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Showing results for tags 'wwii'.
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Version 1.0.0
111 Downloads
Description: The islands of the Pacific are dotted with the wrecks of the major players in World War II. The rusted monuments to global conflict have now become spots where tourists and history buffs attempt to catch a glimpse at an ill fated vessel or vehicle. SCUBA divers in particular aim to dive the Western Pacific to see these sites first hand. There are four lots: - Sherman Tank (beached) - Sherman Tank (submerged) - Japanese Zero (submerged) - Obelisk of Peace (submerged) Inspired by similar sites on Saipan and Guam. Stats: Plop cost (bulldoze): varies Lot size: varies Landmark Effect: 19 over 44 Mayor Rating Effect: 44 over 256 Pollution: 0/1/0/0 @ 0/1/0/0 (due to slow fluid leaks) Power consumed: 0 Water consumed: 0 Dependencies: None. Disclaimer: was work in progress until I screwed up gmax, so not what I'd hoped but trying to rescue what I already did do here. Hopefully enough for you to enjoy! -
Version 1.0.0
879 Downloads
Coastal Gun Battery, by Mattb325. --------------------------------------- Coastal Gun Battery fortifications can be found along many coatlines of the world. Left overs from WWII, these were used to fire anti-ship artillery from high ground. This was made as a request by a fellow SC4 player. It is a 1x1 lot that is found in the parks menu. The lot is completely neutral: no monthly costs and no benefits. It is on a transparent base so your terrain mod will show through. Use MMPs, like I have done in the images, if you want to dress up the area. There is some slope tolerance with the lot, but as in real life, these are primarily designed for flat ground. --------------------------------------- STATS PARK: Lot size : 1x1 Plop Cost: $ 0 Bulldoze Cost: $ 0 Demand Satisfied: R$ 0, R$$ 0, R$$$ 0 Pollution: 0 (Air)/ 0 (Water)/ 0 (Garbage ) Pollution Radius: 0/0/0 Park Effect: 0 over 0 tiles Landmark Effect: 0 over 0 tiles Monthly cost: $ 0 Power Consumed: 0 Mwh Water Consumed: 0 Gal/Month Occupant Group: Building: Civic; Building: Park --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This model has no nightlights: therefore there is no need to select the appropriate file from the download. --------------------------------------- DEPENDENCIES: There are no dependencies required for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. -
I used to play a lot of Flash Games in High School and Middle School. Not to many of them have aged well. The fact that a lot of flash games make my PC go nuts and are heavily oriented towards making money nowadays has turned me off from many of them, but there is one that stuck with me that was unlike the rest in its scope and focus. Mud and Blood 2. Play it with the sound on. Playing at school during off hours, in the days before ubiquitous earbuds, I often did not listen to the sounds, but not only are they immersive, but the audio cues you in very much to what might not be obvious just from watching the screen. Of course, many of you familiar with gaming might choose to listen to the sound right away, but it should be said that the number of console games I have owned in my lifetime totals exactly zero, and for years the only game I owned that was not a Jumpstart game (remember those?) was SC4, which is not exactly a game where listening to the sound is a necessary part of the experience. It really struck me because not only did it receive constant updates (final version released was in 2015) since initial release in 2008, but it was one of those games where you can only ever lose. Except not. The point of the game was not to receive an ever higher score (though surviving longer did provide more perks that in turn helped you survive longer, but only just), but to try out new tactics and explore what the game had to offer. You had to outdo yourself, as all score-based games without an ending end up being in terms of gameplay (you can never win Tetris, for instance), but because the game was totally and completely random (and unfair, and brutal, which makes sense given the dev's nickname URB, for unfair random brutality), you needed to prepare yourself for all outcomes, and no one solution would guarantee success in any single particular area. The game defines itself as a sandbox WWII defense game. It's played top down, and is essentially a wave-based RTS. You don't directly control your units' targets, nor is supply a real issue (although you still get supply crates, which do...other things). Moral is a key factor, and your units will frequently ignore your orders (like not moving right away) until the combat situation is favorable...or not. Friendly fire is also a thing--a very brutal factor at that. Units can get pinned by suppressing fire, cower in fear under the enemy onslaught, get wrecked in CQC or even flee the battlefield if a high ranking soldier dies amongst them and their morale becomes unrecoverable. It has a complete wiki here, which I only recommend reading after you play it at least a few times (I recommend about 10, though I didn't find this wiki until years after I discovered the game; there are a lot of hidden mechanics that will make the game immediately more understandable and enjoyable, though I did enjoy it immensely before discovering all the hidden bits). Very few of the graphics in the game are for show, with the exception of weird things on the ground like sand pits and fallen trees; craters act as temporary trenches for minor bullet protection, and rocks