk mod you use should override and blend seamlessly with these lots. Please take a look at the tutorial images included with this download for more details. Support: For comments, questions or help, please visit SimCoug's Lot&Mod Den Special Thanks: Thanks to OP4 for creating the BLAM blank, which was used as the building model for these lots. A special thanks to C.P. for creating the brilliant Early 19th Century Tenements set (and including diagonal models!) Thanks to the great BATers who generously shared their prop models - this set would not be possible without them. Also, thanks for the gang over at SimPeg for all the suggestions and encouragement.
  11. Howdy! With the implosion of our beloved SimPeg, I thought it was time to set up a Lot/Mod thread over here... mostly to give folks a place to point out all of my lotting mistakes and modding bugs This will also give me a spot to update everyone on my lot/mod adventures. So feel free to comment, criticize, or just shoot the breeze. Enjoy! Table of Contents: Completed Projects -PEG-Civil War Project MMP Pack -SimCoug Cemetery Props MMP -SimCoug Lots Vol01 of JMyers Homes Vol01 -SimCoug Maxis R$$ Homes 1.0 -SimCoug's Old R$ Neighborhoods 1.0 -SimCoug's R$$ Diagonal Homes 1.0 -SimCoug's Diagonal W2W Tenements -SimCoug's PEG Coast Guard Boats -SimCoug's Stairways -WMP Dock Freight MMP 1.0 -CP Lodgepole Fence MMP -SimCoug's Ruins MMP -Semi Truck Cabs Vol1 MMP -SimCoug's Indian Prop MMP Work In Progress SimCoug's Farmhouse Lots Hustons Sci-Fi MMPs
  12. SimCoug's Lot&Mod Den

    Yeah, I just checked SC4D and it looks like he was last active less than a year ago, so it's still possible he could release the models. I know Krashspeed was dealing with some health issues, so his disappearance in addition to the loss of the SimPeg site (and Paeng's departure from SC4) really took the wind out of my sails. I'll try and get in touch with Vortext and see if we can get those files out into the public.
  13. SimCoug's Lot&Mod Den

    Yeah, CP shared those with me ages ago. I was in touch with him while he was working on getting some of his earlier BATs out and I helped him lot a few of them. Last time I was active he was working on a huge number of 19th century houses, commercial buildings etc, but I'm guessing they never got released. Have you tried getting in touch with him over on SC4D? Speaking of not getting released, I know I have a bunch of Historic Harbor stuff that was in the works and would be great for your project that is just sitting on my hard drive somewhere - I'll see If I can track it down.
  14. Barton's BAT & Lot Workshop

    I'm so glad! I had a lot of fun working on it back in the day. I still have everything on an old computer, so hopefully I'm able to add more entries when life slows down a bit and I have the time. Keep up the great work!
  15. Coastal Gun Battery

    Happy to see you still sharing your amazing work here Matt!
  16. Going FA in Madison Plains

    Love the grid busting FA work here!
  17. update 03_CUTTING WITH SCISSORS

    Makes me happy to see familiar faces in the CJ section. I feel likes it's been ages since I've browsed through here... love the CJ so far, keep it up!
  18. Entry no.45 - The Transfer pt.1

    Amazing interchange! It makes me happy to see folks still using the diagonal townhouses. MMP detailing is superb.
  19. Home Away from Home

    Directors Commentary Oh man, my rudimentary lotting skills are so obvious This was actually a pretty fun update because much of the story-line is based on facts from a certain frontier town in the pacific NW. And man... that pre-Historic Harbor stuff is brutal. It worked at the time, but KrashSpeed really knocked it out of the park with his models in that set. Speaking of Historic Harbor, you can actually see one of the earliest lots that got that whole project started in that second to last picture. I was just basically tinkering around with some stuff that DocRorlach (RIP) had created and it sort of sparked my imagination. *I am in the process of updating all the images in order to ensure they don't have broken links in the future - in addition I thought I would add a little commentary since it's been 5 years 7 years! since these entries. Time flies!
  20. Home Away from Home

