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bdehnwehn

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About bdehnwehn

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  1. What's that green glowing glow?

    PlanetOfHats, I think you're right! I just got another glow, right next to the bike shop. Unfortunately, I don't know either how to repair this in the plugin. I do like the building though, so i'm keeping the plugin. Understanding a problem better makes it less annoying, so that's good. Thanks!
  2. Hi, in some parts of my cities, i have permanently glowing areas. Ranging from 0, 1 or 2 of such sites per city tile. It looks a bit like the haunted cemetery in october. Greenish, yellowish, shimmering glowing specs in an area of about 10x10. It occurs to me that SimCity tries to tell me this part of the city is promising for commercial expansion, but I don't know if I made that up myself or that I read that somewhere in the past. Anyway, I can't find anything about it too quickly. I also want to know if I can get rid of these glowings - and searching for a mod is easier if I know the name of the phenomenon. It has nothing to do with radiation, it occurs in nuclear free, clean neighborhoods (with a lot of commercial potential as the glow tries to tell me )
  3. NAM: Requests - 2nd Edition

    Canals blueish on transportation map (region view) Hey, it kinda bothered me that the canals appeared green on the transportation map. Of coarse this is because they are situated in de parks menu. Also, in my opinion it would make more sense if they were in the water transportation menu: canal = water. So I manually moved them to water transportation and, ta-da: blue(ish) canals on my map (well, I first had to replace every canal with the new water menu canal pieces, but for new cities the result is instant). So here's my NAM-request: maybe this is reason enough to put canal stuff in the water transportation menu by standard? Note that I use the Edmonton Transportation Map mod, but I believe this works also in standard maxis map because parks are green there too and harbors grayish blue or something.
  4. First of all: the problem described below was solved by closing and reloading the city. So I am not in need of help, but I have no idea what happened and why. I post this more 'for the record' (might someone in future search for this bug) or for the possibility that this indeed never was recorded and SimCity-experts are interested in it. Well, this is what happened: I loaded a tile I have been working on for some time. It opened, and after 1 second, the place was scattered in garbage like in the picture. Garbage graph shows why: my sims decided to put over 20 million garbage-units on the street. In fear of the negative consequences for the neighborhood, I tried to google for a solution but found nothing. Then I tried to clean it up as quickly as possible with an army of waste-to-power plants. Originally, there where no such plants in the city, but I had a large landfill. The plants didn't seem to drop the curve, and since I had not had the time to actually develop anything, I could safely not save the tile and go back to region. Reloading the tile gave me my city back: everything normal, no garbage surplus. Landfill was half empty, sims grateful for my nifty garbage collection service. Strange thing, loading the same saved city with different results. I remember having the same issue some weeks ago. It appears to be random and, fortunately, rare. If this intrigues anyone, the bad news is that I can't give much information about it: I can't reproduce it and I don't have a saved game with the problem. I didn't install any new plugins recently and played many other tiles before and after without surprises.
  5. NAM: Requests - 2nd Edition

    Hey, For 1-level rail, there seem no orthogonal-over-diagonal pieces, at least not all basic ones. With the amount of networks that were made over the years, it's not so strange that once in a while a combination is not there. Still I hope these pieces will become available with a new NAM. (and secretly I hope these pieces were made, and then just missed when putting together the new NAM).
  6. Show us Your Interchanges!

    I like Maxis highways... Because they're grey, because they're easy to lay, and because of their (NAM) interchanges!
  7. SimCoug's R$$ Diagonal Homes

    I love these diagonal homes! But often they bothered me, appearing on orthogonal grid corners. That took a lot of rebuilding and making historic. But not anymore! What I did: I removed all 1x2 diagonal homes from the .dat-file, using ilivereader (here's how). Now I can control where diagonal homes will NOT appear, by zoning only 1x2 residential on orthogonal corners. (2x2 diagonals still can appear since I kept them, but that doesn't happen too often). So, SimCoug, if you want your pack to be less 'not for everybody', you know what to do: splitting the dat-file in 3 parts: 1x1's, 1x2/2x2's and 1x3's, explain this method and let users choose what tot do. Anyway, just my thoughts! Your homes make suburbs much more realistic.
  8. NAM General Support

    Yes, that fixes it! Thank you so much Tarkus! And also great thanks to the whole NAM-team, for making this game still worth playing, you really do.
  9. NAM General Support

    Hi, I'm still one of those maxis highway users. Since recent NAM-installation, the STR-Elevated highway crossing doesn't show. I think I had this problem also with the NAM39 version, but not with NAM 36 and older. For NAM41 installation I selected all railway options except Hybrid Railway and High Speed Rail Project, and of course all maxis highway options. Is there a fix to this?
  10. Found out today about OccupantGroups, really happy about it! Finally got some weird placed items put in the right menu. I wondered if the road menu was also available to place lots, but now I'm definitely sure that it's not. So THAT's why all car related lots (like parking) end up in the misctransit menu. Then I considered moving some things to the almost empty fire menu, but nah, that's weird again.
  11. Helicopter sound silencer

    After years of listening to that helicopter, I finally thought of this: why not search for a mod against the helicopter sound? And of course it's here on simtropolis! Thanks, sghi!
  12. Reshub

    looks good, and calm. I specially like the variety and the kind of randomness; it makes me wonder what was there before the sports center, and how nice the ponds must have looked before urbanisation. I don't know if you let this town grow 'naturally'; if not: it looks like it anyway, and that's a compliment. What terrain mod do you use? I like the grass/dirt texture
  13. Hillside GLR to subway transition by morifari

    Nice to find this! I came just out of SC4 looking for something like this, so I can run GRL parallel to my railway (which has tunnels). Found it! Thanks a lot
  14. Buckingham Fountain

    Nice eyecatcher! an additional 5x5 lot would be useful in symmetrical parks with an uneven tile width. Never been in Chicago, don't know how good it is as a replica, but as a large simfountain it is just fine.
  15. Underground-Rail Station (NOT SUBWAY)

    in what menu should it appear? I have installed it but can't find it. I have the sunken plazas in my park menu, but no sunken station (or 'bus stop'), neither in the rail or misctransportation menu. What could be the solution? (I am planning to put those lots around the Grand Central Terminal, as underground entrances and an easy way to make the station 'function', I don't tell the sims that the entrances ARE the station).
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