block both LoS and explosion AoE. As a rule ahead of time, if you happen to end up playing the game, avoid having more than 6 men exposed on the field at any one moment (not under a camnet or bunker or other hard structure) as doing so will make the game significantly more miserable than it already is, particularly for a newer player. There is some [cartoonish] gore, and some of the soundbytes have profanity (I think more if you understand German, which I do not), though the text of the game itself is 98% clean. I know this is kind of a weird game to post in the forum, but there is so much attention lavished on paid full platform games, and so little given to honestly solid efforts like this one (a sequel is in the works) that are completely free. Almost no [proper] reviews of the game can be found written by non-fans and I figure if someone here can get as much enjoyment out of it as I have (or even just a little bit), then it's a good post, especially since the thing is completely free, and anyways, since when was blowing up a bunch of virtual Nazis not a satisfying experience?
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The still ongoing question 'how close were the nazis to have the atomic bomb' was answered a few years ago. They were ready in 1941. They knew how to get the material and they knew how to built it. The only thing they didn't had was a reactor to produce plutonium. But why didn't they built this reactor? Nazis were always aware they never would have been able to produce charged uranium in an amount crucial for the war. This was their believe. So the atomic bomb wasn't really high on their priorities list. But in 1941 the so called 'uranium project' around Werner Heisenberg had discovered another fission product: plutonium. And they developed also a method without the need of uranium235 (charged uranium), the implosion driven chain reaction. According to Heisenbergs own memories, in 1942, he was asked by Albert Speer (minister of armaments industry) how long it would take to make an 'uranium bomb' (the nazi-german atom bomb project was called 'uranium project' and therefore the familiar name by this time was 'uranium bomb' instead of 'atomic bomb'). He answered, about 3 years, concealing that they were ready to built a plutonium only bomb. (Well, he even didn't lie). That was the point, according to Heisenberg, Nazi leaders lost interest on the 'uranium project'. Until 2007 there was no proof for this testimony given in 1952. By then in an archive in Moscov was discovered a patent application from Carl Friedrich von Weizsäcker, written in 1941. Weizsäcker by this time was a member of Heisenbergs research team on the 'uranium bomb'. Weizsäcker died in 2007 and therefore a biographer who wanted to write about him, made this discovery. This patent application describes exactly the plutonic bomb. As this application seems never to have been handed over to nazi authorities - it seems true what Heisenberg wrote later. They were ready to built it since 1941 but they didn't tell it to authorities and therefore no fission reactor was built to produce the necessary plutonium. But then - this are really strange coincidences. As till summer 1941 the manhatten project didn't made any great progress by searching how to get the process stable to split uranium 235 from uranium ore. Then suddenly they discovered how they could split plutonium from the uranium and they developed the idear of an implosion based bomb (the principle later leaded to the two-stage-reaction of the hydrogen bomb), all at the same time. And in 1942 they had in Chicago the world wide first reactor ready to produce plutonium. And it is the next strange coincidence that the russians shortly after the end of ww2 made the same progress, so that Edward Teller and Andrei Sakholov had both the exactly same concept for a nuclear fusion based weapon ready at the same time, in 1948. And the world wide first nuclear bomb, the trinity test bomb, was a plutonium only bomb with the principle of an implosion bomb - exactly as described by Weizsäcker in 1941 in his unpublished patent application. The bomb on Hiroshima, 1945, was a complete different technology than the bomb in the trinity test. The Hiroshima bomb was build in a more 'old fashioned' way, not to compress the material, but to unite materials (plutonium and uranium235) to reach critical mass. Apart from plutonium and uranium 235 there are roundabout 200 other fission products you can get by shooting neutrinos on an uranium core. Don't want to go for a conspiration theory - but it's strange that they went for the same combination of fission product and technique to cause a chain reaction, as there are quite many possible combinations to realize a nuclear bomb. Well, it's know Weizsäcker and Heisenberg met Niels Bohr - guess when - 1941 in Copenhagen. And until today this meeting is a big enigma to historians - what was the reason? What did they talk about? Heisenberg later explained, he wanted to convince Bohr, that the germans weren't able to built the bomb and therefore americans should stop researches too. But it's also known that Bohr remained deeply shocked by what they told him. And his memories are completely different. Until his death Weizsäcker was asked about that meeting and Weizsäcker always said "Bohr missunderstood us completely". Well, maybe not? Maybe thats the key to this enigma? Maybe they told him about the possibility to built a plutonium based implosion bomb. And Bohr recognized the possibility and told Teller. And Teller ... well the rest of the story is known.