    Update 20 Summer 1867 If you remember, way back in update 16, Mr. T. Master attended to some business in Baltimore, MD. It turns out; he was working to help his friend, Asa Shiner, arrange for the passage of young single women to New SorGun. Convincing young women to give up the relative luxuries of east coast cities was no easy task. But the excitement of adventure and the promise of a financially stable husband was enough to convince 10 available young ladies to make the journey westward with Mr. Shiner during his visit two years later. Of the 10 ladies, 9 made the trip to New SorGun (One decided that San Francisco was as much ‘wild frontier’ as she was willing to take). San Francisco circa 1860 Only one in ten adults in New SorGun were women, so you can imagine how popular Mr. Shiner was with the local populace. The success of his first endeavor encouraged the young man to try again on a larger scale. In 1865, Shiner traveled east, promising to bring back 500 young women. He was collecting $300 for each suitable wife, and received hundreds of applications from the New SorGun fellows. Unfortunately, Shiner’s second trip was less than successful. Recruitment went well at first, but a large east coast paper got hold of the story and sabotaged his efforts with tall tales of ugly old hermits paying for young brides. Most of Mr. Shiner’s clients weren’t mathematicians, but when the young entrepreneur returned with less than 40 girls, it didn’t take a genius to realize that many men were going home with a broken heart and a lighter wallet. Needless to say, some of the less fortunate suitors were ready to run Shiner out of town on a rail. Fortunately, Mr. Shiner wasn’t the only industrialist on the frontier. Benjamin Sprague, captain of the “Gin Palace Polly” delivered women (along with wine and music) to the many logging camps that dotted the Pacific Northwest. This traveling brothel brought smiles to the hard working loggers, but their bosses were less enthusiastic – a visit from the boat could easily set work back two or three days. The Gin Palace Polly’s days were short lived, as the captain ended up spending two years the state penitentiary for selling liquor to Indians (and on Sundays). *true story* In the fall of 1865, a solution to the gender gap presented itself in the form of a single man with big ideas. Eastman T. Finch debarked from a San Francisco lumber schooner at Yarahi’s Pier. Tall, saturnine and suave, wearing a fashionable waistcoat and a plug hat – he was the image of a man ready to transform New SorGun. Mr. Finch got to work immediately, purchasing a small plot of land near the mill, across the street from the famous Kitty Saloon (run by Miss Kitty herself). Eastman had no degree, but he understood economics – and with 10 men for every 1 woman, he knew there was a demand to be fulfilled. His solution was the ‘Illahee’ - a place where men could enjoy the comforts of home… for a price. Yes, in the spring of 1866, New SorGun was home to the first brothel in the region. As you may have guessed, such a house of sin did not agree with everybody in town. But Mr. Finch was as much a public relations mastermind as he was a shrewd businessman. His first employees were Indian maidens from the local tribes. Most Indians at the time were poor, either living near town in shacks or on tribal reservations. The maidens were provided with food, modern housing, fashionable clothing and education – and they brought home an honest day’s wage. Some would say Mr. Finch introduced the first anti-poverty program to New SorGun. But he didn’t stop there. The town received an annual licensing fee of $1200 which was invested in a school house the first year. (New SorGun’s total yearly budget was less than $5,000 at the time) To the business owners in town, Eastman was a saint. The loggers and other lonely men living in the region suddenly found New SorGun THE place to visit. They would stop by Gary’s Gun Shop, Walkers General Store and the Miss Kitty Saloon during the day, and spend the rest of their money at the Illahee that night. Main Street in New SorGun was booming. Despite the economic woes resulting from the Civil War (inflation, stalled westward migration), by the spring of 1867, New SorGun was enjoying the greatest economic expansion it had ever seen. Even the farmland to the south of town, which had been deserted since the Indian War, was being revitalized. The remains of the farms destroyed in the war were still evident. With the increased commercial activity and Mr. Finch’s licensing fee, the town treasury was overflowing. With a schoolhouse built, the town unanimously voted to expand the docks in order to keep up with the increased shipping activity. As summer turns to fall in 1867, the little frontier town of New SorGun is expanding more rapidly than ever before. New businesses, including the Illahee, have opened up shop and the town is gaining recognition as the commercial center in the region. Not everybody is happy with the new changes, and growing pains are sure to ensue, but New SorGun is open for business and folks in the western states and territories are finally taking notice. Credits: Thanks to NMUSpidey for creating the Eastman T. Finch character (and extensive background story) And thanks to Schulmanator for developing the Miss Kitty character and her corner saloon. Both characters will continue to make appearances throughout the continuation of this CJ. New SorGun reached the number 1 spot on Ben’s Top Ten as well as a number of Best of the Best awards for the last update – so a big Thank you to everyone for their support and comments. I hope you enjoyed this last update, and thanks for stopping by. Replies to Business Tycoon Wanted Mastof: I live in the San Francisco area, and I come to make things hot, spicy, and bit strange Hmmm… Big city folks are always welcome in New SorGun, but the Sheriff is worried about keeping a ‘spicy’ town under control. ggamgus: 2nd picture: *JAWDROP* Thanks! dubaidude303: Love that 2nd picture dude! Thank you dubaidude. Chuck The Mayor: I can only imagine, how hard that'd be! Anyway here's my idea! I want to make a mini-mall. This will not consist of 4 story parkades, huge fountains and glass floors! This is a small indoor cargo area with about 450 Booths, that are for sale at $3500/mo. It will bring in rural customers accumulating about 50 thousand dollars a year! **All businesses will have the right to give the community or New SorGun 15% or all earnings** Sorry for bad grammar, was in a rush! The Sheriff likes big ideas – but some ideas are just too big for a little town like New SorGun – perhaps in the future. Mithrik: This is nice, and I think I already saw that 2nd picture sometime before in your CJ. Either that, or it looks quite similar to some other one. Excellent memory! I needed a rustic scene and I was short on time so I stole a previous image hahei: I have a plan, I'll build a large, tall building that can be used as a landmark. Thant in turn will draw large amounts of people towards a small chain of hotels. This, according to estimates, could pull about 10,000 dollars per year, half of which can go to the town of New Sorgun. EDIT: Sorry, I forgot the one sentence rule, here it is. Dear Simcoug, I have plans to open a small chain of 3 hotel in the New Sorgun area, and it will, according to my estimates, pull in about $10,000 per year, half of which will go to the town of New Sorgun. Well, the Sheriff thought about your proposal, and the revinue sharing idea was a big hit among the town council, but he doubts your ability to fill the hotels considering the town is currently only home to one Inn. Your idea will be filed in the ‘future ideas’ folder. sucram17: g-g-g-great! Thanks. NMUSpidey: Two words: rum running. Sheriff Stonewell ain’t the best at rithmatic and writin’ but he knew where your application was coming from and felt you had the talent to run New SorGun’s newest business venture. Congrats! Helsinki 2: I'll Build a railroad to NSG which will attract freight , people and could start to turn New SorGun into a serious Port for shipping , Generating unprecedented amounts of Cash. The Sheriff likes the way you think – but last time he checked the transconnental railroad was still slowly working its way to San Francisco – and the Northern Pacific branch is barley under way back east. AcaCZV: Is that a car in the first picture, near the house in top right corner? great CJ, i really love it... keep it going! Nice catch LastTrueChamp: Eager to see the commercial expansion. Great job! Thanks – hope you liked the last update. MilitantRadical: It's frontier life for me thanks. Me too!
  21. 19th Century Small Shops