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Version 1.0
171 Downloads
Fin: Eli väsäsin tämmösen (sota) suojapaikan, jossa on 3 sotilasta, 1 tankki, yksi armeija torni, ja puita ympärillä suojana. Kuva lisätty Swe: Jag gjorde lite av en (militär) en tillflyktsort, som har tre bönder, en tank, ett vakttorn. Foto tillgängligt Eng: I did kind of a (military) a place of refuge, which has three pawns, one tank, one watch tower. Photo added De: Ich habe ein bisschen ein (Militär) ein Refugium, das drei Bauern hat, einem Tank, einem Wachturm. Foto aufgenommen RUS: Я сделал немного (военных) убежище, который имеет три фермеров, бак, сторожевая башня. фото добавлено -
Version 1.0
260 Downloads
WWII BAT Team D-Day Map Pack Credit to Drunkapple for these maps, uploaded here on behalf of the WWII BAT Team. Information Which maps are included? The maps you'll find in this pack are: Gold Juno Omaha Sword Utah They were all D-Day Landings on the 6th June 1944. Installation Instructions Download these maps and extract them. Create a new folder for each map in SC4. Copy the config.bmp into the new region and folder. Open up SC4 Terraformer or Mapper (those are dependencies) and render the regions. Play in-game, and Enjoy! Larger Pictures You'll find links to larger pictures of the maps below. Gold - img12.imageshack.us/img12/4161/goldbk.jpg Juno - img594.imageshack.us/img594/6707/juno.jpg Omaha - img585.imageshack.us/img585/5629/omaha.jpg Sword - img241.imageshack.us/img241/2716/sword.jpg Utah - img181.imageshack.us/img181/6953/utah.jpg NOTE: Omaha is in this map pack as well as a single upload because it saves people going to download a different file than this one. Thanks for looking!- 7 Comments
- 22 Reviews
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Version 1.0
234 Downloads
WWII BAT Team Omaha Beach Credit to Drunkapple for these maps, uploaded here on behalf of the WWII BAT Team. Information Where is Omaha Beach? Omaha Beach is situated in Normandy, France. It was part of the massive D-Day landings which took part on the 6th June 1944. Installation Instructions Download these maps and extract them. Create a new region in SC4. Copy the config.bmp included into the new region folder. Open up SC4 Terraformer or Mapper (those are dependencies) and render the regions. Play in-game, and Enjoy! Thanks, also, to Cacks for creating the pictures. Thanks for looking!- 4 Comments
- 17 Reviews
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Version 1.0
637 Downloads
WWII Map Pack One Credit to Drunkapple for making these maps, and also to Cacks for making the image. Thanks! What's included? There are three maps are in this pack. Installation Instructions Download these maps and extract them. Create three new regions in SC4. Copy each config.bmp included in the download into each folder. Open SC4 Terraformer or Mapper (those are dependencies) and render the regions. Play in-game, and Enjoy! Which maps are included? Iwo Jima - The Japanese had an airfield there, so the U.S. invaded and took over the island. The battle started on the 19th Febuary 1945, and ended when the Americans came out victorious on March 26th of the same year. Guernsey and Jersey - They played an important part in the war because the Nazi's occupied them and built lots of bunkers around them. Even if you go today, you'll see lots of concrete 'towers' dotted around the coastline. They are situated in the English Channel. Thanks for looking, -Samerton- 9 Comments
- 23 Reviews
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