    So there I am, trying to update my old journal entries, and I realized I needed a link to the Historic Harbor files... so I go searching for that on the STEX and I stumble across these beauties! Amazing! Day=made. I guess I need to continue on New Sorgun if only to feature these
  22. Business Tycoon Wanted

    New SorGun Job Opening Are you tired of big city life? Can't get that horse $#%& smell out of your clothes? Is San Francisco just not your cup of tea? Are you ready for a taste of the real frontier life? If you have big business ideas, and want to start your new enterprise, New SorGun wants you! -Business experience in the Barbary Coast is a must -Management and hospitality experience is highly recommended -A progressive outlook on morality is assumed If this sounds like you, please respond and in one sentence and tell us why you should be the next New SorGun business tycoon. Here's your chance to make a fortune and influence the future of New SorGun. (Sheriff Stonewell in New SorGun will have final say, but entries with higher 'reps' will rise to the top of the list - so please rep up your favorite)
  23. Replies + Teaser

    Replies to The American Civil War - Part 2 Blunder: "The only thing more terrible than a battle won is a battle lost" Marvelous execution, simcoug. Thank you Blunder! nedal2001: That has to be one of the finest historical updates I have ever seen. The accuracy of the historical facts coupled with relevant and breath-taking pictures - bravo, my friend, bravo! Thanks for the kind comment! TowerDude: Amazing Thanks! dubaidude303: WOW!!! This is very awesome! Great work! Thanks! LastTrueChamp: I love that manor in the last picture. I was really happy how that turned out as well – It took some time to find a BAT that would pass for the Appomattox Court House, but I think I got pretty close. Mithrik: Incredible work you did there! I like a lot who you built Atlanta. And kakado really made an excellent work with his photo-editing skills. Kakado blew me away when he sent over the Atlanta pic – the fire and smoke effects are amazing. Schulmanator: Well done! Congrats to both of you -- this collaboration is truly impressive! Thanks Schulmanator – I had a lot of fun working with kakado. Ggamgus: This has been an excellent historical SC4 lesson from SimCoug and Kakado. GREAT JOB, GUYS! *applauds* Thank you! Who knows, additional collaborative projects may find their way into this journal in the future… Jetty Jockey: Outstanding work, once again. Without a doubt, the most impressive thing I've seen on Simtrop. 5/5 , only because they won't let me rate any higher. Thanks Jetty! Kevenbro: Once again, I'm Amazed Thanks for the comment bro! Evillions: I have no words for this epicness... O_O You depicted all the major battles with great accuracy (given with the game's limitations), used a great selection of BATs, and made everything look lively. All of that with kakado's photo editing; let the pictures speak for themselves. Thanks Evillions. The game definitely has its limitations, but the enormous volume of BATs and mods allow for some pretty creative scenes Blakeway: -_- you make my work look like crap -_- damn you too Eytan! :3 Hardly – you have some spectacular journal entries. Besides, Eytan can make anything look good with his editing skills Mastof: You guys outdo yourselves every time. Just, this is spectacular, a great show of effort between you guys, one of the most horrific wars of that era displayed in such a beautiful way, makes me want to cry in the amazement. Bravo. All the stars. What a great compliment, thanks Mastof! Huston: Wow, spectacular updates, the lotting, photoshopping is all great! A great re-creation of the Civil War. Truly Amazing! Thank you Huston! Hahei: This was amazing! I honestly loved that final picture, with Atlanta in flames. It was beautiful and poignant. Thanks! It took a little time putting that mosaic together, but kakado hit it out of the park with the fire and smoke effects. Kruness: this is history in a very easy way, cause its fun, and i already like history Thanks! Grstudios: Well done! This side project was one of the most detailed and beautiful posts I have ever seen! I admire your and kakado's work, and this really blew me away... Have a good day, Guy Thanks for the kind comment Guy. NMUSpidey: This is probably the most epic update I've seen this year. I could not even imagine stretching SC4 this far before, but here it is. Just incredible. Some interesting General Sherman trivia: General Sherman failed at almost everything he tried in his life to that point, notably a number of banking endeavors in the west. His wife was from a wealthy family, and he had to swallow his pride and send her and their children to live with his family while he tried to figure out how to make money outside of military service, as losing it came naturally to him. His failures hampered his military service as well, and there was no certainty at all as to his leadership and strategic skills prior to the March to the Sea. People in The South still hate him, and I believe there are places where it is simply impossible to name your children William or Sherman. Thank you Spidey. I sort of had an idea of how this would shape up in my head, but it ended up turning out much better than I could have imagined thanks to kakado. Sherman was a very interesting character – I read a book about his Atlanta campaign a while ago and the author argued that the ‘march to the sea’ probably wouldn’t have happened (or been as successful) without his leadership. He was definitely in the right place at right time. Mr.Lin: very nice ! Thanks! MilitantRadical: Really great SimCoug, don't know what else to say. This kind of thing brings SC4 to new levels, thanks for showing us the possibilities. Thanks for the kind words Militant. Jephonesewarrior: I've been to Appomattox before. That is a great representation of the town. Not be mean, but Lee surrendered in the McLean house down the street. Thanks for clearing that up. I chose the courthouse because I was trying to recreate the scene from the real life photo, but I can see how that may have confused folks. Thanks for keeping me honest Next up - It's been 5 years since we last visited New SorGun. The end of the Civil War and the assassination of President Lincoln are big topics of conversation, but the new Hotel that opened up recently near the mill is the hottest gossip around town. One word... Girls.
  24. The American Civil War - Part 2

    Directors Commentary Looking back on these images and I wonder how I had the patience to click click click with all those MMPs! Gettysburg was especially tedious considering how large it ended up being. And that is only a small piece of the battlefield. I do remember searching high and low for BAT models that would look similar to the ones found in the real life images. I tinkered around with modeling my own buildings a few years ago... Now I wonder if it would have been easier to just make my own. *I am in the process of updating all the images in order to ensure they don't have broken links in the future - in addition I thought I would add a little commentary since it's been 5 years 7 years! since these entries. Time flies!
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